ActionScript 2.0 :: MX04 : Insert Text Character To Textbox On Button Click?
Jul 5, 2010
I have a series of buttons that when clicked will enter a character into a dynamic textfield. Here is my code:
on (release) {
//if the focus is on the answer text box
if (_root.answerFocus) {
[code]...
This works but I dont know how to get round the following issues: Once a button is pressed the cursor moves out of the textbox once the character is placed inside, each character always goes to the end of my text line (as += implies but I can't find a workaround).
I'm attempting to put together a 'French Accents' keypad (basically a few buttons that insert a French character into a textfield when pressed). At the moment im having the following issues with it:
The french characters always appear at the end of the string despite where the cursor is focused.
I can't get the cursor/caret to focus after any letter generated by a press of a button rather than a keyboard input.
Here is my current button code:
ActionScript Code: on(release){ //The getCaretIndex method returns the index of the blinking insertion point (caret) position.
For some reason every time I insert a multiline input textbox, when I play my video and click on the texbox it puts the cursor on the second line of the texbox. I'm not sure why a second line was even available as the textbox should be empty. Anybody else experience this issue?
I made a virtual keyboard w/c i will use on touchscreen, everything is ok except for when I wanted to insert a letter in a text field it always places itself at the end, the problem is that if I needed to insert a character I have to delete all of the text in front of it before I could put that letter.
I had tried using setSelection but still nothing changes. A
I am very new to flash and this site, and I have a problem in my flash movie. I have a textbox where you can enter a levelcode(the textbox is a input text called levelcode) and I have a button. When you hit the button you'll be redirected according to what the textbox says. But I can't figure out how. Here is what I currently have, I might be far off, but like I said, new to flash
I've got an idea for a game I'm making that makes use of both mouse buttons, but the pesky right click menu always gets in the way. I've been doing some research, and I've heard tell of some "authorware" programs that disable the menu? I've also heard that disabling the right click menu voids some kind of warranty.
i have few button to let user click and the symbol will insert into the input text. i change my input box to 'symbol' but i facing the problem that i can't insert character other than symbol...
I'm working on an AS2 chat and I'd like to be able to place an emoticon at a specific location within a textbox. Is there a way of calculating a specific character's x & y position? I've even tried using textWidth and textHeight to calculate a specific location within the textbox, but the coordinates never really match. Keep in mind I have a multiline, wordwrap textbox with dynamic text in it. I've tried using monospace fonts and true type fonts, embedded and not, but the result is always very approximate, if not completely off.
How can I turn every specific character in a word in a textbox to specific color? this works like highlighting. If I have the word Jeeves in TextField object, I would like each occurrence of Jeeves in this TextFIeld to become red or any other color. In AS2 I had to search the text for keywords and use the TextFormat class. and then handle keypresses for the textbox for highlighting as the user is typing. How can a highlight a text in dynamic text field?
My pseudo code is given below: /***Handles Keyback, it should delete the pevious char entered in the text box*/ private function handleDelCharEvent() { aArray[nCurCharInd] = ""; Text_mc["TextEntry_txt"].text = ""; stmpTxt = ""; if (nCurCharInd > 0) { [Code] .....
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Is this possible?
Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.I doubt there is a way to do it, because the actual textbox hasn't be created yet, but if there were a way, that would be nice.
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.
Im trying to translate a string from a textbox by shifting each letter (excluding vowels) up a character. For example, B changes to C, C changes to D, D changes to E, etc.[code].....
I have a text field component that I am dynamically populating with text. The words appear one letter at a time in a teleprinter style fashion. I also have rendered certain words with HTML to make style changes within the text.Now all this works fine, except because the HTML text is larger than the body of the other text, I am losing theteleprintereffect at the bottom of the text field. In other words, after a set amount has been printed, users are not seeing the letters printed out one at a time, but instead just get a printed line of text appear from beneath the visible section of the text window.
If I have say 7 buttons, each containing text that changes color on rollover using the "Up" "Over" and "Down" keyframes in the buttons' timeline. Is there a simple way to get the button's text to change color when clicked, stay that way, and then change back to the original color once one of the other 6 buttons are clicked?
The only thing I can come up with is writing pages of code for each button that changes the color of every other button regardless of whether it was active.
I'm designing an interface for a class, and the buttons that I am using all have multiple functions.For example, when the story button is clicked, I need the mc to stop playing and change to text (in the same window/screen, just no mc playing). The mc is 31 frames long, but if there's a way to just make it loop continuously until told not to, Currently, my code looks like this:
stop(); story_btn.addEventListener(MouseEvent.CLICK,story); function story(event:MouseEvent):void { gotoAndStop(32);}credits_btn.addEventListener(MouseEvent.CLICK,credits);[code]...
When I click the button, the mc does not stop playing and the text does not show up.
i am trying to do this After you type in textbox A (eg." HAHAHA")And when you pressed a button "submit_mc""HAHAHA" will appear in textbox B i know it involve strings , but i tried my best but i cant figure out
On to the problem: I have a very simple flash, basically just a photo slideshow. The issue I'm having is this: I have a bunch of photos on the timeline, but I have a button on top of everything, just to give viewers the option to skip that particular scene. The button works, but only when the video timeline has reached the very end of the scene. It won't work before the end of the scene. The button actionscript is the most basic of basic:
i'm wondering if i can activate the loadMovie function without button press. usually you see loadMovie utilized like so:
on (release) { _root.emptyMC.loadMovie("yourmovie.swf"); }
but i'm trying to utilize it so when the user enters the page on the very first frame, the external SWF is loaded into the empty movie clip already. i tried inserting
When I create a TLF text area that is editable at runtime (which means that it can get a user input at runtime) I set the text direction to the 'right-to-left' definition in both the 'container and flow' and the 'paragraph' sections and set the language for Arabic or Hebrew at the 'locale' setting. I also set the text alignment to the 'align to start' mode. Now at runtime there's a stange thing. When I try to click with the mouse cursor on the editable TLF text-box, it's not displaying the text icon cursor and don't allow me to insert text inside.
But when I move my mouse cursor over the right side of the editable TLF text box, it change his appearance to the familiar text cursor which indicate that if you click here you will be able to insert text input inside. So my problem is how can I make it that only when I will hover over the TLF text box itself, the mouse cursor will be changed to text cursor icon and when I will hover beside its right side, it will remain at the normal cursor mode.
Is there a way where in if I click outside the textbox the blinking cursor will go away? so users have to click on the box before typing. then click away to and the blinking will be gone.
Is there a way to detect if a user has clicked on a textbox or if a certain textbox is active? IM NOT USING MX 2004 COMPONENTS. Im using just MX components.
I have a menu for a website I'm making that consists of buttons that play a drop-down menu movie clip when the mouse moves over them. The problem is, if the user moves the mouse off the button the movie clip stops playing and disappears. I would like it so that if the user moves the mouse away from the button, the drop-down movie clip will reverse itself from its current position and move back up into the button.I've been trying to use the on (rollout) condition, but it doesn't seem to do anything.
I am starting off by creating a very very basic flash document, with about 10 frames in it, just to get myself used to controls etc. i have got my buttons working to go from one frame to the next, and i am now wondering how to make a button load a movie clip, the movie clip is actually just a circle i drew and converted, but i would like this to be invisible, and then to load, or "play" when a button called "1" is clicked
I'm new to xml and flash and have worked through the following tutorial:I now want to add a link so for example I want <name>Thomas Edison</name> the name to be the link how do I do this. I've looked at links which give solutions like <name><a href="item/01.html"> Thomas Edison </a></name> but none of this has worked.
I'm wondering if there is a way I can see if a user is typing into a input field.Like if they are typing into the field a variable = 1 And if they are not or the field is empty it is = 0
I'm making a simple program in Flash MX 2004 and I can't figure out if what I'm trying to do is possible.I have an animation of a card flipping over. It's a movie clip with a dynamic text field placed on it.It animates fine, but the text only shows up when the animation stops, not while it's moving.Is it possible to have a dynamic text field actually move with the animation? (rotate, resize, etc...)