Flash :: Handle Collisions Detection With Multiple Instances Of One Movieclip?
Apr 27, 2010
I'm using Adobe Flash CS4.The language is Action Script 3In my library I have 2 items:playerwallthe player object is already functioning correctly with moving him around.Now when I place multiple wall objects into the stage (wall = 32x32 px) I want to prevent the player from moving when he walks into a wall.I've tried giving all the walls the same instance name and just check for a collision with that object but when I do that the collision only works for 1 of the walls.I could give all the instances of wall a different collision script but this is way to time consuming, is there another way to globally define the wall as solid for the player?
View 2 Replies
Similar Posts:
Sep 17, 2011
I have been reading these forums for like 2 months, thus i never felt like being able to post something as a valuable answer to someone's problem, since i've been AS3ing for like 3 months now. I have a small problem here on a game that i am trying to create. I am trying to make a shooter game . Like the ones u kill enemies and then the the level advances ( imagine the pseydomovement depth feel of the background giving the player the taste of further movement of the field , yes like old airplane games ). Ok to the point.
1) created a main .as where all the code is running. The movement of the player is written there also. no problem with that. 2) created a bullet class where i assign the bullet speed and i check for the collisions with enemies. the problem occurs somewhere here i have created a statement where every some time ( like 0,5 secs ) an enemy appears and takes a random road till the stageHeight . here is the code .
[Code]...
So when all 5 mikros are out i start firing them . BUT only the last child of mikros seems to follow the hittestobject procedure of my code. Which means that if all of the 5 mikros are on stage the one with the smallest .y value will disappear when hit by "sfera". I know it is huge but this pains my head for like 1 week and i cannot think anything . Tried some staff. but i do not know if this is proper thinking or if my programming is proper for this and i must redo all.
View 1 Replies
Jun 18, 2009
Here's the low down of what I have
- a hero in the middle of the screen who follows the mouse
- he can shoot bullets, so there are multiple instances of the BulletClass
- zombies spawn, so there are multiple instances of the ZombieClass
Where is the best place to put my collisions detection code, and how would I even start? I'm new to AS3 so there's no real code to show you, I just need some starting advice.
Would I have to add each name of the bullet and zombie instances into an array and check them against each other in every enterframe? that could get pretty big....
View 0 Replies
Oct 27, 2010
I have a movieclip created in the IDE exported to Actionscript via the Library panel (Linkage?).I instatiate multiple instances of it via a loop on the timeline.I want to move them around randomly via Actionscript. How do I do that?I tried using listeners, but I have no way to store values to make each movement unique.
View 1 Replies
Oct 27, 2010
I am making a breakout type game where you bounce a ball around and it hits & breaks blocks.The issue im having is with handling the ball after a collision is detected.Every frame the ball checks four points on its surface to see if they are colliding with any of the blocks. The problem occurs when the ball starts moving fast. The ball's radius is 7 pixels. If it is moving upwards at higher than7 px/ frame, then the ball might end up half way into one of the blocks.
In that case the ball detects a collision on its top AND on its side (which is bad -- If the ball is travelling upwards it should detect the collision at the top of the ball)how I could fix this so that I can make the ball move fast without sacrificing the accurate detection of collisions??
View 5 Replies
Mar 29, 2009
I currently have one movieclip in my library, but 4 instances of it on the stage. I was wondering what the best way to animate them so they can do things 'separately'- I'm not sure if Actionscript is the answer, but it's worth a try. I just don't want all of them to move when I move one of them (when I try to animate them inside their movieclip).Possible solutions: I already have one that isn't very... resource friendly. For every individual instance I can turn it into it's own Movieclip, so it isn't affected by the rest... but if I were to have many, many movieclips on the stage, that would quickly overflow my library. If that's the only way fine, but I'm sure there's a work around.
View 3 Replies
May 3, 2011
I'm trying to do a drag and drop game, where I have to drag the same movieclip several times...
View 12 Replies
Jul 17, 2011
I've built a dropdown menu movieclip that I need to use in a contact form- or more specifically, I need 2 dropdowns with different options in them in the same form. My problem is that when I change the properties in one instance of the dropdown_mc, it changes the properties in the other as well. The two clips have different instance names, and I've been changing labels of the list items by clicking through to the actionscript imbedded in each dropdown (not through the dropdown_mc in the library). There must be an obvious solution to this that I somehow didn't catch....I've even tried dragging each dropdown from the stage back into the library and creating a new movie clip with a different symbol name and they're still connected. Do I need to create an entirely new copy of this dropdown with different instance names
View 1 Replies
Jan 17, 2011
I am working on a project which looks like a crossword puzzle. When you mouse over on the white boxes they will light up. When you mouse over the letters they will have 3d rotations and when you rollover only some specific letters, they will flip some specific boxes.
Right now what happens is, when you mouse over the boxes with letters on them, the letters will rotate but the box will not light up. This is because I have created the box movieclip, with the invisible button inside it, and then just duplicated it in my scene to create a tile. But the invisible button for the letters are on the scene,so it's kinda overriding it.when I tried having the buttons on the scene rather than inside the movie clip, what happened is when you roll over one of the boxes, all of them will animate.
View 1 Replies
Mar 14, 2011
how to add multiple instances of a movieclip via it's linkage...
this is the script that adds a single instance to the stage.
code: package
{
import flash.display.MovieClip;
import flash.events.Event;
[Code]....
View 2 Replies
Feb 12, 2009
I'm having trouble creating multiple instances of one movieclip. I've got an array set up that loads photos into flash and places them in a grid (sort of). I want those photos to have outlines around them. So, i created an outline. Now, when i try to place it on all of the photos, it will run through them and only apply itself to the latest photo (one instance overwrites the others). How do i make multiples of the outline?
View 1 Replies
Aug 27, 2009
I have the following code on frame1 of my movie that I want to apply to multiple instances of the same movie clip:
mainClip_mc.subClip1_mc.specifiedClip_mc.onPress = function () {
//code begins
SpecifiedClip_mc exists in subClip1 through 4. Is there a way to do this once without having to say:
mainClip_mc.subClip2_mc.specifiedClip_mc.onPress = function () {
//same code
mainClip_mc.subClip3_mc.specifiedClip_mc.onPress = function () {
//same code
mainClip_mc.subClip4_mc.specifiedClip_mc.onPress = function () {
//same code
Essentially, specifiedClip_mc's parent clip is what's throwing me here. The code to be applied to specifiedClip_mc is identical and I'm not going the correct route by doing this the long repetitive way.
View 3 Replies
Mar 13, 2010
I have a movieclip with one armature inside, and I want to make some instances of it. But after the registering of the armature, with registerElements, only the first instance's bones can be used/moved.
View 6 Replies
May 13, 2009
I have a movieclip that gave a class name and set everything to export into action script. Now, I would like to put multiple instances of that same movieclip on the stage. I would also like to be able to keep track of them individually. Would I need to do something like create a for loop and have it run however many times i want that movieclip onstage? If I did that, how would I be able to manage them? Would I also give them names in the for loop and have a var that goes ++ every time it loops, then attach that var to the end of the name I give it.
View 3 Replies
Jan 21, 2011
Basically, I have made a new FLA file, and in it's library I have created two symbols. Both symbols have their own class .as file.The first symbol is a movie called GridBox, and it's class has a package that uses lines to draw a shape, namely, a diagonal box tile.The second symbol is a movie called MainGrid, and it has a class that loads the movie GridBox from the library, in to its self.All my code works fine, the thing is, I would like to load more than one instance of the same movie clip, at a series of different locations, and im lost.Here is the code:
Actionscript Code:
package { import flash.display.MovieClip; public class MainGrid extends MovieClip private var myMovieClip:MovieClip;
[code].....
View 4 Replies
Jan 11, 2008
I'm modifying a flash slideshow (actually the one from kirupa.com) and among other things, I'm trying to get it to generate small LEDs depending on the number of images the script finds in the xml file. I intend to make them light up depending on the image currently up (i.e. image #5 lights up led #5) and allow users to click on the LEDs to jump around between images.
The problem I'm having now is that I can't get the file to generate more than one LED at a time. In fact, it seems to only generate the last LED needed and places it in the final LED position. My only real guess at this point is either I'm not indicating a new depth properly, or I'm creating the new movieclip over and over again but not actually creating a duplicate of it, or something like that.[code]...
View 3 Replies
May 18, 2011
I seem to have a bit of a problem with getting the collision detection working in harmony with the rest of my code. Basically i have an array that creates multiple instances of a movieclip named mcPlatformStandard with the following piece of code...
Code:
//this variable holds all of the platforms
var platformHolder:MovieClip = new MovieClip();
//adds the platform to stage
[Code]....
View 1 Replies
Nov 22, 2010
I'm working on a game (my first) where objects touching is A-Ok, but I want to detect overlapping collisions ahead of time, prevent them, and react. This seems like a pretty basic and common thing, such as a character walking along a platform (even though by touching it it's 'colliding'), but of all the many many collision detection tutorials I've looked at, none of them have covered this case--they all assume that objects touching should be indistinguishable from overlapping. I've been using a workaround of a slightly smaller hitbox to use for collisions, but it has issues of it's own that make it not so good. So basically I'm looking to redo my CD from scratch.
So, like I said, I'd like to know how to differentiate between 'touching' collisions and overlapping collisions, but even a way to keep touching collisions from triggering entirely would work.
