ActionScript 3.0 :: Add Instances Of The Same Library Item On Stage With Tweening?
May 14, 2010
I am trying to add instances of the same library item on stage with tweening. Each one will "appear" on stage with delay. I have this code so far:
[Code]...
The following error: 1067: Implicit coercion of a value of type Milk to an unrelated type Number.
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Feb 26, 2010
I am trying to write an AS3 flash app I made in AS2, and I can't figure out how to add an MC from the library onto the stage. In AS3 I would just give the MC a random class name and then use:[code]but in AS2 this throws the error: the class or interface 'class' could not be loaded.
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Jul 28, 2010
and i m using these code in my as file (this is not document class)it is working fine in my document class but i need to do this from setup class,
package{ import flash.display.MovieClip import a1 public class setup extends MovieClip{ var bottle:a1 public function setup() bottle=new a1()
[code]....
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Oct 22, 2010
Is there a way to find the location a clip in the library is used?
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May 14, 2008
Long time since i've done this and i'm a little rusty. How do I attach a library item to the Stage using AS2??
[AS]
Stage.attachMovie("myLogo", "myLogo", 1);
[/AS]
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Apr 4, 2009
I am working om a navigation that should change/swap some instances clip to other ones from the library.[code]...
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Sep 27, 2008
The following script works perfectly, but I can't get the library item (which is a mc, class "helmet") to display. Do I need to import additional classes to display the mc?
package {
import flash.display.MovieClip;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.events.Event;
import fl.controls.listClasses.CellRenderer;
[Code]...
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Aug 12, 2010
I understand that I can see the usage count of a Library item easily. I have been assigned a task to edit someone else's Flash movie (I have been provided .fla source).The movies is extremely complex and I need to replace some images. How can I find out on which layer/frame does a Library Item appear on a Flash movie??
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Feb 1, 2010
I have to make a photo album, so I'm creating a container mc for a single pic.Inside it I have an empty mc where i'll "loadMovie" the pic jpg, a simple animated gif serving as a preloader and a dynamic text to load the pic title from a XML file.Then I tween the container.pic and the container.preloader.The problem come when I have multiple instances of container, because my function only works for the last created instance.
ActionScript Code:
preloaderTween(container.preload, _alpha, 0, 100);
on finished {
[code]....
Is there a simple way to "separate" the instances of the same mc?I've also tried to put the instances on different layers, but it doesn't work.
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Jun 9, 2005
does anyone know the actionscript so that and item fades in and out nicely with out any motion tweening or anything
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Feb 23, 2010
I use BulkLoader to load images for the application. But when I try to use them, I can display only one instance of each image. If I have repeats, the image actually displays only once, in the last occurrence. How can I create multiple instances of the loaded items?
[Code]....
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Oct 18, 2009
Let's say I have an object, and I use a motion tween to animate it around. Great. Now, I want that object to stay at the final location while other stuff happens on the stage. I can't figure out an efficient way to do this. You can't copy individual frames of a tween, and copying and pasting the whole tween and breaking it up into individual frames and then removing all but the last frame is a bit... time-consuming.how I might be going about using tweens wrong? I feel like I'm just not doing things the way it was designed.
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Jul 12, 2010
I'm trying to duplicate custom MovieClip instances from the library in a document class.Here is my code:
package { import flash.display.MovieClip; import flash.display.Stage; import flash.events.*; import flash.net.*; import com.greensock.*; import com.greensock.easing.*; import
[code]......
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Jun 10, 2009
I've been quite frustrated over a very simple flash program I have, where I try to use code to add an item from the library to the stage. I've attached the .fla file. The errors I'm getting are: 1046: Type was not found or was not a compile-time constant: playerShip. 1180: Call to a possibly undefined method playerShip.
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Mar 20, 2007
Is there an easier way to set up 6 different similar tweens? I can't seem to get a "for" loop to work - Each of the nested clips is sitting on the main stage. The following code works, but it's way too long:
import mx.transitions.Tween;
import mx.transitions.easing.*;
// var next1Alpha:Object = new Tween(panel1.next_mc, "_alpha",
Regular.easeOut, 100, 40, 0.75, true);
next1Alpha.onMotionFinished = function() {
[Code] .....
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Mar 8, 2009
Im trying to load a movie clip onto the stage as soon as you enter the main movie. I want to use action script to tween with a little ease in and out. I found a usefull tutorial that almost does what Im looking for, but it uses a button to call the clip onto the stage.Here's the code on the action layer:
myButton_btn.onRelease = function() {
tweenBar();
};
[code].....
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Jul 17, 2009
I've created a movie clip and placed it in the library. I've given it a class name via the properties panel in the library. Every time I drag it to stage I want to make sure its alpha is set to 0. If I drag 300 of those clips to stage, is there a way to reference the class name I gave it in order to automatically set the alpha value as soon as they're dragged into the stage?
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Jul 8, 2011
I would like to load movie clips from the library to the stage.How can I load them with some code on them? I mean load them already with onClipEvents on them, as if I added them myself to the stage..
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Jul 14, 2009
1. I've got a Main Document class, that loads external swf each with its own document class (they are pages and pieces of the site).
2. The Main class makes use of some movieclip simply instantiated from the GUI library. It all goes fine.
3. The external swf have references to the Main class, and here start problems: when I compile them, I get an error for every library mclip used by Main. See the attachment. A simple trace(Main) is enough to start getting all that errors.
A partial solution is to uncheck Strict Mode in publish settings
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Jan 30, 2003
how can I import a movie as a library item for another movie?
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Sep 7, 2009
How do I addChlid(); an item in the library?
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Feb 19, 2011
Is it possible to click on an item in the library and see where it is being used?
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Jul 13, 2009
I understand how to preload a loading SWF, and I understand how to preload from one frame then go to the next, so please don't post about doing those.My question is can you preload a symbol from the library and keep all code and content in one frame? I've searched everywhere and can't seem to find any tutorials to do this.
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Aug 4, 2011
I'm trying to do singleton movieclip from library, but can't get it work, how should I proceed?[code]1136: Incorrect number of arguments.Expected 1.And it is refering to the MyMovieClip.as file, to the line where I have "_myMovie = new MyMovie();".
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Jul 9, 2009
getting a external class package to load and custom library item?
package {
import flash.display.MovieClip;
public class Ball extends MovieClip {
public var radius:Number;
[Code]...
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Jul 22, 2010
I've been working on an interactive map of the counties in Montana. When a user clicks on a county, I'd like the map to zoom to the county's extent and center it on the stage. Every county is a child of a larger container (the state, names allcnt_mc). I've set things up in my function so that when you click on a county POINT variables with all the numbers you need are created. I just cannot get the desired effect and I think I am missing something basic in regards to the geometry of my stage. Can anyone see something I am missing? I set this up so that the parent is tweened to a new location equal to stage center minus the called child's x,y distance from stage center. Essentially, this should center the child over the stage center, no?
function tweenparent(e:MouseEvent):void{
//create vars for x,y cordinates of clicked county (child)
var calledx:Number=allcnt_mc[xmlData.row.NAME[e.currentTarget.ivar]].x;
[Code]....
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Jan 21, 2011
Basically, I have made a new FLA file, and in it's library I have created two symbols. Both symbols have their own class .as file.The first symbol is a movie called GridBox, and it's class has a package that uses lines to draw a shape, namely, a diagonal box tile.The second symbol is a movie called MainGrid, and it has a class that loads the movie GridBox from the library, in to its self.All my code works fine, the thing is, I would like to load more than one instance of the same movie clip, at a series of different locations, and im lost.Here is the code:
Actionscript Code:
package { import flash.display.MovieClip; public class MainGrid extends MovieClip private var myMovieClip:MovieClip;
[code].....
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Nov 19, 2010
hmm how do I describe what I'm trying to do.. well here it is: In my flash library I have a series of movieclip with names like clip00, clip01, clip02 they are set to export for actionscript as the same name.
Now in my as file I'm importing a xml file that has the names of the clips which to place on the stage. Now if it were just a regular case I would do
[Code]...
I hope I am somewhat clear, please let me know if I can explain further. My project is really complex and I tried simplify it here. Please help or suggest alternative method.
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Mar 31, 2005
why this sort of, but doesn't work?I'm just creating a group of buttons using imported pictures without having anything in the library.Here's the code I'm using:
[AS]clipArray = [];
posArray = [];
for (var k = 0; k<3; k++) {
[code].....
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Jun 24, 2010
I have several instances of a movieclip which I placed on stage dynamically out of the library. Inside these movieclips I have a textfield. Is there a way that I can change the text of each instance independently?
Code:
var backing1:mcBacking = new mcBacking ;
backing1.x = 94;
[code].....
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