ActionScript 3.0 :: If I Run This Snippet Of Code, The Compiler Will Complain "Duplicate Variable Definition"?
Dec 17, 2009
I am being a bit puzzled on figure out how to release temporary identifiers to recycle them.For instances, suppose that I have 2 loops to instantiate dynamic mcs from library like this:
Code:
var zz:Number;
for (zz=0;zz<=4;zz++)[code]....
If I run this snippet of code, the compiler will complain and tell that I have a "Duplicate variable definition".I cannot understand why it doesnt complain when it is redefined five times within the first loop, and just complain because the second lop.Anyway, there is a way to release the _mc identifier then I can reuse it? I am an addicted to standartize names and recycle code...
I just decompiled a .swf file and I am having a problem with this code
Code: while (_loc_3 < _loc_13) { _loc_21 = _loc_11[_loc_3];[code]........
As you can see, what I want is just to make _loc_24.stabbingCount equal to _loc_25 or simply I want _loc_24.stabbingCount to have the same value as _loc_25 yet I am getting an error of a duplicate variable definition. Is there a possible to do this?
If I have the following AS3 code inside of a class:
PHP Code: [code]....
I get a "Duplicate variable definition" compiler complaint. Obviously I could declare the i variable once within the function call to avoid the issue, but I shouldn't have to. The first i should be out of scope before the second for loop begins.
The code used to work fine but once I modified a text and a couple of lines from the script, I started having this "Duplicate variable definition." with a code totally unrelated with what I edited (I only edited the music player script that I was having problems with). The code I'm having problem goes like this:
I keep getting the error on the lins 1,2 and 3 (where the var is).The code uses some Math functions,etc... The main purpose of this code is to create a colorful waves (much like the the old Media Player 11 "Alchemy" visualization), but would change color and shapes everytime the user uses his mouse. The final purpose of this is to make a colorful, interactive music player for a online radio we are trying to build.
I've nearly completed my first ever game audio assignment in Flash but have one small error that comes up every timeThe error is: "Scene 1, Layer 'Actions', Frame 1, Line 431Warning: 3596: Duplicate variable definition."The code is as follows with the offending line in bold:
Code: //If the score is greater than zero if (so.data.score == undefined || score > so.data.score)
Description:Warning: 3596: Duplicate variable definition.Source: var _loc_1:int = 0;Loading swf file results in:ReferenceError: Error #1069: Property _loc_3 not found on om.flashloaded.media.player.MediaList and there is no default value.
Code: var disabled = new Array('RB0','RC0'); for (var j = 0; j < disabled.length; j++ ) { var d : MovieClip = getChildByName(disabled[j]) as MovieClip; var tween:Tween = new Tween(d, "alpha", Strong.easeOut, 1, 0.25, 2, true); } // Fade disabled
In this case I have only two elements in the array but in fact I will have 70.I get the error on tween:
Warning: 3596: Duplicate variable definition.
I want only to apply the tween not store it in a tween variable.
I've recently switched to CS4 and AS3. There is a couple of nice features in AS3. However,the more I do hacking (certainly you can't call it programming) the more frustrated I'm with AS3.Here is the most stupid thing I found so far.
Put this code in: for (var i:Number=0; i<10; i++) {
I'm seeing that here's how I need to write a for loop: for (var i:uint = 0; i<10; ++i) { trace(i) }
However, when I go to make another for loop using "i", I get an error saying "1151: A conflict exists with definition i in namespace internal." and another saying "Warning: 3596: Duplicate variable definition". My assumption then is that I can only use "i" once in a for loop? Blech. Alternatively, I found that the old way of doing it (below) works just fine in AS3 and I can use I in multiple loops till the cows come home.
It think Flash is telling me that my array tabData is getting duplicated, but I only set it up once in the var section of my code:This is the line with the error:
for (var i in tabData) { TabMenu class private var tabData:Array = []; // <- tabData created here
I'm wondering if I'm the only one with this error. Is it a quirk or a feature? Should it be reported to Adobe as a bug?I found this out (after a while of frustration) that whenever I have a class in the root folder of the global classpath (or even in the same folder as the FLA, just not arranged into a package), even if I use an "import" statement for a "packaged" class with the same name, the compiler will still fetch and use the "global" class definition.[code]
I am trying to find a snippet of code for my website.I am building a website using Serif Webplus X4. I am also creating 2-4 animation shorts to play as an introduction to the website that I created with Toom Boom Studio 5. I would like to have one of them randomly play at the beginning of the website so that every time someone logs on to our website, a different one plays. My question is that someone said that if I go to Adobe that I could get a snippet of code to make these 2-4 animation shorts play randomly.
