ActionScript 2.0 :: Call Button Function From Another Button
Mar 5, 2010I have a button with the following code.[code]How can I trigger this function from another button without having to rewrite all the code ?
View 2 RepliesI have a button with the following code.[code]How can I trigger this function from another button without having to rewrite all the code ?
View 2 RepliesHow create baseurl function in flash and how i call that function in button script
View 1 RepliesI'm using this code to call a actionscript 3 function through javascript
[URL}
and I want to call the acrionscript 3 function from a javascript function, but not on a button action.
actionscript code:
//call to javascript
ExternalInterface.call("sendToJavaScript");
//call from javascript
[Code]....
I need to call a server function by pushing a button. I put the condition on the label.[code]...
View 6 RepliesI have a function that is called by a CLICK eventListener. I want to call the function as if the button was clicked, but it wasn't really clicked.
Code:
var tempEvent:Object;
tempEvent.target = printMC.getChildByName("print0");
buttonFunction(tempEvent as Event);
[Code]....
I have a mailTo: function that needs to be added to a button that sits inside of a movieclip. I put the code inside the actionscript layer in the movieclip.[code]...
View 2 RepliesI have created a quiz app using XML.
My XML code:
[Code]...
How can I access the current radio button to validate this answer?
Let's say I have a Widget class that extends MovieClip:
[Code]...
How would I call doWidget(i:int) from the specific widgetRay[] instance clicked, using onClick from the main?
I click on a button (or any object where I can write Action Script) and It should call a javascript function which I wrote in my functions.js
View 1 RepliesI have a main time line and a button defined. Can I define functions in actionscript anywhere and call them from anywhere? For example, if I call a function in main timeline and it's defined in the button, does that work?
View 3 Replieson frame 1 : I define a function
exemple : function exemple(){
a=1;
}//end function
on frame 2 : line0 :exemple()
line1 : trace(a);
=> but there is no trace of a. the function has not been called but if I add a button with on release exemple(), the function exemple has been calledis this normal ? how can I call and execute a function without calling it trough a button.
I have a function at frame 1 (_root). Well, i am trying to call this function from a button, inside a movie clip, but it's not successful..
View 2 RepliesI have a bunch of buttons. That when pressed call a seperate function. I do this so that if I wanted to play a video, I can put a command at the end telling it to launch to a new page automatically. Sooooo, I'd do this:
[AS]btn1.onPress = function() {
page1();
};
function page1() {
//dosomething
};[/AS]
Is there a way to give an onPress/onRelease function a command that can be called, without having to write two separate functions?
on frame 1 : I define a function
[Code]...
but there is no trace of a. the function has not been called but if I add a button with on release exemple(), the function exemple has been called is this normal ? how can I call and execute a function without calling it trough a button.
I'm having a bit of a hard time with calling a function in the main timeline through a button in a movieclip. The mc is in the main timeline and in it I added a button with this.removeMovieClip(); and so far it works, but when I try to call a function from the main timeline it just doesn't seem to work.
View 13 RepliesIs it possible for me to create a button that must be clicked 4 times within 3 seconds to call a function?
View 3 RepliesHow would I do this in AS3? I want to call a function and run it with specific properties depending on which button is clicked.So how do the "_this" statement work in as3? in as2 I would write something like this and "this" would stand for the instance name:
View 2 Repliesi am not an action script developer nor flash designer, i just want to have a small action script sample that i will edit a little to make it interact with my javascript code. By the way, i want to have a button and a label on a flash form, when the user clicks on this button the onclick event will call another function 'setText for example' this setText() function will change the label text. So i think the code will be something like this:
[Code]....
I managed to put the button and the label i want just the code i will write to make this work.
I've a grid view in flex, one of the columns is rendered like this:
[Code]....
now I've a problem that the function in button click is not being recognized. It says "call to a possibly undefined function" even though it was defined. What is wrong with this? How do i make a button in a grid call a function in the same mxml file??
how to call a button. I have a main file ("AS3Build.fla"), which imports an xml file, and imports different swfs depending on which node in the xml is being referenced. One of the swfs("slide_01_03.swf") I'm importing has a button("btn_01_01") that I'm having trouble accessing. First of should the script for the button be in the swf that holds the button, or the main file that will be importing the swf? I've got it in the swf currently with a trace file to see if it's recognizing the click. So far not luck. So I'm starting to think it should be in the main fla, and be referenced something like: this.loader.addEventListener.btn_01_01. This doesn't seem to work either though.
View 1 RepliesI'm pretty new to AS3 and am getting my feet wet as fast as I can. Currently I have a fairly simple thing I'm trying wherein I will have a button_mc that on ROLL_OVER, it triggers a function that will make another MC move. That part I can do- my question though is how can I have multiple button/movieclip "sets" that are able to call the same function? As an example, I'd have "button1_mc" trigger "shape1_mc", "button2_mc" trigger "shape2_mc", and so on. I want to avoid having to have separate sets of functions for each button/movieclip pair. I hope that makes sense.
Here's where I'm currently at with the first eventListener and corresponding function. You can see how in the function I have a specific MC (shape1_mc) named, which of course I'm trying to avoid, as I will likely have 5-10 similar buton/mc pairs like below. Is there a way to call the movieclip (shape1_mc) in the event handler itself without having to name it in the function?
[Code]...
I'm having trouble simulating a click call to a button(displayObject) thats generated via an API call( youtube as3 API). I have not seen any mention of security reasons as to why I can not simulate a click as long as something is registered with a click handler. Basically I checked to make sure the button made is listening to a mouse click event with:
trace(generatedButton.hasEventListener(MouseEvent.CLICK)) which returns true
I proceed to than call this:
generatedButton.dispatchEvent( new MouseEvent(MouseEvent.CLICK, true) );
And nothing happens yet if I physically click the button it works. Is there some security measure that prevents something from being fake clicked unless its origin is strictly from the system mouse?
I even set a timeout call on the click function and moved my cursor over the button and let it fire in case it was an issue of the mouse having to over the object but still nothing. I am kind of stumped at this point.
Why is it that when i have button in a movie clip and that movie clip is a draggable object the button becomes inactive? How can i have both the button and the movie clip draggable and the button continue to function. below is the script i have for the draggable movie clip, which has the button contained within that:
[Code]....
I'm loading in 5 jpegs from an external file using "loadMovie" and i have 5 corresponding buttons (1-5) to load them with.
I want to change the jpeg the button loads in depending whether a separate navigation button has been pressed -
i.e.
navigation buttons:
-motorbike pics
-car pics
-lorry pics
If a user clicked on "car pics" then the loading buttons 1 to 5 would load "car1.jpg", "car2.jpg" and so on...
similarly if the user clicked on "lorry pics", the same loading buttons 1 to 5 would load "lorry1.jpg" and "lorry2.jpg"
I created a button using the following code,
Code:
on(release) {
attachMovie ("my_btn", "my_btn", _root.getNextHighestDepth(),{_x:34, _y:158});
}
Now I am trying to make the button gotoAndStop on a scene on release. I tried this code,
Code:
onEnterFrame
my_btn.onRelease = function() {
gotoAndStop ("SettingsPanel")
}
I have a function that executes when a button is pressed:
btnRandomAll.addEventListener(MouseEvent.CLICK, clickHandlerBtnRandomAll);
function clickHandlerBtnRandomAll(e:Event)
{
...but, I need it to also execute once, upon the file loading.
I have a button that I need to call a URL. I am using the following script:[code]I don't get the "hand" when I hover over the button and, of course, it doesn't call the URL.
View 3 Replies[Code]....
I have created a listener. I want to call this listener on click on the button. As like my_btn.onRelease = function(){//call this listener on click on the button.}
I have to do a Flash ad in AS 2 with a button that flashes a few times (with a delay) and then stops. I've made this as a movie within a button in the main time line. The only ActionScript in the movie is a stop(); on frame 1, and a gotoAndStop(1) on the last frame. The second frame of the movie is labeled "playShine." In the main timeline on the actions layer, I try to play the movie using:
traceNow_btn.shineNow_mc.gotoAndPlay("playShine");
But the movie won't play. The button name, the movie name, and the frame label are all cut and pasted from the actual instance/label names. (It does play once if I remove the stop() on the first frame, so it must be something about the call that's not working). I've tried substituting gotoAndPlay(2); but that doesn't work either.
I have written two arrays for two separate functions and trying to have a button call both. How is this done properly? The function calls, collection() and left() are conflicting.[code]...
View 1 Replies