Sound Plays From Next Scene, While Playing In Current Scene?
Mar 27, 2001
i am making an animation, i have about 8 scenes. for some reason it starts playing the sound from the next scene in the middle of the current scene. why?? i checked movie explorer and the sound is in another scene. does that sound like a flash bug, or just me? it is a big file, could that be it.
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Feb 1, 2010
I'm trying to build a sort of flash based portfolio that will allow the user to control what they view. I want some background music to play under all of this, but when the user goes to a particular scene or frame of animation the music will stop or skip as they move.
Is there a way to get the music to just play in the background in an endless loop regardless of which scene or frame they jump to or another way to get a similar effect? I'd really like it to be interactive rather than just a preset slide show.
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Feb 9, 2009
I want a scene to play for 10 seconds before playing the next scene and have no idea how to do this using script (action script 2). I know I can just extend the timeline out so it takes 10 seconds for the scene to play through, but I'd prefer to do it with script.
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May 3, 2010
I'm having trouble getting any sound to play in my second scene. I'm using actionscript in the first scene to fade in the music, then fade it out after they click the button.
Here's the code on layer 1[code]...
Problem: I tried adding a sound to the stage in scene 2 but nothing plays when i test the movie, expect for the music in scene 1. I tried creating another sound object in the first frame of scene 2 but i get the same result.
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Jan 27, 2011
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
[Code]...
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Sep 13, 2004
Check out this code:
[CODE]...
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
[CODE]...
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Jul 8, 2010
lets say i want an external FLV flie to play using a component. How can I force at the end of the flv file to go to another frame/scene?So imagine an external video clip plays, once its finished your force to a screen that says "click to go to my website".is this possible? Or does the flv have to be imported to stage???
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Aug 18, 2010
I want to get the current frame and current scene because I want to be able to return to that same exact scene and frame when I click a button that goes to a different scene. When I click a button that says "Exit" I want to go back to the same spot as before.
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Aug 23, 2011
I just want to know if there is a way to this.
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Mar 27, 2012
I'm just starting to learn as 3.0, and was having problem understanding the scenes, timeline (stage, root) and movieclips.
Basically now I have two scenes: S1, S2
S1 has one mc: round_mc ; S2 has one mc: rect_mc
And I have same set of control buttons: play, stop, prevFrame, nextFrame, prevScene, nextScene, gotoAndStop()
The control buttons worked with the round_mc in S1, but didn't control rect_mc when S2 is playing. Why same set of buttons doesn't work in all scenes. Should I have to assign a variable to detect movieclips on the current scene...
Code:
import flash.events.MouseEvent;
import flash.display.MovieClip;
prevS_btn.addEventListener(MouseEvent.CLICK, preScene);
nextS_btn.addEventListener(MouseEvent.CLICK, nexScene);
prev_btn.addEventListener(MouseEvent.CLICK, preframe);
[Code] .....
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Aug 11, 2009
so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:
[Code]....
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Dec 28, 2009
No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.
Main scene - (1) centro (banner which houses menu btn)
(2) foto_mc
- Main_boy_mc (<---works if menu btn houses in here)
[code].....
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Apr 17, 2004
I have a movie with 4 or 5 scenes. How can i make the movie jump from scene 1 to another scene by clicking on a button?
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Apr 1, 2010
ArgumentError: Error #2109: Frame label null not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at intro_fla::MainTimeline/intro_fla::frame606()[intro_fla.MainTimeline: :frame606:3]
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May 21, 2010
I'm trying break down a large Flash project into smaller swf's using a Loader :
stop();
var reqA:URLRequest = new URLRequest("New_Inro.swf");var loaderA:Loader = new Loader();
function imageLoadedA(event:Event):void { addChild(loaderA);} loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadedA);loaderA.load(reqA);
Some of these swf files are animations which have code that states :
MovieClip(parent).gotoAndStop("frameThree");
The first loader works but I cannot get that swf to move on to the next frame(frameThree) to load the next swf file
Instead I get this message
ArgumentError: Error #2109: Frame label frameThree not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at New_Inro_fla::MainGuy_1/frame146()[New_Inro_fla.MainGuy_1::frame146:2 ]
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Sep 2, 2011
I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
- The funny thing is that the SWF works the way I want it to. You can view it here: http://brookbrovaz.com
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.
[Code]...
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Jun 22, 2010
the error is:
ArgumentError: Error #2109: Frame label instance121 not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at Untitled_fla::MainTimeline/goLabel()
this is my code:
stop();
function goLabel(e:MouseEvent):void
{
[code]....
i am using a movie clip button to open a swf with a loader. hope i m not missing any information/other coding....
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Oct 10, 2005
I've created a class which simulates an action for example a ball bouncing about a screen thus I'd create it like so:
Code:
var Ball1:ball = new ball(x,y);
How would I go about adding this to a loop, in a sense of every frame add another ball till you reach the maximum balls
currently after looking in help, google and forums this is all I could find
Code:
var ["Ball"+currentball]:ball = new ball(x,y);
but this doesn't seem to work and just causes
"**Error** Scene=Scene 1, layer=balls, frame=1:Line 15: Identifier expected"
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Mar 4, 2011
I have created a new Flash file using A3.It has a menu system which all works, I have included trace code that outputs button pressed.So the next step is when the right button is clicked it takes them to the next scene. Please note I have coded it in AS3. When I compile it returns no error however at run time when I click on the buttomit returns the following error:
Menu 1, button 1
ArgumentError: Error #2109: Frame label contact not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at menuformason_fla::MainTimeline/itemButtons()
[code]....
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Feb 22, 2009
The code below works fine in CS3. But I get the following code when I try to run it in CS4:
ArgumentError: Error #2108: Scene Scene 2 was not found.
at flash.display::MovieClip/gotoAndStop()
at
introActionscriptWorkFile_Scene1_fla::MainTimeline/gotoScene2()
Here is the code: (Note: "scene2Frame1" is a frame label).
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Jul 28, 2009
When I place a FLVPlayback Object on scene 3 I get the following errorTypeError: Error #1009: Cannot access a property or method of a null object reference.atUntitled_fla::MainTimeline/__setProp_flv_promo1_Scene3_Layer1_0()atUntitled_fla::MainTimeline/frame1()
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Aug 13, 2009
I have an eventListener on a particular movieClip that triggers the timeline to play when clicked. This should play through a short tween, then hit another piece of actionscript in the last frame of that scene, which should take you to the next scene. I also have an audio file loaded into a soundChannel, as well as a few timers that operate a click prompt over the movieClip already mentioned. My bug is that if you click on said movieClip before the soundChannel is finished playing, all functions properly. However, if you wait for the sound to finish, this initiates a few timers that cause a prompt to fade in, telling you to click on the movieClip. If you click on it, still, everything works fine. But once the timers complete their work, and the click prompt fades back out, the tweens do not operate properly. If you then click on the movieClip, the timeline seems to play doubletime until coming to a stop() action in the next scene.
[URL]
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Dec 10, 2009
jumping from from scene to scene once the play head reaches the end in AS3? Scenes do not play one after another like they used to. Below is some code I found that works with errors, however I'm not using a MC like the code displays "mc1". Not really sure on how the MC fits in? import flash.display.Scene; var scene:Scene = mc1.currentScene;trace(scene.name + ": " + scene.numFrames + " frames");
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Oct 22, 2010
I believe I'm not alone in this problem but I don't see any answers in any of the forums.I have a movie clip that has a button that I wish to take me and play my first scene at frame 1.I labeled my the 1st frame "startLabel" and my scene is named "mainScene", and that's where I want to go from my "button" that is placed in my "movie clip symbol scene".
[Code]...
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Jan 27, 2009
I made a scene with movement and everything, but when I convert it to a symbol I lose the movement frames. I want to be able to import it as an object so that the animation loops for as long as I need it to in the other project.
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Mar 5, 2004
is at all possible to load a movie at a particular scene rather than it launching into the first scene automatically? Or is this impossible?
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Apr 10, 2011
I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
This is the code that creates one of the sound objects
[Code]...
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Dec 31, 2007
I've created a game that involves 10 questions. Each questionis in its own scene. I've been racking my small brain trying tofind a way to copy the user's score from scene to scene and add (ordeduct) points based on whether the user answers the questioncorrectly or incorrectly.
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May 7, 2009
I can get by and make nice flash sites, but I'm still learning what goes where and am still borrowing code to get by.I've laid the problem out in some detail as I am sure that will save a lot of questions later on, but feel free to ask if you want more info.Problem is as follows: I've built a two scene flash site using open source code for the preloader scene:[code]The main scrolling menu scene works great when it's a one scene movie and the preloader code works fine with a load of other sites I've built, but when I put them together on this site (the code for the scrolling menu precludes the addition of a preloader directly into that scene so separate scenes are a necessity) everything goes to pot.When testing the site (both as a standalone SWF file and when embedded in an HTML file) the preloader works fine and the main scene appears correctly, but when you click on any button to move back or forth along the menu/timeline it jumps and jerks along very roughly and stops short of its designated point.
This causes the whole scene to fail as the designated timeframe for each button contains a movie instance that won't function until the specific timeframe is reached.It's odd behavior and I'm stumped as both chunks of code work fine separately.I've even tried a much simpler preloader that doesn't display percentage or anything, it just cycles between frame one and two until the movie loads and then plays it (just like this one, but with no bells or whistles).Unfortunately my lack of actionscript knowledge prevents me from even finding a simple term to sum up the problem so I've failed to find any similar issues on any forums or Google.
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Jul 28, 2009
When I place a FLVPlayback Object on scene 3 I get the following errorTypeError: Error #1009: Cannot access a property or method of a null object reference. atUntitled_fla::MainTimeline/__setProp_flv_promo1_Scene3_Layer1_0() at ntitled_fla::MainTimeline/frame1()
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