I have imported a psd template into Flash to link my buttons to a webpage, not sure which to use AS2 or AS3 , so I locked all the other layers on the template. right clicked on the actual button I wanted [linked] > Covert To Symbol > Gave Instance Name, then what exactly do I do next? Click on the button again? I have this code which I believe worked once :
clickhere_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToWebPage); function fl_ClickToGoToWebPage(event:MouseEvent):void navigateToURL(new URLRequest("http://www.youtube.com"), "_blank");
I am using the following code snippet: but this error occurs Line 6 1061: Call to a possibly undefined method play through a reference with static type flash.media:Video. img1.addEventListener(MouseEvent.CLICK, fl_ClickToPlayVideo);
function fl_ClickToPlayVideo(event:MouseEvent):void { video_1.play(); //the error is referring to this line here }
I am trying to embed the goto next frame and stop code snippet into a symbol. Its basically a box that a user can click that will allow them to go to the next frame. The instanced symbol will be resized from frame to frame etc. I ve been told that if I embed the code within a movieclip within the symbol it should work, however I am severely frustrated as nothing is happening.
Create a symbol (I ve tried Graphic and MovieClip), name it A. Within that symbol I put in an instance of a Movie clip named B, which is just a square.Back to the top symbol A, in the timeline I add the code snippet go to next frame and stop.I have 5 frames in the main timeline which all have stop actions if that makes any difference?
I've created a new snippet in the Code Snippets panel in Flash CS5. However, it doesn't appear anywhere in the panel. Does anyone know where it's gone?
ovbutton.addEventListener(MouseEvent.CLICK, fl_ClickToGoToWebPage_5); function fl_ClickToGoToWebPage_5(event:MouseEvent):void {[code].....
However, within firefox (7.0.1), once the back button is pressed the button does nothing. Works great with every other browser. It basically only works once, until I reload the page.
Just a single button that will call an action script. That action script will call
private var m_MicCnx:NetConnection; //connection over the server private var m_MicStream:NetStream; //Audio Output private var m_Microphone:Microphone; //micro, attach with m_MicStream's audio content
[code]....
I think this is the most simple setup I can get that will publish a microphone to a RTMP stream. This is an attempt to shave down a larger product. This demo will help a third party create a RTMP Stream Reader for mp3.How do I move from this snippet of code to a flash application? Most tutorials I've found so far were either about using menus or creating very complex animations. I just need a single button that will call this, or maybe an auto-load.
I would imagine it's a simple enough bit of additional code, but I'm no programmer, and trawling the Web has proved fruitless to date...ithin Flash CS5 and using AS 3, I'm attempting to create a series of drag-and-drop interactions for a learning exercise where items must be dragged into the correct box with positive and negative feedback being generated as a result of where the learner drops the item. All I need is the code to link the drag and drop code snippet (which I have working) to a specific object/location on the stage (which I cannot find nor figure out for the life of me)
I'm new to flash/AS and trying to create a flash movie that shows a frame (1) which has a 'next' button to move to second frame(2), pauses uses a timer, before moving onto the next frame (3) which then has a 'next' button to move to the third frame (4).I'm building a presentation where the user has to pause to read the instructions on frame 2 before the next button appears.My two Action Scripts are, on frame 1 :
It doesn't seem to like me calling the same function in two places (frames 1 and 3) and gives me an error '1021 Duplicate Function Definition' but surely that is the point of a function, that you can call it many times? I have worked around it by calling the button and the function a slightly different name each time it is used but this just don't seem right.
I'm looking for something similar to the click to display a textfield in the code snippet menu. I want the textfield to appear when i hover over the box and for the textfield to go away when the mouse is no longer on the box. How do I do this?
I want to use the falling snow code snipet but I don't want it it to start as soon the movie starts.So how to set a specific time to start the falling snow?
I use the HTTPService() method to post a variable value to a SQL Server database. The suggestion came from someone with some past experience in Flash but nothing specifically related to posting variables to a database.
This person sent me the following code snippet that he found in a Flex forum (and changed a bit), with a suggestion that maybe it will work with a bit of massaging.
PHP Code:
private function start():void { service = new HTTPService(); service.url = "http://webServer.aspx";
[code]....
My biggest problem is that I'm using Flash instead of Flex. What is the Flash (non-Flex) equivalent of HTTPService() method in the following code snippet?
i know that the problem arises from naming two functions with the same name, and i fixed that. i have also learned that keyframes mean nothing to a compiled swf, and so i cant copy/paste the code and change a couple of variables further in the timeline, i must again rename the functions. Im trying to see if there is an easier way to do thisi have 3 buttons, all 3 of them move the movie clip to a different frame. when the playhead is moved, the movie clip animates for a few frames then comes to a "stop" keyframe. At this point, each button is supposed to take you to a different set of frames, animate, stop and rinse and repeatcurrently, my AS looks as follows (frame 1)
ActionScript Code: rear_switch.addEventListener(MouseEvent.CLICK,fl_ClickToGoToAndPlayFromFrame); function fl_ClickToGoToAndPlayFromFrame(event:MouseEvent):void
I am trying to teach myself the workings of Flash in CS3 as I would like to teach myself some web design and eventually work until I know enough to do commission jobs. Right now though I really don't have anything to create so I decided to make a myspace profile in flash. I created a layout in flash where I have a series of 80x80 images that are 10px apart. There is another layer where each image has a corresponding clickable button with a defined instance name. There are a total of 15 buttons but when I try and export it to flash movie to see if it work I get 14 error messages telling me I have error 1021 which is discussed by adobe here: URL..."1021: Duplicate function definition.