I've recently switched to CS4 and AS3. There is a couple of nice features in AS3. However,the more I do hacking (certainly you can't call it programming) the more frustrated I'm with AS3.Here is the most stupid thing I found so far.
Put this code in:
for (var i:Number=0; i<10; i++)
{
Description:Warning: 3596: Duplicate variable definition.Source: var _loc_1:int = 0;Loading swf file results in:ReferenceError: Error #1069: Property _loc_3 not found on om.flashloaded.media.player.MediaList and there is no default value.
Code: var disabled = new Array('RB0','RC0'); for (var j = 0; j < disabled.length; j++ ) { var d : MovieClip = getChildByName(disabled[j]) as MovieClip; var tween:Tween = new Tween(d, "alpha", Strong.easeOut, 1, 0.25, 2, true); } // Fade disabled
In this case I have only two elements in the array but in fact I will have 70.I get the error on tween:
Warning: 3596: Duplicate variable definition.
I want only to apply the tween not store it in a tween variable.
I'm seeing that here's how I need to write a for loop: for (var i:uint = 0; i<10; ++i) { trace(i) }
However, when I go to make another for loop using "i", I get an error saying "1151: A conflict exists with definition i in namespace internal." and another saying "Warning: 3596: Duplicate variable definition". My assumption then is that I can only use "i" once in a for loop? Blech. Alternatively, I found that the old way of doing it (below) works just fine in AS3 and I can use I in multiple loops till the cows come home.
The code used to work fine but once I modified a text and a couple of lines from the script, I started having this "Duplicate variable definition." with a code totally unrelated with what I edited (I only edited the music player script that I was having problems with). The code I'm having problem goes like this:
I keep getting the error on the lins 1,2 and 3 (where the var is).The code uses some Math functions,etc... The main purpose of this code is to create a colorful waves (much like the the old Media Player 11 "Alchemy" visualization), but would change color and shapes everytime the user uses his mouse. The final purpose of this is to make a colorful, interactive music player for a online radio we are trying to build.
I've nearly completed my first ever game audio assignment in Flash but have one small error that comes up every timeThe error is: "Scene 1, Layer 'Actions', Frame 1, Line 431Warning: 3596: Duplicate variable definition."The code is as follows with the offending line in bold:
Code: //If the score is greater than zero if (so.data.score == undefined || score > so.data.score)
I just decompiled a .swf file and I am having a problem with this code
Code: while (_loc_3 < _loc_13) { _loc_21 = _loc_11[_loc_3];[code]........
As you can see, what I want is just to make _loc_24.stabbingCount equal to _loc_25 or simply I want _loc_24.stabbingCount to have the same value as _loc_25 yet I am getting an error of a duplicate variable definition. Is there a possible to do this?
If I have the following AS3 code inside of a class:
PHP Code: [code]....
I get a "Duplicate variable definition" compiler complaint. Obviously I could declare the i variable once within the function call to avoid the issue, but I shouldn't have to. The first i should be out of scope before the second for loop begins.
I am being a bit puzzled on figure out how to release temporary identifiers to recycle them.For instances, suppose that I have 2 loops to instantiate dynamic mcs from library like this:
Code: var zz:Number; for (zz=0;zz<=4;zz++)[code]....
If I run this snippet of code, the compiler will complain and tell that I have a "Duplicate variable definition".I cannot understand why it doesnt complain when it is redefined five times within the first loop, and just complain because the second lop.Anyway, there is a way to release the _mc identifier then I can reuse it? I am an addicted to standartize names and recycle code...
It think Flash is telling me that my array tabData is getting duplicated, but I only set it up once in the var section of my code:This is the line with the error:
for (var i in tabData) { TabMenu class private var tabData:Array = []; // <- tabData created here
i am working on an application which has a huge data. whenever i run my application,the flash player tells me that if i continue,then the system might become unusable.if i choose to continue,then i get correct results. so is there a way by which,i can disable this warning.
I'm using duplicate labels to help me keep track of some stuff in the timeline (recurring events) and I'm getting a bunch of the "WARNING: Duplicate label, ..." warnings. Is there a way to ignore duplicate label warnings? Or maybe even just a way to clear the output panel (via script) so I don't have to look at them?
I'm new to flash/AS and trying to create a flash movie that shows a frame (1) which has a 'next' button to move to second frame(2), pauses uses a timer, before moving onto the next frame (3) which then has a 'next' button to move to the third frame (4).I'm building a presentation where the user has to pause to read the instructions on frame 2 before the next button appears.My two Action Scripts are, on frame 1 :
It doesn't seem to like me calling the same function in two places (frames 1 and 3) and gives me an error '1021 Duplicate Function Definition' but surely that is the point of a function, that you can call it many times? I have worked around it by calling the button and the function a slightly different name each time it is used but this just don't seem right.
i know that the problem arises from naming two functions with the same name, and i fixed that. i have also learned that keyframes mean nothing to a compiled swf, and so i cant copy/paste the code and change a couple of variables further in the timeline, i must again rename the functions. Im trying to see if there is an easier way to do thisi have 3 buttons, all 3 of them move the movie clip to a different frame. when the playhead is moved, the movie clip animates for a few frames then comes to a "stop" keyframe. At this point, each button is supposed to take you to a different set of frames, animate, stop and rinse and repeatcurrently, my AS looks as follows (frame 1)
ActionScript Code: rear_switch.addEventListener(MouseEvent.CLICK,fl_ClickToGoToAndPlayFromFrame); function fl_ClickToGoToAndPlayFromFrame(event:MouseEvent):void
I am trying to teach myself the workings of Flash in CS3 as I would like to teach myself some web design and eventually work until I know enough to do commission jobs. Right now though I really don't have anything to create so I decided to make a myspace profile in flash. I created a layout in flash where I have a series of 80x80 images that are 10px apart. There is another layer where each image has a corresponding clickable button with a defined instance name. There are a total of 15 buttons but when I try and export it to flash movie to see if it work I get 14 error messages telling me I have error 1021 which is discussed by adobe here: URL..."1021: Duplicate function definition.
