ActionScript 2.0 :: Using Input Text To Trigger Movie Clip Events?
Feb 13, 2009
I'm trying to do something that seems simple, but I've been looking all over for the right information and I can't seem to find it.I've got an input text field and various movieclips. On the click of a button or hitting "enter", i am able to trace what is typed into the input text field.I want certain inputted numbers to trigger movie clip events (gotoAndStop, etc).
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Sep 22, 2009
I am trying to load text that someone enters on the main timeline into a dynamic text field embedded in a movie clip.
variable name of the input text is "EmailName"
instance name of the dynamic text within the movie clip is named "txtEmailName" it's variable name is "EmailName"
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May 5, 2011
I've been trying to contol a movie clip by inputting certain text. I've tried different bits that I've found online, but I can't seem to get it right.I want it so that it only if the text is (for the purpose of this) "Test" and you press enter does it call the function "doSomething" else it doesn't allow you to enter it, or it calls a different function.This is the code I have:Quote:
myText.addEventListener(KeyboardEvent.KEY_DOWN,han dler);
function handler(event:KeyboardEvent){
if(event.charCode == 13)
[code]......
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Apr 16, 2010
I want to move a movie clip by input text x , y , z when i put value in text feild the movie clip is move ..
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Jun 6, 2008
how to make input text work when within a movie clip? I have a scroll with text and on the bottom i have my input fields, but when i view it it appears that you can type in it but nothing happens... the field from comes through fine though.
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Feb 22, 2009
in CS4:
public class TestComponent extends MovieClip{
var textInput:TextInput = new TextInput();
function TestComponent():void{
[Code].....
why the height has become 100 instead of 22, like the textInput. Right now I just have to store the height before adding stuff to it since components seem to "corrupt" it.
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Jan 9, 2012
Tearing my hair out on this, and it seems like it shouldn't be that difficult.I've got an input text box (opAnswerTxt) that I've added to a movie clip (questAns) using AS3:That's fine -- I'm able to type text into the text field. Now I need to trace this text. (Ultimately, I will want to capture the text in a variable and then reuse the text in a dynamic text field, but just tracing to make sure I can get the text first.)I added a button (opSaveBtn) - also to the MC - and added an event listener to the button:[code]My output is the original default text I have in the text box, rather than the text I just typed in.When I add the input text box to the stage, rather than to the MC, it works fine.[code]
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Feb 21, 2007
Are there any events that trigger when you copy, cut or paste text from a TextField?If there aren't, do you know a way to achieve something like that?
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Apr 26, 2010
How can i put an input text field inside of a movie clip?
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Oct 1, 2010
i was create a input text field inside a movie clip movie clip > input text field i am creating a dragg able game,so this movie clip was called from library and then i give it dynamic listener for dragging ability
Code:
var mc:hub = new hub();
mc.name="myClip"+ke;
this.addChild(mc);
[Code].....
and there is no default value. i was search from internet and have solution to set mousechildren to false,but if i do it,i could use my input field second question is how i acces my input text if i use movieclipname.inputtextname.text it got error., i can use getChildByName because i add many of this movieclip from library.
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Aug 27, 2004
I want to make a draggable movie clip with an input text box in it. It's going to be a "Make your own comic" game, where you can type in the speach bubbles what you want the characters to say.
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Oct 26, 2009
> User inputs 3 digit number into an input box> If the number is incorrect, an animation is played saying sorry, you have not won> If the number is correct, an animation is played saying congratulations, you have wonWhat's the easiest way to do this?
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Aug 22, 2011
I'm updating a game in a Flash, using Actionscript 2 (what it was originally built in). It's a quiz game with different categories. At the end of each test is a results page showing their score for each of all the categories; each score being saved and displayed each time it's brought up. I need to have a print button added to this page, which I was able to do with
Code:
printButton.onPress = function() {
print(drawingArea, "bframe")
}
And labeling the frame of what I want to print #p. This works, but the drawback is, I can do that on each results page frame for each category; the error that results from multiple frames labeled the same thing, 'causes the dynamic text fields displaying the score to go blank when the print button is clicked. Even if it didn't, it would still print all of the frames with that label, printing multiple copies of the same results screen. Initially I planned to tie all the quizzes to a single results page; one results page, one results frame, only one frame with the #p label, and is the only thing printed.
The problem there is, I need to be able to have a back button that goes back to a point in the category the user just finished; so they can take the test again if they want, or take another part of the test in that category. So my idea was to put all of the dynamic text fields and the print button, inside a movie clip. All the text boxes have maintained their names and have embedding enabled. All of the actionscript, on any level of that frame, has been placed accordingly into the movie clip - and yet the dynamic text boxes will not populate with the score like they do outside the movie clip.
Worst still, the print button wont work at all inside the movie clip. Clearly I'm missing something, but I can't be that far off base in thinking this would work, am I? If I can make the movie clip show the results and work the print button, then I can use instances of the movie clip in as many frames as I need, but the only place the script or label for the print button will exist, is inside the movie clip. This is the script for the button putting the data into the text fields.
Code:
on (release) {
gotoAndStop ("resultsGK"){
warningMsg2 = clear ();
if (saveRecordName_var == "" | saveRecordName_var == undefined){
warningMsg2 = "Name doesn't exist,
[Code] .....
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Jan 30, 2012
im just working on my new project. All what i need is, i want to check input text using button, if the value on the input text box is equals 1, trace("true"), else trace ("false").
here's the example link [URL]
the problem is, when im trying to input text to 1, it's always goes to else, which means false. also all number. sorry for my bad english. here's what i did
var check:Boolean = false;
var input1:String;
var answer:String = "1";
[Code]....
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Jun 13, 2007
I have a Runtime Input Textfield nested in a Dynamic draggable/scalable Movie Clip
How can I make the text input affect the resizing of the movie clip?
I got this... that puts trace on the textfield after the movie has been exported.[code]...
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Apr 3, 2011
I would think this would be pretty simple, but I don't really know anything about actionscript 3.0. Please put this into terms I can understand. Basically, I want to be able to input text in a text box and have the movie jump to another frame based on what is typed into the box after the "enter" key is pressed. For example, If you type "Frame 2" and press enter, It could go to frame 2 and stop.
Additionally, I want to beable to have it control movie clips within the frame. For example, if you type "MovieClip1 Frame 3" it could seemingly transform an individual element in the frame by making the movie clip go to and stop at it's third frame.Finally, in the case that something is typed that doesn't match up (that the movie "doesn't understand,") I would like a movie clip to switch from being invisible (frame 1 of the movie clip) to showing an error message (frame 2 of the movie clip).The idea is, I want to make a visual text-based adventure game. Like, you could type "go north" and it would go to frame 3 where there's the northern part of the village.
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Jun 8, 2011
I want to trigger an action when changing value in Input Text any time with this code
PHP Code:
inTempSP.onChanged=function(){ if(vTempSP>100){trace("Temperatur over heat")}; if(vTempSP<100){trace("Temperatur OK")}; }
But i don't know that code is not working well.
Note:
inTempSP = Instant name of Input Text
vTempSP = Variable name of Input Text
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Feb 23, 2011
I've got a main timeline .swf file called "blank.swf" which contains nothing but two blank movie clips one called called "pproduct", the other called "ppalette". In the script frame of this main timeline I use the simple "Loader = new Loader();" method to load a URL of an .swf file into the "ppalette" movie clip. The "ppalette" movie clip contains several color chip buttons, each of which use the same Loader method above to load an external .swf into a clip. Here's what I want to do: let those color chip buttons, when the "blank.swf" file loads, be used to load an .swf movie into the "pproduct" clip on the main timeline. I'm wanting to be able to swap depths with various movie clips which will take out the movie which has the palette, but I want whatever that palette has loaded in the original "pproduct" clip to stay there.
[Code]...
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Aug 5, 2008
I'm trying to achieve something that I'm sure it's not that complicated, but unfortunately I have not clue how to do it.I have created some text fields. And what I want to do, it's that when the user clicks onthem, in order to start writing, I want a specific movieclip to dissapear.This could be achievable if I knew how to make the textfield behave like a button; but I don't know what code I need for this, as onPress it's not working at all.
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Jun 8, 2002
i've tried placing the code in the actions pnel of the mc; on the mc at the main time line and in various other unspeakable places... but i always get the same error warning me that this code can only be used in movieclip instances and that my stupidity levels are reaching dangerous levels. (error: 'Symbol=stage_mc, Layer=actions, Frame=1: Line 5: Clip events are permitted only for movie clip instances
onClipEvent(enterFrame){'
i fear somebody will reply to this with:'the code goes on the movieclip instance'...at which point i will take up a career in knitting (i knew i shouldn't have given up the course in the first place)
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Sep 8, 2005
clip events are permitted only for movie clip instances onClipEvent(enterFrame) {
i keep getting this output message --- can't figure out what it means.
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Jun 23, 2010
I have a button on the right side of my screen. When I click it I want a full screen menu system to come in from the right hand side and stay in place until another button is clicked.I have all the parts built, but I don't know how to use buttons properly. The only tutorials I've found are the ones that tell you how to show or hide something, or how to change the appearance of the button.
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Oct 14, 2010
I'm not new to Flash or AS3 but I've never really made anything too complex. I'm making a Flash game and getting to know Variables for the first time. The tutorials online confuse me because they're mostly geared towards AS2 and I bought this book (which is awesome) Game Design with Flash, but it only covers variables involving numbers and a guessing game.
All I want right now is a field to enter your name and below, whatever the user has entered, will show up in a Dynamic text field that will go, "Oh, so your name is (whatever)?" I understand that the information that the user types into the Input Text Field has to be entered in somehow, so do I need to make a function to make it work with a button? Right now I can type in the Input but nothing shows up in the Dynamic text field. I borrowed an AS3 example from elsewhere on this forum and added my own Instance names. I also wanted to know, how can I call up the user's name throughout the game? Just calling that same variable up?
[Code]...
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Feb 22, 2005
how do i make a button trigger a movie clip that targets specific coords? I'm building a map and when a button is click it goes to a defined point. right now it jumps to the coords, but i'd much rather it smoothly move instead. the other thing is that i would like it to move from whatever point it is currently at.
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Nov 5, 2010
There is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it.
[URL]
Click on "Flash Banners"
The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.
The problem is this: - I can't send an event from the Eagle movie clip or the T2D movie clip to tell the other to fade out. Both Banner classes are instantiated through a separate Base class. I'm sure this has to be an Event Dispatch from one MC to another and that it can't be done by the Base class. how I can send an Event or Event Dispatch and what the code structure is so one movie clip can in one class can tell the other movie clip in the other class to disappear while it's neighbour is playing.
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Dec 28, 2010
I have 10 movie clips, one is draggable movie clip and others are target. How can i find the draggable movie clip is now on stage or anyone of target movie clips.
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Apr 28, 2009
[URL]
look at the 5th image, that is the script, when i do the publish it gives me this error "Clip events are permitted only for movie clip instances"
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Mar 3, 2010
I have some sprites in a scene and i need to run an animation (movieclip). While this movieclip is running all events must be discarted... I mean, if user try to push a sprite to some place, if the animation is running this event must not be done. if he click in sprite nothing must happen.
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Mar 25, 2011
I am not much aware of AS 2.0 and i am stuck at getting custom events from Child SWF to Parent SWF file [code]...
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Feb 2, 2010
I have function on my main timeline, triggered by a tween event. I need to call this function WITH the triggering tween event from inside a movieclip. Is this possible and if yes, how do I do this?
ActionScript Code:
TriggerTween.addEventListener(TweenEvent.MOTION_FINISH, function)
Is my code on the main timeline. TriggerTween is a simple Y-tween that triggers an alpha tween inside my target movieclip. I need to have the option to trigger the alpha tween with the Y tween from inside my target movieclip.
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