Can Flash Remember Buttons Clicked For A Game
May 18, 2009
I am making a game for the university I attend. I am having students choose between college and high school by two buttons to see if they choose the correct answer. Then I want it to display the number correct on a result page I will have them print out for the instructor of their freshman seminar class.Can flash remember if a specific button was clicked? I have each button with a unique name and could it tell which one was clicked to help me figure out results?
Otherwise, I was wondering if there was a way I could have flash keep track of "points" so I can display the number correct. Would it be possible if I gave each button a numeric value and somehow added up the numbers from each button to put over a total score of 12 (that's how many questions there are)? Could it be done in a dynamic text field?
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Oct 22, 2006
I am trying to make my buttons do this (<-- Link). What I can't figure out is how to make the button stay red after the user clicks it and then go back to white when the user click on another button. Here is my file (<-- Link) so far. and here is my Code:
[Code]....
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Apr 13, 2004
I'm trying to learn shared objects by attempting a basic function. I would like to have an .sol file remeber what buttons are clicked on by a user and assign an alphavalue for the buttons that have been clicked. Here's what I have..
[Code]...
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May 6, 2007
I'm just trying to store a simple cookie that will remember the score for the next time the user plays the game (the score governs if an option is visible or not)It all works fine until I close browser/reload the page, at which point the shared object seems to disappear, any clues?
Write:
Code:
var rem_score:SharedObject = SharedObject.getLocal("score");
rem_score.data.score = new Number(score);
rem_score.flush();
The problem prolly lies in my write code but ill post the reading aswell just incase there is a problem with that too
Code:
var rem_score:SharedObject = SharedObject.getLocal("score");
if (rem_score.data.score != undefined) {
this.remdscore = rem_score.data.score;
if (rem_score.data.score >=30) {
[code]...
There is another point it is read but it is the same sort of thing as the above.
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Feb 7, 2007
I've got about 6 buttons laid out, one on top of the other in a list format. In their normal state the buttons are grey in colour, when I rollover them, the buttons flash and turn to orange. Now, what I need to happen is this: I want the buttons to stay orange once clicked and only roll out back to grey when the user has clicked on another button in the list. I've been told that the best way to do this is via adding a listener, however I am a little unsure as to how to go about this. I've checked the flash help file and have a basic understanding of how listeners work...but can't really wrap my head around applying it to this situation. Perhaps I will need to have all the buttons as separate broadcasters?
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Feb 8, 2011
I haven't been able to find a solution that fits my project. I am working on a 50 state map, where I need each state to stay down once clicked, but go up when any other state is clicked. [code]...
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May 2, 2011
ending a piece only when all the buttons are clicked.
Code:
stop ();
nature.addEventListener(MouseEvent.CLICK, buttonClick);
function buttonClick(event:MouseEvent):void{
gotoAndPlay("label 1");
}
[code]....
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Jul 23, 2011
-Alright so I have made a next, and a prev button. That navigate the timeline inside an mc "tabs_mc." This mc ison the the main stage.-When the next and prev buttons are pressed they goto 1 of 4 frame labels on this timeline inside tabs_mc.-When one of these lables is reached an mc "thumbs" appears on the screen / stage.-These mc's "thumbs1, thumbs2, thumbs3, and thumbs4" contain buttons that SHOULD be clickable.-But are not after the prev, and next buttons are press. They are before the next, and prev button are press, but not after.
way this is or even better how to keep these buttons enabled after the next, prev buttons are clicked?I thought of making some sort of boolean to tell the each button that is needs to stay "true" after prev, and next are pressed.But I'm a beginner so I don't know where to start.Heres the next, and prev button code:
HTML Code:
//Button Listeners
/////next_mc.buttonMode = true;
[code].....
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Jan 12, 2012
have a loop that creates buttons. Each button stays on the screen, but scrolls off, meaning there are at any one time upto 4 buttons on the screen. There are a total of 241 buttons.t is to my understanding that using an array will allow me to access these buttons later, and that is great, but I can not find a way for it to tell me exactly which button was clicked.Am I missing something very simple here?
if (canAdd == true)
{
canAdd = false;
[code].....
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Sep 26, 2011
In AIR, I'm create a nativewindow component that will generate a set of togglebutton, as each time the code below is run whether I open a nativewindow, the togglebutton will be reset to the default state. How do I make the state persistent?
for(var i:int=0;i<10;++)
toggbtn.label = "Power "+1;
stage.addElement(toggbtn);
}
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Sep 27, 2011
I have this code for sharedobject:
var mySharedObject = SharedObject.getLocal("republicofcode");
mySharedObject.data.clientID = my_vars.clientID;
mySharedObject.data.question = my_vars.question;
[code].....
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Nov 14, 2006
I cant remember the URL to a site with actionscript class resource. Had a look in Sen's lists but couldnt find it.
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My current code looks like this:
On frame 1 Actions Keyfame:
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password_txt.text = pw_babytalk.data.pword;
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Feb 17, 2009
when I do linkage on a symbol and export it for AS3. Then I edit the symbol, for instance go in and modify anything inside, a shape, etc... the next time I try to publish flash, i get an error multiple constructor definitions found. constructor may not be defined in <Script/> code.I think may be it's because flash does not remember to delete the previous export and creates another one. The only way to resolve this, is to delete the entire symbol and re-create it.
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Nov 3, 2011
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here's an example,
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Oct 5, 2010
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I have the following code, I'm completely lost why this isn't working:
Code:
var buttonArr:Array = new Array (button1, button2, button3, button4, button5);
var t: int = 0;
[Code]....
make the game go to a new scene once 3 buttons are clicked?
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For now I have several buttons that need to be clicked before the user can proceed. I am trying something like this:
on a mc I have the following:
onClipEvent (load) {
counter = 0;
}
[Code].....
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[Code]...
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