ActionScript 2.0 :: How To Do Prototypes And Functions

Jul 24, 2003

Can somebody post some links on how to do prototypes and functions??

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ActionScript 2.0 :: Math With Prototypes And Functions - Find The Distance Between Two Points

May 19, 2003

So, right now when I want to find the distance between two points, I go: dist = Math.sqrt((this_x-that_x)*(this_x-that_x)+(this_y-that_y)*(this_y-that_y)) BLECH! I don't want to do that every time. So I want to make a nice little function that I can apply to an object. Problem is, I don't know how to do this. Is it possible to end up with something as easy as: Math.dist(thisclipname, thatclipname)? How do you guys set up functions that do bulky math and return nice clean numbers?

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ActionScript 2.0 :: Multiple Prototypes For One Mc?

Dec 6, 2004

I want to apply two different prototypes to one mc (one for movement, one for behavior), but both prototypes have onEnterFrames in them...so the one executed last works but the one executed before it won't.

(It may sound terribly ineffecient to have 2 prototypes for 1 mc, but one prototype is applied to many mcs, and the other is applied to only certains types of mcs (in this movie)).

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ActionScript 2.0 :: How To Use Prototypes Recently

Jul 25, 2004

I've been trying to learn how to use prototypes recently, and I want to make one that resizes a box, with elastic action. There is a button, and a box movieclip. What I want to happen is when you click the button, a prototype is run to resize the box. But, when I click the button, nothing happens. I feel I'm close, but lost :S

Code:
// Resizing prototype
MovieClip.prototype.resizeBox = function(w,h) {
this.onEnterFrame = function() {
this.inertia = .6;

[code]...

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Actionscript 3 :: Prototypes - Are They Just Static Variables?

Sep 13, 2011

A reference to the prototype object of a class or function object. The prototype property is automatically created and attached to any class or function object that you create.This property is static in that it
is specific to the class or function that you create. For example, if you create a class, the value of the prototype property is shared by all instances of the class and is accessible only as a class property.Instances of your class cannot directly access the prototype property. A class's prototype object is a special instance of that class that provides a mechanism for sharing state across all instances of a class. At run time, when a property is not found on a class instance, the delegate, which is the class prototype object, is checked for that property. If the prototype object does not contain the property, the
process continues with the prototype object's delegate checking in consecutively higher levels in the hierarchy until Flash Player or the Adobe Integrated Runtime finds the property.

Note: In ActionScript 3.0, prototype inheritance is not the primary mechanism for inheritance. Class inheritance, which drives the inheritance of fixed properties in class definitions, is the primary inheritance mechanism in ActionScript 3.0.

from this I get the impression that prototypes are just static variables.. am I right?

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ActionScript 2.0 :: Assign Prototypes To Components?

Jul 25, 2004

How to you assign prototypes to components?

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ActionScript 2.0 :: How To Use SetInterval With MovieClip Prototypes

Nov 8, 2004

I have a movieclip prototype which I want to be applied to different movieclips every so often. The prototype controls it's movement, when it runs, the mc eases to a random x and y and stops. After that I want it to keep executing that movement prototype over and over, ie, keep moving around. I know how to use setInterval with functions, and I know movieclip prototypes basically are functions, but how can I get setInterval to work with movieclip prototypes assigned to specific movieclips?

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ActionScript 2.0 :: Using Tweening Prototypes And Variables?

Nov 13, 2006

I'd like to use an array/variable with the lmc 1.2 tweening prototypes. I can't seem to get this to work. Can anyone see anything wrong with this code:

Code:
var myArray:Array = new Array("circle");
myArray[0].tween('_x', 400, 2,'easeInCubic', 0);
I've also tried:

[Code].....

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ActionScript 2.0 :: Dynamically Loading Swf Using Prototypes?

Dec 1, 2003

When you click each navigation button it slides to each section of pictures, each picture has an invisible button on top of it and each invisible button has its own individual instance name. When you click the picture (invisible button) it should load a seperate external swf into another movie clip I have set up. However because I have about 216 pictures (and hence 216 swfs) I dont want to have to make add a loadmovie on each button, that would get very repetitive and would increase the file size.

SO Im trying to be a smart coder here and do it dynamically. I KNOW this is possible. I want the swf to load based on the instance name of the button. I have seen this done with text files before using the _name command and it worked marvelously using loadvars so im just trying to do it using loadmovie instead.Have a look at my code.

//======================================
//========================Dynamic Movie load
//this movie initializes 2 prototypes then assigns the prototypes to each button

[code].....

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ActionScript 2.0 :: Build Swf Of The Menu Using A Class And Prototypes

Sep 25, 2002

here is the swf of the menu I was trying to build using a class and prototypes.

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Actionscript 3 :: Calling Functions In Functions And Avoiding The Player To Crash / Hang?

Oct 6, 2011

I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.

[Code]...

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ActionScript 3.0 :: Import Vs Include - Basic Functions To Be In BasicFunctions.as And The Make A Library For More Specific Functions

Jun 6, 2010

I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?

[Code]....

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ActionScript 3.0 :: Mimicing The Until Functions - Load Of Global Functions In One File?

Nov 4, 2009

I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:

[Code]...

So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?

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ActionScript 2.0 :: Call Other Functions From Generic Mouse Event Functions?

Nov 25, 2010

Is it not possible to call other functions from generic mouse event functions?

Code:
_root.myButton.onPress = function(){
hide();

[code]......

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ActionScript 2.0 :: Functions And Sub-functions - Button Doesn't Work OnRelease?

Jun 17, 2004

I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:

Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,

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ActionScript 2.0 :: Multi-functions -values Of (12) And (21,39) Are Lost At The Geo And Geo1 Functions ?

Dec 2, 2004

in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions

[code]...

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Flash - Add Functions To Playerglobal.swc Or Allow Compiler To Pass Own Functions

Oct 25, 2011

Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :

Is possible to add functions to top level's classes in compile-time ?

If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode

ex:

string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();

this return compile-time error , cause there is no such function , i have to write it in braces :

string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();

and i like to aviod it )

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ActionScript 2.0 :: Calling Functions Within Mouse Event Functions?

Mar 16, 2003

Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....

Code:
_root.myButton.onPress = function(){
hide();

[code]........

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ActionScript 3.0 :: Functions Embedded Inside Other Functions?

Jan 14, 2011

Functions embedded inside other functions?  In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):

[Code]....

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Actionscript 3 :: Prototype Functions Off Custom Functions?

Mar 19, 2010

Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-

I have a function called addItem(id:String, url:String):Object

I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManager.addItem(id:String, url:String).stop() of which it'll both add my item to my dictionary, and begin playing the sound

[Code]...

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ActionScript 3.0 :: Passing Functions Through Functions From Different Classes?

Dec 27, 2009

Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:

Code:
public function doSquareFunction(thisFunction:Function):void{
square1.thisFunction();

[code]......

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ActionScript 2.0 :: Functions Passed As Arguments To Other Functions?

Nov 9, 2005

I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...

[Code].....

Would there be a way to use listeners to do this or the AsBroadcaster?

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ActionScript 2.0 :: Functions And Sub-functions?

Jun 17, 2004

I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:

Code:
item.onRelease = function() {
myButton.onRelease = function() {[code]....

the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time, i think it's just me..

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Tweening In Functions?

Aug 4, 2009

I have some buttons on a stage that when click change the scale and the position of another movieclip sitting on the stage. All works well but I'd like to make it bit more....cool
 
Is it possible to tween, maybe with an ease, between the current position and the position when the button is clicked?

[Code]...

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ActionScript 3.0 :: Set And Get Functions?

Feb 22, 2012

I have these following Classes
 
package
{
import flash.display.*;

[code].....

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ActionScript 3.0 :: Use XML In Other Functions?

Nov 19, 2009

I'm loading XML into a file, and then I want to replace the onscreen text with different snippits of text from the XML based upon button clicks.

However, I keep getting an undefined property error every time I try to use the xml in another function other than the load function, because the variable doesn't exist until the load function runs. I get that part.

First, I couldn't pass it to the function that parses the XML and puts the content on the screen (adds the text to the text box and inserts line breaks). So, I added an XML property, so that works finally. However, now I'm passing to a button event. I can't require an XML property there. To get around that, I've tried to encapsualte the XML into every variable type I can think of, and it doesn't work, because it's coersion. It's like a regressive issue now. So I'm screwed? I hope not![code]...

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AS3 :: CS3 - Calling Variables From Other Functions

Aug 20, 2009

If I have a function and I want to call a variable from another function (only 1variable), how do I do it? I know in the olden days you could set the variable to local or global, but that does not seem to work anymore. There is only 1 variable I need access to, but all the tutorials I have come across talk about making classes for multiple variables.

e.g. function2();
{
variable_b = variable_a;
}

[Code].....

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ActionScript 3.0 :: When To Use Custom Functions

Nov 19, 2009

Is using custom functions a preference? It's possible to make a game work with everything happening inside event listeners but I want to know how often should I use functions. Like in a game of Tic Tac Toe, if I click on a square it will change color, the turn variable will change, check if there are any winners or anymore moves. For all that I just put all the results in that Mouse_CLICK event listener. I don't know when I should use custom functions.

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Dynamic Variables In A Functions?

May 8, 2010

Why does this not work???

Code:
function myFunction(val0,val1,val2){
trace(this["val"+0);
trace(this["val"+1);
trace(this["val"+2);
}
myFunction("hello","test","hi")

All i get is undefined. If i just put "trace(val0)" i will get "Hello" -- so i cannot work out how to get the value of the dynamic variable inside hte function?

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ActionScript 3.0 :: Variables Used In Functions

Mar 16, 2012

I got this variable:[code]is there a possibility that the compiler gets confused because my variable has the same name like the functions's parameter (type = type)? i'm not certain about this topic. Normally I'd write my function's parameter like this (if such a case occurs):[code]just to make sure the names do not exactly match.

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