ActionScript 3.0 :: Create An Empty Movie Clip Where To Set It's Name Plus A Number?
Nov 30, 2009How can I create an empty movie clip where I can set It's name plus a number?
View 2 RepliesHow can I create an empty movie clip where I can set It's name plus a number?
View 2 RepliesOK frame 1 new fla and I type the following code:
[AS]createEmptyMovieClip("clip1",0);
clip1.createEmptyMovieClip("clip2",1);[/AS]
I have tried over and over again to get this to work but it won't! I want to create an empty MC and then create anoth MC within the first!
I am trying to make a photo gallery in as3. I found a tutorial for a scrolling thumbnail panel and found how to convert it to as3.
What I would like to know is how do you get the larger image to display when the user clicks on a thumbnail in the scrolling panel? (I have 8 thumbnails, and 8 larger images).
ActionScript Code:
panel.addEventListener(MouseEvent.MOUSE_OVER, panelOver);
function panelOver(event:MouseEvent):void {
[code]....
I am trying to migrate as2 to as3 code.The normal solution to my problem involves using the first parameter of the createEmptyMovieClip() as the name of your movie clip. In several instances I have a dynamic value for this first parameter- so my question is How should I go about doing this?
//my code
function someFunction (){
loader_mc = this.createEmptyMovieClip("text"+value, value);[code]......
I'm new here and it's been a while since I've used AS I'm trying to create a MC inside another MC
[Code]....
The code mostly comes from a tutorial I found where the demo works fine. Just my code seems to not stand up to the test
I am using CS4 and ActionScript 2.0.I am trying to create a photo gallery.I have created 4 different movie clip buttons that reside on the content layer.Each button consists of one image.When the movie clip button is pressed, I want the full size image to appear on the stage next to the buttons.You can see the buttons in the image below.I am trying to create an empty movie clip holder that would reside on the main timeline while the buttons reside on the content layer.I need to get the images to load into the empty movie clip and then unload when the next button is selected?I can't seem to get the buttons to "talk" to the empty movie clip holder.I did manage to create code for an empty movie clip holder within each button, but then I end up with all four images on top of each other.
View 7 Replieshow to trace a movie clip and place it into an empty movie clip i create at the begginning of the movie
View 5 RepliesI want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
View 5 Repliesc_mc2 = _root.createEmptyMovieClip("main_text", 4);
c_mc2._x = 0;
c_mc2._y = 359;
If i use this method to create an empty clip and then once i am done with the clip i unload the movie which was previously in it, what happens to the clip. Do i have to re-create it if i want to reuse the empty movie clip again with the same name?
(Whoops - ALMOST solved - one last issue below!) I've got two buttons, one shared movie clip. The two buttons each load two different movies. All I want to do is TOTALLY CLEAR OUT whatever movie is loaded from one button whenever I press the other to load its cargo into the movie clip.
This seems like it should be so easy to do, but there's always a remnant of the first movie left in this.How do I empty the whole thing while still keeping the shared movie clip (which the two buttons/movies share) in place?
[Code]...
What I'd like to do is have a checkbox, that when it is checked it loads a movie into an empty movie clip, and when it is unchecked, it loads a different movie into the empty movie clip.Also if possible I'd like to find a way to output to a variable whether the same checkbox is checked or not. And send the info from the variable in an email.
View 11 Repliestrouble getting a movie to load in an empty movie clip. I am hoping I'm missing something simple.I have a button with the instance name SPS_btn on a layer I've called buttons.Below the button layer i've got a layer called movie clips that contains an emptymovie clip called mainStage_mc.I want to load a .swf into into mainStage_mc. both the buttons and their actions occur on the first frame.I have used this code but it not working.
on (release) {loadMovie (new002.swf, mainStage_mc);
I just get a blue area but the movie does not load. I can run the movie fun locally by clicking on new002.swf file.i also tried the behaviors panel, which produces this code but it also doesn't work:
on (release) {loadMovie ("new002.swf",mainStage_mc);
//load Movie Behavior
if(this.mainStage_mc == Number(this.mainStage_mc)){[code]........
for some reason it will load if i use loadMovieNum () but the registration point is in the top right corner and i don't want that.What's the best way to debug this?When i use test movie the output window dosen't show an error but something's wrong.how can I test if is a path problem? A problem with the loaded movie or a problem with something else? the movie new002.swf is 393KB. I tired making a smaller 2kbmovie using the code above and it wouldn't load either.
load a .swf into an empty movie clip. I've given the empty movie clip an instance name of "myContainer". This is the code i've got now on a button (which doesn't have an instance name), which doesn't work:
on (press) { myContainer.loadMovie("BVLibrary_Branding.swf");
}
I created a movie clip of a photo gallery that works fine until I test it and get to the frame that the movie clip is on. After doing so, the movie clip stays throughout any other page I click on. I can't get the removeMovieClip function to work.
Here's the code I have:
this.createEmptyMovieClip("container",1);
var imagesNumber:Number = 5;
for (i=1; i<=imagesNumber; i++) {
[code]....
I have two images pulling though an empty movie clip, using the actionscript below. I can't seem to figure out how to position both of them, could anybody shed some light on this? I'm using AS3.
[Code]....
[fmx]
related files: 7MB .FLA File
Okay...
At the _root I have an instance using an empty clip named mainPageEmptyClip. Inside of that, are various other movies.
Now, at the _root there is a menu which, when clicked, should access one of the layers within the empty clip's content.
The problem here is that I can't discern what the target would be to actually access the clip. The action worked fine before I implemented the empty clip, but now it won't work any longer.
I've tried using the target tool built into FlashMX, but it doesn't list any of the instances withing mainPageEmptyClip - that's as far as it goes. I've tried entering in what would seem to be the path, based on the instance names of subordinate movies, but it does me no good - I'm continually given the error of Target Not Found.
These are the two options I've tried....
_root.mainPageEmptyClip.gotoAndPlay(351);
_root.mainPageEmptyClip.webLayer.gotoAndPlay(156);
I created an empty movieclip with[code]...
Where in the script can I add the x and y properties for that empty movieclip?
I'm trying to load images into a row of images. Each image is a different width. Heres the code so far:
Code:
var xPos:Number = 0;
for (y=0; y<5; y++) {
var container:MovieClip = this.holder.createEmptyMovieClip("picholder"+y,y);
container.loadMovie("mypic.jpg");
container._x = xPos;
xPos += container._width;
}
The problem at the moment is that the container._width property is reading 0 so all the images are loading on top of each other. This is the same with "picholder"+y. If I set the xPos value to say 100 then it works fine. I'm guessing its something to do with the fact that the loadMovie happens after the var container is defined. Whats a way around this?
Also just while I'm posting whats the correct syntax for something like this:container.loadMovie("mypic" + (y) +".jpg");
wanted to load an swf into an empty movieclipthen modify the empty movieclips xy scale, and xy positionrecall doing something like that b4, and it seemed like a simple enough taskbut for some reason this doesnt seem to wanna obey me at the moment
View 1 RepliesIm trying to animate a set of empty movie clip containers. When I select them and try to apply a motion tween.
View 2 RepliesI created an empty movieclip with:Code:_root.createEmptyMovieClip("container", 1);Where in the script can I add the x and y properties for that empty movieclip?
View 3 RepliesI want to load an instance on my stage into an empty movie clip on my stage when it gets to a certain frame. The instance is called jpeg_2 and the movie clip is called empty_mc.
View 7 Repliesjust a simple actionscript2 loading a movie into an empty movie clip.
do i need to use a loop to change the name of the empty movie clips
why as actionscript cs5 decided to remove the help instructions. online instructions are slower thean previous . rant over .
c_mc2 = _root.createEmptyMovieClip("main_text", 4);
c_mc2._x = 0;
c_mc2._y = 359;
If i use this method to create an empty clip and then once i am done with the clip i unload the movie which was previously in it, what happens to the clip. Do i have to re-create it if i want to reuse the empty movie clip again with the same name?
Trying to do a simple thing, load a textfield into an empty movie clip
Here is the code
clip=createEmptyMovieClip("clip1",2);
//clip.createTextField("my_txt",1,300,20,60,60);
this.createTextField("my_txt",1,300,20,60,60);
[Code].....
I need to know how to the lead a empty movieclip that i made with ASi already tried deletemovieclip is there any other way
View 6 RepliesIt is on tracing variables. I have a attached main.fla, movieclip.fla, and movieclip.swf.
If you run main.fla from within flash you'll notice the actionscript on the first frame of main.fla is loading movieclip.swf into an empty movie clip called container on the first frame of main.fla. No problem.
In movieclip.swf I assigned three values to three different variables, a, b and c, on the first frame of moviclip.swf(See movieclip.fla) like this:
a = 1;
b="string";
c 1.234556;
Also, in the first frame of main.fla, there was actionscript as follows:
container.loadMovie("movieclip.swf");
trace (_root.container.a);
trace (_root.container.b);
trace (_root.container.c);
Now each of the above traces produced undefined results when I ran main.fla from within flash. And yes I had complied moviclip.swf. Why did I get undefined results? What concept am I not grasping?
How do you do loadMovie into an empty movie clip automatically, without a silly butto push or anything?I've got a movie. I want to include another movie when the .swf file loads (so I can use a preloader on the movie that's being loaded).So, in my timeline, on a layer called banner, I have an empty movie clip I've made, with the following code:
Code:
onClipEvent(enterFrame) {
loadMovie("topbar.swf", "_root.barHolder");
}
topbar.swf is the name of the movie that's being called.barHolder is the instance name for the movie clip I want it to load to. So why isn't this working?
Ok so basically I have a button that will create a empty movie clip and attach some things into that clip When the button is first clicked. My problem is that when the button is clicked a second time. The clip will reload itself and I need it to duplicate. So if I hit the button 5 times, there would be 5 items on the stage.Here is what I'm doing.
Code:
hold1.onPress = function(){
trace("your hit me");
[code].....
I'm trying to load a flash game (hosted remotely) into an empty movie clip, and when I do the game appears but the buttons are disabled.Is there any way around this? I need to code it in as2 but the game was coded in as3, maybe that's causing issues? I've tried 2 slightly different ways so far but with the same affect:URL...(BTW, the game I'm using is just an example because the real one isn't finished yet)
View 1 Replies