C# :: 3D View Of The Input Which The User Can Move The Camera
Feb 17, 2010
A friend of mine asked for a simple program. Input: Coordinates of some points, spheres, planes etc. (from an excel document (strictly) ) Output: A 3D view of the input which the user can move the camera. The questions is, how can I do that easiest way. I have experience in C++, C#, Flash (AS), Java
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Oct 11, 2010
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Jan 13, 2012
I am quite new to actionscript 3.0 but i'm sure this should be so simple. The objective is to get the camera view to move when the mouse button is down. Here I have managed to get the camera view to move forward using the UP arrow key:
[Code]...
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Sep 26, 2009
is it possible to move the 'camera' around in flash (cs4 as3) as apposed to moving the scene around it?
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Apr 17, 2011
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Oct 12, 2011
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Feb 1, 2010
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Feb 25, 2009
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[Code]...
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Sep 29, 2009
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Feb 28, 2011
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Dec 10, 2009
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May 21, 2011
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May 8, 2011
Im currently working on a piece for my final year project that takes a webcam and has an old movie effect over it in as3. I have this all working but what I need to know asap though is, Is there a way that i could put a black box layer over it that when the user walks in front of the camera that the black box would disapear. The code I have in the actions panel for the webcam is:
[Code]...
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Sep 22, 2011
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Apr 28, 2011
I have a service that uses computer webcam via Flash. Now I'd like to develop an Android optimized version of the service using HTML5 + Flash and then use some HTML5 wrapper to get an app.
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Dec 12, 2011
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Dec 9, 2010
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[Code]...
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Jul 27, 2009
Everything going well so far except for camera control. I want the character to always be in the center of the screen. only when the side boundaries are reached, the character should leave the center of the screen to be able to reach the sides of the screen.Somewhat like this: http:[url]....I've tried 2 ways but both without succes:
- move the character using the keyboard, but somehow keep it in the center of the screen (have no idea on this one)
- move the entire area except the character to simulate movement.
This seems kind of ineffeciant but it worked out better that the previous attempt, the only problem is that the character doesn't return to the center of the screen when he leaves the boundary.The .fla's are available for download here http:[url]....
the actionscript is all in the first frame.try not to be too hard on the crappy visuals Ignore the comments too, theyre only there to help me understand what I did.The boundaries seem to be a bit sketchy aswell when moving to the sides, but that's not a big problem right now.
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