ActionScript 2.0 :: Multiple Prototypes For One Mc?

Dec 6, 2004

I want to apply two different prototypes to one mc (one for movement, one for behavior), but both prototypes have onEnterFrames in them...so the one executed last works but the one executed before it won't.

(It may sound terribly ineffecient to have 2 prototypes for 1 mc, but one prototype is applied to many mcs, and the other is applied to only certains types of mcs (in this movie)).

View 1 Replies


Similar Posts:


ActionScript 2.0 :: How To Do Prototypes And Functions

Jul 24, 2003

Can somebody post some links on how to do prototypes and functions??

View 4 Replies

ActionScript 2.0 :: How To Use Prototypes Recently

Jul 25, 2004

I've been trying to learn how to use prototypes recently, and I want to make one that resizes a box, with elastic action. There is a button, and a box movieclip. What I want to happen is when you click the button, a prototype is run to resize the box. But, when I click the button, nothing happens. I feel I'm close, but lost :S

Code:
// Resizing prototype
MovieClip.prototype.resizeBox = function(w,h) {
this.onEnterFrame = function() {
this.inertia = .6;

[code]...

View 7 Replies

Actionscript 3 :: Prototypes - Are They Just Static Variables?

Sep 13, 2011

A reference to the prototype object of a class or function object. The prototype property is automatically created and attached to any class or function object that you create.This property is static in that it
is specific to the class or function that you create. For example, if you create a class, the value of the prototype property is shared by all instances of the class and is accessible only as a class property.Instances of your class cannot directly access the prototype property. A class's prototype object is a special instance of that class that provides a mechanism for sharing state across all instances of a class. At run time, when a property is not found on a class instance, the delegate, which is the class prototype object, is checked for that property. If the prototype object does not contain the property, the
process continues with the prototype object's delegate checking in consecutively higher levels in the hierarchy until Flash Player or the Adobe Integrated Runtime finds the property.

Note: In ActionScript 3.0, prototype inheritance is not the primary mechanism for inheritance. Class inheritance, which drives the inheritance of fixed properties in class definitions, is the primary inheritance mechanism in ActionScript 3.0.

from this I get the impression that prototypes are just static variables.. am I right?

View 1 Replies

ActionScript 2.0 :: Assign Prototypes To Components?

Jul 25, 2004

How to you assign prototypes to components?

View 4 Replies

ActionScript 2.0 :: How To Use SetInterval With MovieClip Prototypes

Nov 8, 2004

I have a movieclip prototype which I want to be applied to different movieclips every so often. The prototype controls it's movement, when it runs, the mc eases to a random x and y and stops. After that I want it to keep executing that movement prototype over and over, ie, keep moving around. I know how to use setInterval with functions, and I know movieclip prototypes basically are functions, but how can I get setInterval to work with movieclip prototypes assigned to specific movieclips?

View 3 Replies

ActionScript 2.0 :: Using Tweening Prototypes And Variables?

Nov 13, 2006

I'd like to use an array/variable with the lmc 1.2 tweening prototypes. I can't seem to get this to work. Can anyone see anything wrong with this code:

Code:
var myArray:Array = new Array("circle");
myArray[0].tween('_x', 400, 2,'easeInCubic', 0);
I've also tried:

[Code].....

View 2 Replies

ActionScript 2.0 :: Dynamically Loading Swf Using Prototypes?

Dec 1, 2003

When you click each navigation button it slides to each section of pictures, each picture has an invisible button on top of it and each invisible button has its own individual instance name. When you click the picture (invisible button) it should load a seperate external swf into another movie clip I have set up. However because I have about 216 pictures (and hence 216 swfs) I dont want to have to make add a loadmovie on each button, that would get very repetitive and would increase the file size.

SO Im trying to be a smart coder here and do it dynamically. I KNOW this is possible. I want the swf to load based on the instance name of the button. I have seen this done with text files before using the _name command and it worked marvelously using loadvars so im just trying to do it using loadmovie instead.Have a look at my code.

//======================================
//========================Dynamic Movie load
//this movie initializes 2 prototypes then assigns the prototypes to each button

[code].....

View 4 Replies

ActionScript 2.0 :: Build Swf Of The Menu Using A Class And Prototypes

Sep 25, 2002

here is the swf of the menu I was trying to build using a class and prototypes.

View 3 Replies

ActionScript 2.0 :: Math With Prototypes And Functions - Find The Distance Between Two Points

May 19, 2003

So, right now when I want to find the distance between two points, I go: dist = Math.sqrt((this_x-that_x)*(this_x-that_x)+(this_y-that_y)*(this_y-that_y)) BLECH! I don't want to do that every time. So I want to make a nice little function that I can apply to an object. Problem is, I don't know how to do this. Is it possible to end up with something as easy as: Math.dist(thisclipname, thatclipname)? How do you guys set up functions that do bulky math and return nice clean numbers?

View 4 Replies

Flash :: Using An External Class With Multiple Frames On The Timeline And Multiple Stage Placed Buttons

Sep 21, 2010

I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.

Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.

View 2 Replies

ActionScript 2.0 :: Multiple Conditions - An Object Will Go To A New Frame If Multiple Buttons Are Pressed?

Aug 12, 2009

i have an if statement, an object will go to a new frame if multiple buttons are pressed

PHP Code:[code].....

now i want it so that if one condition is met the mc will goto frame 2, if 2 conditions are met, frame 3 and if 3 conditions are met, frame 4.i know i could do this with a lot of if statements but i have a lot of movie clips to use this code on, so is there any way to write an if statement that will trigger different options if multiple conditions are met?

View 4 Replies

ActionScript 3.0 :: Mysql Database Design = Multiple Students + Multiple Results

Feb 9, 2011

This is more of a database design issue but almost everybody here uses database integration with their apps so I feel it is important. I am integrating AS3 + mysql + php and need to clear up the database design for multiple students results in various activities. Developing an online e-learning course with a "dashboard" or teacher control panel with all kids results in each activity. I have read the database design rules by Codd etc... understand the need for parent and child tables so information is relational and not duplicated etc... BUT I am not sure how to design the results part. Various students do various lessons with 10 activities which each give a mark out of ten. The table would be updating every few seconds as 10,000 users would be online at the same time

1. Would I create a results table with all the students results going in the same table ie: Tom would be the first row

[Code]....

View 5 Replies

Flash :: Multiple Loadmovie() Ends Up With Multiple Videos Played At The Same Time?

May 24, 2010

i use loadmovie() to load youtube videos inside my flash website but when i load another video the old one doesn't stop, so i tried unloadmovie to destroy it but it seems that i did a mistake in my code

This is how the code looks to stop the old one an load the new:

vloader.unloadMovie();
vloader.loadMovie("http://www.youtube.com/v/Alw5hs0chj0&hl=fr&fs=1hJ-mPcGtC");

How to do that? use other objects or classes, i only want to edit that code.

Note: I have an empty MOVIE CLIP called "vloader" where i load the video player.

View 2 Replies

ActionScript 3.0 :: Flash For Loop Loading Multiple Images Into Multiple Movieclips

Feb 5, 2012

[Code].....

I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.

View 4 Replies

ActionScript 1/2 :: Drag And Drop Multiple Boxes And Snap To Multiple Locations Then Reveal Button

May 3, 2011

I'm Trying to develop a small game where the user chooses from a range of boxes of the left of screen and can drag 3 of them separatley to 3 holding boxes on ther right. each box can be dragged to any location and the order is not important. Once the 3 holding boxes are all full I want a new button to appear. I completed a tutorial and I've got one box working perfectly but no matter what i try I can't get it working with multiple boxes and locations. Below is a list of the instance names of the movie clips plus my actionscript. I've attached a link to the flash file.
 
[URL]
  
INSTANCE NAMES
 
box 1 = "circle_mc"
box 2 = "circle_mc2"
both the grey boxes are called = "targetCircle"

[Code].....

View 6 Replies

Flex :: 'fake' Multiple Series For Single Chart Or Same DateTime Axis For Multiple Charts?

Apr 11, 2011

I want a chart that has several separate series running in rows across. They are largely separate charts and should not overlap, but all share the same horizontal datetimeaxis. They don't share the same y-axis, however and that's where I'm getting stuck.I have tried having a linechart series and then a plotchart series, but it will only allow a single <mx:series> per chart without having them inside the same series which as far as I can tell will place the charts on top of each other in the z-axis. I can stack them and have them completely separate charts, but it was proving to be somewhat irritating having them align correctly.

Is there any reasonable way of combining multiple charts into one like this? Basically having rows in a table where each row is a different chart but the columns are consistent. or am I going to be best served just by stacking separate ones? an illustration of what i'm going for is here: http:[url]........

View 1 Replies

ActionScript 3.0 :: Drag And Drop Multiple Objects To Multiple Target?

Sep 10, 2009

im creating a small drag and drop game in AS3-
 
I have 4 objects and 4 targets,
 
I want to be able to drag any of the 4 objects onto any of the targets, right now all I can manage is to allow each object drop onto one specific target only.
 
I thought by calling all my target names by the same instance name eg target_mc that would work but only one target will ever work.

View 8 Replies

ActionScript 3.0 :: Loading Multiple Images To Multiple Loaders With A Loop?

Sep 2, 2010

i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.

var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....

the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below

the first value is the currentLoad value.

the second value is the instance name path.

the third is is the URL address for the thumbnail.[code].....

View 3 Replies

Professional :: Multiple Buttons Linking To Multiple Pages From One Movie?

Aug 28, 2011

I have a flash movie with 3 buttons I am trying to link relativley to pages within my site, I have one working fine but can't get the others to link and when I try it makes the one that is working, work no more..

Below's the code I am using for the one that is working;

import flash.events.MouseEvent;var getIndex:URLRequest = new URLRequest("../index.html");
//---Enter Button---\

[Code]....

View 5 Replies

ActionScript 3.0 :: Multiple Scenes With Multiple Instances Of The Same Slide Show

Sep 8, 2009

Ok so here is my XML slideshow Actionscript:

ActionScript Code:
stop();
var xmlRequest:URLRequest= new URLRequest("graphicImages.xml");
var xmlLoader:URLLoader = new URLLoader(xmlRequest);

[Code]....

So I figured that the coding of separate scenes would work independently of one another, but I guess I was dead wrong, because when I apply this to a different scene and change the XML path for a different set of images, I get all sorts of conflict errors when I test the entire movie. I have my flash film set up so that each link send the user to a different scene, which plays a unique intro for each, and then the slideshow appears on screen and the viewer can navigate the images.

Is there a work around for this? Or am I going to have to break my flash movie into separate movies? Or should I just add a suffix to all my vars and functions so that they are unique for each scene?

View 1 Replies

Ajax - Making Multiple Asynchronous Calls To Fetch Result From Multiple Services In The Single Click Of A Button In Flex?

Dec 27, 2010

In one of our project we are using flex for front end, blazeds/java in the backend. Its an existing code where services are prewritten. I have to make calls to 3 services in the backend (basically 3 remote objects) and get their result and store the result in an object and show the data of this object in a view.
Now in front end we are using Flex and Parsley Framework. I was thinking of the following approaches.

1) Making commands for each service call and storing the result in a shared object (model) and then displaying this model in the view. In this approach the problem is some services are needed in some other web pages, but they donot need the same model. How should i handle this scenario ? Should i make a asynchronous remote call and fetch the result and then again dispatch and event with the event object storing the result.

2) Making a service call , wait for the result then make another call and wait for the result and then make other call, not sure if this is the right way ?

View 2 Replies

ActionScript 3.0 :: Control Multiple Sounds In Multiple Timelines

Mar 10, 2009

Here's the setup:

-I have a music score that will be streamed in via actionscript

-I also have multiple short sounds (SFX) in multiple nested MCs

-these SFX sounds are customized using the ide edit interface, so it would be a pain to use actionscript to play each sound

What I need: To have 1 mute button for the music, and 1 mute button for the SFX, both on the root timeline.[code]...

View 7 Replies

ActionScript 3.0 :: Loading Multiple Images On To Multiple Movieclips?

Sep 16, 2009

I have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?

View 3 Replies

ActionScript 2.0 :: Multiple Buttons Activating Multiple Items?

Jan 5, 2010

I have a map with a list of items to the side. I want the list to work as buttons and highlight both the button and the particular image on the map... and when you click you link to a certain location.I also want to be able to MouseOver the map, have both the image on the map and the corresponding 'button' from the list highlight - but when you click, you go to a different location than if you would have clicked from the list.I have it set up - but something is conflicting. Here is how I have my code set:

Code:
BUTTON_ONE.onEnterFrame = function(){
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.nextFrame();[code].......

View 1 Replies

ActionScript 3.0 :: Multiple Videos To Play With Multiple Buttons?

Feb 4, 2010

I am creating a stand alone DVD to be used with Flash player. I am wanting to add different videos that play with different buttons. The following is the code I have for the video to play when the corresponding button is clicked..... My problem is how do I get that video to "leave" and stop playing when another button is pushed to play a different video.
 
Educators_btn.addEventListener(MouseEvent.CLICK,clickEducators);
function clickEducators(evtObj:MouseEvent)
{
gotoAndStop("OE")

[code]....

View 2 Replies

Professional :: Copy Multiple Object On Multiple Layer With ALT?

May 27, 2010

In version before flash CS5, we could copy multiple objects from multiple layer by just click and drag + ALT, that was really usefull and it becames vital for me. Now in the CS5... the click and drag + ALT on multiple objects from multiple layer is copying all objects to only one layer !

View 3 Replies

Professional :: Drop Multiple Images In Multiple Frames

Aug 22, 2011

I have 260 images that I need to place on different frame. Instead of dragging them one by one the image on the stage, is there a way to drop all of them in one shot but each images is on a different frame?

View 3 Replies

ActionScript 1/2 :: Multiple Drag And Drop, Multiple Targets?

Mar 25, 2012

I'm making a Multiple Drag and Drop in Multiple Targets educational puzzle for 6-7 y/o kids that tries to teach them a bit about which plants grow in which environments in the country. So, I have a map of Mexico divided in 3 diferent zones: desert, forest and tropic, and 6 different plants (of 3 different groups: cacti, pines and tropical flowers, 2 of each) scattered across the stage and around the map. The goal is for the kids to drop the plants in the right zone and then to click a "verify" button that triggers a validation process. Each of the plant's movie clip has 2 frames with a stop(); action on each: the plant graphic spans across both frames and the second frame has a red error sign over the graphic that indicates an error has occured (if that's the case). Then the validation process triggered by the "verify" button is supposed to move the playhead of each wrongly placed plant move clip to the second frame to show which plants are misplaced and move the main timeline's playhead to a frame that contains a "Please try again" text and a "Restart Puzzle" button. If all the answers are right, an animation plays saying that it was VERY WELL DONE! .
 
I searched the internet for some tutorials and found a file that is pretty close to what I need. I've tried to adapt the code to my puzzle but have failed miserably. The file is here if you want to check it out (scroll to the bottom of the page, it's called Soldier.fla). I'm not pasting the code here because it's VERY long, but I will if required. If you want me to upload the files somewhere else and link them here, I will. If you need me to send them to you I'll be glad.

View 10 Replies

AS3 :: Flash - Listening For Multiple Events On Multiple Objects?

Sep 20, 2010

I currently have an over, out and click event for 8 different objects. The over and out events are identical for each (tween expands object and then shrinks it back for the out state).I have previously asked for an easy way to declare those events, and now I was looking for an easier way to handle them.

Here's my code:

//-----------GARAGE
function growGarage(e:MouseEvent):void{
scaleTweenX = new Tween(map_garage, "scaleX", Elastic.easeOut, 0.648, 1, 0.5, true);

[code]....

I've tried using a single function and then using "this" as the object of the tween but that expanded the entire stage.

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved