ActionScript 2.0 :: Printing Multiple Levels And Mc's All At Once?
Dec 1, 2005
my problem is that I don't understand/care why anyone would want to print out a flash site in the first place... so it is impeding my ability to find the answer to this problem. all i want to do is be able to let my client print their website out. the whole thing, page by freaking "page" (or in this case content area). The problem is that it's dynamic, has between 4 and 6 levels per content area, dynamically loading html text (css formatted) with jpgs in <img> tags.
The clients are using Firefox on Mac and report that blank pages print out when they use the print function of Firefox. When I print from Firefox on my PC it looks great. In fact - much better than IE because it doesn't squash the site to fit it on the page. I can't use the Print in the context menu because 1. it only prints the bottom level vectors, 2. can't guarantee the Mac people have right-click I have read up on print(), printjob(), printasBitmap() and they all target levels or mc's. is there a way for this to happen? is there a way to push a screen capture into the clipboard and print that? actionscript?
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Aug 19, 2009
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Jan 9, 2005
I believe that my question here is a little hard, or maybe impossible. But here it goes:
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Jun 22, 2010
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Jul 8, 2009
How can I print multiple pages in Flash (based on dynamic HTML content that might vary in length)? For instance, how would I grab the text that is beyond the limits of that first page (the printJob.pageHeight)? I can get the text fields text height and subtract the printJob's page height but how would I grab 'the leftover' text.
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Aug 14, 2010
I am getting frustrated, because I am unable to tell a range of levels to do something with this actionscript [code]...
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Apr 19, 2010
ive been building a site for about a month now and slowly piecing it together- so far ive managed to get all my various different levels loading and unloading the way i want them to, but now id like a little status bar to load on screen as my multiple levels are loaded in the background.The way ive been accomplishing this without the load bar is like so:on first frame of main movie loadMovieNum("dl_web.swf", 3);load MovieNum("dl_ illustration.swf", 4);loadMovieNum("dl_retouching.swf", 5);(the first frame of each of those movies has a stop function on it)And i have buttons on the main movie that make each of those levels visible and play.NOW, ive just created a movie clip ive named "bar" which is a thin rectangle, and i would like to have that movie clip load lengthways as my multiple levels are loaded in the background. So, my question is how do i accomplish this? I've looked all over and it seems like all the good preload tutorials are loading into movieclips whereas i am loading into levels.Right now my site is technically working, but there will be pauses for people with slower internet connections and i need my bar graphic to pop up so they dont think they are dealing with a broken site....
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Feb 10, 2011
I'm currently making a game with over 100 levels. I have a level select screen where you can go to any of the 100 levels.I want it so that only level 1 is unlocked first then when you beat it level 2 unlocks and so forth.What's the best way to go about this? I was thinking an external text file maybe like this:
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May 12, 2011
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[Code]...
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Nov 30, 2010
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Oct 6, 2009
I'm trying to create a game in flash cs4 to then export it as a SWC class so I later on can work with the movieclips in flex. However I can't seem to get multiple levels of movieclips to work, example:
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Oct 10, 2009
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Jan 31, 2011
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Now the problem: In order to try and make the thing look more realistic, I decided to animate the transition between faces by rotating the sections as vertical prisms (think of 4 or 5 toblerones stood on their ends, placed together to make a single surface. If you rotate them all about their centre points at the same time, you can create up 3 different 'faces').The animation is done and works fine, but the problem is controlling it. At the moment, each 'face transition' structure is this:
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________________________________Spin in animation: Static Graphic
____________- Section Name(2) : Spin out animation: Static Graphic
[code]......
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Jun 30, 2009
I've made it generate enemies and give the player a way to destroy them, i want it so when all the enemies are dead it should move onto level 2, a new frame, or maybe you guys know a better way of putting multiple levels in one frame? so far i have got.[code]
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Jun 25, 2009
I've got a flash move that has a movieclip off-stage that contains a textbox that stretches with the text I put in it.
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Code:
on (press) {
var myPrint:PrintJob = new PrintJob();
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[Code].....
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Nov 12, 2010
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Feb 6, 2010
Working on a photography website and I've hit a speed bump. I have 5 separate movie clips for each page.on one section the Portfolio section, I have four buttons one for different areas of the Portfolio.The buttons are located within the movie clip.There's an eventlistener to direct to the appropriate frame within the portfolio movie clip. The problem is when I click on the portfolio button to go back to the main portfolio frame it does nothing. I get a trace statement but no action. I'm assuming that since the movie clip is already loaded its just staying at the same frame.how to get back to frame one of the portfolio movie clip.Here's the code:
frame 1, scene1
ActionScript Code:
//handle events for buttons
about.addEventListener(MouseEvent.CLICK, clickSection);
home.addEventListener(MouseEvent.CLICK, clickSection);[code]....
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Mar 27, 2010
trying to make a platform game using a tutorial on emanueleferonato.com, but I dont know how to create multiple levels. How could I create a door that when touched by the hero is sent to the next level? The tutorial is here:
http:[url]......
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Jul 4, 2011
I've got a multilevel node structure that looks something like this
[Code]...
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Jul 23, 2009
Trying to create a game with several levels with multiple sequential steps in each.
So far I've created a document class ("Controller") which initializes the game and then calls functions in a sequential fashion:
Code:
function initGame()
{
xmlGameData = new XML( ... );
displayStartDialog();
[Code].....
As the project grows I'm afraid this structure will not do.
How should I keep track of the state of the game, tween objects in and out, show scores etc.
Should all the logic be handled by the controller or how much should be outsourced to other classes?
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Jun 19, 2007
I have a sprite that has a scrollbar that uses the scrollrect feature. The sprite has several bitmaps and textfields. When I print the outer sprite (The one with the scrollrect) all of the textfields outside the scrollrect are cut after the first line. In case anyone else is having problems with printing sprites with scrollrects using the bitmap printing option fixes and prints most of the stuff in the sprite. Excluding all textfields outside of the scrollrect. This however can be fixed partially by embedding your fonts.
So now the only problem left is printing multiline textfields that are outside the scrollrect. P.S. Imho the scrollrect should have nothing to do with the printed area of the sprite because the printJob.addPage has a printarea parameter.
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Jan 9, 2005
How can I, in Flash, get the levels of volume (peak levels) of multiple sound frequencys from an audio file, so that flash would recognize them?
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Sep 2, 2011
I am building a map which has different layers on it, all on top of one another, all 700x700px and all movieclips. I have a print button (PrintUp) which sends the movieclips to be printed, however when I print, they don't sit on top of one another, they come out separately. How can I get them to print on top of each other like they are in the swf?
The two movieclips are "Background" and "Grass"
Both 700x700 and exactly the same X&Y.
Here is the code below:
PrintUp.addEventListener(MouseEvent.CLICK,Print);
function Print(e:MouseEvent):void{
var printJob:PrintJob = new PrintJob();
if (printJob.start()) {
if (Background.width>printJob.pageWidth) {
[Code] .....
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Aug 3, 2011
I have a game I'm adding a print button to, for users to print their score at the end of the game. The problem is, is that the printing make some of the buttons look weird, for some reason (color is missing, a white box around the button, that should be empty/transparent). This is the script I'm using to print:
Code:
printButton.onPress = function() {
print(drawingArea, "bframe")
}
I've tried a number of ways of making it so the buttons are seen normally, even tracing them as bitmap, but it makes everything lock up when I try to print that way and nothing else seems to work. So I want to temporarily make the buttons invisible, while it's printing, and then go back to vissible once it's done.It's easy enough setting the button alpha to 0, with
Code:
printButton.onPress = function() {
buttonInstanceName._alpha=0;
and then the script to print; it makes it invisible just before it prints, but what I need is way to reset the alpha to 100 once it's done printing.
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Apr 27, 2008
I am having trouble exporting a movie from within flash player into a .eps for importing into Illustrator. I cannot use the native scene items for export within Flash CS3, since the content is dynamically generated when the movie is played, and would need to save the outcome. I am working in Master Suite CS3, so dont want to do anything that involves exporting into Corel or other suites.
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Sep 10, 2009
I am trying to print my Flash work out to an EPS/Illustrator compatible file so that it can be opened in illustrator and printed.Used to be able to use the Apple LaserWriter 16/600 PS printer driver but I am unable to find it anywhere. Is anyone else using any other updated drivers/techniques?
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Dec 2, 2009
Is there any way to print all code and scripts that are inside of (and ideally, even imported into a .fla?? I've been brought on board a project with existing code, and I am having a real hard time discovering all the little hidden code bits inside of the Flash file. There's script attached to objects, script in imported .as files....there's script everywhere...and I don't know of any way to -see- all of it and print it out so I can go over it.For instance, in the Actions window, it'd be nice if I could right-click on "Scene 1" and select "Print" and have all of those little scripts print out.Even a way to do a "Flash-file-wide" (including all imported script files) Find/Search would be nice (something similar to Dreamweaver's site-wide "Find and Replace"). It seems like Flash limits its searches to the exact file window you have open at the time.
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