ActionScript 2.0 :: Unable To Get Custom Events From Child Movie Clip?
Mar 25, 2011
I am not very much aware of as2. I am trying to load one as2.swf inside another. The child movieclip dispatches some events but the parent swf is not able to get it.. Also find my code and SWF files attached
Sample Parent Code
System.security.allowDomain("*");
import mx.utils.Delegate;
var addEventListener:Function;
[Code]...
View 2 Replies
Similar Posts:
Mar 25, 2011
I am not much aware of AS 2.0 and i am stuck at getting custom events from Child SWF to Parent SWF file [code]...
View 1 Replies
Aug 26, 2004
Is there a way to contain a custom cursor within a placed (child) movie clip -- changing to the custom cursor when mouse is over the clip -- and then back to a regular cursor when the mouse moves off the clip?
View 5 Replies
Jun 11, 2011
EDIT: For whatever reason, it works in the browser but not when compiled/debugged within the IDE.I can't get my external SWFs to pick up on dispatches from my singleton event manager (EventDispatcher). Here are the particulars:
I add children from an external SWF using the getDefinition method to my main SWF.I'm using a singleton EventDispatcher that is in charge of listeners and dispatching.Using a custom event class.In this code, I am trying to get a mute button to tell the main SWF that the mute icon has been clicked (SoundClipEvent.MUTE_CLICK). After the sound has been muted, it should dispatch the event (SoundClipEvent.STATE) and confirm to the muteIcon the state. Currently, the mute icon successfully dispatches the MUTE_CLICK event and the main SWF document class is able to pick it up. MuteIcon (child SWF MC) hears nothing from the singleton.
SoundClipManager.as:
import flash.events.Event;
import flash.events.EventDispatcher;
public dynamic class SoundClipManager extends EventDispatcher {
[code]....
View 1 Replies
Jun 17, 2009
PBar contains two SimpleButtons (pBarProgress and pBarLoaded) and a MovieClip (pBarBg).I import pBar from the library like this:private var pBar:PBar = new PBar();and add it to a container MC on the stage like this:containerMC.addChild(pBar);Up to this point, everything works great. I can see pBar and its children on the stage when I run my movie. But then I want to start referencing and manipulating pBar's child objects, but nothing I do works. Ive tried ...pBar.pBarProgress.scaleX = 0;var pBarProgress:SimpleButton = Bar.getChildByName("pBarProgress") as SimpleButton; pBarProgress.scaleX
View 1 Replies
May 27, 2009
i am trying to use the Tween class to change the size of movie clip to certain height.the code works for me but when resizing the parent, it effects the child.i tried the height and scaleY property for the thum, but does not work.
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[code]....
View 6 Replies
Dec 16, 2010
I have an Movie Clip in Flash that have subobject of button type which has subobject of input text and movie clips. Right after creation core Moveclip all subobject are set to null, when I expect them to be valid objects.
[Code]...
MC_Core_design was created in Flash and exported to Actionscript. I've done this for button_1 class aswell. The code was written using Flex. When I comment out both lines that result in error I get correct view of the core Movie clip with all subobject. How can I set subobject properties right after object creation?
View 2 Replies
Dec 19, 2009
I really have two questions: How do I affect both a movie clip and its child movie clip in the same function? and how do I pull info from one component into a function for another? My basic setup is a movie clip of font choices, one on each frame: "bodyText_mc." Each of these frames has a child clip "bodyText_mc.bodyText" with alignment choices for the font. For instance, the user picks "Script" in the first ComboBox and then picks "Align Right" in the second. (All of this text is static because I need more design control that I can get with dynamic text.)
First of all, I have a combobox "cbBodyFont" that I use to go from frame to frame on movieclip "bodyText_mc." This works nicely:
[Code]...
View 8 Replies
Jun 8, 2002
i've tried placing the code in the actions pnel of the mc; on the mc at the main time line and in various other unspeakable places... but i always get the same error warning me that this code can only be used in movieclip instances and that my stupidity levels are reaching dangerous levels. (error: 'Symbol=stage_mc, Layer=actions, Frame=1: Line 5: Clip events are permitted only for movie clip instances
onClipEvent(enterFrame){'
i fear somebody will reply to this with:'the code goes on the movieclip instance'...at which point i will take up a career in knitting (i knew i shouldn't have given up the course in the first place)
View 12 Replies
Sep 8, 2005
clip events are permitted only for movie clip instances onClipEvent(enterFrame) {
i keep getting this output message --- can't figure out what it means.
