ActionScript 3.0 :: Handling Multiple Frequent Collisions Between The Player And Level / Environment

Apr 10, 2009

I've decided to make a start on a new platformer and I was wondering specifically how each of you programmers would go about handling multiple frequent collisions between the player and level/environment. At the moment I'm quite proud of this [URL] Here the player is using a single if statement as follows to check for hit detection.

[COde]...

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Handling Multiple Frequent Collisions Between The Player And Level/environment?

Mar 17, 2011

handling multiple frequent collisions between the player and level/environment. At the moment I'm quite proud of this [URL]. Here the player is using a single if statement as follows to check for hit detection.

Code:
if(player.area.hitTestObject(g1) || player.area.hitTestObject(g2) || player.area.hitTestObject(g3)){
player.y = g1.y;
YS = IYS

[code]....

(This has a slight problem as the player can only be touching one ground at any time and this loops through all of them it ends up making the player fall through the ground anyway.)

View 2 Replies

ActionScript 3.0 :: Separate Touching Collisions From Overlapping Collisions?

Nov 22, 2010

I'm working on a game (my first) where objects touching is A-Ok, but I want to detect overlapping collisions ahead of time, prevent them, and react. This seems like a pretty basic and common thing, such as a character walking along a platform (even though by touching it it's 'colliding'), but of all the many many collision detection tutorials I've looked at, none of them have covered this case--they all assume that objects touching should be indistinguishable from overlapping. I've been using a workaround of a slightly smaller hitbox to use for collisions, but it has issues of it's own that make it not so good. So basically I'm looking to redo my CD from scratch.

So, like I said, I'd like to know how to differentiate between 'touching' collisions and overlapping collisions, but even a way to keep touching collisions from triggering entirely would work.

View 9 Replies

ActionScript 3.0 :: Multiple Collisions - Create An Array For The Rock?

Sep 22, 2011

its me again I posted destroying MovieClips a few days ago now I'm working on the same project (you can probably tell I'm a beginner) and a new problem occurred I need a way to test if the EvilSlingFuzit collides with a rock, but there is more than one rock. I tried to create an array for the rock, but the rocks are created by the SlingFuzit so the Sling fuzit would have to do something like this:

[Code]...

View 0 Replies

Flash :: Handle Collisions Detection With Multiple Instances Of One Movieclip?

Apr 27, 2010

I'm using Adobe Flash CS4.The language is Action Script 3In my library I have 2 items:playerwallthe player object is already functioning correctly with moving him around.Now when I place multiple wall objects into the stage (wall = 32x32 px) I want to prevent the player from moving when he walks into a wall.I've tried giving all the walls the same instance name and just check for a collision with that object but when I do that the collision only works for 1 of the walls.I could give all the instances of wall a different collision script but this is way to time consuming, is there another way to globally define the wall as solid for the player?

View 2 Replies

Php :: Make Xampp Environment Behave The Same As Remote Shared Hosting Environment?

Jul 11, 2011

i don't know how to say that in technical terms. and i think this is the reason to why i cant get good answer from Google.i have xampp on my local winxp machine. i use it for developing websites locally then upload these files to my clients shared hosting accounts.

the problem that in 2 years i have always found differences between how xampp works and how the web server work.some code work locally but dont remotely and the opposite. also flash behave differently on xampp than the remote web server.is there is a way i can get the server configuration and use it with xampp like get the server php.ini and use it with xampp?

View 1 Replies

ActionScript 3.0 :: Managing Multiple Instances - Assign The Bullet Speed And Check For The Collisions With Enemies?

Sep 17, 2011

I have been reading these forums for like 2 months, thus i never felt like being able to post something as a valuable answer to someone's problem, since i've been AS3ing for like 3 months now. I have a small problem here on a game that i am trying to create. I am trying to make a shooter game . Like the ones u kill enemies and then the the level advances ( imagine the pseydomovement depth feel of the background giving the player the taste of further movement of the field , yes like old airplane games ). Ok to the point.

1) created a main .as where all the code is running. The movement of the player is written there also. no problem with that. 2) created a bullet class where i assign the bullet speed and i check for the collisions with enemies. the problem occurs somewhere here i have created a statement where every some time ( like 0,5 secs ) an enemy appears and takes a random road till the stageHeight . here is the code .

[Code]...

So when all 5 mikros are out i start firing them . BUT only the last child of mikros seems to follow the hittestobject procedure of my code. Which means that if all of the 5 mikros are on stage the one with the smallest .y value will disappear when hit by "sfera". I know it is huge but this pains my head for like 1 week and i cannot think anything . Tried some staff. but i do not know if this is proper thinking or if my programming is proper for this and i must redo all.

View 1 Replies

ActionScript 3.0 :: Multiple Request Handling?

Aug 22, 2009

I have a bit of code listens for a user to click a navigation item, however if they click another nav item then my code loads both of them and puts the content pages on top of each other.I am having loads of problems with this bit of code.

PHP Code:
private function _menuSelectHandler (event : MenuEvent):void {
if (! event.abstract) {

[code].......

View 7 Replies

Event Handling On Multiple Instances Of One Mc

May 17, 2010

I have a problem with event handling. I'm working on a calendar, on which events can be listed. With actionscript i loop through an XML file with the days (and if there, the events for that day). So far so good. Where it goes wrong is this: I only want to display blocks with the day numbers on it. When you click on a day, a box pops up and shows the event's for that day.

This is what i did: created a movieclip with classname mc. loop trough the xml file and for each day create a new instance of mc with the day number as text on it. This al works, but now i want to add an eventhandler for each day. How to do this?

View 1 Replies

Flex :: Handling Multiple Views Of The Same ArrayCollection

Feb 22, 2010

I have an ArrayCollection bound to a view, I use a filterFunction on this view to only display parts of the contents. Additionally I have another component where I want to display other parts of the ArrayCollection.

What I would like to do is wrap ArrayCollections around each other, meaning I could have one ArrayCollection containing the model data, and then two separate outer ones where I can set the filterFunction property (setting this in the model seems inappropriate in all cases). Is this possible somehow? If not, how else can this be solved, preferably without forcing model logic to end up in my view?

View 2 Replies

Flex :: Blazeds - RemoteObject - Handling Multiple Requests?

Jul 11, 2009

I have a couple of remote object methods that I want to respond to in different ways depending on the context, but I'd rather not set up a bunch of different RemoteObject aliases.Some background: Let's say I have an admin application that displays sales stats in different ways. The remote method looks like:

<mx:RemoteObject id="rpt" destination="AMFServer">
<mx:method name="getSalesStats" fault="getSalesStatsFault(event)"
result = "getSalesStatsSuccess(event)" />[code]........

The getSalesStats method takes an employee ID and a sales type as its arguments. You'd call it like:

rpt.getSalesStats(120, "peanuts");
public function getSalesStatsSuccess(e:ResultEvent):void {
salesdata:ArrayCollection = e.result.rows as ArrayCollection;[code]......

I'd like to pass something through the remote method to the responding function, like:

rpt.getSalesStats(120, "peanuts", "clicked button one");

but that of course throws an error because the server doesn't want that last argument.

View 6 Replies

ActionScript 3 :: Game Circles - Handling Multiple TimerEvent

Jul 18, 2010

Below is simplified version of a game I am creating. Basically, the game have some circles. Each circle shoot bullets that is dispatched with timerEvent. When the circle is clicked it is removed from the stage. However, the bullet still keeps on dispatching. I couldn't figure out how to stop timerEvent of each individual circle when it is clicked.

var _timer:Timer = new Timer(1000);
var speed:int = 20;
for(var i:int=0; i<= 3; i++) {
var _shape:MovieClip = new MovieClip();
_shape.graphics.beginFill(0x999999);
[Code] .....

View 1 Replies

Actionscript 3 :: Handling Multiple Events From A Single Listener?

Aug 18, 2011

I want to have a single event listener for multiple events and depending on the type of event i want to handle them separately.Something similar to Swiz framework see: 'Handling Multiple Events from a Single Method'.i have a piece of code like

var toolOptions:UIComponent=ToolOptions.createToolOptions(type);
if (options != null)
{[code]....

In above toolOptions is a mxml component which get dynamically created based on 'type'.Also which type of event should be dispatch the event from the component? eg: Event.SELECT. To be more precise the above is basically required for a toolbar.When user selects a tool,he is shown options for a tool and when he selects options,tool should apply them to object on the view.

View 2 Replies

Flex :: Handling Multiple Artifacts From Single Maven Project

Oct 12, 2010

I have a maven project that produces many artifacts. Of course it is kind of against maven best practice (one pom one artifact), but it is Adobe Flex project that produces many *swf modules and it is really makes no sence to create a separate project for each module.

For me it would be very convinient to handle all swf modules as a single zip archive eg. zip archive would be my artifact.

So I am looking for the way to pack and unpack my zip artifact with maven.

