IDE :: Move The 'camera' Around In Flash
Sep 26, 2009is it possible to move the 'camera' around in flash (cs4 as3) as apposed to moving the scene around it?
View 2 Repliesis it possible to move the 'camera' around in flash (cs4 as3) as apposed to moving the scene around it?
View 2 RepliesI'm making simple 3D transformations in Flash to rotate stuff, but I get distortions. I can rotation left, right, up, down, but not diagonally since it completely distorts my faces (the ones I draw).I think I fail to move the camera somehow, but I'm not experienced enough to understand my error.Here's the file: http:[url]....
Example: when a face is rotated at about 45° around the y axis (vertical to screen) and then rotated around the x axis the perspective doesn't feel right... the faces are too narrow.What I do is multiply the rotation matrices between themselves (the mouse position providing the angles) get the transformed points, project them to screen and draw boxes with them.
im making a platform game project but as of yet im still un able to make the camera move up and down when the charater jumps or stands on a platform?
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I'm trying to a make a small animation, and I was wondering if there is a way to make the flash "camera" move on the x, y, and z axis on a specific frame? LMK if you need more details.
View 7 RepliesA friend of mine asked for a simple program. Input: Coordinates of some points, spheres, planes etc. (from an excel document (strictly) ) Output: A 3D view of the input which the user can move the camera. The questions is, how can I do that easiest way. I have experience in C++, C#, Flash (AS), Java
View 2 Repliesyou know how in some flash game the camera always follow the main character, and you move the character with arrow keys?
View 1 RepliesFrom a Flash object, I would like to be able to detect the presence of a webcam that the user might grant access to, without actually asking the user whether they want to grant access. This is to streamline a large application that has extra features if a webcam exists — if there is a webcam, the application will present several dialogs that lead up to the normal cam-security prompt, but if the user doesn't have the hardware, I want to skip over them altogether. Requesting access to the cam before those dialogs won't make sense to the user.
It appears not to be possible to call Camera.getCamera() without the security prompt happening. Is there a workaround? (For instance, could I, perhaps, call getCamera in a hidden Flash object and inspect its return value, or does it block until the user acknowledges the security prompt?)
Usually Adobe Flash applications can access any usb-webcam.I have a USB camera for microscopes which understands TWAIN and DirectShow.Is there a possibility to access the video data from this camera with flash?
View 1 RepliesEverything going well so far except for camera control. I want the character to always be in the center of the screen. only when the side boundaries are reached, the character should leave the center of the screen to be able to reach the sides of the screen.Somewhat like this: http:[url]....I've tried 2 ways but both without succes:
- move the character using the keyboard, but somehow keep it in the center of the screen (have no idea on this one)
- move the entire area except the character to simulate movement.
This seems kind of ineffeciant but it worked out better that the previous attempt, the only problem is that the character doesn't return to the center of the screen when he leaves the boundary.The .fla's are available for download here http:[url]....
the actionscript is all in the first frame.try not to be too hard on the crappy visuals Ignore the comments too, theyre only there to help me understand what I did.The boundaries seem to be a bit sketchy aswell when moving to the sides, but that's not a big problem right now.
I need to make the background image move opposite the cursor to make it seem like the camera is moving.[URL]
View 1 RepliesI am working on flash application TELESCOPE or Camera. My goal is to move around the scene and zoom-in or zoom-out I found that if I move scene, I have to move registration point, because I always want to zoom in the centre of my ocular. So far application works fine only if I move, zoom-in and than before I move any further, zoom-out! But when I move, zoom-in (not fully), move again and zoom-in again, the second zooming doesn't appear on desirable registration point
View 1 RepliesI am capturing camera on flex for android using air 3.1,and found that the camera is only showing the a part of of actual camera video.When i view camera using normal camera application in android galaxy tab, it shows full camera area but when i am capturing the camera in flex its showing only the center area for it.I tried using setMode to set the resolution, but its not of any use.Is there any way to get full camera area captured inside flex using camera.getCamera ?
View 1 RepliesI have a video capture device on a machine. I have written a windows application to capture the video from this device. While capturing, if i try to broadcast using flash it does not connect. If i'm already broadcasting and then try to capture then my windows application does not get the capture pin of the device. So, flash seems to be taking the capture pin. Is there anyway to broadcast using the preview pin on the device so that i can capture using my application. Or is there way where i can split the capture pin and give one to my app and one to the broadcaster
View 10 RepliesUsing Tween class maybe? I tried the easeOut. But if will write 2 Tween, the 2nd one will overwrite the 1st one, so I only see the obj moving in the 2nd Tween direction, not the 1st Tween direction. I know the coordinates for the 2nd Tween below is not correct (cos all coordinates shld follow the defined reference point), so I need to find out the logo's width and height. But is alright now cos it is for testing purpose.
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I'm trying to create an animation with an rectangle. I want the rectangle to move in a loop from x=150 to x=50 and back to 150 and so on.
At the moment I can only move the rectangle forward and it stops after it moved 100px.
how to create the loop ?
This is what I have come up with. not much Iknow.
<s:Move id="moves"
target="{rect2}"
xBy="-150"
duration="1000"
easer="{sineEasing}"/>
What should I look for when buying a video camera to record videos that could be used with Flacs?
View 1 RepliesIs there any other way to access the camera using ActionScript 3 other than
import flash.media.Camera;
videoInstance.attachCamera(cameraInstance);
Or should I use any API s? If so, any API suitable and some tutorials if possible.
I watched some videos on youtube, they are good but not in depth. Are there any good, easy to understand resources that how to use the virtual camera?
View 1 RepliesI have this simple code to access the webcam:[code]The quality of the video is extremely bad, with big compression fragments.I am using a built-in webcam as test, so I don't expect too much. But what I see is not normal for my webcam.So how do I set the quality of the video?I cannot see any difference in quality if I remove the setQuality call.
View 1 RepliesI want to get a feed from my camera and to pass it to the receive function. Also in flash builder(in design mode) how do I put elements so they can play a camera feed?? Because as it seems VideoDisplay just doesn't work
public function receive(???:???):void{
//othercam is a graphic element(VideoDisplay)
othercam.??? = ????;
}
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I'm trying for a webcam based application. I started the code like this:
import flash.media.Camera;
import flash.media.Video;
var cam:Camera = Camera.getCamera();
a.vid1.attachCamera(cam);
a.vid1.smoothing = true;
My problem is that the quality of the video. Im using an iMac machine, in which camera quality is good. Is there any way to increase the quality of the camera output?
Another question about the application I'm making. So when the user signs up, he needs to take a picture. I want to do this without using the cameraUI. I followed a sort of tutorial but the application doesn't run. I don't get errors, but the camera doesn't show. Here is what I did:
<?xml version="1.0" encoding="utf-8"?>
<s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
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I'd like to know if there is some documentation available to know how Flash detects webcams in order to know why it cannot get a Primesense/Kinect camera.
I think it'd be really useful to access Kinect without using the OpenKinect scheme (server-client), but using a real driver for Flash based on Video4Linux.
Does anyone know, is it possible to control the camera flash or light With as3.Also the camera flash on the android.For instance can I turn on the camera flash light on android?
View 2 RepliesDoes flash provide an api to deal with remote stream like IP camera does?
View 2 RepliesHow I can use ip/network camera with Flash Media Server.I am not able to configure it.Is there any other way of configuring such cameras ?I want to publish live stream data captured by ip camera on Flash Media Server.
View 1 RepliesI've met a problem while trying to stream with my camera. Whatever i try, by switching the camera (3 different UVC-cameras) or which Linux-OS (CentOs, Fedora Core) or testing at different Flash-Sites (incl. one of my own) - i always get a resolution of 160 x 120. Other applications manage up to 800 x 600.
Is this a known Bug/Feature? I've searched the Internet and found many people with the exact problem, but with no solution. What should i do? The tool flashcam didn't work either.
What makes a camera compatible with flash? I have a camera I purchased from IDS Imaging and it shows up in my camera list in as3 with print out the array made from Camera.names. But when I go to use it, it just doesn't show up. I do have a lens on it, and it can see it working when I used the IDS software provided for testing. I've also been able to make it work in c#, but I want to use it for a flash app I'm developing.
View 1 RepliesI am making an application that plays the video stream from the user's local system (both Windows and Mac). I use the Camera.getCamera() method and in turn Camera.names to get a list of camera attached with the system.
Unfortunately, if the camera is already in use by another application, say a desktop application on user's system, the browser is crashed. Is there any way that I can detect if a specific camera from the list of available camera is already in use by any other application?
I'm having trouble with Camera.getCamera() in Flash AS3. If there are multiple camera drivers, it does not necessarily pick the correct one. If the default is the correct, the program works fine; however, if another driver is selected as the default then LED on the webcam does not come on and no video is captured. I can cycle through the available cams and select an arbitrary one. I don't, however, know how to determine if the selected camera is correct. It is not returning null. I considered using camera.currentFPS, but it's not clear when this gets updated. I'm really struggling to determine dynamically which camera will do the trick!
View 2 Replies