ActionScript 3.0 :: Create Empty Movie Clip Then Add Child To It?
Feb 18, 2009
I am trying to make a photo gallery in as3. I found a tutorial for a scrolling thumbnail panel and found how to convert it to as3.
What I would like to know is how do you get the larger image to display when the user clicks on a thumbnail in the scrolling panel? (I have 8 thumbnails, and 8 larger images).
ActionScript Code:
panel.addEventListener(MouseEvent.MOUSE_OVER, panelOver);
function panelOver(event:MouseEvent):void {
[code]....
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Similar Posts:
Mar 21, 2004
OK frame 1 new fla and I type the following code:
[AS]createEmptyMovieClip("clip1",0);
clip1.createEmptyMovieClip("clip2",1);[/AS]
I have tried over and over again to get this to work but it won't! I want to create an empty MC and then create anoth MC within the first!
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Nov 30, 2009
How can I create an empty movie clip where I can set It's name plus a number?
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Apr 13, 2012
I am trying to migrate as2 to as3 code.The normal solution to my problem involves using the first parameter of the createEmptyMovieClip() as the name of your movie clip. In several instances I have a dynamic value for this first parameter- so my question is How should I go about doing this?
//my code
function someFunction (){
loader_mc = this.createEmptyMovieClip("text"+value, value);[code]......
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Jun 22, 2009
I'm new here and it's been a while since I've used AS I'm trying to create a MC inside another MC
[Code]....
The code mostly comes from a tutorial I found where the demo works fine. Just my code seems to not stand up to the test
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Mar 7, 2011
I am using CS4 and ActionScript 2.0.I am trying to create a photo gallery.I have created 4 different movie clip buttons that reside on the content layer.Each button consists of one image.When the movie clip button is pressed, I want the full size image to appear on the stage next to the buttons.You can see the buttons in the image below.I am trying to create an empty movie clip holder that would reside on the main timeline while the buttons reside on the content layer.I need to get the images to load into the empty movie clip and then unload when the next button is selected?I can't seem to get the buttons to "talk" to the empty movie clip holder.I did manage to create code for an empty movie clip holder within each button, but then I end up with all four images on top of each other.
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Jan 3, 2011
I'm trying to add an element to the scene on the root level, and when it is dropped within a specific movie clip area, it takes that element and puts it in the movie clip, thus allowing me to mask out the area.
Everything works fine when I add can.addChild(myBox); directly, but the element is not viewable on the root scene, since the movie clip is masked. Right now with the code below, the result is gives me is not good. It creates the element on the root level, but doesn't allow me to put it in the movie clip.
[Code]...
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Apr 8, 2005
how to trace a movie clip and place it into an empty movie clip i create at the begginning of the movie
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Oct 20, 2004
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
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Jul 13, 2004
c_mc2 = _root.createEmptyMovieClip("main_text", 4);
c_mc2._x = 0;
c_mc2._y = 359;
If i use this method to create an empty clip and then once i am done with the clip i unload the movie which was previously in it, what happens to the clip. Do i have to re-create it if i want to reuse the empty movie clip again with the same name?
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Apr 28, 2011
(Whoops - ALMOST solved - one last issue below!) I've got two buttons, one shared movie clip. The two buttons each load two different movies. All I want to do is TOTALLY CLEAR OUT whatever movie is loaded from one button whenever I press the other to load its cargo into the movie clip.
This seems like it should be so easy to do, but there's always a remnant of the first movie left in this.How do I empty the whole thing while still keeping the shared movie clip (which the two buttons/movies share) in place?
[Code]...
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May 27, 2009
i am trying to use the Tween class to change the size of movie clip to certain height.the code works for me but when resizing the parent, it effects the child.i tried the height and scaleY property for the thum, but does not work.
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[code]....
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Jun 24, 2008
What I'd like to do is have a checkbox, that when it is checked it loads a movie into an empty movie clip, and when it is unchecked, it loads a different movie into the empty movie clip.Also if possible I'd like to find a way to output to a variable whether the same checkbox is checked or not. And send the info from the variable in an email.
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Dec 16, 2010
I have an Movie Clip in Flash that have subobject of button type which has subobject of input text and movie clips. Right after creation core Moveclip all subobject are set to null, when I expect them to be valid objects.
[Code]...
MC_Core_design was created in Flash and exported to Actionscript. I've done this for button_1 class aswell. The code was written using Flex. When I comment out both lines that result in error I get correct view of the core Movie clip with all subobject. How can I set subobject properties right after object creation?
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Oct 17, 2005
trouble getting a movie to load in an empty movie clip. I am hoping I'm missing something simple.I have a button with the instance name SPS_btn on a layer I've called buttons.Below the button layer i've got a layer called movie clips that contains an emptymovie clip called mainStage_mc.I want to load a .swf into into mainStage_mc. both the buttons and their actions occur on the first frame.I have used this code but it not working.
on (release) {loadMovie (new002.swf, mainStage_mc);
I just get a blue area but the movie does not load. I can run the movie fun locally by clicking on new002.swf file.i also tried the behaviors panel, which produces this code but it also doesn't work:
on (release) {loadMovie ("new002.swf",mainStage_mc);
//load Movie Behavior
if(this.mainStage_mc == Number(this.mainStage_mc)){[code]........
for some reason it will load if i use loadMovieNum () but the registration point is in the top right corner and i don't want that.What's the best way to debug this?When i use test movie the output window dosen't show an error but something's wrong.how can I test if is a path problem? A problem with the loaded movie or a problem with something else? the movie new002.swf is 393KB. I tired making a smaller 2kbmovie using the code above and it wouldn't load either.
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Dec 19, 2009
I really have two questions: How do I affect both a movie clip and its child movie clip in the same function? and how do I pull info from one component into a function for another? My basic setup is a movie clip of font choices, one on each frame: "bodyText_mc." Each of these frames has a child clip "bodyText_mc.bodyText" with alignment choices for the font. For instance, the user picks "Script" in the first ComboBox and then picks "Align Right" in the second. (All of this text is static because I need more design control that I can get with dynamic text.)
First of all, I have a combobox "cbBodyFont" that I use to go from frame to frame on movieclip "bodyText_mc." This works nicely:
[Code]...
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Mar 29, 2011
load a .swf into an empty movie clip. I've given the empty movie clip an instance name of "myContainer". This is the code i've got now on a button (which doesn't have an instance name), which doesn't work:
on (press) { myContainer.loadMovie("BVLibrary_Branding.swf");
}
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Sep 27, 2011
I created a movie clip of a photo gallery that works fine until I test it and get to the frame that the movie clip is on. After doing so, the movie clip stays throughout any other page I click on. I can't get the removeMovieClip function to work.
Here's the code I have:
this.createEmptyMovieClip("container",1);
var imagesNumber:Number = 5;
for (i=1; i<=imagesNumber; i++) {
[code]....
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Jan 20, 2011
I have two images pulling though an empty movie clip, using the actionscript below. I can't seem to figure out how to position both of them, could anybody shed some light on this? I'm using AS3.
[Code]....
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Jan 15, 2003
[fmx]
related files: 7MB .FLA File
Okay...
At the _root I have an instance using an empty clip named mainPageEmptyClip. Inside of that, are various other movies.
Now, at the _root there is a menu which, when clicked, should access one of the layers within the empty clip's content.
The problem here is that I can't discern what the target would be to actually access the clip. The action worked fine before I implemented the empty clip, but now it won't work any longer.
I've tried using the target tool built into FlashMX, but it doesn't list any of the instances withing mainPageEmptyClip - that's as far as it goes. I've tried entering in what would seem to be the path, based on the instance names of subordinate movies, but it does me no good - I'm continually given the error of Target Not Found.
These are the two options I've tried....
_root.mainPageEmptyClip.gotoAndPlay(351);
_root.mainPageEmptyClip.webLayer.gotoAndPlay(156);
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Mar 27, 2004
I created an empty movieclip with[code]...
Where in the script can I add the x and y properties for that empty movieclip?
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Aug 3, 2007
I'm trying to load images into a row of images. Each image is a different width. Heres the code so far:
Code:
var xPos:Number = 0;
for (y=0; y<5; y++) {
var container:MovieClip = this.holder.createEmptyMovieClip("picholder"+y,y);
container.loadMovie("mypic.jpg");
container._x = xPos;
xPos += container._width;
}
The problem at the moment is that the container._width property is reading 0 so all the images are loading on top of each other. This is the same with "picholder"+y. If I set the xPos value to say 100 then it works fine. I'm guessing its something to do with the fact that the loadMovie happens after the var container is defined. Whats a way around this?
Also just while I'm posting whats the correct syntax for something like this:container.loadMovie("mypic" + (y) +".jpg");
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Jul 15, 2008
wanted to load an swf into an empty movieclipthen modify the empty movieclips xy scale, and xy positionrecall doing something like that b4, and it seemed like a simple enough taskbut for some reason this doesnt seem to wanna obey me at the moment
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Dec 27, 2009
Im trying to animate a set of empty movie clip containers. When I select them and try to apply a motion tween.
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Mar 27, 2004
I created an empty movieclip with:Code:_root.createEmptyMovieClip("container", 1);Where in the script can I add the x and y properties for that empty movieclip?
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Sep 21, 2010
I want to load an instance on my stage into an empty movie clip on my stage when it gets to a certain frame. The instance is called jpeg_2 and the movie clip is called empty_mc.
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Sep 8, 2010
just a simple actionscript2 loading a movie into an empty movie clip.
do i need to use a loop to change the name of the empty movie clips
why as actionscript cs5 decided to remove the help instructions. online instructions are slower thean previous . rant over .
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Jul 13, 2004
c_mc2 = _root.createEmptyMovieClip("main_text", 4);
c_mc2._x = 0;
c_mc2._y = 359;
If i use this method to create an empty clip and then once i am done with the clip i unload the movie which was previously in it, what happens to the clip. Do i have to re-create it if i want to reuse the empty movie clip again with the same name?
View 6 Replies
Nov 30, 2005
Trying to do a simple thing, load a textfield into an empty movie clip
Here is the code
clip=createEmptyMovieClip("clip1",2);
//clip.createTextField("my_txt",1,300,20,60,60);
this.createTextField("my_txt",1,300,20,60,60);
[Code].....
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Mar 29, 2006
I need to know how to the lead a empty movieclip that i made with ASi already tried deletemovieclip is there any other way
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