i have a flash movie that is part of quite a large project. it is the second swf file to load and contains a few different elements that stay throughout the whole "shabang"
i am using cs5 and cs5.5 to publish. and each time i try i get a
PHP Code:
1021: duplicate function definition
error message (something that i never got in cs4)
reading up on it and asking a few people it looks like it is being called elsewhere - but it is not in any other class files and is not on any frames within the fla's either!!! even when i try to change function names it gives me the same error (also when i remove the path the class file from main i still get the error!)
I have several buttons in my project which I have coded like the one below, I had them all working but have come back to my project and are receiving the error:1021 Duplicate Function Definition
stop(); btn_start_session.addEventListener(MouseEvent.MOUS E_DOWN, myBtnHandler13); function myBtnHandler13(event:MouseEvent):void { gotoAndStop(1, "Open_Live"); }
EDIT - I forgot to mention I have multiple scenes.
I have downloaded the trial version of Flash CS4. I have always been able to quickly learn and execute new programs, and after watching a bunch of great videos from this site and some tutorials, I was able to create nice Flash animations within hours. I thought that this was amazing... until I tried to make a few functions in AS3 to add hyperlinks.
How should I change the code below in order to avoid getting an error? It is giving me a 'duplicate function definition' error. Obviously I am not learning fast enough and made some mistake.
thumpy.addEventListerner(MouseEvent.CLICK, onClick); function onClick(evt:MouseEvent):void { var url:String = "[URL]"; var req:URLRequest = new URLRequest(url); navigateToURL(req, "_blank"); }
What I'm looking to do is create a banner that transitions between different photos while there are small square buttons on the side that when the user clicks on them, it jumps to the corrosponding frame where a new photo begins showing. I've seen it a bunch of times on other websites.After following the advice found here: http:[url]....Everything was going well until I hit a snag. When trying to preview my movie I got the following error:1021: Duplicate function definition
Now, I know there is a very obvious error here in my button scripts, but as I said, I have no idea what I'm doing. Can someone look at my code and tell me what's wrong and what I should change? I'll post all five scripts.The instance names by the way are "sidebutton1" thru "sidebutton5" if that's any help.Here's my codes for each of the five buttons (one of these code bits per button)
sidebutton1.addEventListener(MouseEvent.CLICK,f); function f(e:Event):void{ gotoAndPlay(1);[code].......
I have several buttons in my project which I have coded like the one below, I had them all working but have come back to my project and are receiving the error:1021 Duplicate Function Definition stop(); btn_start_session.addEventListener(MouseEvent.MOUSE_DOWN, myBtnHandler13); function myBtnHandler13(event:MouseEvent):void { gotoAndStop(1, "Open_Live"); }
I also have multiple scenes within the project some with multiple buttons per page.
I have made....Two shining stars (with different names) and they flicker at different rates finely.On top of each individual star (each) has an invisible button (with different names) to make (two) events happen.(each invisible button have different label names).One invisible button starts....a (tweened) little pink ball to go to certain points and return to its original starting point (signifying a journey)The second invisible button opens a drop down box.When I put in the action script for one it works fine.but when I put the other Action script code in the pink ball goes round and the Drop Down Box opens(which continues).Either way round one works but together they don�t.
Scene 1, 'Layers Actions ', Frame 1... 1021: Duplicate function definition. function nClick(event:MouseEvent):void{gotoAndPlay(25);}or if I do the pink ball thing first and then put the Drop Down Box action in it will say:- Scene 1, 'Layers Actions ', Frame 1... 1021: Duplicate function definition. function nClick(event:MouseEvent):void{gotoAndPlay(1);}
I am a beginner when it comes to ActionScript. I am currently working on a Slide Show Pro project. Specifically SSP for Flash and Director. I have 4 custom buttons at the bottom of the slide show. When I try to place ActionScript on my ActionScript layer for let's say two of the buttons I get an error that says "Duplicate Function Definition." Here is the code I am using:
function loadAlbum18(event:Event):void { my_ssp.loadAlbum("album-18","616"); } photogallery_btn.addEventListener("click",loadAlbu m18); function loadAlbum18(event:Event):void { my_ssp.loadAlbum("album-18","615"); } highlights_btn.addEventListener("click",loadAlbum1 8);
Two shining stars (with different names) and they flicker at different rates finely.On top of each individual star (each) has an invisible button (with different names) to make (two) events happen.... (each invisible button have different label names).One invisible button starts....a (tweened) little pink ball to go to certain points and return to its original starting point (signifying a journey)The second invisible button opens a drop down box.When I put in the action script for one it works fine.... but when I put the other Action script code in the pink ball goes round and the Drop Down Box opens (which continues).ayers Actions ', Frame 1... 1021: Duplicate function definition. function nClick(event:MouseEvent):void{gotoAndPlay(25);}if I do the pink ball thing first and then put the Drop Down Box action in it will say:-Scene 1, 'Layers Actions ', Frame 1... 1021: Duplicate function definition. function nClick(event:MouseEvent):void{gotoAndPlay(1);}
Here are all the action commands..... actions frame 1..... stop();