ActionScript 2.0 :: Let A Button Call The Prototype?
Mar 5, 2004Is there any way to let a button call the prototype?
View 1 RepliesIs there any way to let a button call the prototype?
View 1 Repliesif have a prototype like this
[Code]...
I'm trying to reference an instance through the use of a variable in my call to a prototype. The variable is myVar and contains the instance name to which I want to apply the resizeTo prototype. My syntax is incorrect.
Code:
on(release){
//disregard this line
this.swapDepths(this._parent.getNextHighestDepth());
//this is calling a prototype named resizeTo
this.resizeTo(150, -100, -100);
//Setting instance name of another movie
myVar = "green";
//Trying to drop that instance name into my next prototype call
this._parent.myVar.resizeTo(100, _parent.old_X, _parent.old_Y);
}
I've got a menu with 3 menu items. Each item is a mc. There is a pointer mc that eases to the mc menu item that you mouseover. That was working fine...until I found out that I have to make the menu dumb enough for flash 5. As we know, you can't assign button events to mc's unless using flashplayer 6 or higher. So I tried to just drop some invisible buttons over my menu item mc's and assign the mouseover events to call the prototype in each invisible button. The prototype should then ease the pointer mc to the position of the menu item that I've moused over. Problem is that it restarts the playhead back to frame 1 each time I mouse over a button.
View 7 RepliesI'm having trouble simulating a click call to a button(displayObject) thats generated via an API call( youtube as3 API). I have not seen any mention of security reasons as to why I can not simulate a click as long as something is registered with a click handler. Basically I checked to make sure the button made is listening to a mouse click event with:
trace(generatedButton.hasEventListener(MouseEvent.CLICK)) which returns true
I proceed to than call this:
generatedButton.dispatchEvent( new MouseEvent(MouseEvent.CLICK, true) );
And nothing happens yet if I physically click the button it works. Is there some security measure that prevents something from being fake clicked unless its origin is strictly from the system mouse?
I even set a timeout call on the click function and moved my cursor over the button and let it fire in case it was an issue of the mouse having to over the object but still nothing. I am kind of stumped at this point.
how to call a button. I have a main file ("AS3Build.fla"), which imports an xml file, and imports different swfs depending on which node in the xml is being referenced. One of the swfs("slide_01_03.swf") I'm importing has a button("btn_01_01") that I'm having trouble accessing. First of should the script for the button be in the swf that holds the button, or the main file that will be importing the swf? I've got it in the swf currently with a trace file to see if it's recognizing the click. So far not luck. So I'm starting to think it should be in the main fla, and be referenced something like: this.loader.addEventListener.btn_01_01. This doesn't seem to work either though.
View 1 RepliesI have a button with the following code.[code]How can I trigger this function from another button without having to rewrite all the code ?
View 2 Repliesi have some actionscript that makes a
ExternalInterface.call('someFunction');
call.is it possible to reference the html object that made the call to someFunction directly using the ExternalInterface.call call?
Assume that the object that makes the call also has some Callbacks (via ExternalInterface.addCallback) that are accessible via javascript.
Currently:
Actionscript source
ExternalInterface.call("someFunction");
ExternalInterface.addCallback("someCallback",someASfunction);
[code]....
I have a button that I need to call a URL. I am using the following script:[code]I don't get the "hand" when I hover over the button and, of course, it doesn't call the URL.
View 3 Replies[Code]....
I have created a listener. I want to call this listener on click on the button. As like my_btn.onRelease = function(){//call this listener on click on the button.}
I have to do a Flash ad in AS 2 with a button that flashes a few times (with a delay) and then stops. I've made this as a movie within a button in the main time line. The only ActionScript in the movie is a stop(); on frame 1, and a gotoAndStop(1) on the last frame. The second frame of the movie is labeled "playShine." In the main timeline on the actions layer, I try to play the movie using:
traceNow_btn.shineNow_mc.gotoAndPlay("playShine");
But the movie won't play. The button name, the movie name, and the frame label are all cut and pasted from the actual instance/label names. (It does play once if I remove the stop() on the first frame, so it must be something about the call that's not working). I've tried substituting gotoAndPlay(2); but that doesn't work either.
I have written two arrays for two separate functions and trying to have a button call both. How is this done properly? The function calls, collection() and left() are conflicting.[code]...
View 1 Repliesis there a function or a method to call every button in a MC or root?
View 3 RepliesI am quite new around here and would just like to know the right syntax for a simple stuff : how to call the execution of the code I put in an On (Relase) { section, from another part of my code (i.e. I would like to consider the relase method of my button like a function, and call it from elsewhere.
View 1 RepliesI have a nav bar with buttons that change pages and such, but I also want another button that goes to the same pages. The button loads a random image and then I want it to call the appropriate button it is in the nav bar.[code]...
View 1 RepliesIm doing something wrong.I have written two arrays for two separate functions and trying to have a button call both. How is this done properly? The function calls, collection() and left() are conflicting.Currently left() isnt working, but with collection() commented out it does.
Code:
collection_btn.onPress = function(){
_root.introscroller.gotoAndStop(1);
collection_btn.gotoAndStop(2);[code].....
How to call a button which is inside a movieclip.
View 2 Repliesis there a function or a method to call every button in a MC or root?
View 3 RepliesHi there,
can someone tell me what Prototype exactley is?
I guess it's something like css style sheets.
kind regards
I need to call a server function by pushing a button. I put the condition on the label.[code]...
View 6 RepliesI am building a web site for a friend.. Does anyone know if it is possible to open lightbox image gallery from a flash button? I would like to have a situation where the user can press one button and lightbox pops up with multiple pictures in that popup
View 3 RepliesThe component alows you to drag it onto an object and set the fade in or out interval length but i want to trigger it by either entering a frame or clicking on a button.i am attatching the fla with the 2 buttons but i can not figure out how to call the component on press and have it execute the fade action. i figure if i put 2 of the fade compnents on the stage and have one with fadein properties and one with fade out properties i just need to make cales to them from a button or apon enleying a frame so i could resuse the same fade for all mc's
View 2 RepliesI have a function that is called by a CLICK eventListener. I want to call the function as if the button was clicked, but it wasn't really clicked.
Code:
var tempEvent:Object;
tempEvent.target = printMC.getChildByName("print0");
buttonFunction(tempEvent as Event);
[Code]....
In a ActionScript 2 code sample it uses some MovieClip.prototype's functions, as MovieClip.prototype.setModel;I'm trying to write this example using an ActionScrip 3 class, but the MoviewClip.prototype does not exists, where can I get it from? Does it exists in ActionScrip 3?
--update as you are asking, here goes, this code works just fine as an actionscript included on frame1, but I want to make a ActionScript 3 class with this same code:
//package
//{
// public class asteroids extends MovieClip
// {
[code].....
I am using a software to load my swf in the TV and I can get basic functionality without problem. My issue is with creating a menu slider that is x and y sensitive without using the Xmouse or any mouse related property. This has to function within D-Pad Navigation and with a standard TV remote. I have had some success with using an invisible button (loaded with a script) to make the menu "move". This way doesn't allow much control.
View 6 Repliesam finishing up the Friends of Ed Actionscript for Flash MX.At the end they show using MovieClip.prototype. Is this depreciated or not best practice? I was planning on moving onto FOE Object-Oriented ActionScript.
View 2 Repliesi don't understand the usage of prototype.
View 4 RepliesWhy wont work this prototype ?I dont understand it.You can download the fla hereWhat do it need to do: When you roll-over a piece of the skyline it need to resize to that defined number.I putted the code in a for()-loop.
View 1 Repliesive made 5 diff codes to give the right positions on my mc's. but the code is all hanging on the mc's. Now i was thinking 2 put all code into 1 keyframe. So i think i need to write a prototype of it. It will be great if somebody out so i can understand more about how 2 write my own prototype for this. The file is just for study for me to play a bit with aligning mc's on stage. The code that is hanging on the clips are:
[Code]...
I'm having a problem with something which i thought i knew and apparently i dont.I have 2 Movieclips in my scene. i have "whole" and inside it "but1gallery" inside "but1gallery" i have a button named "but1". What i need is to get to a frame inside mc "whole" when clicking "but1". this is my code(im using AS2):
View 1 Replies