Actionscript 3.0 :: Textbox A To Textbox B With A Button?
Jan 11, 2010
i am trying to do this After you type in textbox A (eg." HAHAHA")And when you pressed a button "submit_mc""HAHAHA" will appear in textbox B i know it involve strings , but i tried my best but i cant figure out
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Is this possible?
Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.I doubt there is a way to do it, because the actual textbox hasn't be created yet, but if there were a way, that would be nice.
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.
i have 2 set of textbox, 1 set of the text box contain 6 textbox and the other set of text box contain 12 textbox. how do i make it like for the first set of textbox to compare with the second set of textbox? eg. 1textbox1.text = 2textbox1.text and the first set of textbox right, each of the 6 textbox have to compare with second set of textbox which is 12 textbox.
First time poster and a beginner with flash. I don't know if this is where I should post my questions. I have been trying unsuccessfully for nearly a week now to make a text pop-up. Not sure if that is the correct name of it, but it is one of those "pop-up" text boxes that is draggable, scrollable and close-able that I have seen from other flash sites that are usually attached to a "read more" button. I do have a flash template with a pop up text box but all the "read more" buttons pop up the same text box. I wanted to know how to get a different one to pop up for each button or how to construct one from scratch.
I have a movie clip button with a text box within it. The text box also has a scrollbar component attached. Since the movie clip button has roll-over functionality [ btn.onRollover = function() ], I believe that's taking precedence over the inner scrollbar. I guess this goes back to the common problem of a button inside of a button.
I'm creating some sort of flash website template, and I made a standart button with a textbox on the top layer. The button is added via addChild, and the textbox within has the instance name of "pageName".
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I've tried many other ways but nothing seems to work. I can find a lot of people experiancing the same problem, however they haven't solved it or haven't post a solution.
I have tried to work on a simple form with Flash Builder 4, but was stuck in creating the dynamic addition of the instance for a textbox and combobox within a Hbox.I have created an HBox component with a textbox and a combo box. I then create a button Add new Row, to add a new row of Hbox on the runtime.
May I know how can I create the add to make it able to add new hbox component on clicking of the button, such that when i click the hbox 3 times, I should have 3 rows of the component instance and the button is still at the bottom of these components?
I have a series of editable text areas in which I want to be able to add a variable on the click of a button.
If I click the button the textarea loses focus and so I cant code which textarea I need to add the variable into. Can anyone think of a way of keeping focus on the textbox, inserting the variable and then allowing the user to carry on typing.
I've been playing around with the setFocus function trying to get this to work with no success.
Here is a snippet of my code:
public function addFirstName(myText:string):void{ myText = myText + "<<firstname>>"; } <mx:TextArea id="txt1" change="text1=txt1.text" text="{text3}" editable="true"/>
I have something that ill explain as simple as possible. Lets say I have textbox X and textbox Y Textbox X is an input text of up to 3 numbers only. Textbox Y is controlled by an up and down button, max 3 numbers. I have a button that says Calculate, and when pushed, it takes the movie to frame two, where a third textbox Z is present, and i want textbox Z to display textbox X multiplied by Textbox Y
Its almost like a gas pump for your car, petrol is X dollars a litre, then you use Y litres of petrol, so your price (Z) is X multiplied by Y. What would be the code for the multiplication of textbox X and Texbox Y, and then to have textbox Z equal that answer. I am guessing it would be something like Code: _root.z == _root.x =* _root.y;
In the attached CS4 file I have attempted to have a button evaluate whether a variable (textbox) is equal to a number. If so, I want another textbox to say "correct" or trace "correct" either way. However, it doesnt appear to be evaluating the variable. I receive the "correct" trace everytime the button is released.
I tried to upload the file but it is too large. The code in the button is as follows:
on (release){ if (phoneNumber == "911"); trace ("correct"); }
I have a textbox entitled numbers, in which the user presses buttons and the number is added to the textbox. The same textbox has a variable assigned to it entitled phonenumber. When the talk button is pressed the code above should check the variable to see if it == 911. However no matter what I enter into the textbox, the trace always pops up and says correct.
