ActionScript 3.0 :: Button To Call URL
Apr 12, 2010I have a button that I need to call a URL. I am using the following script:[code]I don't get the "hand" when I hover over the button and, of course, it doesn't call the URL.
View 3 RepliesI have a button that I need to call a URL. I am using the following script:[code]I don't get the "hand" when I hover over the button and, of course, it doesn't call the URL.
View 3 RepliesI'm having trouble simulating a click call to a button(displayObject) thats generated via an API call( youtube as3 API). I have not seen any mention of security reasons as to why I can not simulate a click as long as something is registered with a click handler. Basically I checked to make sure the button made is listening to a mouse click event with:
trace(generatedButton.hasEventListener(MouseEvent.CLICK)) which returns true
I proceed to than call this:
generatedButton.dispatchEvent( new MouseEvent(MouseEvent.CLICK, true) );
And nothing happens yet if I physically click the button it works. Is there some security measure that prevents something from being fake clicked unless its origin is strictly from the system mouse?
I even set a timeout call on the click function and moved my cursor over the button and let it fire in case it was an issue of the mouse having to over the object but still nothing. I am kind of stumped at this point.
how to call a button. I have a main file ("AS3Build.fla"), which imports an xml file, and imports different swfs depending on which node in the xml is being referenced. One of the swfs("slide_01_03.swf") I'm importing has a button("btn_01_01") that I'm having trouble accessing. First of should the script for the button be in the swf that holds the button, or the main file that will be importing the swf? I've got it in the swf currently with a trace file to see if it's recognizing the click. So far not luck. So I'm starting to think it should be in the main fla, and be referenced something like: this.loader.addEventListener.btn_01_01. This doesn't seem to work either though.
View 1 RepliesI have a button with the following code.[code]How can I trigger this function from another button without having to rewrite all the code ?
View 2 Repliesi have some actionscript that makes a
ExternalInterface.call('someFunction');
call.is it possible to reference the html object that made the call to someFunction directly using the ExternalInterface.call call?
Assume that the object that makes the call also has some Callbacks (via ExternalInterface.addCallback) that are accessible via javascript.
Currently:
Actionscript source
ExternalInterface.call("someFunction");
ExternalInterface.addCallback("someCallback",someASfunction);
[code]....
[Code]....
I have created a listener. I want to call this listener on click on the button. As like my_btn.onRelease = function(){//call this listener on click on the button.}
I have to do a Flash ad in AS 2 with a button that flashes a few times (with a delay) and then stops. I've made this as a movie within a button in the main time line. The only ActionScript in the movie is a stop(); on frame 1, and a gotoAndStop(1) on the last frame. The second frame of the movie is labeled "playShine." In the main timeline on the actions layer, I try to play the movie using:
traceNow_btn.shineNow_mc.gotoAndPlay("playShine");
But the movie won't play. The button name, the movie name, and the frame label are all cut and pasted from the actual instance/label names. (It does play once if I remove the stop() on the first frame, so it must be something about the call that's not working). I've tried substituting gotoAndPlay(2); but that doesn't work either.
I have written two arrays for two separate functions and trying to have a button call both. How is this done properly? The function calls, collection() and left() are conflicting.[code]...
View 1 Repliesis there a function or a method to call every button in a MC or root?
View 3 RepliesI am quite new around here and would just like to know the right syntax for a simple stuff : how to call the execution of the code I put in an On (Relase) { section, from another part of my code (i.e. I would like to consider the relase method of my button like a function, and call it from elsewhere.
View 1 RepliesI have a nav bar with buttons that change pages and such, but I also want another button that goes to the same pages. The button loads a random image and then I want it to call the appropriate button it is in the nav bar.[code]...
View 1 RepliesIm doing something wrong.I have written two arrays for two separate functions and trying to have a button call both. How is this done properly? The function calls, collection() and left() are conflicting.Currently left() isnt working, but with collection() commented out it does.
