ActionScript 3.0 :: Loading Multiple Instances Of A Movieclip From The Library?
Jan 21, 2011
Basically, I have made a new FLA file, and in it's library I have created two symbols. Both symbols have their own class .as file.The first symbol is a movie called GridBox, and it's class has a package that uses lines to draw a shape, namely, a diagonal box tile.The second symbol is a movie called MainGrid, and it has a class that loads the movie GridBox from the library, in to its self.All my code works fine, the thing is, I would like to load more than one instance of the same movie clip, at a series of different locations, and im lost.Here is the code:
Actionscript Code:
package { import flash.display.MovieClip; public class MainGrid extends MovieClip private var myMovieClip:MovieClip;
[code].....
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Aug 21, 2010
Say I've got something like this:
Code:
var parcher0:_parcher0 = new _parcher0();
_parcher0 is a Symbol in the Library with the Class definition _parcher0
I want to addChild this Symbol to an MC on the stage like this:
Code:
this.pccard0.sprite_.addChild(parcher0)
All good! Except I want to do the same thing, the same way, with this.pccard1.sprite_, and several more. When I do so, parcher0 only shows up on the final, most recently assigned addChild().
Is it forbidden to add a Symbol in this way in more than one place, and if so how do I get around it without creating a raft of arbitrary duplicates?
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Sep 14, 2011
I am creating multiple bitmaps within a loop, and placing them inside their own MovieClip. I then have another MovieClip in the Library which I am calling and putting inside the MovieClip generated for the bitmap. Alas I cannot get multiple instances to work of the MovieClip from the Library. I think it must be my syntax in the following code..
Code:
for(i=0;i<10;i++){
this['bmp'+i] = new BitmapData(etc,etc)
this['box'+i] = new Bitmap( this['bmp'+i] );
[Code]....
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Feb 16, 2011
Is it possible to create one or several instances of a movieclip from the library with variable names
my1_mc
my2 _mc
.........
my5_mc
so that I can make a function that will use the name of any of these movieclips.
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May 25, 2009
I am trying to load in 5 pictures but 2 of those pictures need to be added multiple times to the same scene. For example you would use Loader to load one tree but would show that tree 9 times. The problem I am experiencing is that each object loads fine once but objects that are the same with different x and y values are placed at the last location that was set in the loop.
for(var i=0; i < LoadedXml.resources.resource.(@type==LoadedXml.resources.resource.@ty pe[fileCount]).@count; i++) sprite.name = LoadedXml.resources.resource.@type[fileCount] + i; sprite.x = LoadedXml.objects.object.
[code]........
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Mar 2, 2007
I was wondering if there was a way to modify the current tutorial regarding "loading random movie clips from external swfs", into MC containers on the stage? I would like it to do the following
[Code]....
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Feb 26, 2004
I preface this with the disclaimer that I'm new to flash and actionscript and I've read the tutorials on this site and others regarding depths, levels, this, and loadmovie. I have a problem with scope I believe in some AS while using the loadmovie() function. I am loading multiple instances (5) of the the same .swf on _level0 of my main movieclip using createEmptyMovieClip and LoadMovie. When I play the main MC the loaded swfs complete thier initial animation but do not respond to onrollover events. Here's the AS for the main MC:
[Code]...
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May 3, 2011
I'm trying to do a drag and drop game, where I have to drag the same movieclip several times...
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Jul 17, 2011
I've built a dropdown menu movieclip that I need to use in a contact form- or more specifically, I need 2 dropdowns with different options in them in the same form. My problem is that when I change the properties in one instance of the dropdown_mc, it changes the properties in the other as well. The two clips have different instance names, and I've been changing labels of the list items by clicking through to the actionscript imbedded in each dropdown (not through the dropdown_mc in the library). There must be an obvious solution to this that I somehow didn't catch....I've even tried dragging each dropdown from the stage back into the library and creating a new movie clip with a different symbol name and they're still connected. Do I need to create an entirely new copy of this dropdown with different instance names
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Jan 17, 2011
I am working on a project which looks like a crossword puzzle. When you mouse over on the white boxes they will light up. When you mouse over the letters they will have 3d rotations and when you rollover only some specific letters, they will flip some specific boxes.
Right now what happens is, when you mouse over the boxes with letters on them, the letters will rotate but the box will not light up. This is because I have created the box movieclip, with the invisible button inside it, and then just duplicated it in my scene to create a tile. But the invisible button for the letters are on the scene,so it's kinda overriding it.when I tried having the buttons on the scene rather than inside the movie clip, what happened is when you roll over one of the boxes, all of them will animate.
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Nov 13, 2008
I'm trying to make a custom PDF viewer in flash. Currently I've found a freeware server side script that will convert the PDF into a single Flash AS3 SWF file with each page from the PDF on a new frame. Loading this is no problem. I can navigate through the pages with a simple gotoAndStop(frame); call.
Here's my problem: I want to display more then one page at a time. I want to be able to scroll through the pages and see one page going off the top of the screen while the next is coming up from below. So, how can I put multiple instances of this SWF on the stage? Do I have to load it with a loader and URLRequest multiple times? or can I make copies of the one I've already got somehow?
I still have to load PDF in flash, but if I could find a better way to create an SWF out of the PDF. I'm currently using pdf2swf and it's great and all. Maybe there is some functionality to that program that I'm missing. Some other way to organize the PDF pages in the SWF.
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Mar 14, 2011
how to add multiple instances of a movieclip via it's linkage...
this is the script that adds a single instance to the stage.
code: package
{
import flash.display.MovieClip;
import flash.events.Event;
[Code]....
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Feb 12, 2009
I'm having trouble creating multiple instances of one movieclip. I've got an array set up that loads photos into flash and places them in a grid (sort of). I want those photos to have outlines around them. So, i created an outline. Now, when i try to place it on all of the photos, it will run through them and only apply itself to the latest photo (one instance overwrites the others). How do i make multiples of the outline?
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Aug 27, 2009
I have the following code on frame1 of my movie that I want to apply to multiple instances of the same movie clip:
mainClip_mc.subClip1_mc.specifiedClip_mc.onPress = function () {
//code begins
SpecifiedClip_mc exists in subClip1 through 4. Is there a way to do this once without having to say:
mainClip_mc.subClip2_mc.specifiedClip_mc.onPress = function () {
//same code
mainClip_mc.subClip3_mc.specifiedClip_mc.onPress = function () {
//same code
mainClip_mc.subClip4_mc.specifiedClip_mc.onPress = function () {
//same code
Essentially, specifiedClip_mc's parent clip is what's throwing me here. The code to be applied to specifiedClip_mc is identical and I'm not going the correct route by doing this the long repetitive way.
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Mar 13, 2010
I have a movieclip with one armature inside, and I want to make some instances of it. But after the registering of the armature, with registerElements, only the first instance's bones can be used/moved.
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May 13, 2009
I have a movieclip that gave a class name and set everything to export into action script. Now, I would like to put multiple instances of that same movieclip on the stage. I would also like to be able to keep track of them individually. Would I need to do something like create a for loop and have it run however many times i want that movieclip onstage? If I did that, how would I be able to manage them? Would I also give them names in the for loop and have a var that goes ++ every time it loops, then attach that var to the end of the name I give it.
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Jan 11, 2008
I'm modifying a flash slideshow (actually the one from kirupa.com) and among other things, I'm trying to get it to generate small LEDs depending on the number of images the script finds in the xml file. I intend to make them light up depending on the image currently up (i.e. image #5 lights up led #5) and allow users to click on the LEDs to jump around between images.
The problem I'm having now is that I can't get the file to generate more than one LED at a time. In fact, it seems to only generate the last LED needed and places it in the final LED position. My only real guess at this point is either I'm not indicating a new depth properly, or I'm creating the new movieclip over and over again but not actually creating a duplicate of it, or something like that.[code]...
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Apr 27, 2010
I'm using Adobe Flash CS4.The language is Action Script 3In my library I have 2 items:playerwallthe player object is already functioning correctly with moving him around.Now when I place multiple wall objects into the stage (wall = 32x32 px) I want to prevent the player from moving when he walks into a wall.I've tried giving all the walls the same instance name and just check for a collision with that object but when I do that the collision only works for 1 of the walls.I could give all the instances of wall a different collision script but this is way to time consuming, is there another way to globally define the wall as solid for the player?
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Oct 27, 2010
I have a movieclip created in the IDE exported to Actionscript via the Library panel (Linkage?).I instatiate multiple instances of it via a loop on the timeline.I want to move them around randomly via Actionscript. How do I do that?I tried using listeners, but I have no way to store values to make each movement unique.
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May 18, 2011
I seem to have a bit of a problem with getting the collision detection working in harmony with the rest of my code. Basically i have an array that creates multiple instances of a movieclip named mcPlatformStandard with the following piece of code...
Code:
//this variable holds all of the platforms
var platformHolder:MovieClip = new MovieClip();
//adds the platform to stage
[Code]....
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Mar 11, 2009
Say there's 3 movieclip which both name and linkage name called mc1, mc2, mc3. How can I load them to stage by using loop as AS2 does?
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Jul 17, 2004
can you declare multiple classes and then register each movieclip from the library to a different class? It isnt working for me.I created two different classes and created two entire different movieClips and registered each movie clips to a different class.However, I can only use on movieClip at a time, when I use the duplicateMovieClip... command to create copies of the movieclip, i find that only those movieclips, whose class i declared first, appear on stage.
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Jan 17, 2011
I need to load a movie clip to the stage from the library. I also need that movie clip to load with a certain string of actionscript code in it. To load the movie clip, i checked the "export for actionscript" thing in the "linkage" section of the movie clip info, and i named the class "sol1"
I then used this code on the first (and only) frame: Code: _root.attachMovie("sol1", "NewInstanceName", {_x: 50, _y: 100}); It seems to work, but the question is, how do i load the movie clip with code in it?
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May 21, 2002
I am basing my site layout all one this one actionscript thingy...when you press a button, a window pops up. The window is from the library. It's called "ContactWindow" and its linkage is "contact".
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Feb 5, 2011
I have a series of movies in my library (called page1, page2, page3... page87) and I'm looking to load the first one into a blank movie (called pageHolder).Using 'next' and 'previous' buttons, I then want to unload and load the next in the series of 'pages'. I'm trying to work out the best way to do this using addChild and removeChild, but not having much luck. I've read that the best way to do this entire sequence is to set up an array, but I have no previous experience with arrays.
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Jan 17, 2011
-I need to load a movie clip to the stage from the library.
-I also need that movie clip to load with a certain string of actionscript code in it.
To load the movie clip, i checked the "export for actionscript" thing in the "linkage" section of the movie clip info, and i named the class "sol1".I then used this code on the first (and only) frame:
Code: Select all
_root.attachMovie("sol1", "NewInstanceName", {_x: 50, _y: 100});
It seems to work, but the question is, how do i load the movie clip with code in it?
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Oct 4, 2007
Not loadMovie();
But how would you loadMovie(); for movieclips in the library? I don't want it on the stage, but rather a blank clip that loads whatever movieclip I tell it.
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Oct 20, 2004
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
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Dec 5, 2011
I have a movieClip in the library with the linkage Class name as "LinkClass". I can make it appear on the stage, but there's a dynamic text box inside that is called "linkText" that I can't seem to get working. Here's the code:
myLink = new LinkClass();
myLink.name = "linkButton";
box.boxMC.linksMC.addChild(myLink);
[code]......
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Sep 8, 2009
Ok so here is my XML slideshow Actionscript:
ActionScript Code:
stop();
var xmlRequest:URLRequest= new URLRequest("graphicImages.xml");
var xmlLoader:URLLoader = new URLLoader(xmlRequest);
[Code]....
So I figured that the coding of separate scenes would work independently of one another, but I guess I was dead wrong, because when I apply this to a different scene and change the XML path for a different set of images, I get all sorts of conflict errors when I test the entire movie. I have my flash film set up so that each link send the user to a different scene, which plays a unique intro for each, and then the slideshow appears on screen and the viewer can navigate the images.
Is there a work around for this? Or am I going to have to break my flash movie into separate movies? Or should I just add a suffix to all my vars and functions so that they are unique for each scene?
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