ActionScript 3.0 :: Input Textbox Not Working In Fullscreen View?
Jul 1, 2009
I've created one form application in flash, i have fillup the form(inputbox) in normal view, its working fine. but it's not work in fullscreen viewhow do enter the text in input textbox in fullscreen mode.
I'm building a flash presentation and one slide has video. I have a flv component on the stage and the user wants the video to initially appear at a smaller size and then to click on it to launch the movie in fullscreen and to play. The playing is no problem but it doesn't want to launch fullscreen.[code]...
I need a link to invoke a flash movie (with javascript) that takes the view to full screen, and show the page content. Exactly as if the user has pressed F11. Is there such flash movie?
Edit This is different from what the flash player does on Youtube and other video sites in that the flash movie has no content to show and after the page goes fullscreen I want the normal page content to be displayed. The only role of the flash object would be invoking the fullscreen mode.
So I'm building a flash presentation and one slide has video. I have a flv component on the stage and the user wants the video to initially appear at a smaller size and then to click on it to launch the movie in fullscreen and to play. The playing is no problem but it doesn't want to launch fullscreen.Code below:
// VIDEO moviePlayer_mc.fullScreenTakeOver = false; moviePlayer_mc.addEventListener(MouseEvent.CLICK, launchFullScreen);
I know that this has to be something simple, but it's still kicking my butt.I put an input textbox on a layer and everything looks fine.I play the movie and no textbox?If I put a filter on it, it will show up but otherwise it looks like there is nothing there.Not even the border is visible.All of the static text is good, just no input box.
I am working with an input text box, and have used some code to count the words that are being entered by the user.What i would like to do is once the user has entered 'x' amount of words, to prevent them entering the code is below
Code: Select all studentInput_txt.addEventListener(TextEvent.TEXT_INPUT, testFunction); wordsUsed = 0;
I want to have a draggable input textbox on the stage (it will b placed ontop of an image of a tshirt).I want the user to be able to enter text and then move the textbox around to where they want it on the tshirt.I know how to make a movieclip draggable, I have been using this:
PHP Code: on (press) { startDrag(this, false, 240, 90, 290, 290) // target, lockcenter, t, l, b, r
Maybe someone knows what's up. I've got an input textbox and a dynamic textbox, and I've got a key listener so that whenever you type in the input appears in the output. I've embedded numbers and cap letters in both. This works locally, but when I put it live, you can't type anything into it?If you paste any content into it, it works fine, but, typing it doesn't. The weird part is it works when previewed in flash but not on a server.If you check the 'Custom plate' at the bottom of the 2nd column of options, it sets focus to the input box, and there the trouble happens.I'm thinking it's something with the key listener? I'll try to put the code here for your scrutiny. Weird that it's putting in a space in 'function' of the onrelease, that's not how it is, but also I don't think that part is the problem, but just something with the forum here.[code]
A friend of mine asked for a simple program. Input: Coordinates of some points, spheres, planes etc. (from an excel document (strictly) ) Output: A 3D view of the input which the user can move the camera. The questions is, how can I do that easiest way. I have experience in C++, C#, Flash (AS), Java
Right now I'm us Flash CS4 and creating a flash program in AS3. After a certain frame the dynamic text boxes that I have set up refuse to display text when required. I've gone over every line of code and every possible set up and I can't understand why it will not work. I've made sure all the dynamic text boxes have the instance names properly in place naming them all "talkBox". I've made sure all the code is written properly talkBox.text = "Insert Text Here!" There should be absolutely no reason in the world why the dynamic text boxes shouldn't be working.
For some reason every time I insert a multiline input textbox, when I play my video and click on the texbox it puts the cursor on the second line of the texbox. I'm not sure why a second line was even available as the textbox should be empty. Anybody else experience this issue?
I have four input text boxes that I want a user to enter numbers. I have their instance names provided on the textbox itself, but nothing declared in the AS. I have one total box as a dynamic, with the name totalbox. If i wanted to have the total box display the sum of all numbers from the input boxes, how would one go about this. I've seem formulas around, just not sure how to get the numbers to actually show up in the dynamic total box.
I have an input textbox, say instance is "inptxt".I'd like to "search" the text inputted by user, e.g. search for letter "e", if user enters "hello", replace all "e" with "s".Idk how to process inputted text...example.fla After looking at the example, you will see that I am trying to do the following:
Code: var user_input:String = ""; //Create var for inputted text. var changedtext:String = "";
[code]....
I bolded the part I am actually having trouble with (it's 1 line).
I have an input textbox, say instance is "inptxt". I'd like to "search" the text inputted by user, e.g. search for letter "e", if user enters "hello", replace all "e" with "s". How to process inputted text. I attached an example, I am trying to do the following:
Code: var user_input:String = ""; //Create var for inputted text. var changedtext:String = ""; //Create var for edited text. user_input = inptxt.text; [Code] ..... I bolded the part I am actually having trouble with (it's 1 line).
I have an input box and I want it to track if anywhere in the text box a certain word is typed then something happens. Here is what I got so far. Code: wordTracker = new Object(); wordTracker = function () { if(txt_input.split == "word"){ trace("success"); }} Key.addListener(wordTracker); But it doesn't work. An example of what I want to happen is for instance lets say the user enters this into the textbox "I like to type a word into documents" because the word "word" was typed in there it would trigger the trace action but it doesn't how do i get this to work?
I want the user to enter text in the input textbox field. Any text. There is no correct answer. My existing code below--leaving empty quotations--doesn't work. on(release) { if(InputBox.text = " "){ this.gotoAndStop(2); } else { gotoAndStop(3); }}
I have 3 input text boxes and I want to display a different part of an XML file to display (in a different textbox) depending on what input textbox has been selected.
I have achieved this by using 3 separate functions and it works fine but I want to use a switch statement within one function to achieve the same result. So the user will click on a textbox which calls the function and switches depending on the textbox to load the text from an XML file.
I don't know if using a switch statment in this way is even possible to do.
Code looks like this:
var req:URLRequest = new URLRequest("Manual.xml"); var loader:URLLoader = new URLLoader(); var manual:XML;
First project using flash and im having some problems with a combobox function im trying to apply. I have a combobox that I hope when selected populates an input text box on another frame. When I test when the input text box is on the same frame the code below works and the selection is shown, but i want to show the input text field on another frame and this doesnt work.
I am setting a string variable to the value of a input box in my movie but Flash also seems to be adding a (Carrage Return) to the end of it's value. This is not something i am typing. Is this normal or am i doing something wrong, i can't seem to find where it is coming from. If this is normal, what is the best way to prevent this from happening as it is causing me problems when i use this variable later.
I am trying to detect the keydown/keyup event of a textbox. I am trying to do it using an EventListener object. Here's my code, which is not working. MyTextbox is the instance name of the textfield on the stage. When I run this code, nothing appears in the output window as it should.
I am trying to create a tshirt design tool in flash as2. I have created 2 textboxes one is dynamic and one is input. When i type in the text in the input textbox it should appear on the other dynamic textbox as i type. I tried various methods and tried lots of search on the internet but couldn't find what i was looking for.
I have quite a weird problem..I have an input text field and AS written for it to change it's content with "onKillFocus" and "onSetFocus" functions.
The problem is that when I add a "MediaDisplay" component to the scene input text's "onKillFocus" and "onSetFocus" functions won't work and as well as some other problems apear..I've seen that for these 2 functions I have to export with flashplayer 8 and so it is.
I'm working on a quiz file that imports data in from xml. Users enter their answers into an input textbox then click on a button to see if they got a question right or wrong. This works fine except for when a user enters a space after the last letter. The quiz doesn't always use one word answers so I don't think it's a case of using ignoreWhiteSpaces. I've been playing around with this for a while but havn't had any joy. Here is my button code: