ActionScript 2.0 :: Stop The Buttons Of The Underlying Levels From Showing Through?

Jan 6, 2005

When you have movies in a layer, how can you stop the buttons of the underlying levels from showing through. I don't want the user to think that there is a button on the level showing because the cursor turns into a hand....plus also when clicked it does activate the lower movies actions.

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Global Buttons - Set The Buttons Up Once And Then Access The Functionality From The Various Levels Of The Site?

Jun 8, 2010

I'm working on a site and I have 2 movieClips/buttons that I would like to use as use as next frame/ previous frame triggers respectively. Is there a way to set the buttons up once and then access the functionality from the various levels of the site? Note that the prev/next buttons will not always be on the stage.

View 3 Replies

ActionScript 2.0 :: [F8] - Disable / Enable Buttons Between Levels?

Jan 4, 2009

Having problem enabling buttons on levels other than the _root once they are disabled. I have a feeling it's got something to do with the createEmptyMovieClip.[code]...

View 6 Replies

ActionScript 2.0 :: Sending Buttons To Levels In Game?

Apr 5, 2008

my game is tile based and split up into myMap=1, myMap=2, etc.at the end of each level u are sent to a page that says yay u win, cont? and i need that cont. button to go back to the script frame and play myMap=2,skipping myMap=2

View 1 Replies

ActionScript 3.0 :: Target Buttons That Are Nested 2 Levels And One More Thing?

May 12, 2011

The garage door has a chevrolet logo on it that is pulsating. I know how to make buttons but I need the garage door to become a button that when clicked the animation plays rather than it playing automatically.The top of the tool chest will be a button that plays the animation in reverse and the drawers are buttons that open to an email form for each.  But I don't know how to target these buttons because they are nested two levels below the main timeline.

View 1 Replies

ActionScript 3.0 :: Buttons And Eventlistener Work Through Multiple Levels?

Feb 6, 2010

Working on a photography website and I've hit a speed bump. I have 5 separate movie clips for each page.on one section the Portfolio section, I have four buttons one for different areas of the Portfolio.The buttons are located within the movie clip.There's an eventlistener to direct to the appropriate frame within the portfolio movie clip. The problem is when I click on the portfolio button to go back to the main portfolio frame it does nothing. I get a trace statement but no action. I'm assuming that since the movie clip is already loaded its just staying at the same frame.how to get back to frame one of the portfolio movie clip.Here's the code:

frame 1, scene1

ActionScript Code:
//handle events for buttons
about.addEventListener(MouseEvent.CLICK, clickSection);
home.addEventListener(MouseEvent.CLICK, clickSection);[code]....

View 0 Replies

ActionScript 2.0 :: Get The Levels Of Volume (peak Levels) Of Multiple Sound?

Jan 9, 2005

I believe that my question here is a little hard, or maybe impossible. But here it goes:

How can I, in Flash, get the levels of volume (peak levels) of multiple sound frequencys from an audio file, so that flash would recognize them?

View 1 Replies

ActionScript 2.0 :: Loading Levels - Nieuws.swf Has A Stop On Frame 1 And On Frame 2

May 16, 2005

why my "nieuws.swf' is not going to frame 2 or not showing at all when i press the button with the second piece of code on it? The nieuws.swf has a stop on frame 1 and on frame 2. I can see it right away when i take away the first stop. I use the function playNieuws, to make it all happen.

[Code]....

View 1 Replies

ActionScript 3.0 :: Stop Movie By Using Stop(); But Keep Buttons Working

Jul 1, 2009

I'm making a website using flash,And on my movie it says Welcome to Blah Blah Blah,And then a button appears, To make sure my button works,The writing turns to bold and goes bigger,When the button appears it works and goes bigger, Until it reaches the point in the timeline where it has stop();It stops my movie from looping or restarting which is what i want, But it stops my buttons from working aswell, How to keep my button working but movie stops,If you want me to explain more just ask

View 1 Replies

Jquery :: Stop Clippy Showing Mouse-over Text

Jun 26, 2011

I've been play around with Clippy and I having problems configuring it without compiling it myself.I noticed on Github that they use use Clippy for repo urls but when you mouse over it it doesn't show the standard "Copy to clipboard" text. With the design I am working at at the moment I would really like to emulate this but can't seem to work out how they've done it. Looking at the Github source the swf they use also shows the text on mouse over so I assume they haven't customised the Clippy swf itself.Does anyone who has used clippy before know what trick they might use?

View 1 Replies

ActionScript 3.0 :: Get MouseEvent Of Underlying MC?