View 1 Replies
Jan 3, 2007
I want to loop through a movie clip and assign a function to each of the clip's child movieclips. when i do a for...in loop and then do a typeof() trace I get "string" and obviously it won't let me assign lets say 'onRollOver' functions to the children.
View 6 Replies
Jan 4, 2007
i have created a project but was unable to select the previous movie clip if i duplicate it?this is my project link
http://www.picassocoffee.com/wireclick.swfthis is my code:var mySelection = "";//Global declarationvar totalmc = 0;wire.onPress = function (){this.createEmptyMovieClip(["mc"+totalmc], this.getNextHighestDepth()); //Create a newMovieClip with variable name "mc1""duplicate(mc);//trace(["mc"+totalmc]);mc = attachMovie("idwire", ["wire"+totalmc++], this.getNextHighestDepth()); //store the
[code]...
View 1 Replies
Oct 23, 2009
I have a label I am referencing form a movie clip inside the movie clip which contains the "label_2." Here is the code I used: MovieClip(parent.parent).gotoAndPlay("return_2"); Now I need to reference a instance name of a movie clip in side the same scene.
View 10 Replies
Aug 9, 2009
I'm creating a draggable movie clip (an arrow symbol) that drags along a rectangular track. Works fine but my issue is when the arrow's y axis is at a certain position, it needs to remove a movie clip instance and also run a trace statement. Right now, it's not doing that (if I change the == in the if statement to += it works but then it just works as soon as you mouse down on the arrow) and I'm wondering where I'm goofing up. Here's my code:
import flash.display.Sprite;
import flash.display.DisplayObject;
import flash.events.MouseEvent;
[code]...
View 9 Replies
Feb 1, 2010
I have a movie clip on the main timeline in frame 1 that I named moveablekey. What it is supposed to be is a key for a map that you can move around on the map. When you scroll over/off the key it will hide/unhide the actual key. The key has some buttons that I want to allow to go to a different link when clicked. When I test the key without the code below it will work on the link and take me to the link, but when I put the code into the main timeline it stops the link from working. Here is what I think is happening: The code seems to make it so wherever I click on the movie clip it is doing the start/stop drag code and won't recognize the buttons within the movie clip. So is there a way that I can make just the header of the key to be clickable to start/stop the drag, but still move the entire key, and allow for the buttons to be clicked?
Code:
stop();
moveablekey.onPress = function(){
startDrag(this);
Mouse.hide();[code]..........
View 3 Replies
Jun 16, 2009
I have a flash movie I'm externally loading into my SWF. It isn't mine. I'm trying to pause the swf, but I can't and I don't know how the SWF works because it isn't mine. I was thinking about maybe creating a bitmap of it, but I can't do that because I don't think you can create bitmaps at runtime of moviing movie clips. Is there a solution to my problem
View 2 Replies
Nov 5, 2010
There is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it.
[URL]
Click on "Flash Banners"
The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.
The problem is this: - I can't send an event from the Eagle movie clip or the T2D movie clip to tell the other to fade out. Both Banner classes are instantiated through a separate Base class. I'm sure this has to be an Event Dispatch from one MC to another and that it can't be done by the Base class. how I can send an Event or Event Dispatch and what the code structure is so one movie clip can in one class can tell the other movie clip in the other class to disappear while it's neighbour is playing.
View 3 Replies
Dec 28, 2010
I have 10 movie clips, one is draggable movie clip and others are target. How can i find the draggable movie clip is now on stage or anyone of target movie clips.
View 0 Replies
Nov 17, 2004
I am trying to load /duplicate a simple movie clip and am unable to do. I am attaching the code. its simple but it doesnt seem to be working at all.
the code is pasted below:
operand1 = Math.random();
a1.text = Math.round(operand1*10);
counter = int(a1.text);
duplicateMovieClip(movblue,"myclip",1)
stop();
here movblue is a movie clip.
