ActionScript 1/2 :: Preloader Scene With Main Movie Scene
May 7, 2009
I can get by and make nice flash sites, but I'm still learning what goes where and am still borrowing code to get by.I've laid the problem out in some detail as I am sure that will save a lot of questions later on, but feel free to ask if you want more info.Problem is as follows: I've built a two scene flash site using open source code for the preloader scene:[code]The main scrolling menu scene works great when it's a one scene movie and the preloader code works fine with a load of other sites I've built, but when I put them together on this site (the code for the scrolling menu precludes the addition of a preloader directly into that scene so separate scenes are a necessity) everything goes to pot.When testing the site (both as a standalone SWF file and when embedded in an HTML file) the preloader works fine and the main scene appears correctly, but when you click on any button to move back or forth along the menu/timeline it jumps and jerks along very roughly and stops short of its designated point.
This causes the whole scene to fail as the designated timeframe for each button contains a movie instance that won't function until the specific timeframe is reached.It's odd behavior and I'm stumped as both chunks of code work fine separately.I've even tried a much simpler preloader that doesn't display percentage or anything, it just cycles between frame one and two until the movie loads and then plays it (just like this one, but with no bells or whistles).Unfortunately my lack of actionscript knowledge prevents me from even finding a simple term to sum up the problem so I've failed to find any similar issues on any forums or Google.
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Dec 28, 2009
No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.
Main scene - (1) centro (banner which houses menu btn)
(2) foto_mc
- Main_boy_mc (<---works if menu btn houses in here)
[code].....
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Nov 30, 2006
i would like to have a preloader run in a movie clip rather than in the main scene...http:[url]....i have followed this tutorial exact and it works when i create it on the main scene,but the loading bar and text doesnt work when i build it in a movie clip.
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Jan 2, 2005
I wrote this AS for my preloader which schould be able to load a movie clip after pressing a specif button in the main sceene:
[Code]....
1) The problem is that to be able to target a movieclip I will need to give it a instance name. Where can i find this function in MX ?
2) I cannot understant how I schoul put a loadBar being a small movieclip on the main timeline, I think( the same timeline the container clip is at ) or maybe not ? well I am bit confused now..
Well I have done already a sceene preloader for my site and it works perfectly and i did not experience any problems as Im having now with this new kind of preloader.
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Dec 25, 2002
I have this Preloader movie clip on one scene called "preloader" then i have content on the second scene called "main".The preloader works fine, its just that once it is loaded somehow it doesnt go to the "main" scene.This is the AS on the preloader MClip ::
onClipEvent (enterFrame) {
loaded = _root.getBytesLoaded();
total = _root.getBytesTotal();[code].....
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Jan 27, 2011
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
[Code]...
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Nov 30, 2010
I am try to go from a main scene to a second scene in Flash. The code work just fine to take me there, but when the scene appears it seems that I lose focus with the scene and the actions that should runs doesn't until I click once on the screen. Now I am using a button to navigate from one scene to another. If I use a movieclip instead of a button then everything works just fine. In my second scene I am using the keyboard to control different things in the scene.
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Sep 13, 2004
Check out this code:
[CODE]...
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
[CODE]...
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Apr 17, 2004
I have a movie with 4 or 5 scenes. How can i make the movie jump from scene 1 to another scene by clicking on a button?
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Mar 5, 2004
is at all possible to load a movie at a particular scene rather than it launching into the first scene automatically? Or is this impossible?
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Jan 8, 2005
how can i load a movie scene per scene.I dont want to load the hole movie at the beginning
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Feb 15, 2005
i am putting a preloader in a seperate scene in my flash movie.for some goofy reason, it will go to the preloader and get to lik 99% and stop, and will not proceed to the next frame. i have tired EVERYTHING that i know to make it work, but it will not.[code]it is placed on a moive clip that retains all the text and graphics for the preloader.like i said the only thing that won't work is that it will not proceed to the next frame.i have replaced the _parent, to _root. i have used frame labels instead of ("Scene 2", 16). i have no idea what else to do.
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Feb 8, 2012
I am working with an iMAC running 10.6.8.I have created a flash file with only the main scene, which has a List button and a Home button. The List button has 20 links as a scroll list, each link installs a movie clip from the library.The problem I am having is the List button works fine until I add the Home button, then the Home button works fine, but the List button only works on the frame that the action is on. Each button is on it's own layer, and runs the whole length of the show, which is 220 frames. I have a stop label at each place a movie clip is to play.
If I remove the Home button from the main scene and put it into each movie clip, how do I tell the movie clip to go to the main scene frame 1?
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Dec 1, 2009
I`m new here but as I`m working on my showcase for the university I experience a bit of a flash issues because of being noob What i can`t find out is what script to use so i can make a "back" button in a movie clip to load a designated frame (let`s say frame 5) from the main scene. I`ve tried this:
back_vs.onRelease = function(){
gotoAndPlay("sceneOne", 5);
}
[code].....