Jul 22, 2010

I've googled around and seen this topic at a million places but I just don't get the solution![url]...

Like in the image above. My red movieclip is dragable when mouse_down and dropped when mouse_up. At the same time I want the underlying Blue MC to get it's mouseEvents but if the Red MC is overlapping it, it won't react. What do I do to make both active?

View 8 Replies

ActionScript 1/2 :: Added Dynamic Text; Stop Variable Name From Showing?

Jul 22, 2009

I am creating a simple game for kids.  On the first page, I added an "input text" field for their first name. I called the variable firstname.When they move to the next page, I used a "dyanamic text" field so I can call them by name on this page. It works. However, When I test the game, on the first page, where the firstname is input, it shows_level0.firstname  instead of just a blank space for them to input their name. I know I fixed this in the past and it was something simple, but I can't remember how to do it

View 5 Replies

Flash - Stop Warnings From Showing In A Specific Package - FDT / Eclipse

Apr 1, 2011

I'm using FDT and Flash 10, and have just discovered Flixel, but when I import the source into my classes directory I get loads of errors and warnings.

I have fixed the errors, after reading this post, but I still have a lot of warnings left.

Is there any way to stop FDT from giving me warnings on a specific package? I guess Eclipse would have the same option?

View 1 Replies

ActionScript 3.0 :: Buttons Stop Working After Pressing Other Buttons?

Sep 14, 2009

I have three buttons and when I click the second one, the first stops working (e.g. no trace event and it won't go back to the frame "tab1") but the third still works. Then when I press the third button both the first and second no longer work. If I take out the gotoAndStop lines, the buttons work fine. The subsequent frames simply have stops on them.
 
b1.addEventListener(MouseEvent.MOUSE_UP,b1Pressed);b2.addEventListener(MouseEvent.MOUSE_UP,b2Pressed);b3.addEventListener(MouseEvent.MOUSE_UP,b3Pressed);
function b1Pressed(event:MouseEvent){    trace("b1 pressed"); 

[Code]....

View 4 Replies

ActionScript 2.0 :: Showing And Hiding Buttons?

Jan 13, 2010

How do I make the buttons hide and show on mouse over?

View 1 Replies

ActionScript 3.0 :: Why Does The Mask ERASE The Underlying Image

Feb 13, 2012

I'm using FlashDevelop, trying to create a wipe away effect. But for some reason, if you hold the mouse button down for a little while in one place, the underlying image (ice) gets erased and reveals the default background. How do I prevent that from happening?

ActionScript Code:
package MyProjectPackage
{
import flash.display.Bitmap;

[Code].....

View 0 Replies

ActionScript 2.0 :: Custom Cursor Not Showing Over Buttons?

Jan 25, 2011

I have made a script for a custom cursor, but the only problem is that when I hover the cursor over a button, the button shows on top of it and the cursor hides underneath and you can't really see what you're trying to click.

Here is my script:

Code:
onEnterFrame = function() {
cursor._x = _xmouse;
cursor._y = _ymouse;
Mouse.hide();
}
(The instance's name is "cursor")

View 6 Replies

ActionScript 2.0 :: Showing 'pressed' State Of Buttons In A XML Men

Mar 22, 2007

I quite often have to create portfolio sites which have a list of projects on the lefthand side. When each project is clicked the relevent content is loaded into the main screen. I'm now moving towards creating such sites where the menu content is XML driven.

What I want to know is, what is the BEST way to do the old radio button style thing where the clicked button changes state (eg. colour) and the when another button is clicked, it returns to it's up state.

I've done this before, when I've created the buttons manually, by creating a 'clicked' variable that can either be true or false for each button, the value of which is changed when a button is clicked. The problem with this (I think) is that it relies upon me knowing how many buttons I have, and if this is driven by XML that is going to get messy.

What I'm after is a very simple, self contained method of setting a button's state when it is clicked (no problem), but then 'unclicks' when any other button in the menu is pressed.

View 6 Replies

Flash :: File Blocks Underlying Html Links

Jun 25, 2009

We have a Flash swf object embedded in an html page. When the user sees the page it's just a small button, but on the rollover state the area of the object expands and covers more of the page. This is how it was designed. The problem seems to be that the maximum size of the swf object, even though it's transparent and "invisible" unless the user rolls over the button, blocks out all the underlying html so you can't access any of the links. It's as if the object is covering that part of the page even when it's not expanded. I've tried every publish setting I can imagine to compensate and make the item truly transparent so the "hidden" underlying links will still be clickable, but just can't get it.

View 1 Replies

ActionScript 3.0 :: Cannot Trace Document Class - Any Underlying Preloader?

Oct 13, 2010

I'm running into an instance where I am trying to load a file 'main.swf' using the Loader class and the content of the 'evt.currentTarget.content' points to '[ object Main__Preloader__ ]'. When attemting to trace the content of the loader, I would expect the trace would show similar to '[object Main ]' since the document class for the main.swf is 'Main'. In Safari I can get the file to load and play properly (admitting through a work around) however, on Firefox for mac all that displays is some sort of 'preloader' (which I can assure you I did not create) which looks like so:

Here's the animated sequence:
oooooooooo
I will mention I am using CS5 on a mac and this file works fine when published from CS4 to FP9. I will also mention that the main.swf does contain imported assets from a RSL.

View 5 Replies

Flex :: AdvancedDataGrid: Optimizing Adding To The Underlying DataProvider?

Apr 9, 2011

I know ADG related questions generally get ignored because "it's a crappy component". Indeed, it is not one of my favorite pieces of code ever, but I'm stuck with it and have been working (pretty hard) at optimizing its performance. Turns out there's a fair amount of stuff one can do to make things go fast. One thing I've been stuck on, though, is not to optimize adding an element to the underlying dataprovider. Say you want to add a row to the ADG using a addChildAt call on the DP. All seems well but the operation is so slow - it's unbearable. Now, I realize that the ADG may need to redraw all the stuff below the line added, but seriously, in 2011 that should not take a load of time and 100$ of my CPU. Does anyone know what may be the main culprit?

Note: I'm able to catch the CollectionEvent of kind "add" and not deliver them to the ADG, which I thought would do the trick, but the ADG still updates and takes forever to do so, so I'm guessing there's something else somewhere else.

View 1 Replies

ActionScript 2.0 :: MovieClip Buttons And Showing Extra Animation

Nov 28, 2011

I'm creating some buttons and I want to show an animation every time a person clicks on it. The problem is I have five buttons and need to remove that animation before the new animation starts.

Let me explain this:
1. Press button 001
2. Button 001 animation starts and stops at the last frame.
3. Press button 002
4. Button 001 animation returns to frame 1.
5. Button 002 animation starts and stops at the last frame.

I'm using vars but my code is not working. Here's the AS for the buttons: (ZonaActiva is the the invisible movie clip that triggers the button animation).
ActionScript Code:
stop();
ZonaActiva.onRollOver = function(){
gotoAndPlay("inicio");
[Code] .....

In the stage I have the blood animation movie clip under the buttons. Each one has its own instance name (i.e:mcBlood001, mcBlood002, and so on).

View 3 Replies

ActionScript 2.0 :: Creating Animated Buttons - New Text Not Showing

Dec 15, 2009

My problem is that I have made the tutorial named "Creating Animated Buttons" but when I set the text (b1.buttText.buttonText.text = "portfolio";) de sample text is disappeared and the new one doesn't come. I have traced the variable b1.buttText.buttonText.text and it is the "portfolio".

View 1 Replies

Flash :: Forward MouseEvent In Transparent Bitmap To Underlying MovieClip

Mar 24, 2011

So I'm Bitmaping some heavy stuff to try bring down the [pre-render] and [render] which is quite high according to FlashBuilder's profiling. I thought this was going well until I realised that as soon as you change a MovieClip to a Bitmap, you lose the pixel based accuracy of the mouse move events (Over, Out, Move...), all your left with is the entire bounding box of the Bitmap, something which is less than desirable. I've got a game where many Bitmapped assets would be on top of each other in a scene, on the stage, arranged in various ways and need to have that pixel accuracy moving between each one and have exhausted my efforts as to how to achieve the same mouse move results with the Bitmapped guys as normal.

This, [URL], is a FLA which shows this operation, and you can see how it works here, [URL]. When it loads up, both items on stage are drawn Shapes, encapsulated in MovieClips, both that get a glow, if you hover over them. If you click the stage at all, the purple guy gets turned into a Bitmap and now, his 'hit area', when it comes to MouseEvents is his whole bounding box and you can only get through to the back green item at the edge slivers.

I'm also tracing the pixel which the mouse is over, so I can clearly tell when the mouse is over a transparent area, it's 0, but how can I tell the event to forward itself on down the chain to the green MovieClip?

Below is how it's now pretty much working for me,

var bitmap:Bitmap = this['bitmap'];
var shouldMouseOver:Boolean = bitmap.bitmapData.getPixel(event.localX - bitmap.x, event.localY - bitmap.y);
if(shouldMouseOver)

[Code].....