Code:
collection_btn.onPress = function(){
_root.introscroller.gotoAndStop(1);
collection_btn.gotoAndStop(2);[code].....
How to call a button which is inside a movieclip.
View 2 Repliesis there a function or a method to call every button in a MC or root?
View 3 RepliesIs there any way to let a button call the prototype?
View 1 RepliesI need to call a server function by pushing a button. I put the condition on the label.[code]...
View 6 RepliesI am building a web site for a friend.. Does anyone know if it is possible to open lightbox image gallery from a flash button? I would like to have a situation where the user can press one button and lightbox pops up with multiple pictures in that popup
View 3 RepliesThe component alows you to drag it onto an object and set the fade in or out interval length but i want to trigger it by either entering a frame or clicking on a button.i am attatching the fla with the 2 buttons but i can not figure out how to call the component on press and have it execute the fade action. i figure if i put 2 of the fade compnents on the stage and have one with fadein properties and one with fade out properties i just need to make cales to them from a button or apon enleying a frame so i could resuse the same fade for all mc's
View 2 RepliesI have a function that is called by a CLICK eventListener. I want to call the function as if the button was clicked, but it wasn't really clicked.
Code:
var tempEvent:Object;
tempEvent.target = printMC.getChildByName("print0");
buttonFunction(tempEvent as Event);
[Code]....
I'm having a problem with something which i thought i knew and apparently i dont.I have 2 Movieclips in my scene. i have "whole" and inside it "but1gallery" inside "but1gallery" i have a button named "but1". What i need is to get to a frame inside mc "whole" when clicking "but1". this is my code(im using AS2):
View 1 Repliesisit possible to call two functions from one button event listener?
or is it even possible to write two seperate listeners for one button that listen for the same thing an example is shown in the code;
also, i have string variable, that i want to use to call a certain funtion depending on the variable, for example the vairables name is phase_no can i do next_btn.addEventListener(MouseEvent.CLICK,nextPhase,beginSubmit+phas e_no)??
I have a mailTo: function that needs to be added to a button that sits inside of a movieclip. I put the code inside the actionscript layer in the movieclip.[code]...
View 2 RepliesI hava a button on the stage as instance name button.Inside the button objectd,IN the second layer of my button, I added a dynamic test with instance name dynamictest.When I add code to my first frame in the main stage time line, the program can not identfiy the dynamic text with instance name dynamictext.Should I say button.dynamictext.
View 4 RepliesI've created a button in my stage. I've set the instance name to init and have the MainTimeline being called from an an external script[code]...
View 2 RepliesI have created a quiz app using XML.
My XML code:
[Code]...
How can I access the current radio button to validate this answer?
I know I'm missing something really simple. I am trying to create a next button that will call the next swf file from my folder, so far this is what I have:
ActionScript Code:
//intial load
loadMovie("1.swf","_level0.mainViewer")
//set swfNum var
var swfNum = 1;
[code]...
I want to call flash file (.swf file) on click button in flash file.
View 1 RepliesCan you call a button rollover state from inside a another MC?
View 2 RepliesI have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.Main scene - (1) centro (banner which houses menu btn) (2) foto_mc- Main_boy_mc (<---works if menu btn houses in here)- mclargeI WANT:(1) centro menu btn to call up mclarge with specified framerate (1)WHAT WORKS SO FAR:When I have the menu btn from centro housed in Main_boy mc it works.his is the current AS2 im using in this level-
on (release) {this._parent.mclarge.gotoAndStop(1);
}
on (release) {this._parent.mclarge_fade.gotoAndPlay(1);
[code].....
one of my problem is that how do i call the instance name of a button from my child.swf to my parent.swf
i have four buttons from my child.swf where when i click btn1 it will load superchild.swf but i want to load that superchild.swf to my parent.swf, like instead btn1 calls superchild.swf to load, btn1 will call parent.swf then on parent.swf it will distinguish that btn1 was click from child.swf and it will now load superchild.swf.