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Oct 29, 2011
I've imported my animations into a single projector using loadmovie.When the external animations finish playing how do i get the main projector to recognise that the animation has finished and move onto the next scene ?
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Sep 7, 2010
I am using Flash MX and am a complete novice to Actionscript. I created a movie clip with a dynamic text box that works fine when I test the movieClip scene. I brought that onto the main movie time line and when I go to test the movie, the dynamic text no longer works. I have tried different actionsript options on the main time line and on the movie timeline but cannot figure out where I am going wrong. Could someone give me a very basic walkthrough as to what I need to do to get this to work?
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Feb 25, 2003
How can I load/unload a movie located on the main scene, from a movie clip, or vice versa. Right now I can only load/unload a movie if located in the same timeline.
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Nov 19, 2004
I put a button in a movie clip to control actions in the main scene. Shouldn't that work? For some reason it doesn't.
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Jun 30, 2005
How do I access variables on the main scene from inside a movie clip.
I have a variable called player health, and inside the movie clip I want to do this, playerhealth -= 20, but its not working
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Jan 22, 2009
Is there any code that basically says, if root frame = 2 then do this.. I basically need my movie clip to blur when the main scene hits certain frames. The movie clip pans around though with script thats why i cant just add a blurred image to a layer in the main scene.
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May 2, 2009
i have movie clip named serviceMenu which is instance of menuAll in Scene 1
scene 1 have 8 labels:
serv1 - serv2 - serv3 - serv4 - serv5 - serv6 - serv7 - serv8
inside serviceMenu i have 8 buttons
when i doubleclick serviceMenu it take me inside
menuAll which have 3 layers
1- 1 keyframe actions
2-1 keyframe for the button
here is the code for one of the buttons
servSix_btn.addEventListener(MouseEvent.CLICK, goServ6);
function goServ6(event:MouseEvent):void
{
serviceMenu.gotoAndStop("serv6", "Scene 1");
trace("button Clicked")
}
and here is the error: "1120: Access of undefined property serviceMenu."
am trying to target scene 1 labels
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Jun 14, 2010
I added a website preloader in a separate scene to the main frame of my website and scripted it to go to and Play the main scene or frame of the website when finished loading. I then put a command in the first frame of the main scene for the movie to stop (); at that point. The problem is that now the buttons on the main page don't respond to any behaviour commands to go to and stop at other frames in the main scene. I'm not sure if this is a conflict between the stop(); command in the main scene and the button behaviour command to go to and stop at another frame or an error with the way I'm identifying the scene and frame.
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Jun 10, 2009
why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]
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Aug 11, 2009
so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:
[Code]....
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Apr 1, 2010
ArgumentError: Error #2109: Frame label null not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at intro_fla::MainTimeline/intro_fla::frame606()[intro_fla.MainTimeline: :frame606:3]
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May 21, 2010
I'm trying break down a large Flash project into smaller swf's using a Loader :
stop();
var reqA:URLRequest = new URLRequest("New_Inro.swf");var loaderA:Loader = new Loader();
function imageLoadedA(event:Event):void { addChild(loaderA);} loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadedA);loaderA.load(reqA);
Some of these swf files are animations which have code that states :
MovieClip(parent).gotoAndStop("frameThree");
The first loader works but I cannot get that swf to move on to the next frame(frameThree) to load the next swf file
Instead I get this message
ArgumentError: Error #2109: Frame label frameThree not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at New_Inro_fla::MainGuy_1/frame146()[New_Inro_fla.MainGuy_1::frame146:2 ]
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Sep 2, 2011
I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
- The funny thing is that the SWF works the way I want it to. You can view it here: http://brookbrovaz.com
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.
[Code]...
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Jun 22, 2010
the error is:
ArgumentError: Error #2109: Frame label instance121 not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at Untitled_fla::MainTimeline/goLabel()
this is my code:
stop();
function goLabel(e:MouseEvent):void
{
[code]....
i am using a movie clip button to open a swf with a loader. hope i m not missing any information/other coding....
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Oct 10, 2005
I've created a class which simulates an action for example a ball bouncing about a screen thus I'd create it like so:
Code:
var Ball1:ball = new ball(x,y);
How would I go about adding this to a loop, in a sense of every frame add another ball till you reach the maximum balls
currently after looking in help, google and forums this is all I could find
Code:
var ["Ball"+currentball]:ball = new ball(x,y);
but this doesn't seem to work and just causes
"**Error** Scene=Scene 1, layer=balls, frame=1:Line 15: Identifier expected"
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Mar 4, 2011
I have created a new Flash file using A3.It has a menu system which all works, I have included trace code that outputs button pressed.So the next step is when the right button is clicked it takes them to the next scene. Please note I have coded it in AS3. When I compile it returns no error however at run time when I click on the buttomit returns the following error:
Menu 1, button 1
ArgumentError: Error #2109: Frame label contact not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at menuformason_fla::MainTimeline/itemButtons()
[code]....
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