My intention for the above simple code would be to have 'i' get traced every 3 seconds. But it doesn't. 'i' just gets dopped out into the output pane all in one go. Do steady release!
When using as3 and embed my swf via swf object JS, one of the parameters that being transferred to the embed JS function is "base=http://www.mydomain.com" which needed in order to load external widget into application.
Now, am also loading external assets like Styles.swf that placed locally on client side, and when I'm trying to load these assets I get error that they don't found in [URL]
For example: StyleManager.loadStyleDeclarations("Styles.swf");
Error: can't load [URL]
Is it possible somehow to load Styles.swf as local assets??? I've tried use
How can I use setInterval in movieClip.prototype? This code increase num value just one time... MovieClip.prototype.testFunc = function(num) { var num = isNaN(num) ? 0 : num; trace(num); clearInterval(this.slideDelay); num++; this.slideDelay = setInterval(this.testFunc, 4000,num); }; var testMc = _root.createEmptyMovieClip("testMc", 1); testMc.testFunc(0);
I have a movieclip prototype which I want to be applied to different movieclips every so often. The prototype controls it's movement, when it runs, the mc eases to a random x and y and stops. After that I want it to keep executing that movement prototype over and over, ie, keep moving around. I know how to use setInterval with functions, and I know movieclip prototypes basically are functions, but how can I get setInterval to work with movieclip prototypes assigned to specific movieclips?
I'm trying to play through a MovieClip frame by frame using setInterval. Overall I'm trying to imitate speeding up and slowing down of the MovieClip by changing the setInterval time. Basically, when a user moves the Slider the MovieClip needs to speed up or slow down based on the Slider value. EDIT: The code above works to a certain extent. As in the slider updates updateClip() and the MovieClip does actually play at one speed. But the MovieClip does not play at the speed variable value. If I remove the ClearInterval() the MovieClip just plays at one speed but then doubles when the Slider is changed. What I'm looking for is the MovieClip to play at the same rate as speed value.
I'm having an issue with setInterval/clearInterval when it comes to dealing with objects. Take this example:
[Code]...
Why does clearInterval not stop the interval? Does clearInterval not work when called inside a setInterval? Am I doing something wrong? How do I get it to delete the interval when it reaches a certain count?
I was wondering why my current code for calling a setInterval on a function doesn't work inside my class.I have this code inside one function, calling a second function.
The selfReferential keyword refers to the current class,but was defined previously (selfReferential = this; ).I get no errors, but the dupe() function is never called.and I had the selfReferential variable replaced with the this keyword at one point as well.
What I have is actionscript which moves a movieclip from one point of the stage to another, using two buttons to trigger it - fwd_btn and rwd_btn. I also use a setInterval function, so that when you press one of the buttons, it pauses a second before moving. Unfortunately, if you press the fwd and rwd buttons in succession rapidly, the animation gets caught in a never-ending loop. Also, note that every time the user clicks a button, if the movieclip is right in the middle of animating across the stage, I wish it to stop and pause, not complete the animation and then pause.
I have a series of 6 images. In a single movie clip symbol (with the pictures embedded/attached in the swf), I want the images to fade in, stop for 4 seconds, fade out as the next image fades in, and repeats from there. I know how to do this with timeline tweens - but I wanted to learn how to make it in actionscript.
I've finally been able to make the images do this, but when I pull the movieclip into my main animation, it breaks all my stop(); commands for navigation. it seems to stop for 4 seconds and then continues on. I'm still very much an actionscript beginner, so I don't know how to troubleshoot it.
on stage a movie clip instance name is: LetterCont for (j=0; j<20; j++) { duplicateMovieClip("letterCont", "Letter"+j, j);}then... _root["Letter"+j].attachMovie("libLetter"+ j,"let"+ j,j);
I am trying to build a static function that will allow me to do any sort of effect I want, however I would like to give it pass certain parameters but I am not quite sure how to do it. I am basically trying to write my own effects package with easing and all sorts of thing. ActionScript Code: public static function easeMC(targetMC:MovieClip, mcProperty, amount:Number, speed:Number){ targetMC.mcProperty = do the easing code; }
Basically, those are the parameters im trying to pass but I don't know how I would go about assigning the property per se, like if I want the x position or the width to be the one animated. The easiest way I can think of is making mcProperty a string and then doing this: ActionScript Code: switch (mcProperty) case "width": targetMC.width = do the easing code; case "x": targetMC.x = do the easing code;
Let's say I have a class that has a constructor which accepts some parameters.
Code: class MyClass { var myNumber:Number; function MyClass(number) { myNumber = number; } }
Is there a way I can link this to a movieclip and pass the parameter? From what I've found there are two ways to link the class to a movieclip, one using the registerClass and another typing the name intro the Linkage Box in the Library. But in both cases there are no parameters being setup.
basically, this is a menu with a scrollPane and clips inside for each line.I have to colorise the line if it is the current line.here is the code :
ActionScript Code: // this gives l1, l2, l3 ect... no pb with that var lineToColorise = 'l'+ArtAPI.GetCurrentSlide(); // here is the pb eval('container.scrollPane.content.'+lineToColorise).setColor('mycolor');
the thing is, when I write
eval('container.scrollPane.content.l10').setColor( 'mycolor') for example instead of lineToColorise it works.
So i have a problem using the dynamic value ... but why ?
I have a class that has a constructor which accepts some parameters. Code: class MyClass { var myNumber:Number; function MyClass(number) { myNumber = number; }} Is there a way I can link this to a movieclip and pass the parameter? From what I've found there are two ways to link the class to a movieclip, one using the registerClass and another typing the name intro the Linkage Box in the Library. But in both cases there are no parameters being setup.
I am trying to activate a rollOver-function when the mouse rolls over a movieclip inside of a movieclip.On the main window (root), first you rollOver a button where a window shows up with more options (movieclips).From stage, my first movieclip is called "catapultas_read_more" which leads to amother movieclip called "pic1_mc". The label that is going to play when mouse over on pic1_mc is "rollOn".I tried this.gotoAndPlay("rollOn); directly inserted to the movieclip, but the movieclip inside pic1_mc never starts
I'm creating a menu bar that is a movieclip and inside the movieclip consists of the buttons.Now the menu bar is twice as WIDE as what is visible on the stage.The only part you can see is the text 'menu' on a bar.Then when the mouse hits the bar, it flies across the screen to the otherside of the bar where the menu buttons are.Now the menu bar does its animation over 20 frames - the last frame being the frame where the menu buttons are now visible.
I have been using TweenLite for all of my easing. I was wondering what the code is for having a button inside a movieclip not active while the movieclip is tweening.Then when the movieclip does finish tweening the button then becomes active.
How can I get a button inside a movieclip link to a frame in another movieclip on the scene? I tried this code:
function gotoCenter(event:MouseEvent):void { MovieClip(root).centermc.gotoAndPlay(2); } skruetest.addEventListener(MouseEvent.CLICK, gotoCenter);
..where "skruetest" is the button, "centermc" is the movieclip where I want to go to frame 2. I don�t get errors with this code, but nothing happens when I click the button. What can I do?
I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc