Flash - Using SetInterval In MovieClip Prototype?
Dec 23, 2011
How can I use setInterval in movieClip.prototype? This code increase num value just one time...
MovieClip.prototype.testFunc = function(num) {
var num = isNaN(num) ? 0 : num;
trace(num);
clearInterval(this.slideDelay);
num++;
this.slideDelay = setInterval(this.testFunc, 4000,num);
};
var testMc = _root.createEmptyMovieClip("testMc", 1);
testMc.testFunc(0);
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Feb 3, 2005
I'm trying to write a prototype function that will use setInterval. The following script defines a simple movieclip prototype that traces the clip's x position when called. The function works fine when called explicitly ( _root.foo.trace_x(); ), but does not when called by a loop.There are three clips on the stage, their instance names are foo, man, and chu. I created an array so I could loop through and have each one run the trace_x function once.Here's the code:
Code:
clips = Array('foo', 'man', 'chu');
num_clips = clips.length;[code]....
but instead, the output is "undefined" over and over and over.An example .fla can be found at http:[url]....
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Aug 4, 2005
I'm trying to create a function that will help me fade in sounds with the help of setInterval. I'm almost there! Here is the code so far:
// Begin
melodyhalf1 = new Sound("melodyhalf1_mc");
melodyhalf1.attachSound("melodyhalf1");
melodyhalf1.start(0, 99);
[Code]....
I placed a comment in the Sound.prototype.fadeIn to test if it was being called, as well as to see if the melodyhalf1 variable (object?) was being passed.
The results are that the fadeIn function *is* being called, but the trace(this) comes back with 'undefined'.
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Mar 22, 2004
I have a fadeIn prototype of:
[Code]....
This fades all my objects so on and so forth. I have a movie that is loaded into the _root, inside that is an mc called photos, jpgs are loaded into here and faded in. This photos being loaded in thing is based off some other code written by ... I can't remember I was looking to save time Anyway, thats like so.
[Code]....
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Mar 10, 2011
I'm trying to play through a MovieClip frame by frame using setInterval. Overall I'm trying to imitate speeding up and slowing down of the MovieClip by changing the setInterval time. Basically, when a user moves the Slider the MovieClip needs to speed up or slow down based on the Slider value. EDIT: The code above works to a certain extent. As in the slider updates updateClip() and the MovieClip does actually play at one speed. But the MovieClip does not play at the speed variable value. If I remove the ClearInterval() the MovieClip just plays at one speed but then doubles when the Slider is changed. What I'm looking for is the MovieClip to play at the same rate as speed value.
[Code]...
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Aug 12, 2010
In a ActionScript 2 code sample it uses some MovieClip.prototype's functions, as MovieClip.prototype.setModel;I'm trying to write this example using an ActionScrip 3 class, but the MoviewClip.prototype does not exists, where can I get it from? Does it exists in ActionScrip 3?
--update as you are asking, here goes, this code works just fine as an actionscript included on frame1, but I want to make a ActionScript 3 class with this same code:
//package
//{
// public class asteroids extends MovieClip
// {
[code].....
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Sep 27, 2007
am finishing up the Friends of Ed Actionscript for Flash MX.At the end they show using MovieClip.prototype. Is this depreciated or not best practice? I was planning on moving onto FOE Object-Oriented ActionScript.
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Oct 20, 2004
I have an org chart that looks like this:
click to see
Anyway, there are 130 little boxes on that graphic, each one a movie clip. Because I want the same thing to happen on rollover of each movie clip I have put the following on my main timeline:
Code:
MovieClip.prototype.scale = function(w,h){
this.onEnterFrame = function(){
this._width = w-(w-this._width)/1.2
[Code]....
*edit* Another small problem - since the movie clips aren't all the same size the code MAKES them all the same size if you roll over them in quick succession. How can I prevent this? Is there a better way of capturing a particular movieclip's starting width and height, double it on rollover, and then returning to that on rollout?
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Jan 25, 2009
Code: Select allMovieClip.prototype.play2 = function(direction, playback, begin, end, callback, clips) {
var o = this;
playback = (playback == undefined) ? (1000/24) : playback;
[Code].....
I have tried the same commands for onClipEvent (mouseUp) aswell!
Do I need to add something in the MovieClip.prototype.play2 = function???, or what is the correct approach.
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Mar 23, 2005
I'm trying to make this script work which has a function to enable buttons.
// This script is on a seperate layer frame:
// webnav, iden, adv, mult are instances of MCs
btns = [webnav, iden, adv, mult];
MovieClip.prototype.enableBtns = function(btns) {
[code]....
The buttons disable but just don't enable again when other buttons are clicked.The button instances are on the path: _root.navbtns_mc.
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Nov 8, 2004
I have a movieclip prototype which I want to be applied to different movieclips every so often. The prototype controls it's movement, when it runs, the mc eases to a random x and y and stops. After that I want it to keep executing that movement prototype over and over, ie, keep moving around. I know how to use setInterval with functions, and I know movieclip prototypes basically are functions, but how can I get setInterval to work with movieclip prototypes assigned to specific movieclips?
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Apr 2, 2011
I'm making a project where slices of faces are randomized at different times. Each MovieClip contains 24 frames.
Here's what I have:
Code:
#include "mc_tween2.as"
stop();
//Total number of faces.
[code]....
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Aug 5, 2005
What I have is actionscript which moves a movieclip from one point of the stage to another, using two buttons to trigger it - fwd_btn and rwd_btn. I also use a setInterval function, so that when you press one of the buttons, it pauses a second before moving. Unfortunately, if you press the fwd and rwd buttons in succession rapidly, the animation gets caught in a never-ending loop. Also, note that every time the user clicks a button, if the movieclip is right in the middle of animating across the stage, I wish it to stop and pause, not complete the animation and then pause.
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Mar 18, 2009
I have a series of 6 images. In a single movie clip symbol (with the pictures embedded/attached in the swf), I want the images to fade in, stop for 4 seconds, fade out as the next image fades in, and repeats from there. I know how to do this with timeline tweens - but I wanted to learn how to make it in actionscript.
I've finally been able to make the images do this, but when I pull the movieclip into my main animation, it breaks all my stop(); commands for navigation. it seems to stop for 4 seconds and then continues on. I'm still very much an actionscript beginner, so I don't know how to troubleshoot it.
[Code]...
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Jun 14, 2006
im looking for how to remove a setInterval. i searched but the answer which was supposed to work dident for me.
[Code]...
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Jan 26, 2011
This doesn't make any sense to my feeble brain, and I've reached my googlefu limit.
I have a bunch of prototype methods that I use to speed development up, and most of them are attached to DisplayObject or InterActiveObject. Here's an example of one such prototype:
DisplayObject.prototype.$click = function(clicked:Function, released:Function = null):void{
this.addEventListener(MouseEvent.MOUSE_DOWN, function():void {
clicked();
[Code].....
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Jan 5, 2006
in flash, I want to have a button, when clicked, pop's up a new browser window, and when I click another button it can tell that the second browser window is already open and so it loads the content into that second browser window.I know how to spawn a new window using prototype in flash.
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Oct 22, 2009
I need to prototype a tabbed interface in Flash, AS3. I was thinking of 3 MC buttons on my timeline (let's say there instance names are; tab1, tab2, tab3).
In theory I would have a respective MC (instance names; content1, content2, content3) for each tab and when the tab was clicked on, it's MC would appear below (i.e. tab1 was clicked and in result shows content1).
Any guidance as to how I would structure this in Flash I'm blanking on the code structure to get this working and can't use easy goto's on frame ids as once performed in AS2
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Feb 17, 2011
I am getting Warning: 'flash' has no property 'prototype' every time I load a swf in my flashlog.txt.Does anyone know how to disable that warning or all warnings in the mm.cfg file or maybe some other way?
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Feb 2, 2005
I found a cool prototype function here in the forums that plays a movieclip backwards:[code]I have the protoype defined on the main timeline of my main file. I call the function on press of a button from an external movieclip after it's loaded into main.When testing it in flash it works beautifully. When I test it online it doesn't work at all. Other code on the button being called at the same time does work (like unloading a movieclip on the main timeline).
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Feb 27, 2009
Not sure how many remember what flash paper was, but it was a program that converted PDFs into a flash application.So I am building it in AS3 (not the conversion process, but the viewer).My question has to do with the zoom feature, well I guess the previous/next buttons as well.The way the previous and next buttons work is they reference an array of Y values of where the next page is. The array looks like this:
0,800,1600,2400,3200....etc
This works fine, however, when I go to zoom those values are not accurate anymore more.
Whenever you Zoom up I up the scale by += 0.1
Whenever you Zoom down I down the scale by -= 0.1
In that process I need to update the Y Value array to match the new height of all the combined pages. How could I do that?
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Feb 2, 2005
Like the title says, I found a cool prototype function here in the forums that plays a movieclip backwards:
Code:
MovieClip.prototype.backwards = function() {
this.onEnterFrame = function() {[code]...
I have the protoype defined on the main timeline of my main file. I call the function on press of a button from an external movieclip after it's loaded into main.When testing it in flash it works beautifully. When I test it online it doesn't work at all. Other code on the button being called at the same time does work (like unloading a movieclip on the main timeline).
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Jul 2, 2010
EVERY SINGLE WEB SITE that has a flash file embedded on it causes my flashlog.txt file to display the following message, usually multiple times while a flash file is loading...
Warning: 'flash' has no property 'prototype'
This happens literally every single time I load a web page that contains a flash file embedded on it, regardless of where.
Otherwise it seems to trace all other errors and trace commands just fine.
Is this something I actually need to be concerned with in my development? I am assuming no since I get this warning in the flashlog.txt for every single flash file I open in my browser.
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Jul 2, 2010
EVERY SINGLE WEB SITE that has a flash file embedded on it causes my flashlog.txt file to display the following message, usually multiple times while a flash file is loading.
[Code]...
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Jan 27, 2009
I have a flash 9 app that calls a php script that in turn pulls in some variables from txt files. The function within the flash file that calls the php script operates via a setInterval() function. For some reason, this works fine in Firefox and Safari, but in IE the swf fails to update the fugures unless i clear the cache and reload the page..rather than the setInterval() function doing so every 60sec...
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Apr 23, 2010
While setInterval is handy, it's kind of limiting. Every time I want to add a Tween I have to add a new method. I do not want to alter the structure of my code just to add in some delays. Isn't there any way to say this without making methods for A and B?
// do A
// wait N seconds
// do B
I don't want to use a while loop with Dates because I think it will be blocking.
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Jan 12, 2010
I have some simple code:
function testing(){
for (a=1; a<=4; a++) {
this["btn"+a].enabled = true;
}
}
If i run this function from anywhere it works fine. If i run this function from myTimer = setInteval(testing, 3000); it will not work. If i add other random code into the function it (the newly added code only) will work. So i have narrowed it down to something about this["btn"+a].enabled = true; specifically that is causing it to not run.I really hope this makes sense, appologies, it's 3am :
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Oct 24, 2010
I have a Flash-file that loads external SWFs. There I use LoadVars to get external data from a server. When the data has arrived, I'm using setInterval to call a function that fades-in the content. But when I switch menus (a.k.a. unload one movie to load another) before all the data has arrived, Flash hangs for like 15 seconds and then shows me the infamous message script in this movie is slowing down Flash - would you like to abort it?(roughly translated). I attached an onUnload-function to the SWF that causes the major problems, where I use clearInterval to get rid of the interval and re-instantiate the LoadVars-Variable.
[Code]....
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Mar 19, 2012
I have a function that draws a rectangle on the screen (see createInfoPanel())
While drawing rectangle, I am adding 2 text fields on it. But as you may guess, it is adding those immediately. I want to delay adding these text fields, then I want to remove these panels after a while. The problem is, when I set an interval or timer, they won't work after I using once (I had to stop them by clearing/removing, it didn't set them again). Since my panel is being created each time image changes, I need them to work every time image changes. So, I have 2 questions:
1- How can I re-set interval each time my createInfoPanel() function works? It won't work anymore after setting and claring once.
2- You can see infoPanel.addChild(titleField); line in addInfoPanel() function. How can I work a smooth animation here? I mean, text appears slowly?
[Code]...
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Apr 17, 2011
I'm using this var timer2 = setTimeout(checkValue2, 2000);
as a frame action in Frame 2, which then triggers checkValue2 which is a piece of function in Frame 1 where all the _global. variables are as well.
clearTimeout(timer2);
gotoAndStop(3); //goto lvl3 - throw
addStage3();
it'd then goto Frame 3, but, the problem is even after clearing, the frame animation still loops every 2 seconds, regardless whether i'm using setTimeout or setInterval. Do you might know of any other way where what I need is, after 2 seconds in Frame 2, it'd then move to Frame 3, which I don't want it to go anywhere yet.
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