View 1 Replies

Flex :: Handling Multiple UIComponent With Single Skin Class

Aug 4, 2011

I have created a simple mxml file with code as follows:
<s:application..........>
<s:BorderContainer>
<s:SkinnableContainer id="firstRow"/>
<s:SkinnableContainer id="secondRow"/>
<s:SkinnableContainer id="thirdRow"/>
</s:BorderContainer>
</s:application>

Now I want to apply different font size, font color and font type and background color on each row i.e each of the three skinnableContainers.Currently I have defined 3 different skin classes for each of row but I think this is a bad programing. I should create a single skin class for outermost container i.e BorderContainer and any how provide different fonts and background color to all the 3 child containers through that skin class. So, is it possible that I can create single skin class that can provide different decorations to each of the child container.

View 1 Replies

ActionScript 3.0 :: GC Has Become Less Automatic And Less Frequent?

Aug 8, 2009

I've been reading up on GC in AS3, I understand how it works now, and how I should go about things, nullifying all references, weak references, avoiding circular references etc (I tend to have circular references now I think about it).

How does the GC in AS2 work in comparison? How often is GC activated in both environments?

And is performance the reason that the AS3 GC has become less automatic and less frequent?

In AS2 presumably it's having to do far more scans and more frequently, thus being more of an overhead?

How does the delete keyword differ in AS3 compared to AS2? I know many people used null in AS2. I tended to use delete for onEnterFrame events and instances of classes no longer being used, then just remove for movieclips obviously.

View 12 Replies

Flash :: Professional - CS5 On Mac OSX 10.6 Frequent Crashes

Mar 8, 2011

I've been working with Flash CS5 for the last few months, using it for animation, on an iMac 2.0Ghz, 1GB RAM, Mac OS 10.6; Once the files start becoming heavy Flash starts acting up, crashing frequently, freezing up, and takes too long to save (almost a minute or more!) I've been told that Adobe products aren't working 100% with Snow Leopard; is this normal? i have all the updates, both from Apple and Adobe; Is there any kind of bug fix, any of the sort that I can download?

View 16 Replies

ActionScript 3.0 :: Multiple Top Level Package Declarations?

Sep 14, 2009

The "Programming Adobe ActionScript 3.0" states in chapter 4 "ActionScript Language and Syntax", "Packages and Namespaces", "Creating Packages" that you can declare at the top level of a package multiple variables, functions, and namespaces in addition to a single class as long as only one is declared "public".However, in Flash when I declare a public class and any other variable or function either with the "internal" attribute or no attribute, I get this error:5006: An ActionScript file can not have more than one externally visible definition: test.function1, test.Test

The package code is as follows:
package test{ internal function function1():String  return "Function1()";  public class Test  }}

[code].....

View 6 Replies

ActionScript 1/2 :: Loading Multiple Levels Into A Main Level?

Nov 12, 2010

How could I make a preloader with multiple levels in as2? Should I use loadMovieNum or the MovieClipLoader class?
 
I want to make a main progress bar, that represents the loading of all the levels, not a progress bar for each level.

View 7 Replies

ActionScript 3.0 :: Socket Event Triggers Movieclip Movement - Need More Frequent Rendering

May 11, 2009

I have a flash project that's implementing a simple two player game. I have added an enterFrame function to my main movie which listens for keyboard activity in order to move a cowboy gunslinger. Whenever the cowboy moves, I send a message over a socket to a server which dispatches the movement to the other connected client. This works pretty well, however, the movement messages tend to arrive in clumps which results in jumpy animation of my cowboy on my opponents screen and jumpy animation of his cowboy on my screen. To illustrate, i put a trace in my enterFrame function because I am imagining that this function will run roughly once each time my main movie renders the screen. I also put a trace statement in my function that responds to network traffic and moves the remote player's cowboy on my screen. Here's the output:

[Code]...

View 17 Replies

ActionScript 2.0 :: Flash 8 - Variable Global Level And Multiple MovieClips

Oct 31, 2007

I am writing a simple game in which the hero will need to jump on a trampoline. The thing is there are various trampolines (set as instance name tramp1, tramp2, tramp3 etc, and only one trampoline will be active at any given time. I have set a variable _global.level which decides which trampoline is active but how do I do the hit test?

So far I have:
trampland = _parent.ground.tramp2.spring.hitTest(this._x+8, this._y+32, true);
if (trampland) {go and do something}
But how do i tell which 'tramp' to use? I have been trying
_parent.ground.tramp[_global.level].spring,
But to no avail.

