ActionScript 3.0 :: Events From One Movie Clip To Another Class?
Nov 5, 2010
There is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it.
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The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.
The problem is this: - I can't send an event from the Eagle movie clip or the T2D movie clip to tell the other to fade out. Both Banner classes are instantiated through a separate Base class. I'm sure this has to be an Event Dispatch from one MC to another and that it can't be done by the Base class. how I can send an Event or Event Dispatch and what the code structure is so one movie clip can in one class can tell the other movie clip in the other class to disappear while it's neighbour is playing.
In my project are pages of text with each word having a button that when pressed will display a movieclip presentation about that word (its pronounciation and spelling etc..). In the project I am working on now I have over 450 unique presentations of words to deal with. I don't want to have all of these hundreds of movie clips on the stage and tell them one at a time to stop and rewind and then have one play each time a word button is pressed. That seems to be very inefficient to me.
add movieclips to the stage using addChild(movieclipname) and remove them using removeChild(movieclipname) but there is a problem. I have hundreds of unique movieclips and I don't want to have to manage hundreds of variables containing the indivudual movieclip instancess. It is a real pain having to figure out what instance is still on the stage before i delete it.In Adobe Director all I have to do is this:
i've tried placing the code in the actions pnel of the mc; on the mc at the main time line and in various other unspeakable places... but i always get the same error warning me that this code can only be used in movieclip instances and that my stupidity levels are reaching dangerous levels. (error: 'Symbol=stage_mc, Layer=actions, Frame=1: Line 5: Clip events are permitted only for movie clip instances
onClipEvent(enterFrame){'
i fear somebody will reply to this with:'the code goes on the movieclip instance'...at which point i will take up a career in knitting (i knew i shouldn't have given up the course in the first place)
I have 10 movie clips, one is draggable movie clip and others are target. How can i find the draggable movie clip is now on stage or anyone of target movie clips.
I have some sprites in a scene and i need to run an animation (movieclip). While this movieclip is running all events must be discarted... I mean, if user try to push a sprite to some place, if the animation is running this event must not be done. if he click in sprite nothing must happen.
I'm trying to do something that seems simple, but I've been looking all over for the right information and I can't seem to find it.I've got an input text field and various movieclips. On the click of a button or hitting "enter", i am able to trace what is typed into the input text field.I want certain inputted numbers to trigger movie clip events (gotoAndStop, etc).
I have function on my main timeline, triggered by a tween event. I need to call this function WITH the triggering tween event from inside a movieclip. Is this possible and if yes, how do I do this?
Is my code on the main timeline. TriggerTween is a simple Y-tween that triggers an alpha tween inside my target movieclip. I need to have the option to trigger the alpha tween with the Y tween from inside my target movieclip.
I am not very much aware of as2. I am trying to load one as2.swf inside another. The child movieclip dispatches some events but the parent swf is not able to get it.. Also find my code and SWF files attached
Sample Parent Code System.security.allowDomain("*"); import mx.utils.Delegate; var addEventListener:Function;
I'm trying to make a program for an e-commerce project I'm involved in that will allow our users to listen to sample clips from a given CD. I've listed all the tracks in an array called trackList. Here's the code to play a given track from that array:
function playTrack(event:MouseEvent):void{ switch(event.currentTarget.name){ case "track01":[code]....
The event target that I've bolded is the given movie clip button that the user has clicked; at frame two, the button turns yellow. When the clip is finished, the button should return to frame 1, but I can't get that to happen.
I suspect I need to put the event listener to make the button's color change back on the sound channel (sndChan), but I don't know how I could write that function so that it will apply to which ever button happens to be active.
if I attach two movie clips MC1 and MC2 on the stage.MC1 has a simple button also. MC2 is transparent.First I attach the MC1 and then I attach MC2. Both on the stage. So obviously, MC2 is added over the MC1. In this situation, I cannot click the button which is place in the MC1.If Im not wrong, in AS2, if the MC2 is transparent, the button in the MC1 can still respond to the mouse events.
I have a gallery made of 3 layers : actions, buttons, and images. Fore every image i have a keyframe that plays a movie clip by fading from 0 alpha to 1. I made a new keyframe that has no image so the page doesnt display the big photo from the start just the thumbs(which are the buttons). What i want to do is that the big images to be dispalyed only while i hold the mouse button, and on release to go back to the first frame state (no image).
i have a movie clip which is exported for ActionScript , i want to get a variable from the document class into the movie clip class i tried this but there was an error !!
ActionScript Code: var main:Main=new Main(); main.txtScore.text="hello";
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
so here is the thing: I have a movie clip with 12 frames (lets call him MC), each frame shows a symbol. I want to create a class that control the MC instances, (lets call that controlClass) the controlClass will have function to change the frames of the MC instance and some other stuff. last thing I tried is that you give the constructor of the controlClass the instance name of the MC and tried to do that for example: stage. + MCInstanceName + . gotoAndPlay(2); that's what I'm trying to accomplish, at least.
I'm trying to learn more about using Tween Class to animate a movie clip. I've got an MC in the first frame of my timeline. Rather than use tweens in the timeline to adjust the x/y coordinates, height/width, and alpha of my MC, I'd like to use actionscript to accomplish this.My research so far has got me to import the transitions and easing,
Im trying to make a simple pacman game and im relatively new to as3 but I have found its very similar to java.What I'm trying to do is build a class that will control everything my pacman does, so if I create an instance of the class I would want to be able to set the position of my pacman by doing something like this:[code]Then I would like this code to call the setXPos function to update a "pacman" movie clip inside the Pac class. DocumentMain.as - the class file for pacman.fla, this file will instantiate the Pac.as class and tell it everything it has to do to the movie clip (created in the Pac.as file) on the stage.Pac.as - this is the class that creates the "pacman" movie clip, controls it via input from DocumentMain. as, and shows it on the pacman.fla stage.
i'm trying to do is to move all the squares. I've got a Square movie clip class in my library. The program should populate an amount of squares, unfortunately the amount can vary, which is why i haven't just gone with
var square1:Square = new Square(); var square2:Square.. etc. var thisSquare:Square;[code]........
Why won't my movieclip show? I am not getting any error messages and have used to trace to make sure there are no problems but the movie clip still doesn't show.Class A calls a function in Class B.This function creates a movieclip with a basic graphic just for testing.[code]
I have a movieclip in stage with instance name 'ts'.
I have a class Test.as
How should i refer to MovieClip 'ts' in stage from my Test class. Say for example I want 'ts' to gotoandstop at frame2.I tried root.ts but received a error.
I need to create a hundred instances of a movie clip.Is it better to add functions for these movie clips in the movie clip class or in a separate class?For example I have move(), setPosition(), setRotation() functions, would this create these functions a hundred of time and take memory place or just reference the functions?
I have a class controlling all my targets, I want to play a death scene for each target when they get shot. My targets involve several nested movie clips, I want to put the death scene on the second level of my targets nested clipsWhat code do I use to tell flash to go to the second level in my targets and play there?Here is my class code in it's entirety. I have highlighted the part thats currently playing my targets.
package {import flash.display.MovieClip;import flash.events.Event;import flash.events.MouseEvent;import flash.media.Sound; public class SquaresClass extends MovieClip {function SquaresClass()
I am making dynamic drag and drop game.I have a class for the dragged items containing the drag drop code.My problem is I can't call/access the movie clips I've already put on the stage in my hit test statement.Here is my code and target1_mc & target2_mc are the existing movie clips on the stage: