For some reason every time I insert a multiline input textbox, when I play my video and click on the texbox it puts the cursor on the second line of the texbox. I'm not sure why a second line was even available as the textbox should be empty. Anybody else experience this issue?
I just want to restrict enterkey of an input textbox and multiline property should be true.anybody can help me? I am using a multiline=true input textbox.I want to disable enterkey. ie when user clicking on enterkey after typing some text it should not effect in text box ie the cursor should not go to next line
I am generating the following text box and the data in it dynamically: _root.createTextField("recipe"+i+"_txt", _root.getNextHighestDepth(), 5, 100, 600, 400); The problem I am having is the text that is generated only stays on one line and therefore doesn't fit into the text field. I know there is a way to add the multiline property to other types of components but can this be done dynamically?
i did a flash form for the first time.I have a multi line input text, it works fine when u type in the content.But when i hit sent, and I checked my email, the whole message is in one single line. All my other fields work fine cos they are single line input text.All my Variables are sent to my asp and then to my email.I guess my asp file did not capture the vbCrlf and convert it to <br>, am i right?
I have a multi line input text, it works fine when u type in the content.But when i hit sent, and I checked my email, the whole message is in one single line. All my other fields work fine cos they are single line input text.All my Variables are sent to my asp and then to my email.I guess my asp file did not capture the vbCrlf and convert it to <br>, am i right?
When I create an empty input text-field and compile, the curser starts at the 2'nd line when I click the text field! Is there a work-around to get the initial curser position at the top?
I use AS3 which I keep separate from my fla project.
I have a contact page and the textfield where you type your message is an Input textfield with multiline and textwrap enabled. The height of my textfield allows for 5 lines of text, then you will have to start scrolling after that.
I use a my own scroll bar nested in a movieclip with instance name "txtScroller" The Input textfield instance name is "messageText"
What I want to do: I want to hide the "txtScroller" mc and show it when the user has typed more than 5 lines of text (using enter to break to a new line, etc).
Now for my problem: The first part of the code works, the "txtScroller" mc is hidden, and I have even tested it with the trace function (see code bellow).
I can for the life of me NOT get the the second part to work, the part where i want to show "txtScroller" mc again. I've treid with the trace function as well but it shows nothing in the 'output' pannel (see code bellow).
The Code: This is all I have with regards to hiding or showing the "txtScroller" mc.
Code: if (messageText.numLines <= 5) { trace("less"); txtScroller.visible = false;
I'm attempting to put together a 'French Accents' keypad (basically a few buttons that insert a French character into a textfield when pressed). At the moment im having the following issues with it:
The french characters always appear at the end of the string despite where the cursor is focused.
I can't get the cursor/caret to focus after any letter generated by a press of a button rather than a keyboard input.
Here is my current button code:
ActionScript Code: on(release){ //The getCaretIndex method returns the index of the blinking insertion point (caret) position.
I have a series of buttons that when clicked will enter a character into a dynamic textfield. Here is my code:
on (release) { //if the focus is on the answer text box if (_root.answerFocus) {
[code]...
This works but I dont know how to get round the following issues: Once a button is pressed the cursor moves out of the textbox once the character is placed inside, each character always goes to the end of my text line (as += implies but I can't find a workaround).
I know that this has to be something simple, but it's still kicking my butt.I put an input textbox on a layer and everything looks fine.I play the movie and no textbox?If I put a filter on it, it will show up but otherwise it looks like there is nothing there.Not even the border is visible.All of the static text is good, just no input box.
I am working with an input text box, and have used some code to count the words that are being entered by the user.What i would like to do is once the user has entered 'x' amount of words, to prevent them entering the code is below
Code: Select all studentInput_txt.addEventListener(TextEvent.TEXT_INPUT, testFunction); wordsUsed = 0;
I want to have a draggable input textbox on the stage (it will b placed ontop of an image of a tshirt).I want the user to be able to enter text and then move the textbox around to where they want it on the tshirt.I know how to make a movieclip draggable, I have been using this:
PHP Code: on (press) { startDrag(this, false, 240, 90, 290, 290) // target, lockcenter, t, l, b, r
Maybe someone knows what's up. I've got an input textbox and a dynamic textbox, and I've got a key listener so that whenever you type in the input appears in the output. I've embedded numbers and cap letters in both. This works locally, but when I put it live, you can't type anything into it?If you paste any content into it, it works fine, but, typing it doesn't. The weird part is it works when previewed in flash but not on a server.If you check the 'Custom plate' at the bottom of the 2nd column of options, it sets focus to the input box, and there the trouble happens.I'm thinking it's something with the key listener? I'll try to put the code here for your scrutiny. Weird that it's putting in a space in 'function' of the onrelease, that's not how it is, but also I don't think that part is the problem, but just something with the forum here.[code]
In actionscript, is there any way to format the input text so that a dash or space is inserted after a set number of characters? So instead of xxxxxxxxxx you get xxx-xxx-xxxx
Right now I'm us Flash CS4 and creating a flash program in AS3. After a certain frame the dynamic text boxes that I have set up refuse to display text when required. I've gone over every line of code and every possible set up and I can't understand why it will not work. I've made sure all the dynamic text boxes have the instance names properly in place naming them all "talkBox". I've made sure all the code is written properly talkBox.text = "Insert Text Here!" There should be absolutely no reason in the world why the dynamic text boxes shouldn't be working.
I have four input text boxes that I want a user to enter numbers. I have their instance names provided on the textbox itself, but nothing declared in the AS. I have one total box as a dynamic, with the name totalbox. If i wanted to have the total box display the sum of all numbers from the input boxes, how would one go about this. I've seem formulas around, just not sure how to get the numbers to actually show up in the dynamic total box.
I have an input textbox, say instance is "inptxt".I'd like to "search" the text inputted by user, e.g. search for letter "e", if user enters "hello", replace all "e" with "s".Idk how to process inputted text...example.fla After looking at the example, you will see that I am trying to do the following:
Code: var user_input:String = ""; //Create var for inputted text. var changedtext:String = "";
[code]....
I bolded the part I am actually having trouble with (it's 1 line).
I have an input textbox, say instance is "inptxt". I'd like to "search" the text inputted by user, e.g. search for letter "e", if user enters "hello", replace all "e" with "s". How to process inputted text. I attached an example, I am trying to do the following:
Code: var user_input:String = ""; //Create var for inputted text. var changedtext:String = ""; //Create var for edited text. user_input = inptxt.text; [Code] ..... I bolded the part I am actually having trouble with (it's 1 line).
I have an input box and I want it to track if anywhere in the text box a certain word is typed then something happens. Here is what I got so far. Code: wordTracker = new Object(); wordTracker = function () { if(txt_input.split == "word"){ trace("success"); }} Key.addListener(wordTracker); But it doesn't work. An example of what I want to happen is for instance lets say the user enters this into the textbox "I like to type a word into documents" because the word "word" was typed in there it would trigger the trace action but it doesn't how do i get this to work?
I want the user to enter text in the input textbox field. Any text. There is no correct answer. My existing code below--leaving empty quotations--doesn't work. on(release) { if(InputBox.text = " "){ this.gotoAndStop(2); } else { gotoAndStop(3); }}
I've created one form application in flash, i have fillup the form(inputbox) in normal view, its working fine. but it's not work in fullscreen viewhow do enter the text in input textbox in fullscreen mode.
I have 3 input text boxes and I want to display a different part of an XML file to display (in a different textbox) depending on what input textbox has been selected.
I have achieved this by using 3 separate functions and it works fine but I want to use a switch statement within one function to achieve the same result. So the user will click on a textbox which calls the function and switches depending on the textbox to load the text from an XML file.
I don't know if using a switch statment in this way is even possible to do.
Code looks like this:
var req:URLRequest = new URLRequest("Manual.xml"); var loader:URLLoader = new URLLoader(); var manual:XML;
First project using flash and im having some problems with a combobox function im trying to apply. I have a combobox that I hope when selected populates an input text box on another frame. When I test when the input text box is on the same frame the code below works and the selection is shown, but i want to show the input text field on another frame and this doesnt work.
I am setting a string variable to the value of a input box in my movie but Flash also seems to be adding a (Carrage Return) to the end of it's value. This is not something i am typing. Is this normal or am i doing something wrong, i can't seem to find where it is coming from. If this is normal, what is the best way to prevent this from happening as it is causing me problems when i use this variable later.