ActionScript 3.0 :: Add Eventlistener To A Child Movie Clip?
Sep 8, 2009
I have 2 movie clips, let's call them mcParent and mcChild. mcParent is a movie clip on the stage, and mcChild is a movie clip inside mcParent.I want to listen and execute a function (which is defined on the first frame of the stage), when mcChild is clicked. So I add the following script on the 1st frame of the main clip (stage):
Code:
mcParent.mcChild.addEventListener(MouseEvent.CLICK, clickChild);
function clickChild(e:MouseEvent):void
{
trace("click");
}
The clickChild function, however, is never called. So for whatever reason I am not receiving the event.
PS: I cannot add the event to mcChild. I know, that would be easy, but I need to have it this way, because when mcChild is clicked, I want to fade out mcParent (the clip that is on the stage).
What I am trying to do is set up a 4x5 grid of boxes. Inside each box is 1) an image 2) four arrow keys 3) a text field to enter the code corresponding to the image. The idea is that someone could enter product codes into each text field, and be able to save this information in an external xml file. If they wanted to change the order, but keep an image, they could just use the arrow keys to move the product around the grid.
Where I am running into problems is I can put the boxes up on the screen in a grid. I can give each box an instance name. But I haven't yet been able to discover a way to address a movie clip (say one of the arrow buttons) which is a child of the original movieclip place by my for loops. Ideally I am looking for a way find, target and change values:
I have a movie clip the contains an icon that on mouse over changes it y position and then on roll out reverts back to it's original y position.The problem i have is if the user hovers over the lower part of the icon then the icon moves up and activates the mouse out listener. The mouse is still over the contain movie clip up on a transparent area of that movie
I have a movie placed on stage (on first frame of Timeline) and an Event.ENTER_FRAME EventListener inside the movie , when I click a button on stage that takes me to 2nd frame, I want to remove the Event Listener inside the movie. How can that be done.
i am trying to use the Tween class to change the size of movie clip to certain height.the code works for me but when resizing the parent, it effects the child.i tried the height and scaleY property for the thum, but does not work.
I have an Movie Clip in Flash that have subobject of button type which has subobject of input text and movie clips. Right after creation core Moveclip all subobject are set to null, when I expect them to be valid objects.
[Code]...
MC_Core_design was created in Flash and exported to Actionscript. I've done this for button_1 class aswell. The code was written using Flex. When I comment out both lines that result in error I get correct view of the core Movie clip with all subobject. How can I set subobject properties right after object creation?
I really have two questions: How do I affect both a movie clip and its child movie clip in the same function? and how do I pull info from one component into a function for another? My basic setup is a movie clip of font choices, one on each frame: "bodyText_mc." Each of these frames has a child clip "bodyText_mc.bodyText" with alignment choices for the font. For instance, the user picks "Script" in the first ComboBox and then picks "Align Right" in the second. (All of this text is static because I need more design control that I can get with dynamic text.)
First of all, I have a combobox "cbBodyFont" that I use to go from frame to frame on movieclip "bodyText_mc." This works nicely:
I want to loop through a movie clip and assign a function to each of the clip's child movieclips. when i do a for...in loop and then do a typeof() trace I get "string" and obviously it won't let me assign lets say 'onRollOver' functions to the children.
I have a label I am referencing form a movie clip inside the movie clip which contains the "label_2." Here is the code I used: MovieClip(parent.parent).gotoAndPlay("return_2"); Now I need to reference a instance name of a movie clip in side the same scene.
Is there a way to contain a custom cursor within a placed (child) movie clip -- changing to the custom cursor when mouse is over the clip -- and then back to a regular cursor when the mouse moves off the clip?
I have a movie clip on stage with several other movie clips inside of it. How do I refer to each child so I might do stuff to it? I have done it once before by name, but I'd rather not rely on names:
private function setUpHotSpots():void { // loop through all the hot spots, hide them, and assign event handlers var i:int; var numberOfHotSpots:int = hotSpots_mc.numChildren;
I am designing a site which has a movieclip, say parent_mc, and inside that movieclip there is a movieclip child_mc which has a 10sec animation. In the document class I have created an instance of parent_mc and added it to the display list [code]...
Now this adds makes the child movie clip play over and over so I want to stop it right at the beginning, and add eventlisteners to play it. But how can I stop it in the beginning?
I have a portfolio page with several trailer thumbnails (a portfolio list). If you click on each, the page changes and you see the trailer in a video player, plus more info about the film. I used two frames in the timeline: the first frame has the clip with the thumbnails (port_list). The second frame has a movie clip container and the video player. The idea is that pressing the respective button from port_list will load the details of that movie and the movie into the video player. I am using this script:
I have a movie clip on the main timeline calledbg_graphics, I want to target a movie clip within that movieclip called bg1_mc. to gotoAndPlay frame 2.The bg_graphics clip goes to a random frame within that movieclip, there are 3 frames. 1st has bg1_mc, 2nd has bg2_mc, and 3rd has bg3_mc. How could i determine which file to gotoAndPlay frame 2 in bg_graphics when i don't know exactly which frame its going to be on, let alone target a movie clip within a movie clip.I used this code to generate the random frame
function randomBg() { //generate random BG based on random frames within the MC randFrame = random(3)+1;[code].....
I am transitioning into AS3 and I'm working a block that I can't quite figure out. I need to add a child (external image) to a movie clip and resize it. This is what I have thus far and it loads the image just fine:
var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest(myOBJ.image)); productImage_mc.addChild(imageLoader);
I have a flash file which uses php to manipulate a database and returns a variable (data_xml) of xml formated data from the database. This happens, along with other things, within the parent. Now I have a child movieclip that displays the parsed data but I am having trouble accessing the variable from within the child movieclip. The code related to this is:
var myXML:XML = new XML();var myXML = XML(event.currentTarget.root.data_xml);
and I get the following two errors which point to the second line as the problem:
1151: A conflict exists with definition myXML in namespace internal.
Warning: 3596: Duplicate variable definition.
I have unchecked "Automatically declare stage instances" because I've seen that suggested for the 1151: error, but I still get the same two errors.
I have a movie clip of all counties in the state of Montana (allcnt_mc). Within allcnt_mc there are individual movie clips specific to each county with name equal to the county's name. When clicking on a county, I'd like to zoom to that county and center the stage on it. I've added event listeners to all counties through querying an xml table that has demographic info I am calling into dynamic text boxes. Here is the code I have thus far to load the xml and add the listeners to the county movie clips.
//load xml var xmlLoader:URLLoader = new URLLoader(); var xmlData:XML = new XML(); xmlLoader.addEventListener(Event.COMPLETE, LoadXML);
I am trying to make a photo gallery in as3. I found a tutorial for a scrolling thumbnail panel and found how to convert it to as3. What I would like to know is how do you get the larger image to display when the user clicks on a thumbnail in the scrolling panel? (I have 8 thumbnails, and 8 larger images).
ActionScript Code: panel.addEventListener(MouseEvent.MOUSE_OVER, panelOver); function panelOver(event:MouseEvent):void {
I'm having an issue accessing a video that is in its own movieClip and is part of a parent movie clip. It's on a different keyframe from the 1st frame where the majority of my Acitionscript 3 is running from. I keep getting this error that says it can't access it because the instance of it hasn't been created or isn't on the stage yet.
I am trying to remove a child movie clip in a function, the movieclip was added in another function The code is below,
function navigate(evt:MouseEvent):void { clip_holder.removeChild(mc_holder); var mc_holder:MovieClip = new section2(); clip_holder.addChild(mc_holder); }
So I have a MC called "slider" slider has multiple graphics and clips and buttons in it. I have an event handler that tells the "slider" clip to move when you rollover and to move back when you rollout. Problem is that anything you rollover in the parent clip, once rolled off, even thought it is still in the parent clip, it triggers the rollout action.
can i assign a keyboard eventlistener in a child swf inside of another swf? cause i know if a swf inside of swf still only have one stage. cause the parent swf just like a loader container, i want the child swf to have the keyboard event listener.
I am building an interface that loads swfs externally into an array(pre-loader) my code places these swfs into a container movie clip on stage when called.I am trying to access the swf that is now a child of the movie clip so i can rewind, pause, and play the swf.Currently they are loading in just fine, but my code isn't able to touch the swf. The swfs also play all the way through when they are loaded so when i change to the next one of the sequence my swf is already at its end frame.
Here is the code:
Actionscript Code: stop();//Variable creation-----------------------------------------------------------------var _swfLoader:Loader;var _swfRequest:URLRequest;//creates an array with all the swfs locations inside--------------------------------var _swfPathArr:Array = new
I am attempting to add a movie clip to the stage when a button is triggered. When the user clicks the button the movie clip is added to the stage; it works fine, but the following problems occur:
1) The appearance of the movie clip is delayed.
2) The sound in the movie clip starts to play but the movie clip appears when the sound is finished.
Additional information: 1) The movie clip has the sound in the timeline.Here is the code:
Actionscript Code: //Buttons: Adds movie clip to stage.readtomeShortA1.addEventListener(MouseEvent.CLICK, playShortAReadMe1);var playShortA1:ShortAReadMe1function..[code].....
2) However, I also want to know is keeping the sound in the timeline of the movieclip the most efficient way to use sound in the movieclip? Or is there better, more efficient way to do it?
Is it possible to add a child state to a movie clip that is already placed on stage,i need to do this so i can move the movieclip to the top of the display list.