I'm building a website that loads multiple swfs within one main swf. I would also like some swfs to unload when i click on the button situated on it. Currently I'm only able to load one swf with this code, can I somehow load more that just one swf by default? you can see the code below:
I am new flash developer, and inherited a project which has 4 fla project files. When it runs inside a browser, it appears "window" which occupies whole browser. This project is write in Flash CS3. I have few questions:
1). When loading main swf file, 3 other swf files are also loaded. These swf files are communicating with each other through message. When debug the mail swf with CS3, I can set breakpoint and the program can stop only at limited AS files. My questions is how to debug other AS files in other swf file?
2) I used CS5. It seems that I can stop at more AS files, which does not belong to main swf file. Why?
My questions is should I use CS5, which might makes debugging easier? Is it right direction to go to debug multiple swf? (For CS5, I need to fix some code in order to make the program fully working as CS3)
3) What's best tool to use for such project since CS3 is very old. Should I use Flash builder, Flex. Amethyst?
im using a load targetscript to load external swfs into the main timeline of my movie, however im keeping much of the other layers/mc's loaded, and the external swf is loading over them, the level the blank movie clip is created in doesnt seem to be working propperlly?? whats going wrong?
my problem is that I don't understand/care why anyone would want to print out a flash site in the first place... so it is impeding my ability to find the answer to this problem. all i want to do is be able to let my client print their website out. the whole thing, page by freaking "page" (or in this case content area). The problem is that it's dynamic, has between 4 and 6 levels per content area, dynamically loading html text (css formatted) with jpgs in <img> tags.
The clients are using Firefox on Mac and report that blank pages print out when they use the print function of Firefox. When I print from Firefox on my PC it looks great. In fact - much better than IE because it doesn't squash the site to fit it on the page. I can't use the Print in the context menu because 1. it only prints the bottom level vectors, 2. can't guarantee the Mac people have right-click I have read up on print(), printjob(), printasBitmap() and they all target levels or mc's. is there a way for this to happen? is there a way to push a screen capture into the clipboard and print that? actionscript?
ive been building a site for about a month now and slowly piecing it together- so far ive managed to get all my various different levels loading and unloading the way i want them to, but now id like a little status bar to load on screen as my multiple levels are loaded in the background.The way ive been accomplishing this without the load bar is like so:on first frame of main movie loadMovieNum("dl_web.swf", 3);load MovieNum("dl_ illustration.swf", 4);loadMovieNum("dl_retouching.swf", 5);(the first frame of each of those movies has a stop function on it)And i have buttons on the main movie that make each of those levels visible and play.NOW, ive just created a movie clip ive named "bar" which is a thin rectangle, and i would like to have that movie clip load lengthways as my multiple levels are loaded in the background. So, my question is how do i accomplish this? I've looked all over and it seems like all the good preload tutorials are loading into movieclips whereas i am loading into levels.Right now my site is technically working, but there will be pauses for people with slower internet connections and i need my bar graphic to pop up so they dont think they are dealing with a broken site....
I'm currently making a game with over 100 levels. I have a level select screen where you can go to any of the 100 levels.I want it so that only level 1 is unlocked first then when you beat it level 2 unlocks and so forth.What's the best way to go about this? I was thinking an external text file maybe like this:
and so on,then when the levels are unlocked and beaten updating the text file. Is this possible? Even making a class which stores level variables including beaten and locked.
I'm trying to create a game in flash cs4 to then export it as a SWC class so I later on can work with the movieclips in flex. However I can't seem to get multiple levels of movieclips to work, example:main_clip-> icons -> dude_1dude_1 have a couple of rows script, when I now export main_clip I can only access main_clip and icons, the script inside dude_1 wont run but the movieclip is exported..I found a workaround my copying dude_1 to the same level as icons and hide it, that way the script will run inside the third level of movieclips. Is there a reason why I can't just access the movieclips inside the second level of movieclips when I export the file as a SWC?
