ActionScript 2.0 :: Translate A String From A Textbox By Shifting Each Letter (excluding Vowels) Up A Character?
Jan 18, 2006
Im trying to translate a string from a textbox by shifting each letter (excluding vowels) up a character. For example, B changes to C, C changes to D, D changes to E, etc.[code].....
Looking to write some code that converts the first letter of each word in a input textbox string to Caps if not already. ie - input textbox = "lowercase input string", then on button press the function converts the input to output this: "Lowercase Input String".
I'm working on a quiz file that imports data in from xml. Users enter their answers into an input textbox then click on a button to see if they got a question right or wrong. This works fine except for when a user enters a space after the last letter. The quiz doesn't always use one word answers so I don't think it's a case of using ignoreWhiteSpaces. I've been playing around with this for a while but havn't had any joy. Here is my button code:
I have a problem changing the colour of text in a dynamic text box. I have created a dynamic text field with the following text in it: jjj fff jjj fff. I then have an input text box below it. The user has to type the letters it sees in the text box above. If the user types a j the text in the textfield turns green, to indicate that the user entered the correct letter, if the user inputs the incorrect letter in comparison with the text above the text above (e.g: turns red.).
I want to program the text in the text field so that only the letter that they were supposed to type turns either green or red, depending on whether they typed the correct letter in the input box. For example. if the user inputs a 'j' in the input box, the first j in the text field above, will turn to green, then if the user types in an f, the j in the text field above will turn to red, as the user was supposed to type a 'j'. How can I control each letter colour of the textfield.
I can't get the letterspacing property to function in a dynamic text box, I have tested it with color and it works just fine. just letterspacing. And I have embedded the font, so I know it isn't that. The code affecting the text box is this.
Code: var txt_box0:TextField var format1:TextFormat = new TextFormat(); format1.letterSpacing = 4 //trace(format1.letterSpacing) txt_box0.setTextFormat(format1)
Those working with AS2 have had similar problems but managed to fix it by typing "setNewTextFormat", which has been phased out in AS3.
Im playing around with the last.fm api... Specifically the "getLovedtracks" call.... [URL] This is a weird one that I have never come across... The above call requires a username to return a track listing so if I hard code the username into my class like this.... var username:string = "aidanmack" No problems the call works... if I make that username equal to a dynamic text box string that has "aidanamck" typed into it.. so something like... var username:string = mystage.textbox.text
the last.fm api wont except this... I get user does not exist But if I check the call with the charles proxy Flash is defo sending the username "aidanmack" So I wonder if its to do with have how last.fms api interprets the string?
Trying to get the first letter of a String to capital, and the rest of the String must be lower case. I think I am on the right tracks with the first letter, but not sure how to make everything else forced to be lowercase. Heres a bit of info because I might need to change things. I load in a flashvar vaiable by var flashVar3 = root.loaderInfo.parameters.myVar2;
I am not to sure what data type this would be, not sure what flashvars comes as. I am then doing var oldStr:String = flashVar3; var newStr:String = oldStr.charAt(0).toUpperCase() + oldStr.substr(1); tf3.text=" "+ newStr;
I dont know if the first line is an issue, because i dont know if flashvars comes as a String. But what I have generally would work on the first letter. Not to sure how I can force the rest of the String to be lowercase though. At this moment in time, I get the error TypeError: Error #1010: A term is undefined and has no properties.
But I am not sure if this is because my flashvars variable is defined at runtime. Any advise on getting all of this working would be great.
I'm trying to take the letters I have in a string var, eg "EXAMPLE", and display them in a textField like so:[code]I've got the textfield set large enough to accomodate the text.Is there a better way to split a string into individual letters, and then display them in a field one above the other?
I'd like to build a cipher in AS2, and I was wondering if there's any way for me to search a string for a specific letter/word? Example: someTextBox.text = "Lorem ipsum"; Can I search inside of that string for an "m" and then subsequently alter that letter?
I neeed to insert spaces in front of capital letters in a string. the string contains the name of a country instance for example demRepublicOfCongo. I would like to scan the string and inset spaces before each capital letter so that the contents of the above string would become dem Republic Of Congo, for eaxmple.I found some code that It is posted below.
//Works out country name from string var country:String=counrtyinstance.replace("_mc",""); var re:RegExp = /(?<=[a-z])([A-Z])/g;
I'm working on an AS2 chat and I'd like to be able to place an emoticon at a specific location within a textbox. Is there a way of calculating a specific character's x & y position? I've even tried using textWidth and textHeight to calculate a specific location within the textbox, but the coordinates never really match. Keep in mind I have a multiline, wordwrap textbox with dynamic text in it. I've tried using monospace fonts and true type fonts, embedded and not, but the result is always very approximate, if not completely off.
How can I turn every specific character in a word in a textbox to specific color? this works like highlighting. If I have the word Jeeves in TextField object, I would like each occurrence of Jeeves in this TextFIeld to become red or any other color. In AS2 I had to search the text for keywords and use the TextFormat class. and then handle keypresses for the textbox for highlighting as the user is typing. How can a highlight a text in dynamic text field?
My pseudo code is given below: /***Handles Keyback, it should delete the pevious char entered in the text box*/ private function handleDelCharEvent() { aArray[nCurCharInd] = ""; Text_mc["TextEntry_txt"].text = ""; stmpTxt = ""; if (nCurCharInd > 0) { [Code] .....
Algorithm to generate all possible letter combinations of given string down to 2 letters
Trying to create an Anagram solver in AS3, such as this one found here:
[URL]
I'm having a problem wrapping my brain around generating all possible letter combinations for the various lengths of strings. If I was only generating permutations for a fixed length, it wouldn't be such a problem for me... but I'm looking to reduce the length of the string and obtain all the possible permutations from the original set of letters for a string with a max length smaller than the original string. For example, say I want a string length of 2, yet I have a 3 letter string of "abc", the output would be: ab ac ba bc ca cb.
Ideally the algorithm would produce a complete list of possible combinations starting with the original string length, down to the smallest string length of 2. I have a feeling there is probably a small recursive algorithm to do this, but can't wrap my brain around it. I'm working in AS3.
Given the following example SWF: Sample Notice how with the words "enthusiast" at the end of the first line and "write" at the end of the second line, that they start to type out on the first line but after a few letters they are bumped.
I understand this is the correct behavior, but is there a way for "enthusiast" to begin being typed on the second line, and "write" on the third line instead of being bumped during the typing?
Currently I am thinking of doing a search ahead mechanism, so it finds the next word in whole, then makes that the active word to print, temporarily print it, see if it increases the numlines, and if it does insert a line break and continue writing. But it seems fiddly.
I simply want to insert a space before any capital letters in a string:So if I have "BruceWillis" I want to convert it to "Bruce Willis" . I am inserting the space before any caps, except the first capital letter.
I'm attempting to put together a 'French Accents' keypad (basically a few buttons that insert a French character into a textfield when pressed). At the moment im having the following issues with it:
The french characters always appear at the end of the string despite where the cursor is focused.
I can't get the cursor/caret to focus after any letter generated by a press of a button rather than a keyboard input.
Here is my current button code:
ActionScript Code: on(release){ //The getCaretIndex method returns the index of the blinking insertion point (caret) position.
I have a series of buttons that when clicked will enter a character into a dynamic textfield. Here is my code:
on (release) { //if the focus is on the answer text box if (_root.answerFocus) {
[code]...
This works but I dont know how to get round the following issues: Once a button is pressed the cursor moves out of the textbox once the character is placed inside, each character always goes to the end of my text line (as += implies but I can't find a workaround).
Have the user input a sentence. Count the vowels and output your findings. Vowels are comprised of the letters: a e i o u. Remember that a vowel can be in upper case or lower case. (e.g., A or a) Your program could look as follows:
I've got an inputfield.OnChange Event Handler.When someone types a letter, i want the letter to become 0, then 1, then 2, and so on until 9 and then i want the letter to be there.And when they click on another letter, same effect happens.so at the end if i typed, "testing", each letter scrolls 0-9 like a roll dial and settles on the letter typed.What i've managed to do is make it work, but if i type at normal speed and not slow, i end up getting something like: t32t43g
I have a combo box that I'm trying to enter a letter for to search values for that particular letter and I keep getting this error. Every other combo box works fine when a key is pressed so I'm not sure why this particular combo box registers an error. The complete error looks like this:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at mx.controls.listClasses::ListBase/findStringLoop()[C:autobuild3.2.0frameworksprojectsframeworks rcmxcontrolslistClassesListBase.as:7715] at mx.controls.listClasses::ListBase/findString()[C:autobuild3.2.0frameworksprojectsframeworks rcmxcontrolslistClassesListBase.as:7700]
I'm trying to create an RPG-like game text effect where the text string is displayed letter by letter, like a typewriter.Here's my code:
Actionscript Code: function doSomething(number){ var errors:Array = new Array(); errors[0] = "The specified file could not be located."; errors[1] = "Another error"; var
is there any way of searching a string from right to left and trying to find the first occurrence of like a letter or a fullstop or something like that? also is there any way of finding the index of were its located and then deleting all characters from left to right starting at what ever index value was returned?
What I am after, is taking a string, then taking each character in that string and making it a variable, then displaying each character by itself. My problem is figuring that out. I thought I would try using a for loop and creating each character variable like that, but it doesn't work. I doesn't display anything. Here is my code so far, it seems like the closest thing I've gotten to:
for (var i:Number=1; i<=myString.length; i++) var letNum:String = myString.charAt(i); var let:String = letNum; }