Actionscript 3 :: Flash - Prompt User To Remember Camera And Mic Settings
Sep 22, 2011
I request my user from mic and camera setting on my website with Flash, but the remember checkbox does not show, so every time my user logs in he's requested once again for permissions, how can I make the checkbox show to avoid this?
I am having a problem with correctly detecting a user's camera settings.
If the user has selected "allow" and "remember", then the camera.muted setting is false (not muted)
However, if the user has selected "deny" and "remember", then the camera.muted setting is true. (camera has been muted by the user)
BUT, if the user hasn't selected anything and the "remember" checkbox is unchecked, the camera.muted setting is ALSO TRUE (the camera is again muted, but it's only because someone hasn't "allowed" the camera yet)
Is there a way to differentiate between when a user has chosen to deny a camera forever for a particular site (by checking the "remember" check box) OR when they just haven't allowed the camera in the first place?
From a Flash object, I would like to be able to detect the presence of a webcam that the user might grant access to, without actually asking the user whether they want to grant access. This is to streamline a large application that has extra features if a webcam exists — if there is a webcam, the application will present several dialogs that lead up to the normal cam-security prompt, but if the user doesn't have the hardware, I want to skip over them altogether. Requesting access to the cam before those dialogs won't make sense to the user.
It appears not to be possible to call Camera.getCamera() without the security prompt happening. Is there a workaround? (For instance, could I, perhaps, call getCamera in a hidden Flash object and inspect its return value, or does it block until the user acknowledges the security prompt?)
I am using uploadify which uses a flash uploader. If the user doesn't have flash installed nothing shows except a blank white page.point me in the right direction of some code to prompt the user to download flash, similar to a <noscript> coding.
I got Facebook to work with Flash as I wanted it to using the Facebook-Actionscript-Api. Works great and I got get Graph api working so that I'm able to post stuff to ppl's walls using the Facebook.api("/me/feed") post stuff without asking the user permission, as it's already got that permission, and it's great for many occasions. But not all.
I would like a Flash application to remember the settings that a user on a specific machine or specific browser has earlier set. This is possible, right? What's the most neat way of doing this? Using some kind of a flash cache?
How can save data into a XML file without user prompt dialog in Action Script 3?
I'm writing an simple application (with adobe flash) that runs on client PC and save user state data in XML file in same directory of app. When i use FileReference it shows a user dialog for saving file. Is there any class to save just XML data directly into XML file?
I think writing just XML (text plane) data couldn't make any security problems?
I have seen similar threads, but I am trying to recreate something I saw on a similar site where the user can record actions such as clicking buttons to produce sounds and stop the recording and then replay what the notes that they played.
I realize that I will need an array of some sort, but I am trying to work it out and I can't seem to get my head around how do replay actions such as the site example above.
I have a flash site that I maintain very casually (just a hobby). But recently, after a fresh install of Windows on my laptop, I went to my site in IE and nothing would happen - it was just a blank, white page. I have since discovered it was because I needed to install ActiveX on my computer- after having done so, the page now works perfectly in IE. So my question is this: how can I prompt the user to install ActiveX if they haven't already when they go to my site? I made my site in Flash MX 2004 (super old, I know).
I'm trying to learn shared objects by attempting a basic function. I would like to have an .sol file remeber what buttons are clicked on by a user and assign an alphavalue for the buttons that have been clicked. Here's what I have..
I'm just trying to store a simple cookie that will remember the score for the next time the user plays the game (the score governs if an option is visible or not)It all works fine until I close browser/reload the page, at which point the shared object seems to disappear, any clues?
Write:
Code: var rem_score:SharedObject = SharedObject.getLocal("score"); rem_score.data.score = new Number(score); rem_score.flush();
The problem prolly lies in my write code but ill post the reading aswell just incase there is a problem with that too
Code: var rem_score:SharedObject = SharedObject.getLocal("score"); if (rem_score.data.score != undefined) { this.remdscore = rem_score.data.score; if (rem_score.data.score >=30) {
[code]...
There is another point it is read but it is the same sort of thing as the above.
I have a service that uses computer webcam via Flash. Now I'd like to develop an Android optimized version of the service using HTML5 + Flash and then use some HTML5 wrapper to get an app.
I wonder if it's possible to use the same ability of Flash that provides an access to user's phone camera (frontal) on the Android (tablet pcs, smart phones). I know Android supports Flash since 2.2, but I failed to find any information on hardware access.
usually i do Camera.getCamera but when this method is called the user is prompted with a dialog box where he can choose to allow or to deny the application access to the camera, or he could not have a camera
how can the application now whether the camera is broadcasting ?
Im working on an app with flash and zinc which requires the use of Webcam...
Now my problem is whenever i run my program it ask for permission that "local is requesting access to your camera and microphone".. well i know that if i give remeber in settings tab it wont ask again.. but my app will be used by many clients where i dont want to show it is made with flash... so can anyone provide solution so that ther permission is override and to show the cam..
I am developing an application running in Flash Player. The applicatiosn requestes access to the camera and/or microphone available on user computer.Is there a way in the application I prevent users from seeing this question? i.e. without having user to change his/her Adobe Flash Player setting?
A friend of mine asked for a simple program. Input: Coordinates of some points, spheres, planes etc. (from an excel document (strictly) ) Output: A 3D view of the input which the user can move the camera. The questions is, how can I do that easiest way. I have experience in C++, C#, Flash (AS), Java
Im currently working on a piece for my final year project that takes a webcam and has an old movie effect over it in as3. I have this all working but what I need to know asap though is, Is there a way that i could put a black box layer over it that when the user walks in front of the camera that the black box would disapear. The code I have in the actions panel for the webcam is:
Usually Adobe Flash applications can access any usb-webcam.I have a USB camera for microscopes which understands TWAIN and DirectShow.Is there a possibility to access the video data from this camera with flash?
currently I use the following workflow for Live video streaming.I have FMLE on a computer streaming the Video feed to my FMS.I currenlty use Dreamweaver to create window with a few instances of a video window and one of the windows is configured to rtmp to my server and the stream name of the stream I have setup in FMLE.This then streams to one of the windows.I then assign a different Stream name to the other windows.
I send an FMLE client to a user in the locations that want to have a video presence on the webpage.I send them instructions and running FMLE and the parameters to use to get their camera up and running.This works fine to a point.Most of the users are not technically minded and so often this leads to issues and delays to get these things to work.
I want to move on and improve this flow.I want to create the video instances on the page where:Below each video window is a text input field where a user can type in their name which will be used as the stream name.Below each video window is a button that the user clicks to connect their camera automatically without having to install FMLE.Once the video feed is running, only that user can click the button again to disconnect it. ( The button changes to "Stop Broadcast" etc).
I have looked at the structure of Ustream for example, and this seems to be the method they use as you can download the XML file of your channe,l and the RTMP URL and stream name can be copied and then used directly in FMLE and you can stream with more control of your camera that way.
I'm making a Flash game which will be up on Facebook, I'm using Python/Django on the backend but to talk to Facebook. I use the Facebook Flash API. The problem is when I ask for extended permission from the user, using FBML. I get a link which I have to click and get the permission. How can I make sure a popup appears instead of the link. I'm using the following code.<fb:prompt-permission perms="publish_stream">permission</fb:prompt-permission>
I am having a problem with Flash.I get the message Movie not loaded if I right clich where the video should be.I may have set the hardware acceleration on/off by mistake, but I cannot get the Settings manager to open to check it.I am running Feroda rc14.If I go to http:[url].... and right click in to white area at the top, I get the message 'Movie not loaded' and the flash version - 10.2.159.1. This is where I should be able to open the settings window.Where does Flash store that info on my PC? How can I check it/change it without Settings manager?
In AIR, I'm create a nativewindow component that will generate a set of togglebutton, as each time the code below is run whether I open a nativewindow, the togglebutton will be reset to the default state. How do I make the state persistent?
I am making a game for the university I attend. I am having students choose between college and high school by two buttons to see if they choose the correct answer. Then I want it to display the number correct on a result page I will have them print out for the instructor of their freshman seminar class.Can flash remember if a specific button was clicked? I have each button with a unique name and could it tell which one was clicked to help me figure out results?
Otherwise, I was wondering if there was a way I could have flash keep track of "points" so I can display the number correct. Would it be possible if I gave each button a numeric value and somehow added up the numbers from each button to put over a total score of 12 (that's how many questions there are)? Could it be done in a dynamic text field?
I have a working shared object. The visitor types a password into an input text field and hits go. The next time they go to the log-in it pulls the shared object out and prepopulates the input text field. How can I add a "checkbox" (Remember Me) option to the process. I'd like the visitor to have the option of whether or not they want to be remembered.
My current code looks like this: On frame 1 Actions Keyfame: pw_babytalk = SharedObject.getLocal('babytalk'); if (pw_babytalk.data.pword != undefined) { password_txt.text = pw_babytalk.data.pword; } stop();