I'm trying to create a game in flash cs4 to then export it as a SWC class so I later on can work with the movieclips in flex. However I can't seem to get multiple levels of movieclips to work, example:
main_clip-> icons -> dude_1
dude_1 have a couple of rows script, when I now export main_clip I can only access main_clip and icons, the script inside dude_1 wont run but the movieclip is exported.. I found a workaround my copying dude_1 to the same level as icons and hide it, that way the script will run inside the third level of movieclips. Is there a reason why I can't just access the movieclips inside the second level of movieclips when I export the file as a SWC?
I'm working on a portfolio website of a friend using AS 3 and after a lot of reading and testing I have implemented deep linking for the main categories of the website. Now I need to figure out how to do it for the 'level 2 and level 3' content, for example a category and a project.
I have thought of this. Let's say this is our string of swfaddress: /portfolio/illustration/freelance-city
I would use a String.split like this:
var addr:String = new String("/portfolio/illustration/freelance-city"); var splitted:Array = new Array(); splitted = addr.split("/");
I will check: if the array is 1 long, do only level 1 stuff if 2 level 1 and 2 (go to correct main category and portfolio category) if 3 do all levels (go to correct main category, portfolio category and project) Right now, the array will have 4 items (it should be 3).
is this a reliable way to work for deep linking multiple levels? Any general tips for deep linking this kind of content? And how can you make sure the string splits 'after' the delimiter? To make sure the stuff before the first "/" isn't counted.
Background: Written a basic flash animation where a number of buttons control 8 signs, and each sign can have 3 different 'faces' There isn't one button per face, as each button can affect multiple faces. (i.e. button a changes signs 1 and 5 to faces x and y, button b changes signs 2 and 6 to faces q and z, etc)Each 'face' is made up of multiple 'sections', a bit like the rotating advertising boards or motorway signs, like this:(can't post links, don't have enough posts. Go to google images and search for this:rotapanel the_southit should be the first resultThis part isn't the problem, it works by having each 'section' as a separate symbol, and face symbols made of of either 4 or 5 of these section symbols. As the buttons are pressed, I hide and make visible the appropriate faces, and everything is good. The idea is that I can easily customise it later by switching out the underlying section symbols to update the whole thing, or create new 'faces' by combining the sections in different combinations. All nice and modular.
Now the problem: In order to try and make the thing look more realistic, I decided to animate the transition between faces by rotating the sections as vertical prisms (think of 4 or 5 toblerones stood on their ends, placed together to make a single surface. If you rotate them all about their centre points at the same time, you can create up 3 different 'faces').The animation is done and works fine, but the problem is controlling it. At the moment, each 'face transition' structure is this:
Face Trans. - Section Name(1) : Spin out animation: Static Graphic ________________________________Spin in animation: Static Graphic ____________- Section Name(2) : Spin out animation: Static Graphic
I've made it generate enemies and give the player a way to destroy them, i want it so when all the enemies are dead it should move onto level 2, a new frame, or maybe you guys know a better way of putting multiple levels in one frame? so far i have got.[code]
I am building a website that has side loading pages that move into place when a button is clicked. I have been fighting with this for a good couple hours now and can't figure out what I'm doing wrong. Here is how the page loads out.
Main Level: script Contains script for MouseClip on the NavBar NavBar
[code]....
This is what the code inside the Menus looks like. Of course, when you preview it, it says that it cannot find "navbar_mc" because it's not in the same level as the menus are.
Code: navbar_mc.homeBTN_btn.addEventListener(MouseEvent.CLICK, test2A); function test2A(event:MouseEvent):void{ trace("HOME was clicked"); gotoAndStop(21); } Background
How do I reference to the main level from inside the Menus movieclip? Or is there an easy way to auto animate the movieclip upon any MouseClick?
I'm looking to create a Flash Map with multiple zoom levels. Ideally what I'd like is to be able to click onto a 'state' area, and then have the map zoom down to a sub-area (which can then either have a link or zoom down to yet another sub-area). Ideally I would like to be able to define sub-areas recursively (e.g. state area, region area, town area etc.) on an infinite level, but 2 levels should suffice. I found several solutions on Flash Den, however they can only handle 1 level. Does anyone know of any Flex/Flash libraries or frameworks which are capable of doing this? Alternately, does anyone know if this would be possible with Google Maps/KML? I already have vector outlines of the areas I would like to use in Flash.
Working on a photography website and I've hit a speed bump. I have 5 separate movie clips for each page.on one section the Portfolio section, I have four buttons one for different areas of the Portfolio.The buttons are located within the movie clip.There's an eventlistener to direct to the appropriate frame within the portfolio movie clip. The problem is when I click on the portfolio button to go back to the main portfolio frame it does nothing. I get a trace statement but no action. I'm assuming that since the movie clip is already loaded its just staying at the same frame.how to get back to frame one of the portfolio movie clip.Here's the code:
frame 1, scene1
ActionScript Code: //handle events for buttons about.addEventListener(MouseEvent.CLICK, clickSection); home.addEventListener(MouseEvent.CLICK, clickSection);[code]....
trying to make a platform game using a tutorial on emanueleferonato.com, but I dont know how to create multiple levels. How could I create a door that when touched by the hero is sent to the next level? The tutorial is here:
I am creating a presentation which has a main flash and then 3 sub categories to it. Main.fla is nothing but a container to load the other movies into. I could get the the first movie (movie1.swf) to load onto main.swf by using the foll code:
Now the problem is in movie1.swf the menu is like on the 3rd level, i.e. main stage>menu_mc>menu (where the buttons are).
How can I add a code on level "menu" so that when I click button2 or button3 it loads movie2.swf and movie3.swf respectivley onto the main stage. Makes sense or am making it too confusing..
I want to try this breaking a big movie into smaller parts functionality so that I can understand flash more.
I have problem in loading multiple swf file into a main swf file. I will state the things clearly at first. I have a main Index file to which i have to load some swf files which i have placed in a seprate folder. I tried to load those movies to main swf file using loadMovie it worked well when i give the exact path of the swf movies in subfolders. Aslo it worked when i placed the entire swf files including the Index file on a single folder, this worked only on my local machine suppose if i copy those entire folder to some other Computer and tried to run the Index file it doesnt works if it is in an single folder it works. The thing i need is the Index file alone has to be placed on the main folder and rest of the Swf file has to be placed on sub folder so when i run the index file it has to load the required swf file from sub folder this even have to work when i run the application on some other computers.
I have a game that has different music files for different levels. It doesn't make sense to load the music for level 2 in frame one and I don't want to load the music for level 3 until level 2 has commenced. Is there anyway to control how the music is loaded? The music is in the library.
This simple script loads 50 of "a.swf" into my movie however you can only see one on stage.I can use a create emptyMovieClip with coordinates to accurately place all the clips on stage,however I am trying to use just levels, instead.I have tried....
Why my "nieuws.swf' is not going to frame 2 or not showing at all when I press the button with the second piece of code on it? The nieuws.swf has a stop on frame 1 and on frame 2. I can see it right away when I take away the first stop. I use the function playNieuws, to make it all happen.
Code in main movie, first frame: #include "lmc_tween.as" this.createEmptyMovieClip('hok1', 1); with (_root.hok1) { lineStyle(0.1, 0x666666, 100); _x = 265; _y = 216; [Code] .....
I have a bit of an actionscripting dilema... I am trying load a movie ontop of another movie, so they are at different levels. This I can do ok, its just that when the new movie is launched and sits ontop of the old movie the buttons from the old are still active and interfere with the top movie. I know I could unload the old movie underneath, but my problem is that I want the user to be able to close the top movie to go back to the bottom movie at the place that they left it.!
I can't seem to unload a movie, I've tried every possible actionscript code and still it won't go away. My objective is to run in the main stage a sub menu and for that I've done sub pages each one with a previous and next button (inside the movie that will be loaded), and that's the catch. I can't put the loadMovieNum in 0 level because it would replace the main stage. So I'm trying to do on the button:
on (release) { unloadMovieNum(1); // it was loaded into level 1 loadMovieNum("new_item.swf",1); // he overlays both movies with transparency }
Is there anyway to remove the actual movie and replace it with the new one?