ActionScript 2.0 :: Sending Buttons To Levels In Game?
Apr 5, 2008
my game is tile based and split up into myMap=1, myMap=2, etc.at the end of each level u are sent to a page that says yay u win, cont? and i need that cont. button to go back to the script frame and play myMap=2,skipping myMap=2
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Aug 3, 2011
I have recently started working with Mahjong game. But being not so experienced developer. I am just confuse about many aspects of it. So if anyone could throw some light on it. I have to build the game where there could be different number of tiles on screen. 32, 48, 64 , 80, 96, 112 and so on Now I have questions regarding the levels of blocks in this game. I mean the layouts of the game should be predefined or they should be dynamically created? Also I wanted to know how the surface of enable and disable symbols are created?
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Jun 8, 2010
I'm working on a site and I have 2 movieClips/buttons that I would like to use as use as next frame/ previous frame triggers respectively. Is there a way to set the buttons up once and then access the functionality from the various levels of the site? Note that the prev/next buttons will not always be on the stage.
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Aug 27, 2006
i'm kind of new to flash and I started creating a game and i've gotten to the point where my game can: shoot, move char., kill enemy and add to score, once lives = 0 then game over, and multiple enemies that shoot.Ok, my problem now is that i'm trying to get it so that once my score is over a certain amount then increase the number of enemies, and i'm using this code now to control how many enemies are on the screen at once:[code]but for some reason this just doesn't work... Can anyone tell me why or link me to a tutorial on how to create levels in a game?
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Feb 10, 2011
I'm currently making a game with over 100 levels. I have a level select screen where you can go to any of the 100 levels.I want it so that only level 1 is unlocked first then when you beat it level 2 unlocks and so forth.What's the best way to go about this? I was thinking an external text file maybe like this:
Level1:Unlocked:UnBeaten
Level2:Locked:UnBeaten
Level3:Locked:UnBeaten
and so on,then when the levels are unlocked and beaten updating the text file. Is this possible? Even making a class which stores level variables including beaten and locked.
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May 12, 2011
I am trying to make multiple levels for my game, I have made 1 level and want to make more, with more challenging aspects. Anyway, I get this error:
[Code]...
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Nov 26, 2008
I am building a game right now. I have a variable, saying that Points are 0 and points can be collected throughout the game. And I want the level change to happen when the points are greater that some number. IE: 30 points. I thought I could write something like
if (_root.poeng == 30) {
gotoAndStop(15);
}
or
if (_root.poeng <= 30) {
gotoAndStop(15);
}
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Oct 20, 2011
I am still learning and I am trying to design the game levels for my first game(a platform one).
I have some straightforward questions because I feel I am on the wrong way.
Should each level have its own class ?
The way I am trying to do is, when one finishes the first level I set to null the variables that pertains to that class, unregister all events and remove all children from the stage, call a second level constructor, without declaring any variable, new level2(); and set to true a static var "in order to save" that progress in case one wants to play that level again.
However I see the code becomes messy, I run into issues, and memory management concerns so much.
I searched it for all over the internet but I can't find any tutorial that explain it in details, so I'm trying out many ways of achieving what I want, but now I am really in need of some advices on it to not get lost.
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Mar 27, 2010
trying to make a platform game using a tutorial on emanueleferonato.com, but I dont know how to create multiple levels. How could I create a door that when touched by the hero is sent to the next level? The tutorial is here:
http:[url]......
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May 3, 2007
I'm making a top-view side-scrolling racing game in Flash AS3. I'm unsure about the best way to store levels in the game.
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Jul 20, 2009
Ive got some high level questions about vector graphics. From what I understand, when you draw stuff in the Flash IDE, you are creating vector graphics. Is there any way to view the actual XML (or whatever code) that is generated 'under the hood' ? Is there any way to save the drawing as a .SVG file or something? Ive looked at a few free SVG drawing tools, but I'm wondering why not just use Flash directly, instead of creating my vector drawing in a separate program, and then trying to import it ?
Im thinking of different ways to build maps/levels for my flash game, and right now I'm thinking that building the levels out of vector shapes seems to offer the best features in terms of fast/easy collision detection, fast map creation, small level size, etc.The problem is, once I draw a level in Flash, how do I break the individual shapes apart (rectangles, lines, circles, whatever), into useable pieces I can use in the code? For example suppose I simply draw a big rectangle for a super-simple level. How do I grab the coordinates of the corners for use in my actionscript code? And how do I determine that the shape is a rectangle, and not a general polygon or just an unclosed set of lines?
For example I imagine the SVG code for a rectangle looks something like this:RECT 120, 60, 400, 500
But where can I grab that text from using actionscript, If I drew that rectangle in the flash authoring tool?
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Jul 23, 2009
Trying to create a game with several levels with multiple sequential steps in each.
So far I've created a document class ("Controller") which initializes the game and then calls functions in a sequential fashion:
Code:
function initGame()
{
xmlGameData = new XML( ... );
displayStartDialog();
[Code].....
As the project grows I'm afraid this structure will not do.
How should I keep track of the state of the game, tween objects in and out, show scores etc.
Should all the logic be handled by the controller or how much should be outsourced to other classes?
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Jan 4, 2009
Having problem enabling buttons on levels other than the _root once they are disabled. I have a feeling it's got something to do with the createEmptyMovieClip.[code]...
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May 12, 2011
The garage door has a chevrolet logo on it that is pulsating. I know how to make buttons but I need the garage door to become a button that when clicked the animation plays rather than it playing automatically.The top of the tool chest will be a button that plays the animation in reverse and the drawers are buttons that open to an email form for each. But I don't know how to target these buttons because they are nested two levels below the main timeline.
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Feb 6, 2010
Working on a photography website and I've hit a speed bump. I have 5 separate movie clips for each page.on one section the Portfolio section, I have four buttons one for different areas of the Portfolio.The buttons are located within the movie clip.There's an eventlistener to direct to the appropriate frame within the portfolio movie clip. The problem is when I click on the portfolio button to go back to the main portfolio frame it does nothing. I get a trace statement but no action. I'm assuming that since the movie clip is already loaded its just staying at the same frame.how to get back to frame one of the portfolio movie clip.Here's the code:
frame 1, scene1
ActionScript Code:
//handle events for buttons
about.addEventListener(MouseEvent.CLICK, clickSection);
home.addEventListener(MouseEvent.CLICK, clickSection);[code]....
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Jan 6, 2005
When you have movies in a layer, how can you stop the buttons of the underlying levels from showing through. I don't want the user to think that there is a button on the level showing because the cursor turns into a hand....plus also when clicked it does activate the lower movies actions.
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Dec 21, 2009
I am looking for some advice on creating a flash sound game. The visuals are all done as is the animation. I am trying to create a piano, that you can play a tune, somehow (when pressing down a button) 'record' the sound and once you have finished, send the link to the sound you have created to a friend, where it can be played back when they visit the website and see what you did.
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Jan 9, 2005
I believe that my question here is a little hard, or maybe impossible. But here it goes:
How can I, in Flash, get the levels of volume (peak levels) of multiple sound frequencys from an audio file, so that flash would recognize them?
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May 8, 2009
First,I have a menu screen for my game, but for some reason the buttons remain during the game (not visible), I think I need to use swapDepths but I'm not sure. Second, I need to make a restart button from the Game Over screen but I'm not sure of the coding I need to use,would using something like this work?
Code:
on (release){
_root.gotoandPlay ("Menu");
}
or would that only work in replaying a movie?
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May 18, 2009
I am making a game for the university I attend. I am having students choose between college and high school by two buttons to see if they choose the correct answer. Then I want it to display the number correct on a result page I will have them print out for the instructor of their freshman seminar class.Can flash remember if a specific button was clicked? I have each button with a unique name and could it tell which one was clicked to help me figure out results?
Otherwise, I was wondering if there was a way I could have flash keep track of "points" so I can display the number correct. Would it be possible if I gave each button a numeric value and somehow added up the numbers from each button to put over a total score of 12 (that's how many questions there are)? Could it be done in a dynamic text field?
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Jan 21, 2012
started programming the menus for the game im working on. Everything shows up ok so far but when i select the buttons rather than it loading the next part, its going to a black screen? Does anyone have any suggestions? My code for the MainMenu is as follows:
package
{
import flash.display.MovieClip;[code]....
Then the "game" is another class which is loaded when you select to play the game.
EDIT: Forgot to mention, i have images loaded that are converted to movieclips and named the same as the class so that they display as the background. The main menu image works fine, just not the game background.
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Mar 7, 2012
I am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?
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Apr 24, 2011
I'm making a game that populates user-designed cards into the game using an external xml file. My main class loads the xml file and then calls to the "Card" class, which wants to use the xml file. I've tried using this.parent and it just gives me a null object reference error. This is what I have so far: Main.as
[Code]...
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Jul 4, 2010
currently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.
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Feb 28, 2011
I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.
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Jun 13, 2009
I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.
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Jul 23, 2010
im trying hard to make a Game like the Pokemon TCG .
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Nov 19, 2009
I think Flash/Flex is a good aproach for this case.We need to build some like the following
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Dec 14, 2011
I am thinking of developing of a game like this: [URL]... Do you have any idea - by which game engine I may develop this type of games? I am not sure whether I have to use any 3d physics engine? I think JiglibFlash may be useful, but I am not sure.
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Apr 1, 2011
how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3
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