ActionScript 2.0 :: Set The Frame Rate Of An Externally Loaded Movie To A Different Frame Rate?
Sep 21, 2004
set the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within.
I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.
it possible to set the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within. I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.
I'm recording Webcam to FMS 3.5 but when I play the recorded video from FMS it's choppy. I have set the camera.fps to 30 but when I trace out the currentFPS for camera it's variable and usually falls between 20 and 30. However when I play the recorded video, netStream's currentFPS returns a lower value, something closer to 10. So my question is, 1) why currentFPS of netStream is not the same as Camera's? 2) What's the actual frame rate of the recorded video (not the netStream, but FLV's)?
I know that I can change the frame rate of the stage of the main FLA in question, but is it possible to use the same command or change the frame rate of imported SWFs?
And more importantly, is it possible to do so if these imported SWFs are written in AS 1 or 2?
i am new here i am experiencing a huge problem with my flash movie. okk let me start:- I am making a website which has an intro. Intro Frame rate = 35fps My site frame rate = 20fps so when i load the intro swf with 35fps, its frame rate automatically changes to 20fps which is my site's swf frame rate. My intro loads in a movieclip named holder_mc i have masked my movieclip to avoid unwanted part of loaded intro.
Im trying to load a 6FPS SWF into a 30FPS SWF, and the problem is that the 6FPS once loaded plays at 30FPS because it takes on the stage frame rate of its parent swf. To fix that I tried using stage.frameRate in the Parent SWF to slow the frameRate of the loaded SWF animation back to 6FPS. The results is that changing that frameRate changes the frameRate for the all objects on stage, and thus all of the other content in that 30FPS parent SWF now slow down to 6FPS too
Is there away to control just the frameRate of that one loaded SWF animation without effecting all other content that is on state of the parent swf ?
Here's my parent SWF code:
function startLoad(a,b){var imageloader:Loader = new Loader();imageloader.contentLoaderInfo.addEventListener(Event.COMPLETE, loaded_image); imageloader.load(new URLRequest(a));
Is there a way to keep or maintain an external loaded mc's frame rate?Let supose that the external mc's frame rate is 12.The main mc's frame rate is 40. IT is possible to keep the ext. mc's frame rate 12 , because when i give the load movie commnad it automatically changing to 40 , just like the main mc's.
I'm trying to find a way to make a certain movie clip run at a faster frame rate than the main timeline. I've searched around a lot and only found ways to make it go at a slower frame rate (using the FPS Controller Component).
I understand that in order to make it consume less CPU cycles flash player forces the player to only execute at 2fps (or some other ridiculously low amount) when the swf is no longer in focus (or even if it's still "in focus" but not being rendered to the screen by virtue of being in a section of the browser window that's scrolled offscreen.) Is there any possible way to change this? I have a 3D engine that needs to keep the FR up.
I am building a small flash application. In my application I've inserted an fla video. the flv video's length when I open it in vlc player is 16 seconds (after I edit the speed of the video in an external program and then converted it back to fla). When I open it in flash cs 5, the video's length is back to 90 seconds. I guess it's got something to do with the frame rate of my flash project. I'd like to be able to change the frame rate of only the movie clip containing that video, and not of the entire stage. How is that possible?
How to adjust the frame rate of an imported movie so that it would run in its intended fps rate, and not at the same rate as the presentation in which is importing it. (To be more specific, my main presentation runs at 1 fps, but the intro movie I want to add runs at 20 fps). Anyway, along my travels, someone pointed me towards the code at [URL]. I have since downloaded it and tried to get it to work. As it turns out, I know so little about flash and actionscript programming that I am unable to get it to work properly!
According to the comments in the code, it is executed by calling the fPlayControl() function, which has the following syntax: _levelN.fPlayControl(_root.mcMovie,nFPS) where (quoting now) "'N' is the level number of where this swf is loaded and 'mcMovie' is a movie clip on the _root timeline of the movie that is calling this function and 'nFPS' is a number between 1 and 120."
I don't even know what levels are! Are they layers? Thus, the first layer is level 0? Then the next layer is level 1? Next, how do I give an imported movie a name so that I can call this function with the movie's name as parameter? I tried importing a movie into the library, and then giving it a name, but I still couldn't get the bloody thing to work.
My steps to attempt to get this to work: I opened the play_control.fla file, and chose "Import to library..." I then selected my little intro movie, and then I brought up the library, and renamed it. I also choose the "Export for ActionScript" option, which automatically highlighted one or two other options. Then I added this one line after all the other ActionScript code: _level0.fPlayControl(_root.myintro,1); Anyway, after doing that, nothing came up. Then I added another layer and inserted the intro movie from the library into it and played the movie again. This time the intro played, but it zoomed along (at I'm assuming 120 fps, which is what the speed is set to in the demonstration file I downloaded). Thus, it still wasn't working.
I'm trying to increase the speed of a single movieclip. The frame rate of my movie is 12, and I don't want to increase the frame rate of the entire movie just to speed up one movieclip.I've seen tutorials all over the web, and all the actionscript controlled speeds of movieclip tutorials are for more interactive animations, such as mouse movements and rollovers.I'm looking for something that simply plays a movieclip faster on the timeline and I'm sure there is a simple code for this.
I'm new to AS3 and desperately trying to figure out how to smoothly accelerate the frame rate of a movie clip (let's say from 0 to 24 over the course of a second or two) as a result of rolling over a button. I've been working on it for about a week just to get this far, and now I've hit a wall. Here's my code thus far:
stop(); var cf:int; var fr:int = 1;[code]....
Basically, right now it starts at a very slow frame rate and stays there, never getting up to 24 fps. The only two objects in the scene are button1 and box1. The desired functionality is that when you hover over button1, the box1 movie clip starts playing slowly then accelerates up to 24 fps and continues playing at that rate until you roll out of button1.
Does anyone know how to trace out the frame rate that a swf is currently playing at?I've tried creating two date objects on adjacent frames, running the getTime() method on each and subtracting the difference but it seems to be the same regardless of what I set the movie's frame rate to in the property inspector...I am basically trying to monitor the performance of an animation at runtime and make adjustments on the fly based on how fast or slow the movie is playing.
I got a MovieClip filled with a lot of others clips... When I change de X or Y value of this first MovieClip the frame rate slows down for during 1 frame. For exemple... I created a counter that returns around 30 mseconds every frame, but when I do this X or Y change the return is around 400 mseconds... When I try to fill the first MovieClip with less information it goes faster, about 100+-200 mseconds...
I'm trying to insert an old banner ad into a new Flash site The problem is, the banner I made at 20 frames per second, and the Flash site is set to 41, so it literally plays the banner twice as fast.
Is it possible to set the frame rate of a movie through ActionScript 2? Is it possible to check it?
I've found many ways to check the rate at which it is playing, but I want, ideally, to be able to set the frame rate dynamically at runtime. I'm making a timer that uses flashing dots to show each unit of time, and I'd like to create a user interface so that someone playing the swf can set the time intervals without having to open the fla to change the frame rate.
i have to set the stage frame rate according to the frame rate of the flv and I will have differnet flv with different frame rate so i have to get frame rate of FlV using action script ??
Is there any method available in Video Class of ActionScript??
But if I want to change these values I have a problem, I could create a button that says 'on(release){ mc1.framespersec(15);' but all this will do is increase the frame rate by 15, not make it 15.
I am creating a flash game that runs at 45 fps. When run either in a browser or on the desktop in Windows XP it looks smooth. When I view it in Windows 7 it is choppy - as if it was running at 15 fps. It is still processing correctly, it just looks bad. Does anyone know why this is? Is it just Windows 7 I have a test code snippet that shows this weirdness. Just paste the following into a new file and publish.
var nCounter:Number = 0; var nColumn:Number = 9; var nRow:Number = 5 var aBoxes:Array = new Array(); function setInit(){ [Code]....
Actually I am working in an image scroller project. It was working perfectly. But the client asked to do some updations. First of all please download the file that I have atached, which is a screen shot of user control page for image scroller. There is an user control page for image scroller. You can see many options there. In user control, scroller is specified as marquee scroller. There is an option, Speed of scroller, which denotes how quickly the image should scroll. The unit of this field is seconds. Because we are giving seconds in that field. A single image should move out of the stage with in the specified seconds in "speed of scroller" field.
var UnitDistPerSec:Number = Number(TransSpeed)*10; where "TransSpeed" denotes the speed we are given in the user control page. var FPS = 100; var ScrlConst = UnitDistPerSec/FPS;