ActionScript 2.0 :: Attach Movie Clip To Class?
Sep 6, 2003[AS]
function Job(id) {
this.id = id;[code]...
but the movie clip isn't showing up on the stage...
[AS]
function Job(id) {
this.id = id;[code]...
but the movie clip isn't showing up on the stage...
how to attach a movie clip to another movie clip after drag and drop .I mean to say that is it possible to make a new movie clip with the target movie clip and dropped movie clip.
View 2 RepliesIn my project are pages of text with each word having a button that when pressed will display a movieclip presentation about that word (its pronounciation and spelling etc..). In the project I am working on now I have over 450 unique presentations of words to deal with. I don't want to have all of these hundreds of movie clips on the stage and tell them one at a time to stop and rewind and then have one play each time a word button is pressed. That seems to be very inefficient to me.
add movieclips to the stage using addChild(movieclipname) and remove them using removeChild(movieclipname) but there is a problem. I have hundreds of unique movieclips and I don't want to have to manage hundreds of variables containing the indivudual movieclip instancess. It is a real pain having to figure out what instance is still on the stage before i delete it.In Adobe Director all I have to do is this:
can anyone explain me that what are the things new in ActionScript 3.0 and give me the links where this thing explained in detail.How to createEmptyMovieClip and how to attach movie Clip?
View 4 RepliesI �m just starting to migrate from AS 2 to AS 3 and i have a problem with the addchild function�.I have a movieclip with the Mascot class and i�m trying to add it to the stage using a class file��but it doesn�t do anything�I have no idea how to load this movieclip using a class file even though it works in the actions bar[code]...
View 1 Repliesi am trying to create a basic game and am having a problem. I'm using swfmill and mtasc (but I doubt that has much impact) and am using ActionScript 2. At the moment I am attempting to add a load of tiles to a set and then move that set of tiles about the screen in one go. The problem I am having is that I can not figure out the best way of linking the set (which is created on the fly) to the _root movie and so it doesn't draw.
I could potentially be doing everything wrong as I have only just started to learn how to use this language. This is basically what I do:
I create a 'Main' class that extends MovieClip and add a new clip of this class to the library.
I also create a 'TileSet' class that also extends MovieClip. This class calls attachMovie (on 'this') to add a number of tile MovieClips from the library to this TileSet.
I create a 'TileSet' within 'Main' (like var myTileSet:TileSet=new TileSet();), so that the Main class can play with the tileset.
When running I see nothing. As I said befor I believe this is due to TileSet not being attached to Main or _root. As a test I changed the TileSet's attachMovie (that attaches the tiles) to be called on '_root' rather than 'this'. This change makes the tiles show when run, but means that I can not move all the tiles by simply moving the TileSet.
I think I could probably add the TileSet into the library and 'place' it (swfmill method to put the clip into the stage), but I would prefer to do it on the fly in pure ActionScript as I think this will be useful later on too.
Thats the first time i am using this forum so I'am a newbie. For first I must say that my english is the worst on earth. Therefore a you understood me.My problem is: made the Attach Movie Clip with XML Load and it wondered me, because it worked. But now I make Hover Captions inside the first Attach Movie Clip, also with an attach movie function, Now I have the problem how to get the data from the xml file into the 2. attach movie.for the 1. path (into the first attach movie) the code looks like this._root["neuesMC"+i].xmlPfad = xmlDatei[i].attributes.namen;
my Structure:
> xml Load
> read XML
[code]....
I am attempting to attach a slider bar to a movie clip. The movie clip is of a face morphing from emotion to no emotion. My ultimate goal is to have the viewer choose when the emotion has disappeared by moving the slider bar.
View 1 RepliesHow can i attach a movie clip on to my program?
View 4 RepliesThis is what I am trying to achieve but I do not remember the syntax in AS2
HTML Code:
public function highlightCan() {
var glowId = String(this);
var newId = glowId.substring(47);
[Code].....
If I hard code this value i.e. _glow0 or _glow1, this works but this value needs to be dynamic, in order to get the rollover state working. per highlightCan();
I would like to attach a sound to a movie clip that is serving as a button.
I want the movie clip button to make a little noise when the mouse rollovers it.
I am using Flash MX.
how you can attach some actionscript to a duplicated movie clip.
View 4 Replieshow to attach a movie clip to the stage or root. I have created a movie clip called movClip and have checked export for actionscript and have chosen "movClip" as its class.I have used this script:
ActionScript Code:
function button1(evt:MouseEvent):void {
var mc1:movClip=new movClip();
mc1.x=0;
[code]....
This attaches the movie clip. Great! Problem is it doesn't attach the movie to the root or stage, but rather as a child of this function?? weird! so when I want to use removeChild(mc1) from a different function from a different button or even from an action set on a different timeline it can't target mc1?So how do I make this work. Basically I want one function from button 1 to attach the movie clip and I want a second function from a second button to remove the movie clip.
ok so heres the problem: i have some buttons that are suppose to attach a movie clip on stage after you press it. This works perfectly, but after i mask it, the masking box blocks it so i can't click on anything.
i hope you understood what i'm saying, and i've tried using the 'setmask' code, but that doesn't work either.
Code:
var hands = new Array();
function attachHands(){[code]....
These are the codes i have typed.I have already attach the movie in hand1,hand2,hand3.Is there a way to remove attachHand1 and attach a new movie clip on it? Not to overlap on attachHand1 because it will be seen.Those hand1,hand2,hand3 are empty movie clips....
I need to be able to click on any part of the screen and have a movieclip from the library appear where I clicked. It would be the same item each time.
View 10 RepliesI'm kind of a flash newbie, and I need some help with AS2 in Macromedia Flash 8. I want to make it so that when you click the mouse, it plays a certain movie clip at the current mouse position, without the movie clip actually being on the stage.
View 10 RepliesI'm trying to attach a movie clip to the main stage using:
[AS]
this.attachMovie("movieObj", mc1, 1);
[/AS]
However, it ain't showing up. Trace said the movieclip of that name is undefined, despite having the correct linkage and instance name. Anyone know why a movieclip might be MIA?
I am trying to attach a movie clip at a specific location on the stage using the following code:attachMovie("plane_mc", "mc", 1, {x:50} );The statement above does attach my MC called plane_mc onto the stage but it won't attach it at the location where I want it to. The x parameter doesn't seem to have any effect whatsovever on the stage location.
View 2 RepliesIs it possible to attach some script to a dynamically created movie Clip?
View 7 RepliesIm making a game where you have a little dude you're walking around with using the arrow keyes. Now i have certain underwater scenes and here i thought it would be nice to add a little movie clip of air bubbles coming out of the dudes mouth.
So i have the movie clip with the animated bubbles laying in the same frame as the scene (where the dude will walk around). Im looking for a script that makes it so that as soon you enter the scene the "bubbles" movieclip will "attach" itself to the "man" movieclip. (Or atleast follow it around)
I dont want to modify the man clip itself with bubbles since then the bubbles will interfere with some hittest i have (and just want the bubbles to be aesthetic)
I'm trying to use OOP to code a slider -- Basically I want to attach the AS class to a movie called mc_slider and within that MC will be mc_knob and mc_track I have the code and kind of know where i need to go But I don't undestand how I say something like this.knob_mc.onPress when the syntax i'm supposed to be using is function onPress(){}
[Code]...
Why an attached move clip doesn't keep button interactions from still engaging in the layers underneath i.e. navigation buttons, rollovers, etc.?
View 3 Replies[FLASH CS3/ACTIONSCRIPT 2.0]I'm trying to attach a movie clip titled "mc_charCirc" to the stage, but no matter what i do, I can't seem to get the movie clip to appear on the stage.
stop ();
trace("frame 5:"+url);
mc_2.onRelease = function () {
url = "";
[code]....
Im currently experimenting with AS3 and I'm trying to attach an external actionscript file to a movie clip in the library but I keep getting error messages, my .as file worked fine in AS2 and I cant figure out what the problem could be heres the code in my fla file
[Code]....
i have a movie clip which is exported for ActionScript , i want to get a variable from the document class into the movie clip class i tried this but there was an error !!
ActionScript Code:
var main:Main=new Main();
main.txtScore.text="hello";
so here is the thing: I have a movie clip with 12 frames (lets call him MC), each frame shows a symbol. I want to create a class that control the MC instances, (lets call that controlClass) the controlClass will have function to change the frames of the MC instance and some other stuff. last thing I tried is that you give the constructor of the controlClass the instance name of the MC and tried to do that for example: stage. + MCInstanceName + . gotoAndPlay(2); that's what I'm trying to accomplish, at least.
View 4 RepliesI'm trying to learn more about using Tween Class to animate a movie clip. I've got an MC in the first frame of my timeline. Rather than use tweens in the timeline to adjust the x/y coordinates, height/width, and alpha of my MC, I'd like to use actionscript to accomplish this.My research so far has got me to import the transitions and easing,
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code].....
There is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it.
[URL]
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The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.
The problem is this: - I can't send an event from the Eagle movie clip or the T2D movie clip to tell the other to fade out. Both Banner classes are instantiated through a separate Base class. I'm sure this has to be an Event Dispatch from one MC to another and that it can't be done by the Base class. how I can send an Event or Event Dispatch and what the code structure is so one movie clip can in one class can tell the other movie clip in the other class to disappear while it's neighbour is playing.
Im trying to make a simple pacman game and im relatively new to as3 but I have found its very similar to java.What I'm trying to do is build a class that will control everything my pacman does, so if I create an instance of the class I would want to be able to set the position of my pacman by doing something like this:[code]Then I would like this code to call the setXPos function to update a "pacman" movie clip inside the Pac class. DocumentMain.as - the class file for pacman.fla, this file will instantiate the Pac.as class and tell it everything it has to do to the movie clip (created in the Pac.as file) on the stage.Pac.as - this is the class that creates the "pacman" movie clip, controls it via input from DocumentMain. as, and shows it on the pacman.fla stage.
View 9 Replies