I'm attempting to put together a 'French Accents' keypad (basically a few buttons that insert a French character into a textfield when pressed). At the moment im having the following issues with it:
The french characters always appear at the end of the string despite where the cursor is focused.
I can't get the cursor/caret to focus after any letter generated by a press of a button rather than a keyboard input.
Here is my current button code:
ActionScript Code: on(release){ //The getCaretIndex method returns the index of the blinking insertion point (caret) position.
I have a textbox and a button on the stage and what i want is, when the user clicks on the button the font in the textbox to be changed. This is the code I have, but nothing is happening when I click the button.
SinFont is the embedded font.
Code: btnChange.addEventListener(MouseEvent.CLICK, changefont); function changefont(event:MouseEvent):void[code].....
I have a series of buttons that when clicked will enter a character into a dynamic textfield. Here is my code:
on (release) { //if the focus is on the answer text box if (_root.answerFocus) {
[code]...
This works but I dont know how to get round the following issues: Once a button is pressed the cursor moves out of the textbox once the character is placed inside, each character always goes to the end of my text line (as += implies but I can't find a workaround).
I am very new to flash and this site, and I have a problem in my flash movie. I have a textbox where you can enter a levelcode(the textbox is a input text called levelcode) and I have a button. When you hit the button you'll be redirected according to what the textbox says. But I can't figure out how. Here is what I currently have, I might be far off, but like I said, new to flash
ok i want to make a simple word generator so for example lets say i want to do a textbox that when a button is clicked will generate either "yes" or "no"
in my application i use a flash clip where i have 2 textboxes, a remember me checkbox and a button to login.the problem is that if someone presses the tab button it doesn't focus in the right component. for example, if i write my username and then press tab, it goes to the checkbox instead of focusing in the second textbox. how can i change that order?
I've been working with Flash for over 3 years, but I can't figure this one out. I've got a body of text, half of which are bulleted points designated by <li></li>. It's loaded into a html-ised dynamic textbox.
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It displays fine as is. However, if I make the box selectable, and select any part of the bulleted list, the ENTIRE body of text turns into a giant bulleted list, including the non-bulleted portion at the beginning. I've managed to replicate this bug with Flash 8 and CS3, using a variety of flas made from scratch.
i have created a mini-game in CS3 that is like a race using KEY_UP and the score its equal to the number of times the the right key's go up. that is already done, my problem is to display the score. i'm a bit confuse of how to use a textbox. and the textbox have to appear on the Simbol that won. i create the textbox and insert its type input to appear on the tela, but put it to work with score is the problem :S
I have a textbox (actually, quite a few, I am working with lots of actionscripting/manipulating text), and it seems like the more text that's in the textboxes, the slower flash processes things. I understand like if I had 2 billion characters or something, but were talking a major slowdown between a difference of 300 and 800 words. I would think that flash should be able to handle that. Some are htmlText boxes, and so this added 'hidden' html tags creates lots of slowdown as well. I have cleared variables after using them, and it has helped somewhat, but not very noticably.
I am importing the class from as file in that as file I have one loop [code]It will trace message properly.my problem is that I will not able to map "Custom Msg" in dynamic text which is in MovieClip (mc) of fla file, how could I go wtih this ?If I include same as file in flash It will shows as error.1037: Packages cannot be nested. What the solution for this ?
There are 5 "price" textboxes on a particular frame. On a separate frame someone chooses an item and it populates those textboxes. What I want to do is be able to add together all of the "price" textboxes to populate the "total" textbox. I have tried parsing each textbox as an integer and then making a function to find the total and populate the "total" textbox but this just isn't working. It still has the value of 0 when I export. If I try parsing as a number it gives me a NaN value.
I am trying to create a flash video that loads names from a xml file and displays them in a text box one at a time. I want it to display each name for about 10 seconds and then advance to the next name. I am still very new to AS3 so I may be way off track, but here is what I have so far. I have one layer that loads the XML, it plays throughout the lenght of the movie. [code]...