ActionScript 3.0 :: ComboBox Populating Input Textbox On Another Frame
Mar 23, 2009
First project using flash and im having some problems with a combobox function im trying to apply. I have a combobox that I hope when selected populates an input text box on another frame. When I test when the input text box is on the same frame the code below works and the selection is shown, but i want to show the input text field on another frame and this doesnt work.
Right now I'm us Flash CS4 and creating a flash program in AS3. After a certain frame the dynamic text boxes that I have set up refuse to display text when required. I've gone over every line of code and every possible set up and I can't understand why it will not work. I've made sure all the dynamic text boxes have the instance names properly in place naming them all "talkBox". I've made sure all the code is written properly talkBox.text = "Insert Text Here!" There should be absolutely no reason in the world why the dynamic text boxes shouldn't be working.
In the below code.If buttom 'A' is pressed the text box should be populated with A, and if button 'B' is pressed it should be populated with B and so on..
I have main-swf that loads external swf. I made a combobox where user can choose another external swf and main-swf loads that after user have made selection. Everything works fine as long as code combobox labels and datas directly to the actionscript. When I tried to populate combobox with extrernal XML-file, it didnt work.[code]So, what I would like to do is get rid of that "varlehtivalikko: Array = new Array" where combobox data and label info has been stored and load that info externaly from my XML..
I have the following code to populate a dynamic text box: Code: myData = new LoadVars(); myData.onLoad = function() { trace ("The text box before autosize is: " + sailing_txt._height); sailing_txt.htmlText = unescape(this.myVariable); sailing_txt.autoSize = true; trace ("The text box after autosize is: " + sailing_txt._height); }; myData.load("sailing.txt");
The output of this is: The text box before autosize is: 388.25 The text box after autosize is: 712.5
My problem is that I need to get the autosized height instead of the regular height of the text box before autosize. In a parent movie clip I have the following code to do some custom scrolling: Code: contentHeight = _parent.scrolledMC.sailing_txt._height; trace("The content height is: " + contentHeight);
The output of this is: The content height is: 388.25 So it's getting the size of the text box before it's autosized.
I'm working with Flash CS4 and ActionScript 3. I have a .flv file with about 30 cue points created in Soundbooth. When I run my video my listener picks up the cue points as expected. What I am trying to do now is populate a combobox with a list of all the cue points in the .flv file. Seems like it should be a super easy task to access an array of all the cue points in the .flv - but so far no luck.
I am trying to populate a datagrid based on a value selected from a combobox. The data comes from a xml file, which looks something like this,[code]The user can list data in the datagrid based on either "media" and "region." For example, the user should be able to choose "Europe" from the combobox and list "only" media having "Europe" in the region tags. In this case, if the user chooses "Europe" from the Combobox only one listing (rammstein) will be seen in the Datagrid.However, it doesn't work. I get a blank datagrid. Loading data into the datagrid is not the problem, because if I just use a straight For loop with no conditions I fill the datagrid no problem. The problem comes up when I try to control what data get listed in the datagrid based on selected value in the combobox.[code]
I am trying to populate a combobox component with XML, but getting an error when publishing which is "accessof unknown property comboXML".The AS3 code looks like this.
Code: /*populates the combo box with XML*/ comboXML = new XML();
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Is this possible?
Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.I doubt there is a way to do it, because the actual textbox hasn't be created yet, but if there were a way, that would be nice.
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.
I have tried to work on a simple form with Flash Builder 4, but was stuck in creating the dynamic addition of the instance for a textbox and combobox within a Hbox.I have created an HBox component with a textbox and a combo box. I then create a button Add new Row, to add a new row of Hbox on the runtime.
May I know how can I create the add to make it able to add new hbox component on clicking of the button, such that when i click the hbox 3 times, I should have 3 rows of the component instance and the button is still at the bottom of these components?
I know that this has to be something simple, but it's still kicking my butt.I put an input textbox on a layer and everything looks fine.I play the movie and no textbox?If I put a filter on it, it will show up but otherwise it looks like there is nothing there.Not even the border is visible.All of the static text is good, just no input box.
I am working with an input text box, and have used some code to count the words that are being entered by the user.What i would like to do is once the user has entered 'x' amount of words, to prevent them entering the code is below
Code: Select all studentInput_txt.addEventListener(TextEvent.TEXT_INPUT, testFunction); wordsUsed = 0;
I want to have a draggable input textbox on the stage (it will b placed ontop of an image of a tshirt).I want the user to be able to enter text and then move the textbox around to where they want it on the tshirt.I know how to make a movieclip draggable, I have been using this:
PHP Code: on (press) { startDrag(this, false, 240, 90, 290, 290) // target, lockcenter, t, l, b, r
Maybe someone knows what's up. I've got an input textbox and a dynamic textbox, and I've got a key listener so that whenever you type in the input appears in the output. I've embedded numbers and cap letters in both. This works locally, but when I put it live, you can't type anything into it?If you paste any content into it, it works fine, but, typing it doesn't. The weird part is it works when previewed in flash but not on a server.If you check the 'Custom plate' at the bottom of the 2nd column of options, it sets focus to the input box, and there the trouble happens.I'm thinking it's something with the key listener? I'll try to put the code here for your scrutiny. Weird that it's putting in a space in 'function' of the onrelease, that's not how it is, but also I don't think that part is the problem, but just something with the forum here.[code]
For some reason every time I insert a multiline input textbox, when I play my video and click on the texbox it puts the cursor on the second line of the texbox. I'm not sure why a second line was even available as the textbox should be empty. Anybody else experience this issue?
I have four input text boxes that I want a user to enter numbers. I have their instance names provided on the textbox itself, but nothing declared in the AS. I have one total box as a dynamic, with the name totalbox. If i wanted to have the total box display the sum of all numbers from the input boxes, how would one go about this. I've seem formulas around, just not sure how to get the numbers to actually show up in the dynamic total box.
I have an input textbox, say instance is "inptxt".I'd like to "search" the text inputted by user, e.g. search for letter "e", if user enters "hello", replace all "e" with "s".Idk how to process inputted text...example.fla After looking at the example, you will see that I am trying to do the following:
Code: var user_input:String = ""; //Create var for inputted text. var changedtext:String = "";
[code]....
I bolded the part I am actually having trouble with (it's 1 line).
I have an input textbox, say instance is "inptxt". I'd like to "search" the text inputted by user, e.g. search for letter "e", if user enters "hello", replace all "e" with "s". How to process inputted text. I attached an example, I am trying to do the following:
Code: var user_input:String = ""; //Create var for inputted text. var changedtext:String = ""; //Create var for edited text. user_input = inptxt.text; [Code] ..... I bolded the part I am actually having trouble with (it's 1 line).
I have an input box and I want it to track if anywhere in the text box a certain word is typed then something happens. Here is what I got so far. Code: wordTracker = new Object(); wordTracker = function () { if(txt_input.split == "word"){ trace("success"); }} Key.addListener(wordTracker); But it doesn't work. An example of what I want to happen is for instance lets say the user enters this into the textbox "I like to type a word into documents" because the word "word" was typed in there it would trigger the trace action but it doesn't how do i get this to work?
I want the user to enter text in the input textbox field. Any text. There is no correct answer. My existing code below--leaving empty quotations--doesn't work. on(release) { if(InputBox.text = " "){ this.gotoAndStop(2); } else { gotoAndStop(3); }}
I've created one form application in flash, i have fillup the form(inputbox) in normal view, its working fine. but it's not work in fullscreen viewhow do enter the text in input textbox in fullscreen mode.
I have 3 input text boxes and I want to display a different part of an XML file to display (in a different textbox) depending on what input textbox has been selected.
I have achieved this by using 3 separate functions and it works fine but I want to use a switch statement within one function to achieve the same result. So the user will click on a textbox which calls the function and switches depending on the textbox to load the text from an XML file.
I don't know if using a switch statment in this way is even possible to do.
Code looks like this:
var req:URLRequest = new URLRequest("Manual.xml"); var loader:URLLoader = new URLLoader(); var manual:XML;
I am setting a string variable to the value of a input box in my movie but Flash also seems to be adding a (Carrage Return) to the end of it's value. This is not something i am typing. Is this normal or am i doing something wrong, i can't seem to find where it is coming from. If this is normal, what is the best way to prevent this from happening as it is causing me problems when i use this variable later.