ActionScript 3.0 :: Loading Multiple Images On To Multiple Movieclips?
Sep 16, 2009
I have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?
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Similar Posts:
Feb 5, 2012
[Code].....
I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.
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Aug 28, 2011
I am loading these 5 images into a sequence of boxes. Everything works fine except Images are not coming in sequence. They are coming in random order. for Eg.: Box1 contains 3.png, Box2 contains 1.png..so on..[code]
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Oct 26, 2009
I have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.
The Code I have so far is....
Code:
for (var i:Number=1; i<=24;i++){
var myLoader:Loader = new Loader();
myLoader.name = "image_"+i;
[Code].....
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Sep 2, 2010
i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.
var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....
the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below
the first value is the currentLoad value.
the second value is the instance name path.
the third is is the URL address for the thumbnail.[code].....
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Jul 17, 2010
I don't see why this doesn't work as intended. Only the second MovieClip - arro_nxt - shows.
//Load the arrow art:
var arrow_loader:Loader = new Loader();
arrow_loader.load(new URLRequest("assets/arrow_sm.gif"));
//place the arrows:
var arro_prev:MovieClip = new MovieClip();
arro_prev.addChild(arrow_loader);
arro_prev.x = 100;
arro_prev.y = 100;
arro_prev.rotation = 90;
[Code] .....
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Dec 17, 2011
I have a problem creating multiple mc's and adding images inside each mc. This will add all the images inside last movieclip...
[Code]...
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Nov 13, 2009
I am trying to build a image-gallery-type picslider class. I have a playlist.xml whose architecture should be clear from the URLLoader stuff in my code. What I aim to do is to load 3 initial images into MoviClips and place the three in an array.Then, I'll manipulate the array to allow the user to flip left or right between images, while loading others offscreen.What I am hiving trouble with is loading multiple images into MCs using the Loader object inside a loop. When I run the code below, only the last image loaded appears inside a MC on the stage.Do I need to dynamically create loaders for each iteration?
Code:
package
{
import flash.display.*;[code]......
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Jan 26, 2009
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
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Sep 27, 2007
I'm working with four movie clips- I have each movie clip load an external image and then fade in. These images have to remain on the screen once they are faded in - not replace each other.So I have dragged 4 movie clips into their position on the stage, and gave them a name: m1, m2, m3, m4. Each movie clip is on their own layer in the timeline because they will display on the screen at different times. On each layer I have placed this corresponding code:
Code:
m1.loadMovie("_load/img1.jpg");
m1._alpha=0;
[code]....
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Jun 14, 2010
I'm currently working on a project that has eight separate movieclips (for loading content) on separate layers. I have placed code in these mc's to randomly draw from the same array of 61 different swf's. Each mc randomizes the array just fine, but here's the problem. The code works great for one instance, but as soon as I add the code (including renaming) to the other mc's, the swf won't load/play. I am not getting an compiler errors, and am kinda stuck as to what the problem may be. Here's an example of the code I'm using. It is the same for each mc, except I'm renaming the variables as well as the instances for each mc.
[Code].....
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Aug 26, 2009
I'm looking to setup a SWF to effectively act as a library of MovieClips. I'm looking to be able to load up the library SWF in my main SWF, and access the MovieClip's the library SWF contains - play them, move them around etc.
Here's the model I've come up with - which seems to work:
(a) Library SWF:
- Contains MovieClips, with AS3 code held in external files.
- MovieClips setup with linkage as "Export in first frame" and "Export for ActionScript"
[Code]....
... and this all seems to work. Nothing is displayed from the library SWF until I want it to - all seems fine.
Isn't it a bit naff needing all my library MovieClips sitting on the stage on the first frame on the library timeline?
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Apr 3, 2010
I'm trying to load 3 pictures into 3 movieclips. The code below gives the result of only showing the 3rd image in mc3_mc. According to the traces I'm using, 3 files are being loaded but it seems that my Event.COMPLETE statement is not doing it's job? It seems that the first 2 times addChild is reached the file has not finished loading or the next one has already started to load so addChild doesn't add anything. Only the final iteration gets shown because there is no 'next file' to get in it's way.
Code follows:
var numofiles:int=2;
var counter:Number=0;
var movieIndex:int;
var fileName:String;
var horzLoader:Loader = new Loader();
[Code] .....
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Nov 7, 2005
[URL]. I'm trying to load multiple swf's on a key-press. Loading to one mc is not a problem, but when I try to define multiple containers from multiple sources it doesn't work. This is an XML example:
<menu><item name="item1" >
<sub name="item2" >
<subsub name="item3" action="item3.swf" texte="text.swf"/>
function on menu mc:
function executeAction(action, texte) {
trace(action);
trace(texte);
loadMovie( action, _root.content);
loadMovie( texte, _root.texte);
}
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May 13, 2011
I am a noob to Flash AS3, having a problem loading animated MC's. I am creating an AS3 file. I have 5 animated movie clips, I want to load a new clip after the previous one is done animating. I would like to load each clip with code. I can get them to load, but not sure how to removeChild after 1 cycle of animation and add the new child to follow.
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Jun 30, 2009
i am loading multiple images in a fla. In which, i read images path through XML.
Now I need to calculate the preloader , based on images loading. I am not sure how use Preloader in AS 3.0
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Jun 30, 2009
I am new to AS3 and am learning as I go along. The project i am working on involves loading a few jpegs whose paths are located in an XML doc. the XML structure is as follows:
[Code]...
and i would like to load images at runtime, e.g. cat_path1/project_path1/image1.jpg And all images for a given project. I have gotten as far as loading the XML but need help stepping through loading all the images for a project using the paths defined in the XML.
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Nov 10, 2009
i'm trying to dynamically create a photogallery that loads all the images before showing the first.
Code:
// varibles for the global preload
var generalLeftBytes:Number=0;
var generalTotalBytes:Number=0;
var sStatus:Number=0;
[Code].....
basically, i thought of using the normal procedure of dynamically creating a mc and adding a listener to it.
in order to make a global preload (one for all the photos) i though of using variables outside of the listener, and to refresh both them and the preload variable (sStatus) everytime the listener can get the size of the image.
now, this script doesn't work. and the odd thing is that it creates all the mcs (the length of the array is 10) but it loads just the first one (the addresses are all right)
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Oct 22, 2011
Having some trouble loading multiple images and adding them to several containers I have.I have the image urls in an array.This code:
for (var lo:int = 0;lo<chartArray.length;lo++){
var pict:Loader = new Loader();
var ur:String = chartArray[lo][0];
[code]........
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Apr 10, 2009
Has anybody got the code (without use of classes) which loads multiple images (thumbs) through xml, in one by one fashion (loads one and proceeds with loading the next one), with each image having its own preloader?
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Apr 1, 2010
I have to modify an existing flash 8 movie (not created by me) which uses as2, and is composed of multiple movieclips. One such movieclip holds a textbox (static) which however needs to be updated frequently to show latest news, and because of this now I have to make this movieclip's textbox to read texts from an external file instead, a text file to be precise. How to proceed with this in Flash 8 AS2, whether I need to create a new layer for the as code or add it directly to the movieclip's layer, and also the as 2 code itself, as I tried the following but it is returning an error that cannot load the text file, I also change the textbox from static to dynamic and gave it an instance name Text1 (I once tried something like this in flash cs4 and it worked fine, but in flash 8 its not working.
Code:
var timeStamp:String = "&timeStamp=" + new Date().getTime();
var noCacheUrl:String = "?noCache=" + Math.random() + timeStamp;
var myLVars = new LoadVars();
myLVars.onLoad = function(success) {
if (success){
_root.mcNews.Text1.text = this.VarEn;
}}
myLVars.load("News_En.txt"+noCacheUrl);
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Jul 17, 2009
I was wondering if there is a way to load multiple png files onto one movie clip without the images overlapping? I'm currently I am creating multiple movieclips for different images and I think I reached the level limit that the flash player can handle, because I have other layers in the timeline whiting out after everything loads.
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Oct 22, 2010
I have created invisible buttons which when clicked will load an image into a UILoader. When testing, an output error message comes up saying:
Error #2044: Unhandled ioError:. text=Error #2035: URL Not Found. URL: file:///E|/butcher1/images/cut0.jpg
I thought it might have been incorrect naming conventions or instance names but I have checked and I'm sure i've got it all right.
Could it possibly have something to do with my setup of the timeline as I have all my layers on the same line.
Should I start all over?
This is what some of the code looks like an i have done the same for the rest of the invisible buttons
this is what part of the code looks like...
cut7_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_3); function fl_MouseClickHandler_3(event:MouseEvent):void{ // Start your custom code // This example code displays the words "Mouse clicked" in the Output panel. trace("cut7_btn"); probackground.iloader.source = "images/cut7.jpg"; // End your custom code}
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Oct 30, 2009
I have a small problem using MovieClipLoader to load multiple images at the same time. This is the function for loading:
ActionScript Code:
private function loadImage(image:String, container:MovieClip, w:Number, h:Number):Void{
var listener:Object = new Object();
_root.debug.text += "Loading: " + image +"
[code]....
This function is triggered in a for cycle for 4-9 images.The problem is - some of the images don't get fully loaded. It is usually 1 or 2 at most. Some of them don't show at all and some load partially (let's say I see 60% of the image and underneath a gray line). Is there some restriction for multiple connections in Flash? Are the requests made too fast?This problem does not occur in Flash environment, it occurs only online. The listeners execute alright even for the not loaded images. No load error at all.
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Sep 3, 2010
I'm currently using this script which works perfectly.
ActionScript Code:
//LOAD IMAGES
var imageLoader:Loader;
function loadImage(url:String):void {
// Set properties on my Loader object
[Code]...
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Oct 16, 2009
I have created a class called LoadXML that loads an XML file and parses the data returning various arrays consisting of url paths: background urls (called "hintergrund"), image urls ("pfad") etc. In the main class I am trying to load each of these background urls and insert them each in a seperate cover (for a CoverFlow carousel). The images will then be loaded in the same cover and should appear on top of the background.I havent been able to insert multiple images in one bitmap. This is what my image loading methods look like:(I also added my LoadXML class and xml file in the attachments).
PHP Code:[code].....
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Aug 9, 2010
I've been racking my brain on this one and I just want to do something quite basic. I have 2 external images loading in my "Action" layer on the first frame. These load into movieclip containers which I want to tween / fade etc.The images load OK into the containers only when both motion tweens start at frame one. As soon as I move the 2nd image along the timeline the second image does not display (only the container rectangle tweens).If there is an easier way to do this then fantastic. for example should i use UIloader instead.I want to load multiple images and have them as a slideshow that moves.[code]
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Aug 14, 2008
I have 20 external .swfs im trying to load into 20 blank movieclips . i am trying to load them randomly into each blanck movieclip without the external .swf's duplicating.
so far I have this code
[Code].....
Im trying to load all the movieclips with all the external .swfs without any
of the .swf's repeating.
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May 31, 2011
In my application using loadClip() to load the multiple images and I am also using the onLoadError(). I have attached a movieclip inside of onLoadError(). So, whenever the loadClip() fails it will call the onLoadError() .But if multiple images loaded fails, the same number of time onLoadError() is called. So multiple movieclip is attached. My requirement is, once if I get a onLoadError() the process of loadClip() should stop.
Ex:
for(var i=0;i<my_array.length;i++){
mc =_root.createEmptyMovieClip("mc"+i,_root.getNextHighestDepth());
mcLoader.loadClip(my_array[i],mc);
} objListener.onLoadError = function(Mc:MovieClip) {
_root.attachMovie("alert_mc","msgMc",_root.getNextHighestDepth());
}
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Apr 2, 2011
Trying to pick 4 images randomly and load them into and array and then show them using a timer when all 4 images are shown 4 more images will be loaded again. here is the code:
var images : Array = new Array();
var rndNumbers : Array = new Array();
var imageLoader : Loader;
[code].....
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