View 9 Replies
Jul 21, 2010
I want to make an application that works on 2 screen.on screen1 I need to make GUI with several buttons, sliders, radio buttons, field for dynamic texton screen2 (big screen / LED / video projector) I want to output photos and simple vector animations that are controlled with GUI on screen1 I don't know if it is possible in Flash to have one output with GUI and other with content. Does Flash recognize multiple screen outputs? Is there an action script command to tell flash projector: this put on screen1 and this put on screen2.
View 3 Replies
Sep 22, 2011
its me again I posted destroying MovieClips a few days ago now I'm working on the same project (you can probably tell I'm a beginner) and a new problem occurred I need a way to test if the EvilSlingFuzit collides with a rock, but there is more than one rock. I tried to create an array for the rock, but the rocks are created by the SlingFuzit so the Sling fuzit would have to do something like this:
[Code]...
View 0 Replies
Jul 18, 2010
Say I have a public class named "player" and a public class named "enemy". Instances of each have been added to the stage in the maintimeline.
How do you check a collision between these instances?
View 2 Replies
Apr 6, 2011
I'm new to actionscript flash 3.0. Anyways, i have written code for one whole game level including the character. Is it now possible to create a class, and when i press for e.g. 'Level 1' the first level starts?(create an object of the class) When i press quit, to unload the whole level.
View 2 Replies
Apr 10, 2009
I've decided to make a start on a new platformer and I was wondering specifically how each of you programmers would go about handling multiple frequent collisions between the player and level/environment. At the moment I'm quite proud of this [URL] Here the player is using a single if statement as follows to check for hit detection.
[COde]...
View 1 Replies
Mar 17, 2011
handling multiple frequent collisions between the player and level/environment. At the moment I'm quite proud of this [URL]. Here the player is using a single if statement as follows to check for hit detection.
Code:
if(player.area.hitTestObject(g1) || player.area.hitTestObject(g2) || player.area.hitTestObject(g3)){
player.y = g1.y;
YS = IYS
[code]....
(This has a slight problem as the player can only be touching one ground at any time and this loops through all of them it ends up making the player fall through the ground anyway.)
View 2 Replies
Feb 26, 2010
I'm using Flashcs3 in AS2.[code]My character gets stuck in walls and slows down trying to get out, also, hes about 10x faster now. any suggestions? Im working on a flash overhead shooter, multiplayer only. and I need the script to work so there can still be a bullet collision on each wall and not to be able to walk through it.
View 6 Replies
May 24, 2007
I am creating some system simulations using Flash and I would like the user to press Ctrl+C on the keyboard, the thing is, it works with other keys but C does not work, what might be the problem?
The other thing is, I would like the user to "right-click" on the mouse instead of "left-click" so as to go to the next frame,how can I achieve this one without bringing the context menu.
View 4 Replies
Feb 6, 2010
I'm creating a scrollbar gallery from a tutorial on this site. Though I've completed the tutorial, and customised the gallery to my own needs, however I'm trying to make a very small change to it - and no matter what I do, keep running into problems. I'm trying to replace the rectangular handle with my own customised handle - a (20 x 20) 'circular' png image that I've imported into Flash, made a graphic and stored in the library (though I understand it can be imported using actionscript, like the other images in the gallery).
[Code]....
View 7 Replies
Mar 25, 2010
I have a doubt: When you open various flash pages in tabs, for example in Firefox, all those pages share the same Flash instance or each one use an instance of flash??
View 1 Replies
Sep 14, 2011
I'm creating an XML custom card game and am at the point of building the deck and making them draggable so the user can drag and drop them on top of another card.how to build the deck and put multiple instances of the movie clip that resides in the library, I just cannot figure out a way to make each one of the cards draggable. What currently is happening is the card on top of the deck is the only one that will drag, even if I click on the card below it. I have researched setChildIndex(), but I don't think I am using it correctly.
Another issue I'm having is when the user clicks the click_btn (named for testing only) to build the deck it takes a while to build it, can that be sped up any? Then once the user clicks the first card to drag it there is another long wait?
Document Class (CardGame.as)
package library
{
import flash.display.*;[code].....
The xml file actually has 64 activity card entries and 41 event card entries, but I trimmed it down to make it easier.
View 1 Replies
Jan 19, 2012
I'm making a program that lets the user draw shapes on the screen with the mouse. When they're done they press a button to finish. The user is only allowed to draw on a certain area of the stage, to control this on the timeline i have a movie clip that takes up all the space the user isnt alowed to draw in.When the user presses the button i want the programe to check that the shape the user drew isnt touching the moiveclip. I want it to do this without taking the border of the movieclip into account so i cant use hitTestObject()
heres what i have so far:
//------------------------------DRAW SHAPE------------------------------
private var shape:MovieClip = new MovieClip();
[code]....
View 2 Replies