ActionScript 2.0 :: Prototype Align 5 Different Mc's / Swf's
Jan 9, 2005
ive made 5 diff codes to give the right positions on my mc's. but the code is all hanging on the mc's. Now i was thinking 2 put all code into 1 keyframe. So i think i need to write a prototype of it. It will be great if somebody out so i can understand more about how 2 write my own prototype for this. The file is just for study for me to play a bit with aligning mc's on stage. The code that is hanging on the clips are:
[Code]...
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Jun 18, 2009
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Feb 27, 2004
Hi there,
can someone tell me what Prototype exactley is?
I guess it's something like css style sheets.
kind regards
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Aug 12, 2010
In a ActionScript 2 code sample it uses some MovieClip.prototype's functions, as MovieClip.prototype.setModel;I'm trying to write this example using an ActionScrip 3 class, but the MoviewClip.prototype does not exists, where can I get it from? Does it exists in ActionScrip 3?
--update as you are asking, here goes, this code works just fine as an actionscript included on frame1, but I want to make a ActionScript 3 class with this same code:
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//{
// public class asteroids extends MovieClip
// {
[code].....
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Aug 25, 2011
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Sep 27, 2007
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May 8, 2002
i don't understand the usage of prototype.
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Dec 28, 2004
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Aug 23, 2009
I'm looking to run a trace that targets all TextFields on a mouse over, something like this:
PHP Code:
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[code].....
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Apr 11, 2010
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Jan 26, 2010
In Flex, you can add functions to the prototype of a Class; but how do you add a setter? For example, with A some (non-dynamic) class, you can do this:
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Dec 23, 2011
How can I use setInterval in movieClip.prototype? This code increase num value just one time...
MovieClip.prototype.testFunc = function(num) {
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trace(num);
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};
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Mar 27, 2004
How to cimbine the prototype with onEnterFrame. I'd like to fade in some objects like this[code]...
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Nov 8, 2004
I'm trying to make my first prototype, but I can't put it to work, I wanted to atribute a property to a variable, so I could call the prototype on to the movie clip, asking for any property, without having to change the prototype code.Is it possible?Here is my code so far:
MovieClip.prototype.multProp = function (proper,targetv, smooth) {
this.proper -= (this.proper-targetv)/smooth;
};[code]...
but it doesn't seem to work.
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Feb 3, 2005
I'm trying to write a prototype function that will use setInterval. The following script defines a simple movieclip prototype that traces the clip's x position when called. The function works fine when called explicitly ( _root.foo.trace_x(); ), but does not when called by a loop.There are three clips on the stage, their instance names are foo, man, and chu. I created an array so I could loop through and have each one run the trace_x function once.Here's the code:
Code:
clips = Array('foo', 'man', 'chu');
num_clips = clips.length;[code]....
but instead, the output is "undefined" over and over and over.An example .fla can be found at http:[url]....
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Feb 10, 2005
I created a prototype function for the Array object. It's supposed to load and parse an XML file, then take all the values from the XML file and convert them to objects, which I then want to push to the array that called the function. However, I can't seem to get it to work.The function itself seems to work, but the push to the array does not. (code below)
Array.prototype.xmltoArrObj = function( path ) {
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[code].....
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May 27, 2005
i've made a function prototype to make a "type-like" effect... but when i want two textfields to use the prototype at the same time, it ****s up! its like its only possible to use a prototype on one movieclip... not two movieclips at the same time...
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Jan 4, 2006
Following prototype is running fine for action action script 1.0 but its giving error in action script 2.0.[code]...
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Jun 6, 2006
I'm using the following code to set a prototype for hitTest within a loaded mc. It works great the first time, but I need to test to see if it's been called because it doesn't work if the code gets called on successive loads...
Code:
MovieClip.prototype.oldHitTest = MovieClip.prototype.hitTest;
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May 21, 2007
I have 3 variables on the _root timeline.
var a = 50;
var b = 75;
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then i have a prototype which uses those
MovieClip.prototype.myName = function(a,b,c){
...
}
I then have 3 sliders which change the values or a,b and c.
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Dec 2, 2003
I've got a menu with 3 menu items. Each item is a mc. There is a pointer mc that eases to the mc menu item that you mouseover. That was working fine...until I found out that I have to make the menu dumb enough for flash 5. As we know, you can't assign button events to mc's unless using flashplayer 6 or higher. So I tried to just drop some invisible buttons over my menu item mc's and assign the mouseover events to call the prototype in each invisible button. The prototype should then ease the pointer mc to the position of the menu item that I've moused over. Problem is that it restarts the playhead back to frame 1 each time I mouse over a button.
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Nov 14, 2004
I'm looking for a prototype for setting mc's to fade in or out but I'm stuck with the code...here's what I have so far
[Code]...
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Mar 5, 2004
Is there any way to let a button call the prototype?
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Aug 30, 2004
The function is called on release of a movieclip. I'm making a drag a drop navigation and there are two content windows .. "h1" and "h3".
I don't think there's anything(much) wrong with my code itself, I'm just having trouble with calling anything within h_ins.onEnterFrame. Is there a fundamental issue that I'm not aware of? Below are all the details if you're interested.
[Code]....
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Mar 27, 2004
how to cimbine the prototype with onEnterFrame. I'd like to fade in some objects like this:
[AS]
mc._alpha = 0
onEnterFrame = function () {
if (mc._alpha<101) {
[Code]....
or can it be done without onEnterframe with an interval or something like that?
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Oct 20, 2004
I have an org chart that looks like this:
click to see
Anyway, there are 130 little boxes on that graphic, each one a movie clip. Because I want the same thing to happen on rollover of each movie clip I have put the following on my main timeline:
Code:
MovieClip.prototype.scale = function(w,h){
this.onEnterFrame = function(){
this._width = w-(w-this._width)/1.2
[Code]....
*edit* Another small problem - since the movie clips aren't all the same size the code MAKES them all the same size if you roll over them in quick succession. How can I prevent this? Is there a better way of capturing a particular movieclip's starting width and height, double it on rollover, and then returning to that on rollout?
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Apr 13, 2004
I am trying to make a small hangman game using mostly AS. I have it set up so a word is randomly chosen from an array and then lines and text boxes are dynamically created depending on the number of letters in a given word. My problem is the AS to check to see if the letter from the input box matches a letter in the word and then output "lucky guess" or "guess again" depending on whether there is a match or not. Also, if the guess is wrong, the count variable increases by one (to keep track of the number of wrong guesses) and then goes to the corresponding frame to draw the hangman. I hope this makes sense. Here is the code I have for checking the letter from the input box to the letters in the word.
Code:
MovieClip.prototype.textFields = function(num) {
twid = 10;
//text width
thei = 20;
[code]....
submitis the movie clip button the user presses when a letter is typed into the input box.If you input the very first letter of the word then the code recognizes it as correct. Any other letter, whether part of the word or not, is given a "guess again". Count never seems to go above 2.
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Jun 24, 2004
What I am trying to do is to make a prototype apply to only certain movieclips. For example..I have one apple movieclip and one orange movieclip. For these I have two prototypes: [code]But I don't want the apple prototype to apple to the orange movieclips and the orange prototype shouldn't apply to the apple movieclips (they will overrun eachother).How can I accomplish this, without adding code to the specific movieclips, and WITHOUT doing like this:[code]
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Aug 23, 2004
I'm still working on my scrolling product bar, and it works great when I publish in flash 6 or higher, but prototype does not work when I publish for flash 5.
[Code]...
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Nov 18, 2004
Here something i'm applying what i used the prototype to. Just some random flash just to keep on learning new things. **excuse the [color] stuff, idk where that came from but thats not in my actionscript..**
Code:
for (x; x<5; x++) {
_root.dot.duplicateMovieClip("ring"+x, x+1);
[code]......
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