ActionScript 2.0 :: How To Use SetInterval With MovieClip Prototypes
Nov 8, 2004
I have a movieclip prototype which I want to be applied to different movieclips every so often. The prototype controls it's movement, when it runs, the mc eases to a random x and y and stops. After that I want it to keep executing that movement prototype over and over, ie, keep moving around. I know how to use setInterval with functions, and I know movieclip prototypes basically are functions, but how can I get setInterval to work with movieclip prototypes assigned to specific movieclips?
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Dec 23, 2011
How can I use setInterval in movieClip.prototype? This code increase num value just one time...
MovieClip.prototype.testFunc = function(num) {
var num = isNaN(num) ? 0 : num;
trace(num);
clearInterval(this.slideDelay);
num++;
this.slideDelay = setInterval(this.testFunc, 4000,num);
};
var testMc = _root.createEmptyMovieClip("testMc", 1);
testMc.testFunc(0);
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Apr 2, 2011
I'm making a project where slices of faces are randomized at different times. Each MovieClip contains 24 frames.
Here's what I have:
Code:
#include "mc_tween2.as"
stop();
//Total number of faces.
[code]....
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Jul 24, 2003
Can somebody post some links on how to do prototypes and functions??
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Dec 6, 2004
I want to apply two different prototypes to one mc (one for movement, one for behavior), but both prototypes have onEnterFrames in them...so the one executed last works but the one executed before it won't.
(It may sound terribly ineffecient to have 2 prototypes for 1 mc, but one prototype is applied to many mcs, and the other is applied to only certains types of mcs (in this movie)).
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Jul 25, 2004
I've been trying to learn how to use prototypes recently, and I want to make one that resizes a box, with elastic action. There is a button, and a box movieclip. What I want to happen is when you click the button, a prototype is run to resize the box. But, when I click the button, nothing happens. I feel I'm close, but lost :S
Code:
// Resizing prototype
MovieClip.prototype.resizeBox = function(w,h) {
this.onEnterFrame = function() {
this.inertia = .6;
[code]...
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Mar 10, 2011
I'm trying to play through a MovieClip frame by frame using setInterval. Overall I'm trying to imitate speeding up and slowing down of the MovieClip by changing the setInterval time. Basically, when a user moves the Slider the MovieClip needs to speed up or slow down based on the Slider value. EDIT: The code above works to a certain extent. As in the slider updates updateClip() and the MovieClip does actually play at one speed. But the MovieClip does not play at the speed variable value. If I remove the ClearInterval() the MovieClip just plays at one speed but then doubles when the Slider is changed. What I'm looking for is the MovieClip to play at the same rate as speed value.
[Code]...
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Sep 13, 2011
A reference to the prototype object of a class or function object. The prototype property is automatically created and attached to any class or function object that you create.This property is static in that it
is specific to the class or function that you create. For example, if you create a class, the value of the prototype property is shared by all instances of the class and is accessible only as a class property.Instances of your class cannot directly access the prototype property. A class's prototype object is a special instance of that class that provides a mechanism for sharing state across all instances of a class. At run time, when a property is not found on a class instance, the delegate, which is the class prototype object, is checked for that property. If the prototype object does not contain the property, the
process continues with the prototype object's delegate checking in consecutively higher levels in the hierarchy until Flash Player or the Adobe Integrated Runtime finds the property.
Note: In ActionScript 3.0, prototype inheritance is not the primary mechanism for inheritance. Class inheritance, which drives the inheritance of fixed properties in class definitions, is the primary inheritance mechanism in ActionScript 3.0.
from this I get the impression that prototypes are just static variables.. am I right?
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Jul 25, 2004
How to you assign prototypes to components?
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Nov 13, 2006
I'd like to use an array/variable with the lmc 1.2 tweening prototypes. I can't seem to get this to work. Can anyone see anything wrong with this code:
Code:
var myArray:Array = new Array("circle");
myArray[0].tween('_x', 400, 2,'easeInCubic', 0);
I've also tried:
[Code].....
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Dec 1, 2003
When you click each navigation button it slides to each section of pictures, each picture has an invisible button on top of it and each invisible button has its own individual instance name. When you click the picture (invisible button) it should load a seperate external swf into another movie clip I have set up. However because I have about 216 pictures (and hence 216 swfs) I dont want to have to make add a loadmovie on each button, that would get very repetitive and would increase the file size.
SO Im trying to be a smart coder here and do it dynamically. I KNOW this is possible. I want the swf to load based on the instance name of the button. I have seen this done with text files before using the _name command and it worked marvelously using loadvars so im just trying to do it using loadmovie instead.Have a look at my code.
//======================================
//========================Dynamic Movie load
//this movie initializes 2 prototypes then assigns the prototypes to each button
[code].....
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Aug 5, 2005
What I have is actionscript which moves a movieclip from one point of the stage to another, using two buttons to trigger it - fwd_btn and rwd_btn. I also use a setInterval function, so that when you press one of the buttons, it pauses a second before moving. Unfortunately, if you press the fwd and rwd buttons in succession rapidly, the animation gets caught in a never-ending loop. Also, note that every time the user clicks a button, if the movieclip is right in the middle of animating across the stage, I wish it to stop and pause, not complete the animation and then pause.
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Mar 18, 2009
I have a series of 6 images. In a single movie clip symbol (with the pictures embedded/attached in the swf), I want the images to fade in, stop for 4 seconds, fade out as the next image fades in, and repeats from there. I know how to do this with timeline tweens - but I wanted to learn how to make it in actionscript.
I've finally been able to make the images do this, but when I pull the movieclip into my main animation, it breaks all my stop(); commands for navigation. it seems to stop for 4 seconds and then continues on. I'm still very much an actionscript beginner, so I don't know how to troubleshoot it.
[Code]...
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Sep 25, 2002
here is the swf of the menu I was trying to build using a class and prototypes.
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May 19, 2003
So, right now when I want to find the distance between two points, I go: dist = Math.sqrt((this_x-that_x)*(this_x-that_x)+(this_y-that_y)*(this_y-that_y)) BLECH! I don't want to do that every time. So I want to make a nice little function that I can apply to an object. Problem is, I don't know how to do this. Is it possible to end up with something as easy as: Math.dist(thisclipname, thatclipname)? How do you guys set up functions that do bulky math and return nice clean numbers?
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Jun 14, 2006
im looking for how to remove a setInterval. i searched but the answer which was supposed to work dident for me.
[Code]...
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Sep 19, 2009
i use as2 and i want to know how to use setInterval
Code:
var pistolshottime:Number = 1
var counter:Number = 0;
var interval:Number = setInterval(pistolshottimer(),1000);
var pistolshottimer : function(Void){
counter += 1;
[Code]...
pistolshottimer is the period between shots and i just want to know why this doesnt work it says "an identifier is expected after the ':'" and it says after pistolshottimer
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Nov 29, 2004
how to use setInterval. I think this is what I need to use to do what I want to do, as shown in the ActionScript (2.0) I've pasted here:
bhold.buttonBlue.onPress = function() {
if (ohpNameRed._y == 0) {
MoveNameDn(ohpNameRed, 60, .3);
//i want a second or so delay before the following code is executed MoveNameUp(ohpNameBlue, 0, .4);
[code]....
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Feb 17, 2010
Wondering if there's anyway this can be done? Or is there anyway you can return the time elapsed since the last function call?
Reason being that I'm using it in a project that really requires the option to pause the game. So I'd need to "pause" an interval when the game is paused and then resume it from where it was stopped when the game is resumed.
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Aug 17, 2010
I'm in a project where I have to use setInterval to go to a certain frame after a period of time when hovering to some thing in my stage.
The code used is :
setInterval( function() { goToAndPlay(34); }, 100000;
stop();
The problem is that the counter is always engaged will not always go to the frame after exactly 10seconds, it will be random because it never stops counting.
Is there any way to clear the counter after each time I hover to the thing??
Flash CS3 ACS1,2.
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Jun 22, 2009
I am working in an image scroller. Now i need to add a new feature. ie, To pause the scrolling for a specified time after each image scrolled out from the stage. But I have implemented this using a setInterval and clearInterval. But there is an issue occuring in this case. When the image pauses, a gap is occuring between the last image and first image of the scroller. Also when the scrolling continues this gap is also increasing. When the first image scrolled out, it will be again appending with the images scroller. That means it's appending after the last image of the scroller. Thus first and last images comes next to each other. When the scroller pauses, the gap is occuring between the first and last images. Anybody have idea about this.
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Jan 27, 2009
I have a flash 9 app that calls a php script that in turn pulls in some variables from txt files. The function within the flash file that calls the php script operates via a setInterval() function. For some reason, this works fine in Firefox and Safari, but in IE the swf fails to update the fugures unless i clear the cache and reload the page..rather than the setInterval() function doing so every 60sec...
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May 2, 2004
seems that my clearInterval is not working i want to make the setInterval only call the function once and stops
here's my code
Code:
createPortfolio = function (portSource, portLength) {
// clearInterval(_root.intervalID);
this.created = false;
[Code].....
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Nov 30, 2005
is it possible to create a progress bar which shows the progress of a setInterval?so if ive used setInterval(foo, 4000); it will "load" up to each function call...
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Jan 27, 2006
Is it based on framerate or something odd instead? To get a two second delay I have to set it to 1000.
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Feb 13, 2006
I am not sure whats going wrong where but something is because the setInterval continues to run after maxCount has been reached.
Basiclly it's a slide show feature.I am not sure whats going wrong where but something is because the setInterval continues to run after maxCount has been reached.Basiclly it's a slide show feature.
Code:
count = 1;
maxCount = _parent.imgCount;
function loadimg (imgNorm) {[code]....
I think it my coding. I am not to familiar with setInterval.
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Apr 9, 2006
function onLoad(){
trace("Calling SetInterval");
setInterval(this,"resizeImage",1000);
[code].....
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Jul 26, 2006
I have an MC (my_mc) with a button inside (mybtn_btn). Now I make something like this:
ActionScript Code:
my_mc.mybtn_btn.onRollOver = function(){
_root.showBubble();
[code]....
This doesn't work, of course. The bubble is removed, but not the interval. How the heck do I remove that interval?
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May 10, 2007
i am trying to trigger a function after a certain delay, which is why i used setInterval. i can get the function to happen after a certain time, but clearInterval doesnt seem to work it always worked before, when i was not writing it in oop, is there something special with this function when it's used in oop?[code]
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Sep 20, 2007
ok what i have is an array that I want to display each image once when the page loads.so I tried the following, in in the init I called the function
[code]...
where the function setIcon tweens to the appropriate i in my array.When i go to publish this it doesn't ever activate the function playSlideShow, i tried activating it directly and it works, but i cant get a delay to it.What I want is for the swf to load, wait two seconds then activate setIcon(2).
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