View 2 Replies

ActionScript 2.0 :: Create A Level Select Screen So The Buttons Unlock Complete A Level?

Apr 22, 2011

im trying to create a level select screen so the buttons unlock as you complete a level, so far i have this on each button:

on(release){
if(this.number <= currentItem){
gotoAndPlay(3);
}
}

[Code]...

View 0 Replies

ActionScript 1/2 :: OnLoad Working At _root Level But Not At Mc_target Level?

Aug 26, 2010

I have two layers in my FLA both with empty movie clips as follows:In mc_Empty1, I attach a faded background movieclip as I wait for mc_Empty2 to load a SWF.  Once the SWF is loaded into mc_Empty2, I want to remove the faded background movieclip from mc_Empty1.  When I load the SWF from the main timeline, the onLoad() function works and removes the faded background from mc_Empty1.  However, when I load the SWF from mc_target, the SWF loads, but the onLoad() function does not.  Here's my AS2 code:
 
//Loading SWF from main timeline
mc_Empty1.attachMovie("mcFadedBg", "mc_FadedBg", 1);
mc_Empty2.loadMovie("My.swf");mc_Empty2.onLoad = function():Void{    trace("loaded"); //This works    removeMovieClip(mc_Empty1.mc_FadedBg); //This works}

[code]....
 
I know I'm targeting properly because the SWF loads as it should, but the onLoad() function does not. 

View 3 Replies

ActionScript 3.0 :: Application Level Vs Document Level Class Paths?

Oct 2, 2010

This is making me a little kooky today. I thought I could defined a library path in PREFERENCES > ACTIONSCRIPT > ACTIONSCRIPT 3.0 SETTINGS then that library would be available to all AS3 FLA files, but that doesn't seem to work for me. If I use the PUBLISH SETTINGS and define the library path everything is fine.

Is there something that I could have done to disable the application level class path functionality? I guess I'm trying avoid having to set the library path for every new FLA I'm making.

View 1 Replies

ActionScript 2.0 :: Load Swf From Third Level Into Container In First 'home' Level

Dec 26, 2011

I'm doing a bigger aplication in flash (as2).Image, there is a main "home" flash with several menu buttons.Clicking these buttons, I load external swf into an empty container in this "home" flash.[code]clicking buttons in this second level, will load external movies into an empty container in this SECOND LEVEL swf.This works fine, but now, coming to the THIRD LEVEL (don't think there will be more in the future) problems come up, some scripts won't work.Now (I'm a as2-beginner) I think, loading external swf ALLWAYS into containers in the first "Home" flash should solve the problem.But I don't know, how to load an swf from the third level into a container in the first "home" level.In the "home" level, I have a "close" button, that will unload the container content.I need to go to a certain scene "content_2" in the home swf, too.

View 7 Replies

ActionScript 2.0 :: LoadMovie - Jump To Level 2 Upon Completing The First Level?

May 9, 2004

i have game im doing, and i want it to jump to level 2 upon completing the first level, but the problem is, the level 2 is a seperate swf, i've tried to use

Code:
on (release) {
loadMovie("level2.swf",2)
}

View 3 Replies

Calling A Swf From1st Level To Go From 3rdlevel To 2nd Level

Dec 2, 2009

I have called main.swf into a container in index.swf.

myMCL.loadClip("main.swf","container"); is an action on my Index.fla timeline.

I have my navigation on index. (i wanted it to go on main, but the nature of the animation meant it had to go on index)

I need to call "home.swf" into "main.swf" from the navigation button in Index.swf.

When I had the navigation on "main.swf" this was my code to call "home.swf" into the page.

on (release) {
Preloader_mc.gotoAndStop("home");
}

("home") is the label name where the preloader is for home.swf

how to call the preloader for home into main.swf from "INDEX.SWF INSTEAD OF MAIN.SWF"

View 5 Replies

ActionScript 3.0 :: Calling Swf From Second Level Swf To Affect Top Level

Feb 2, 2010

I have a file1.swf which loads file2.swf into it. Within file2.swf i have a button that when clicked needs to remove file2.swf and load file3.swf into its place.

View 2 Replies

ActionScript 2.0 :: Link To One Level Below The Current Level?

Sep 16, 2004

Is there a way to link to one level below the current level? Instead of saying _root.level1.level2.level3, something like: ../level3 ?

View 4 Replies

Cant Get Collisions To Work

Jan 23, 2009

I am making a game and I cant get my collisions to work. I will give a link to the files because I use external .as files.

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved