ActionScript 3.0 :: Buttons And Eventlistener Work Through Multiple Levels?
Feb 6, 2010
Working on a photography website and I've hit a speed bump. I have 5 separate movie clips for each page.on one section the Portfolio section, I have four buttons one for different areas of the Portfolio.The buttons are located within the movie clip.There's an eventlistener to direct to the appropriate frame within the portfolio movie clip. The problem is when I click on the portfolio button to go back to the main portfolio frame it does nothing. I get a trace statement but no action. I'm assuming that since the movie clip is already loaded its just staying at the same frame.how to get back to frame one of the portfolio movie clip.Here's the code:
frame 1, scene1
ActionScript Code:
//handle events for buttons
about.addEventListener(MouseEvent.CLICK, clickSection);
home.addEventListener(MouseEvent.CLICK, clickSection);[code]....
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Feb 3, 2010
I've got as far as adding multiple buttons to the stage with AS3 and giving them unique instance names, but now I have a problem. There is no limit on the amount of buttons that could be present, there could be one or one hundred so I can't hard code.
How would I go about creating event listeners for each button? I tried pushing each instance name into an array then looping through but that gave me an error about how the buttons didn't exist, so it can't listen.
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Apr 13, 2010
If you had a set of buttons called: bt1, bt2, bt3 etc all the way to "bt11" and you wanted to assign the same eventlistener to all of them how would you go about this? ie:
bt1.addEventListener(MouseEvent.CLICK, closeShutters);
bt2.addEventListener(MouseEvent.CLICK, closeShutters);
bt2.addEventListener(MouseEvent.CLICK, closeShutters);
etc (too repetitive)
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Jan 9, 2005
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Feb 19, 2010
I'm designing a website for a Reiki/Spiritual advisor thingymebob and I have a menu on the left of my page of buttons and when I click a button it displays the contents of the button on the stage. Easy enough, so to speak, but the code I have written should send the viewer to a certain frame in the timeline where the tween begins.
When I play the swf and click the home button it works perfectly on the first page and if I go down the menu and click every other button in order they too all work fine, but as soon as I start clicking any other button randomly there is no tween effect and it seems to send me to the wrong page(!) plus straight to the clear text on the stage without any fading in tween. As though it has just gone to the last frame of the tween.
Here's the code below. I've asked the spiritual advisor for guidance and he sent me here, so please prove him right - ha ha!
stop();
myHome.addEventListener(MouseEvent.MOUSE_DOWN,
mouseDownHandler2);
function mouseDownHandler2(event:MouseEvent):void {
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[code]....
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Jun 8, 2010
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Feb 11, 2009
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[Code]....
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Dec 1, 2005
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Aug 14, 2010
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Apr 19, 2010
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Feb 10, 2011
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May 12, 2011
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[Code]...
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Nov 30, 2010
I'm trying to create a game in flash cs4 to then export it as a SWC class so I later on can work with the movieclips in flex. However I can't seem to get multiple levels of movieclips to work, example:main_clip-> icons -> dude_1dude_1 have a couple of rows script, when I now export main_clip I can only access main_clip and icons, the script inside dude_1 wont run but the movieclip is exported..I found a workaround my copying dude_1 to the same level as icons and hide it, that way the script will run inside the third level of movieclips. Is there a reason why I can't just access the movieclips inside the second level of movieclips when I export the file as a SWC?
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Oct 6, 2009
I'm trying to create a game in flash cs4 to then export it as a SWC class so I later on can work with the movieclips in flex. However I can't seem to get multiple levels of movieclips to work, example:
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Oct 10, 2009
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Jan 31, 2011
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[code]......
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Jun 30, 2009
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Jan 5, 2011
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[Code].....
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http:[url]......
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Jan 6, 2005
When you have movies in a layer, how can you stop the buttons of the underlying levels from showing through. I don't want the user to think that there is a button on the level showing because the cursor turns into a hand....plus also when clicked it does activate the lower movies actions.
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Jul 4, 2011
I've got a multilevel node structure that looks something like this
[Code]...
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Jul 23, 2009
Trying to create a game with several levels with multiple sequential steps in each.
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Code:
function initGame()
{
xmlGameData = new XML( ... );
displayStartDialog();
[Code].....
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Apr 13, 2010
If you had a set of buttons called: bt1, bt2, bt3 etc all the way to "bt11" and you wanted to assign the same eventlistener to all of them how would you go about this? ie:
bt1.addEventListener(MouseEvent.CLICK, closeShutters); bt2.addEventListener(MouseEvent.CLICK, closeShutters); bt2.addEventListener(MouseEvent.CLICK, closeShutters); etc (too repetitive)
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Jun 2, 2010
This is the code that I have written so far and it works fine.
-----------------------------------------------------------------
var orng:ColorTransform = transform.colorTransform;
orng.color = 0xFF9900;
map.spain.addEventListener(MouseEvent.MOUSE_OVER, orange);
[Code].....
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Feb 28, 2012
I am trying to remove an eventlisnter on a button so when the button is pressed the animation completes before you can press the button again. But based on my code below you can push the button as many times as you like:
var LeftButt:MovieClip = new left_button();
var RightButt:MovieClip = new right_button();
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[code].....
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