View 6 Replies
Apr 28, 2009
[URL]
look at the 5th image, that is the script, when i do the publish it gives me this error "Clip events are permitted only for movie clip instances"
View 9 Replies
Mar 3, 2010
I have some sprites in a scene and i need to run an animation (movieclip). While this movieclip is running all events must be discarted... I mean, if user try to push a sprite to some place, if the animation is running this event must not be done. if he click in sprite nothing must happen.
View 1 Replies
Jan 28, 2003
1)I was able to load an external .swf file into a blank movie clip (A TARGET CLIP WHICH I CREATED using createEmptyMovieClip) 2)Also by placing a button on the stage I was able to remove the movie clip
BUT I WOULD LIKE TO BE ABLE TO KEEP ALL MY CODE IN THE FIRST FRAME. I would like to Remove the Movie without putting the code on the button. But it didn't work.
Here is the code on the button that Does work
[Code]...
View 4 Replies
Feb 13, 2009
I'm trying to do something that seems simple, but I've been looking all over for the right information and I can't seem to find it.I've got an input text field and various movieclips. On the click of a button or hitting "enter", i am able to trace what is typed into the input text field.I want certain inputted numbers to trigger movie clip events (gotoAndStop, etc).
View 2 Replies
Feb 2, 2010
I have function on my main timeline, triggered by a tween event. I need to call this function WITH the triggering tween event from inside a movieclip. Is this possible and if yes, how do I do this?
ActionScript Code:
TriggerTween.addEventListener(TweenEvent.MOTION_FINISH, function)
Is my code on the main timeline. TriggerTween is a simple Y-tween that triggers an alpha tween inside my target movieclip. I need to have the option to trigger the alpha tween with the Y tween from inside my target movieclip.
View 0 Replies
Sep 10, 2011
I'm trying to make a program for an e-commerce project I'm involved in that will allow our users to listen to sample clips from a given CD. I've listed all the tracks in an array called trackList. Here's the code to play a given track from that array:
function playTrack(event:MouseEvent):void{
switch(event.currentTarget.name){
case "track01":[code]....
The event target that I've bolded is the given movie clip button that the user has clicked; at frame two, the button turns yellow. When the clip is finished, the button should return to frame 1, but I can't get that to happen.
I suspect I need to put the event listener to make the button's color change back on the sound channel (sndChan), but I don't know how I could write that function so that it will apply to which ever button happens to be active.
View 2 Replies
Jan 4, 2011
if I attach two movie clips MC1 and MC2 on the stage.MC1 has a simple button also. MC2 is transparent.First I attach the MC1 and then I attach MC2. Both on the stage. So obviously, MC2 is added over the MC1. In this situation, I cannot click the button which is place in the MC1.If Im not wrong, in AS2, if the MC2 is transparent, the button in the MC1 can still respond to the mouse events.
View 1 Replies
May 14, 2009
I have an mc called parent_mc.. inside that is child_mc... now if i do in AS2
parents = new Array();
childs = new Array();
parents = [parent_mc];
[code].....
View 5 Replies
May 31, 2010
I used AS in mc 1 works perfect but same code don't works inside mc 2.
View 3 Replies
Dec 7, 2009
I have a movie clip on stage with several other movie clips inside of it. How do I refer to each child so I might do stuff to it? I have done it once before by name, but I'd rather not rely on names:
private function setUpHotSpots():void {
// loop through all the hot spots, hide them, and assign event handlers
var i:int;
var numberOfHotSpots:int = hotSpots_mc.numChildren;
[code].....
View 1 Replies
Sep 8, 2009
I have 2 movie clips, let's call them mcParent and mcChild. mcParent is a movie clip on the stage, and mcChild is a movie clip inside mcParent.I want to listen and execute a function (which is defined on the first frame of the stage), when mcChild is clicked. So I add the following script on the 1st frame of the main clip (stage):
Code:
mcParent.mcChild.addEventListener(MouseEvent.CLICK, clickChild);
function clickChild(e:MouseEvent):void
{
trace("click");
}
The clickChild function, however, is never called. So for whatever reason I am not receiving the event.
PS: I cannot add the event to mcChild. I know, that would be easy, but I need to have it this way, because when mcChild is clicked, I want to fade out mcParent (the clip that is on the stage).
View 9 Replies