ActionScript 2.0 :: Call Every TextBox/Button/MC?
Feb 29, 2004is there a function or a method to call every button in a MC or root?
View 3 Repliesis there a function or a method to call every button in a MC or root?
View 3 Repliesi am trying to do this After you type in textbox A (eg." HAHAHA")And when you pressed a button "submit_mc""HAHAHA" will appear in textbox B i know it involve strings , but i tried my best but i cant figure out
View 2 RepliesI have a php script that grabs data from a sql database and stores it into an XML file, this data is then read by a flash doc which should show the different values based on the movie. I have successfully loaded the xml doc into my flash and have been able to traverse the xml dom [URL]. I have successfully used trace to call out information into the "output" window.. But how to put this information into my dynamic text box.
I created a dynamic text box and typed in text_1 into the box underneath it. (I can only assume that this is the name of the text box). So then I used the action script
text_1.text = nodeText.node.text.text()[0];
But this comes up with some errors..
My xml is very simple..
Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<document><node>
<text>Sample Text1</text>
</node><node>
<text>Sample Text2</text>
</document>
And here is my action script code:
Code:
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
xmlLoader.addEventListener(Event.COMPLETE, LoadXML);
xmlLoader.load(new URLRequest("note.xml"));
function LoadXML(e:Event):void {
[Code] .....
I have a problem: I'm trying to have a dynamic text box (htmlText) with a number of links (all dynamically generated themselves) within. I need some way that the html link can detect the user mousing over/off of it and fire off a function (to bring up a tooltip elsewhere on the interface, specifically). Is this at all possible in ActionScript 1.0?
View 1 RepliesI'm having trouble simulating a click call to a button(displayObject) thats generated via an API call( youtube as3 API). I have not seen any mention of security reasons as to why I can not simulate a click as long as something is registered with a click handler. Basically I checked to make sure the button made is listening to a mouse click event with:
trace(generatedButton.hasEventListener(MouseEvent.CLICK)) which returns true
I proceed to than call this:
generatedButton.dispatchEvent( new MouseEvent(MouseEvent.CLICK, true) );
And nothing happens yet if I physically click the button it works. Is there some security measure that prevents something from being fake clicked unless its origin is strictly from the system mouse?
I even set a timeout call on the click function and moved my cursor over the button and let it fire in case it was an issue of the mouse having to over the object but still nothing. I am kind of stumped at this point.
I'm trying to change the color of a textBox via xml but i'm stuck with this code:
ActionScript Code:
xmlLoader.addEventListener(Event.COMPLETE, loadXML);
function loadXML(e:Event):void {
xmlData=new XML(e.target.data);
var titleColor:Color=xmlData.appTitle.titleColor.text();
sTitle.textColor = titleColor.toString();
}
how do i change the text of my button? the text using dymanic textbox.
View 1 RepliesFirst time poster and a beginner with flash. I don't know if this is where I should post my questions. I have been trying unsuccessfully for nearly a week now to make a text pop-up. Not sure if that is the correct name of it, but it is one of those "pop-up" text boxes that is draggable, scrollable and close-able that I have seen from other flash sites that are usually attached to a "read more" button. I do have a flash template with a pop up text box but all the "read more" buttons pop up the same text box. I wanted to know how to get a different one to pop up for each button or how to construct one from scratch.
View 5 RepliesI have a movie clip button with a text box within it. The text box also has a scrollbar component attached. Since the movie clip button has roll-over functionality [ btn.onRollover = function() ], I believe that's taking precedence over the inner scrollbar. I guess this goes back to the common problem of a button inside of a button.
View 8 RepliesMy goal is to have a textbox next to a button that will simply add the textbox input to a search string, such as;URL...
View 1 RepliesI'm creating some sort of flash website template, and I made a standart button with a textbox on the top layer. The button is added via addChild, and the textbox within has the instance name of "pageName".
[Code]...
I've tried many other ways but nothing seems to work. I can find a lot of people experiancing the same problem, however they haven't solved it or haven't post a solution.
I have tried to work on a simple form with Flash Builder 4, but was stuck in creating the dynamic addition of the instance for a textbox and combobox within a Hbox.I have created an HBox component with a textbox and a combo box. I then create a button Add new Row, to add a new row of Hbox on the runtime.
May I know how can I create the add to make it able to add new hbox component on clicking of the button, such that when i click the hbox 3 times, I should have 3 rows of the component instance and the button is still at the bottom of these components?
I have a series of editable text areas in which I want to be able to add a variable on the click of a button.
If I click the button the textarea loses focus and so I cant code which textarea I need to add the variable into. Can anyone think of a way of keeping focus on the textbox, inserting the variable and then allowing the user to carry on typing.
I've been playing around with the setFocus function trying to get this to work with no success.
Here is a snippet of my code:
public function addFirstName(myText:string):void{
myText = myText + "<<firstname>>";
}
<mx:TextArea id="txt1" change="text1=txt1.text" text="{text3}" editable="true"/>
[Code].....
I have something that ill explain as simple as possible.
Lets say I have textbox X and textbox Y
Textbox X is an input text of up to 3 numbers only.
Textbox Y is controlled by an up and down button, max 3 numbers.
I have a button that says Calculate, and when pushed, it takes the movie to frame two, where a third textbox Z is present, and i want textbox Z to display textbox X multiplied by Textbox Y
Its almost like a gas pump for your car, petrol is X dollars a litre, then you use Y litres of petrol, so your price (Z) is X multiplied by Y. What would be the code for the multiplication of textbox X and Texbox Y, and then to have textbox Z equal that answer. I am guessing it would be something like
Code:
_root.z == _root.x =* _root.y;
In the attached CS4 file I have attempted to have a button evaluate whether a variable (textbox) is equal to a number. If so, I want another textbox to say "correct" or trace "correct" either way. However, it doesnt appear to be evaluating the variable. I receive the "correct" trace everytime the button is released.
I tried to upload the file but it is too large. The code in the button is as follows:
on (release){
if (phoneNumber == "911");
trace ("correct");
}
I have a textbox entitled numbers, in which the user presses buttons and the number is added to the textbox. The same textbox has a variable assigned to it entitled phonenumber. When the talk button is pressed the code above should check the variable to see if it == 911. However no matter what I enter into the textbox, the trace always pops up and says correct.
I have some button code on frame one. that looks like this:
[AS]on (release, keyPress "<Enter>") {
mylogin = new LoadVars();
mylogin.password = password;
mylogin.username = username;
[code]....
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Is this possible?
Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.I doubt there is a way to do it, because the actual textbox hasn't be created yet, but if there were a way, that would be nice.
how to kill focus from a textbox as the mouse is clicked outside the textbox?
View 4 RepliesI have some button code on frame one. that looks like this:
[AS]on (release, keyPress "<Enter>") {
mylogin = new LoadVars();
mylogin.password = password;
[code]....
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.
I'm attempting to put together a 'French Accents' keypad (basically a few buttons that insert a French character into a textfield when pressed). At the moment im having the following issues with it:
The french characters always appear at the end of the string despite where the cursor is focused.
I can't get the cursor/caret to focus after any letter generated by a press of a button rather than a keyboard input.
Here is my current button code:
ActionScript Code:
on(release){
//The getCaretIndex method returns the index of the blinking insertion point (caret) position.
[Code]....
I have a textbox and a button on the stage and what i want is, when the user clicks on the button the font in the textbox to be changed. This is the code I have, but nothing is happening when I click the button.
SinFont is the embedded font.
Code:
btnChange.addEventListener(MouseEvent.CLICK, changefont);
function changefont(event:MouseEvent):void[code].....
I have a series of buttons that when clicked will enter a character into a dynamic textfield. Here is my code:
on (release) {
//if the focus is on the answer text box
if (_root.answerFocus) {
[code]...
This works but I dont know how to get round the following issues: Once a button is pressed the cursor moves out of the textbox once the character is placed inside, each character always goes to the end of my text line (as += implies but I can't find a workaround).
i have 2 set of textbox, 1 set of the text box contain 6 textbox and the other set of text box contain 12 textbox. how do i make it like for the first set of textbox to compare with the second set of textbox? eg. 1textbox1.text = 2textbox1.text and the first set of textbox right, each of the 6 textbox have to compare with second set of textbox which is 12 textbox.
[Code]....
how to call a button. I have a main file ("AS3Build.fla"), which imports an xml file, and imports different swfs depending on which node in the xml is being referenced. One of the swfs("slide_01_03.swf") I'm importing has a button("btn_01_01") that I'm having trouble accessing. First of should the script for the button be in the swf that holds the button, or the main file that will be importing the swf? I've got it in the swf currently with a trace file to see if it's recognizing the click. So far not luck. So I'm starting to think it should be in the main fla, and be referenced something like: this.loader.addEventListener.btn_01_01. This doesn't seem to work either though.
View 1 RepliesI have a button with the following code.[code]How can I trigger this function from another button without having to rewrite all the code ?
View 2 Repliesi have some actionscript that makes a
ExternalInterface.call('someFunction');
call.is it possible to reference the html object that made the call to someFunction directly using the ExternalInterface.call call?
Assume that the object that makes the call also has some Callbacks (via ExternalInterface.addCallback) that are accessible via javascript.
Currently:
Actionscript source
ExternalInterface.call("someFunction");
ExternalInterface.addCallback("someCallback",someASfunction);
[code]....
I am very new to flash and this site, and I have a problem in my flash movie. I have a textbox where you can enter a levelcode(the textbox is a input text called levelcode) and I have a button. When you hit the button you'll be redirected according to what the textbox says. But I can't figure out how. Here is what I currently have, I might be far off, but like I said, new to flash
[Code].....
i have ade moultiple textbox at run time now i want to delete a textbox by delete key how it is possible .
View 4 RepliesI have a button that I need to call a URL. I am using the following script:[code]I don't get the "hand" when I hover over the button and, of course, it doesn't call the URL.
View 3 Replies[Code]....
I have created a listener. I want to call this listener on click on the button. As like my_btn.onRelease = function(){//call this listener on click on the button.}
I have to do a Flash ad in AS 2 with a button that flashes a few times (with a delay) and then stops. I've made this as a movie within a button in the main time line. The only ActionScript in the movie is a stop(); on frame 1, and a gotoAndStop(1) on the last frame. The second frame of the movie is labeled "playShine." In the main timeline on the actions layer, I try to play the movie using:
traceNow_btn.shineNow_mc.gotoAndPlay("playShine");
But the movie won't play. The button name, the movie name, and the frame label are all cut and pasted from the actual instance/label names. (It does play once if I remove the stop() on the first frame, so it must be something about the call that's not working). I've tried substituting gotoAndPlay(2); but that doesn't work either.