I shut off mouseEnabled for my item, when I know it's wrong, then I search for another item that properly fits the bill and if there is one, send an Event to that and break. If that one's also wrong, it'll do the same again, but each time taking themselves out of the loop.

This does work exactly how I want it to, but I'd always prefer to keep things like globalToLocal and looping, and reading from arrays for not frequently updated methods like listeners to MOUSE_MOVE. Is there a more efficient way to do this?

View 2 Replies

ActionScript 2.0 :: Flash Animation - Buttons Showing Different Movie Clips

Mar 23, 2012

I'm working on an educational Flash animation. In one scene I have 4 buttons which need to show different movieclips. I have created all 4 movie clips and inserted into one layer in 4 frames, one after another one. I also gave the frames specific names. Then the buttons are all in one frame with a name so I could call it when we're on "rollout" mode. Now, when I go over the first button it shows its movieclip perfectly but the second one show two, overlapping, with the previous frame! I did also deleted the previous movie clip but still get the same error!!!

Here is the code that I use:
on (rollOver) {
gotoAndPlay("lobes", "think");
} on (rollOut) {
gotoAndPlay("lobes", "lobes-button");
stop();
}

lobes is the name of the scene, think is the name of the frame which has the movie clip and "lobes-button" is the name of the frame which has all the buttons without any movie clips.

View 5 Replies

ActionScript 2.0 :: Showing Active State For Numbered Buttons In Xml Gallery

Jan 11, 2007

I have created an image gallery that loads from an XML file using mostly previous Kirupa threads. From Scotty's code (I think -- my head is moosh now) I got numbered buttons for navigating between the images.Each button is a movie clip with different labeled frames for "up", "active", "hover", and "down" states. I'd like to have the numbered button change color when its image is on view and then change back when a different image loads, and I can't figure out how to do that. I know part of the problem is that the onRollOut function overrides other changes, so I'm willing to give up the rollover effect if necessary.[code]

View 1 Replies

Flash :: Avoid JQuery Autocomplete Dropdown Being Hidden By Underlying Object?

Nov 29, 2010

I'm using jQuery Autocomplete just as in this example: [URL] The problem is, the area where you see the Result box in that example - that's where my flash object is. So, when the autocomplete dropdown appears, most of the text is concealed by the flash object (which I can't move). How can I make the autocomplete text appear over the flash object (concealing its view rather than vice versa)?

View 4 Replies

Flex :: Why Doesn't ListCollectionView Show New Items Added To The Underlying List

Jun 20, 2011

I have an (empty) ArrayCollection that I wrap with a ListCollectionView. Then I add a series of items to the ArrayCollection, but these are not showing up in the view.

public var transactions : ArrayCollection = new ArrayCollection();
public var filteredTransactions : ListCollectionView = new ListCollectionView(transactions);

transactions contains 150 items, filteredTransactions contains none. I originally thought it was the filter I was applying, but even when I remove the filter, I still get no items in the filtered list.

Do I need to add the items to the view as well as the underlying collection (this would seem to defeat the purpose of using a view though...)?

View 1 Replies

ActionScript 3.0 :: Using Buttons To Go Between Scenes - Showing Errors : Frame 2, Line 5 1021: Duplicate Function Definition?

Apr 21, 2011

I'm making an interactive website using ActionScript 3 and no matter what I try and do I keep getting the following error messages:

Characters, Layer 'actions', Frame 2, Line 5 1021: Duplicate function definition.

Characters, Layer 'actions', Frame 2, Line 12 1021: Duplicate function definition .Characters, Layer 'actions', Frame 2, Line 19 1021: Duplicate function definition.

I don't really understand what I'm doing wrong because it says "duplicate function" yet they aren't the same functions. Here is the ActionScript I've used for the first page:

stop();home.addEventListener(MouseEvent.CLICK, goHome);function goHome(evt:MouseEvent):void{ gotoAndPlay("Home", 1)}characters.addEventListener(MouseEvent.CLICK, goCharacters);function[code]....

View 1 Replies

ActionScript 3.0 :: Get Underlying "target" Of Custom Right-click ContextMenu?

Aug 18, 2011

This is probably something simple I'm missing. There are tons of tuts out there on how to setup a custom right-click menu, however, I've not seen anything on how to get the target of the right-click, not the menu item, but the object actually right-clicked...

Here's the code I'm using. In the customMenuItemHandler I need both the target menu item AND the target object that was originally clicked to open the menu.[code]...

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved