ActionScript 2.0 :: Put An Input Text Field Inside Of A Movie Clip?
Apr 26, 2010How can i put an input text field inside of a movie clip?
View 9 RepliesHow can i put an input text field inside of a movie clip?
View 9 RepliesI have created two text boxes one is source and another is output. I want to place the output box inside a movie clip so that i can move it. How can i possible this ?This is my code,
package
{
import flash.display.Sprite;
[code]........
Having a problem displaying a dynamic text field inside a movie clip - when I test / publish the movie, the text field is empty my movie clip has the instance name: Main
In main Movie Clip there is another movie clip instant name is : login The dynamic text field (Inside the movie clip login) has the instance name: myText How can I chang the dynamic text inside the login movie clip using AS3 ?
i was create a input text field inside a movie clip movie clip > input text field i am creating a dragg able game,so this movie clip was called from library and then i give it dynamic listener for dragging ability
Code:
var mc:hub = new hub();
mc.name="myClip"+ke;
this.addChild(mc);
[Code].....
and there is no default value. i was search from internet and have solution to set mousechildren to false,but if i do it,i could use my input field second question is how i acces my input text if i use movieclipname.inputtextname.text it got error., i can use getChildByName because i add many of this movieclip from library.
I have created two text boxes one is source and another is output. I want to place the output box inside a movie clip so that i can move it. How can i place the output text box inside a movie clip ?
code is bellow,
package
{
import flash.display.Sprite;
import flash.display.Stage;
[Code].....
I'm updating a game in a Flash, using Actionscript 2 (what it was originally built in). It's a quiz game with different categories. At the end of each test is a results page showing their score for each of all the categories; each score being saved and displayed each time it's brought up. I need to have a print button added to this page, which I was able to do with
Code:
printButton.onPress = function() {
print(drawingArea, "bframe")
}
And labeling the frame of what I want to print #p. This works, but the drawback is, I can do that on each results page frame for each category; the error that results from multiple frames labeled the same thing, 'causes the dynamic text fields displaying the score to go blank when the print button is clicked. Even if it didn't, it would still print all of the frames with that label, printing multiple copies of the same results screen. Initially I planned to tie all the quizzes to a single results page; one results page, one results frame, only one frame with the #p label, and is the only thing printed.
The problem there is, I need to be able to have a back button that goes back to a point in the category the user just finished; so they can take the test again if they want, or take another part of the test in that category. So my idea was to put all of the dynamic text fields and the print button, inside a movie clip. All the text boxes have maintained their names and have embedding enabled. All of the actionscript, on any level of that frame, has been placed accordingly into the movie clip - and yet the dynamic text boxes will not populate with the score like they do outside the movie clip.
Worst still, the print button wont work at all inside the movie clip. Clearly I'm missing something, but I can't be that far off base in thinking this would work, am I? If I can make the movie clip show the results and work the print button, then I can use instances of the movie clip in as many frames as I need, but the only place the script or label for the print button will exist, is inside the movie clip. This is the script for the button putting the data into the text fields.
Code:
on (release) {
gotoAndStop ("resultsGK"){
warningMsg2 = clear ();
if (saveRecordName_var == "" | saveRecordName_var == undefined){
warningMsg2 = "Name doesn't exist,
[Code] .....
how to make a label appear inside a input text field. As of now I am just using a static text field to the left of the input field, bt due to lack of space I would like the text field name to appear inside the actual input text field and when the user clicks to insert their text the title or label for that input field dissapears.
View 1 RepliesIs there a way to add an inner drop shadow using TweenLite? I'm trying to add it to an input text field that I've created. I don't want to have to load an image, but I think i might have to.
View 4 RepliesHow to detect (in AS3) whether cursor is no longer inside Input Text Field?
I've been trying Mouse events, Focus events, Text events but with no success.
Is it possible to ignore white space between characters inside a text input field let's say a user types in "bri an" instead of "brian. Is there a way that white space is ignore and treated it as one word?
View 1 Repliesis there any event dispatched in HTMLLoader class when any of the input text field is being selected inside the HTML? If yes how to track not onlyt the Event but the input field also?
View 3 RepliesIs it possible to login through flash using one Dynamic Text Field and one Input Text Field and no buttons? If so how? I have seen many tutorials dealing with logging in to PHP using flash but it requires you to make your own php scripts which i am not familiar with. Can some one tell me how to do this with PHPBBs existing php scripts... I want to be able to login thorugh a Input Text Field box and have it verify it in PHP and also be able to register and view other PHP info such as users online and FAQ..
View 2 RepliesI'm making a calculator using Flash MX that works the same way as the basic calculator found on windows (not the scientific one). But having the user input a number, store it as a variable, store which function the user wants to perform and clear the text field then store the new input in the same text field as a different variable and multiply or add or divide or subtract the 2 numbers and getting the equals sign to display the answer when clicked is harder than I thought it would be.
View 3 Repliesi have a dynamic text field that loads a variable into it (just a simple text file). this text file will be updated on occasion. i also have a movie clip to be positioned below the text field, however i want the movie clip to change position depending on how much text is in the text field so there isnt a large gap and so they dont overlap. is this possible? i tried the following actionscript to adjust the size of the text field depending on the amount of text. textField2.autosize = "center"; however i have no idea how to get the y position of the movie clip to adjust accordingly.
View 10 RepliesI can show text in a dynamic text field on my main stage...
But when i put the text field in a movie on the main stage, nada!
On my button i have this actionscript:
Code:
on(RollOver)
{ _root.mc-01.letter.text = "b"; }
My movie clip has instance name of "mc-01", my text field has instance name of "letter".
I can see the textfield in the debugger and i can point to it using the targetter...
But i get actionscript error when my movie runs:
Code:
**Error** Scene=Scene 1, layer=main, frame=1:Line 2:
Left side of assignment operator must be variable or property.
I am trying to load text that someone enters on the main timeline into a dynamic text field embedded in a movie clip.
variable name of the input text is "EmailName"
instance name of the dynamic text within the movie clip is named "txtEmailName" it's variable name is "EmailName"
What i'm doing is creating an Inventory System, when you click on an item it is added to your inventory.
I've done that with no problems but id like to add script to the icon of the object. So when you roll over it you see what the object is, through a dynamic text field on stage.
I use this script inside the icon's MC so that when it appears on stage it has its script built into it.[code]...
I've been trying to contol a movie clip by inputting certain text. I've tried different bits that I've found online, but I can't seem to get it right.I want it so that it only if the text is (for the purpose of this) "Test" and you press enter does it call the function "doSomething" else it doesn't allow you to enter it, or it calls a different function.This is the code I have:Quote:
myText.addEventListener(KeyboardEvent.KEY_DOWN,han dler);
function handler(event:KeyboardEvent){
if(event.charCode == 13)
[code]......
I want to move a movie clip by input text x , y , z when i put value in text feild the movie clip is move ..
View 2 Replieshow to make input text work when within a movie clip? I have a scroll with text and on the bottom i have my input fields, but when i view it it appears that you can type in it but nothing happens... the field from comes through fine though.
View 6 Repliesin CS4:
public class TestComponent extends MovieClip{
var textInput:TextInput = new TextInput();
function TestComponent():void{
[Code].....
why the height has become 100 instead of 22, like the textInput. Right now I just have to store the height before adding stuff to it since components seem to "corrupt" it.
Tearing my hair out on this, and it seems like it shouldn't be that difficult.I've got an input text box (opAnswerTxt) that I've added to a movie clip (questAns) using AS3:That's fine -- I'm able to type text into the text field. Now I need to trace this text. (Ultimately, I will want to capture the text in a variable and then reuse the text in a dynamic text field, but just tracing to make sure I can get the text first.)I added a button (opSaveBtn) - also to the MC - and added an event listener to the button:[code]My output is the original default text I have in the text box, rather than the text I just typed in.When I add the input text box to the stage, rather than to the MC, it works fine.[code]
View 2 RepliesIm able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
View 17 Repliesi'm creating a flash news scroller that accesses an external file to read news headlines.I've created the main system which works roughly as follows.The main movie clip reads the external headlines & related article texts from a file (using loadvariables) and puts them into an array.I loop over the array creating several new instances of a movie clip (lets call it "news_piece"), placing one above the other. "News_piece" contains 2 text fields called "Headline" and "Article", so i change the contents of these fields for each instance of the movie, retrieving the contents from the array.The outer movie then scrolls the lot.
Now comes the difficult bit...stay with me... sometimes the headlines can be 1, 2 or 3 lines in length. So, if I want the article text to start directly below the headline, I guess I'll have to move the lower Text field ("Article") a bit higher/lower in that particular instance of the "News_piece" movie.So, to summarize, I wanna move the co-ordinates of a text field in an instance of a movie clip
I'm trying to do something that seems simple, but I've been looking all over for the right information and I can't seem to find it.I've got an input text field and various movieclips. On the click of a button or hitting "enter", i am able to trace what is typed into the input text field.I want certain inputted numbers to trigger movie clip events (gotoAndStop, etc).
View 2 RepliesI want to make a draggable movie clip with an input text box in it. It's going to be a "Make your own comic" game, where you can type in the speach bubbles what you want the characters to say.
View 7 RepliesUsing AS3 to create a basic number guessing game but for some reason the input text field won't accept text input. I can't figure out which piece of code is causing the problem and it's driving me nuts considering it's from a tutorial.
Code:
package
{
import flash.display.MovieClip;
[code]....
I have created a movie clip with the following path to a dynamic text field:
_root.i_lotteryball1.i_ballstrip.i_text.d_text1.text = _global.text1;
I have then duplicated the 'i_lotteryball1' movie clip, and called it 'i_lotteryball2'.When I try:
_root.i_lotteryball2.i_ballstrip.i_text.d_text1.text = _global.text2;
It changes the text in 'i_lotteryball1' text field aswell as 'i_lotteryball2' text field with the value of '_global.text2' How can I update each text field with different values.When I try to change the instance name of the text field inside 'i_lotteryball2' to 'd_text2', it changes the 'i_lotteryball1' text field instance name aswell to 'd_text2'!
My objective:
_root.i_lotteryball1.i_ballstrip.i_text.d_text1.text = _global.text1;
_root.i_lotteryball2.i_ballstrip.i_text.d_text2.text = _global.text1;
Flash crashes when I try to open any Movie Clip with a text field. This happens with both CS 5 and CS5.5. I am on a Mac Running 10.6.8. The files in question began as a CS4 about a year ago and have been converted to CS5 and CS55 since.
This problem happens sometime but not always, but it has definitely gotten worse with the latest Flash Pro update. (Flash Pro CS5.5 v. 11.5.1.349)This appears to be related to Mac only. I have reprouced on two other Macs, but have not been able to on a PC. (all running CS 5 or CS 5.5)We have a Javascript that goes through the FLA and embeds the fonts in all text fields. (Because font embedding in CS5 or CS5.5 infamously does not work at all). Sometimes if you run this script before you try to open the MC it will apparently fix the problem and let you in, sometimes it will not.
I have a dynamic text field being fed html formatted text from an external text file, and is set to autosize vertically (left), works no problem. I have an animated movie clip behind the text field for a background, so the text looks like it's inside a (animated) colored box. How do I make the background movie clip autosize (vertically) along with the text box above it?
View 2 Replies