ActionScript 3.0 :: Duplicate MCs Wont Carry Code From Original?
Aug 30, 2009
I've made a button that presents a movie clip (a window) on the screen, you can move this window by grabbing the tab on the top of the window. But when you exit this window and open another (duplicate is made), you cannot move the window at all.My guess is that the code is lost when the duplicate is made, can someone tell me how to transfer my code to all my duplicates? For more info, visit I sent this about a year ago, and still havent got a responce.
I have a function which contains some code and about half way through calls another function. Only problem is it stops the main function from running so the code following it snt executed. What I want to know is is there anyway to go back into the original function at the point at where I left and carry on executing? I've thought of one solution but its a bit long winded and I just wanted to know if there was a quick and easy method, before anyone asks the code needs to be in its current order.
I am having problems dupliating a movie clip. I can make a duplicate from an original but when I edit the duplicate it also modifies what is in the original. (I am just changing the text, thats the only difference between the 2) How come it effects both clips when I only change one?
Flash CS3, AS 2.0 so I have an XML file containing the number 72, and this script:
Code: var imageNumber = new XML(); imageNumber.load("imageNumber.xml");
Then later, this script:
[Code]...
The problem is, the variable doesn't carry into my second bit of code. I can add a button and use trace to display the correct variable in the output box, so I know it's getting into Flash. The problem is that it's not applying itself to the second piece of script. Triple checked that the code with by putting in the number manually and using a normal variable, only when I use the XML file as a variable does it refuse to work. I'm very new to Flash so sorry if I've left any important information out, but can anybody shed some light on this?
I'm looking for the actionscript info that would tell me how to have my duplicated MC (using the DuplicateMovieClup function) follow the same path of the origianal Movie Clip.
For example, if my original Movie Clip has an image shooting up vertically, what would be the code to have my duplicated movie clip follow right behind it, on the exact same path or slightly off?
I'm guessing this has been asked before but I'm having trouble finding a straight answer. I want to duplicate a symbol that contains text, but when I change the text in the duplicate symbol, the original's text changes too. This is really annoying. Is there a way I can "break" this association to the original symbol so the duplicate becomes independent
I posted earlier about getting a zoom effect which was solved by putting the content within 2 containers: the parent container to center the zooming & the pan container (child) to be panned on drag, however when I drag the child a copy of the original remains for some reason?basically I have this to set up the containers:
ActionScript Code: ParentContainer = new Container(); addChild(ParentContainer);
I ave created my first class Ellipse, which I am using to make a simple drawing app. This is simply an excercise so I can understand the Proces of writing more complex ode.Everything was going well but I cannot erase what I produce on the stage. I created a box_mc as a way to contain the drawing but only the box_mc is removed not the drawing, which I thought was inside. I have tried changing the class and Base Class in the properties but that did not work.I'm attaching the code bot Class.as and the fla file as they stand now so maybe someone can point me in the right direction.I was wondering if I need to introduce code in the original Class that mentions removeChild();
I've modified the code to work with Pear, since I had it installed. However, I can't get the code to work. The consolation is I can't get the original code to work, either. You can find the original code's results here:
//This is my original code which works fine when my button is present on the root timeline btn_up.onRelease = function() { getURL("javascript:Launch('website.html', 2000, 1200)");
I have several movie clips on the stage. They are draggable. I want to be able to drag the movie clip, then when it is dropped, a copy of that movie clip will appear where the first one had been, and the first one will just stay where it is on the screen.
However, I'm running into problems with the syntax.
i am using get and setters in my as3 code to edit values of an other class (because those variables are shared) i dont like to put stage.sharedVar.isScrabble in my code every time to change a variable so i used get/set functions [code]as you van see it has a lot of duplicate code every time the "return stage.sharedVar." and the "stage.sharedVar."+ the value + " = val" is constantly comming back.i was wondering is there a other way of creating these get/sets?[code]
I am being a bit puzzled on figure out how to release temporary identifiers to recycle them.For instances, suppose that I have 2 loops to instantiate dynamic mcs from library like this:
Code: var zz:Number; for (zz=0;zz<=4;zz++)[code]....
If I run this snippet of code, the compiler will complain and tell that I have a "Duplicate variable definition".I cannot understand why it doesnt complain when it is redefined five times within the first loop, and just complain because the second lop.Anyway, there is a way to release the _mc identifier then I can reuse it? I am an addicted to standartize names and recycle code...
I've been trying to carry out hitTest with the two child.They are namely enemy and weapon. However,it seems not working.I had been attempting to sort it out myself and searched the Internet but I got no idea of how to solve it.
stage.addEventListener(Event.ENTER_FRAME, enterFrameHandler); function enterFrameHandler(event:Event) {[code]...........
i have a button which should generate two different variables, but it only carries out 1 function and not the other. If i put another button calling the second function it just overwrites the mc generated from the first function.
Also, I need the functions to be on the main timeline as i also need to remove the mcs when needed.
in my script, when a button is clicked it loads a movie clip from the library onto the stage
but what that movie clip does is supposed to be dependant on what button is being pressed. however that movie clip being loaded onto the stage doesn't seem to recognize or load any of the variables from the stage.
its as if, since the movie clip does not exist when the fla is initially run, the movie clip doesnt recognize previously existing variables.. or doesnt recognize any variables outside of itself
I want a black box to fade out the rest of my site when a user clicks on a section in my portfolio, but I want it to go outside of my stage, for when people have larger screen.
If you click on Web/Interactive on the post it you can see what I mean:
I have a movieclip called MC1 and within that 2 frames each containing movieclips called MC2 and MC3. The user can change between the two movieclips and MC3 has a animation within it. Once MC3 is activated, its animation plays but when the user changes to MC2 and then to MC3, the animation is back at the beginning, I want it to keep going even when the user changes to MC2 so when he switches back, the animation is still carrying on.
So basically, I need to know if there is way to have the movieclip playing even if it is not on stage.
My problem is that when I click the letter movieclip it does create the duplicate as it should and it starts to drag the duplicate mc. However, when I release the clip it doesn't stop dragging? I realized that if I put onMouseUP event instead of onRelease it actually does stop dragging when I release the mouse. I would, however not like to use the onMouseUP event if possible.
I've found an example of this [URl] If you click on the mute button at the top, then navigate to another page, the mute button stays clicked. I have a decompiler, and pulled the code out of it. See below:
I know im a pain asking you all questions about c++ but we all know your all good enough to do anything so thought id give it a shot. I'm creating a naughts and crosses game (tic tac toe for you americans!!) for uni and am getting a little stuck! The game runs and a winner can be decided but when the game ends i want it to ask whether another game wants to be played.
Then i want it to carry on as a new game and loop until the players dont want to play again. i've included the source file in notepad form also could anyone tell me how to carry out a check on the array so that once a value has been entered into that co-ordinate (O or X) another value cannot overwrite it???
ive got a c++ program that im writing, its a simple calculator, the way it runs is by the user entering a number then another number, then the operand..what i need to know is how to carry out a check on the two integers so that only a number can be input, if anything else is then the program returns to the "insert first integer" code.
I have a player which I have created with play/pause, rewind,forward buttons, and a progress bar on it. How can I link these buttons to carry out actions on an externally loaded movie?I have searched on the forum and can only find answers for buttons for embedded movies.