ActionScript 3.0 :: Loading Multiple Images In Sequence Into Series Of Movieclips

Aug 28, 2011

I am loading these 5 images into a sequence of boxes. Everything works fine except Images are not coming in sequence. They are coming in random order. for Eg.: Box1 contains 3.png, Box2 contains 1.png..so on..[code]

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ActionScript 3.0 :: Loading Multiple Images Using Array - Keyframes Sequence

Sep 8, 2011

I am using below code to load images from array, which works fine. My unsolved question how do I put all the images after it has been loaded to holderMc_animation (which in in root, with instance name holderMc_animation)...is sequence order?
image 1 goes to keframe1 of holderMc_animation
and image 2 to keyframe 2 of holderMc_animation and so on...

Actionscript Code: ......
Have uploaded FLA file

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ActionScript 3.0 :: Flash For Loop Loading Multiple Images Into Multiple Movieclips

Feb 5, 2012

[Code].....

I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.

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ActionScript 3.0 :: Loading Multiple Images On To Multiple Movieclips?

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I have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?

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ActionScript 3.0 :: Loading Series Of Images Using XML?

Mar 11, 2010

I am trying to load a series of images into a MC using XML to provide URLs and other image data. The ultimate goal is to place each image (as a sprite?) in it's correct position in a MC, assign it an instance name and make it into a simple button. This button would then be used to load a large version of the image.I can make the images appear on the stage I expect they are only being put into the Display List, but cannot seem to be able to position them at a specific point taken from the 'xpos' and 'ypos' XML data, assign an instance name or make them a button.The code I have so far is:

Code:
//Variables Set
var sect1loaded:Number = 0;
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[code]....

what I believe I need to do is create a separate class for the image load which can then be used over and over again when needed... I will crack this when I have the core principles hacked.

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ActionScript 3.0 :: Flash - Loading A Series Of Images?

Mar 15, 2011

with a small script to load a series of images (img01,img02 and so on) and to put them all in a MC with each and every img in its own frame.That shouldnt be to hard but i cant figure out how to make it.All tutorials is fitted for 1 image only...In my head it looks like this (without correct syntax)

Code:
for(i=0;i<totalImages;i++){
mc.loadImage("img"+i+".jpg")

[code].....

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I've multiple videos stored as MovieClip objects and would like to merge them into a single MovieClip video object in order to play all of them in sequence (so that a user thinks it's a single longer video).

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AS2 :: Flash - Loading Series Of Multiple Swfs In A MovieClip?

Jan 15, 2010

Im trying to load series of external Swfs into a Movieclip on stage. The swf are 800 x 600 in dimension whereas as the container is 400 X 400.

Whenever i try to load the external swf in the container,the container takes the size of the loaded swf instead of 400 x 400 .How can i overcome this? I want to any swf loaded into the container to be 400 x 400

I'm using the following code :

var movLoad:MovieClipLoader = new MovieClipLoader();
var myListener:Object = new Object();
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[Code].....

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Flash AS3 - MovieClips Not Loading In Numerical Sequence

Feb 23, 2011

I am loading an array of movie clips and adding them to the stage with flash as3, but the problem is that the movie clips are added to the stage as soon as they finish loading, and not in order of there position in the array, so the order on screen appears messed up. How do I ensure that they are added to the stage in the same order that their references exist in the URL?

Here is my code:
var currentLoaded:int = 0;
function loadThumbs(){
for (var i in project_array){
var thumbLoader:Loader = new Loader();
[Code].....

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IDE :: Import Multiple Images And Have Them Appear In Sequence In A Single Layer?

Feb 1, 2010

I'd like to import dozens of images and have them in sequence in a single layer. I did this once before, I made a .swf out of a video game cutscene and I recall importing the images to the stage then I asked somewhere else how to make them appear in the layers field. Then I did something that put each image in its own layer and I had to manually move them and make them appear in sequence.

So if anybody knows how to import and put in a single layer in sequence or simply import each image into its own layer

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ActionScript 2.0 :: Loading Sequence Of Images One After Other

Jul 23, 2010

I've got a sequence of 200 images, which are named image_1, image_2 - image_200. All in the same folder. I need to load one, then the next etc, without any human intervention (the reason is below). The following code works locally but when I upload it, it only loads the last image (image 200). I can see why - as the "for loop" is going "full speed", whilst the loading is not being allowed to complete. I need to say "only upload the next image when the current one has finished loading".

My ActionScript Code:
this.createEmptyMovieClip("holder",1);
holder._x = 20;
holder._y = 50;
//timeline.onEnterFrame = LoadMovie;
function GetFileName(name) {
[Code] .....

My reason for this is I'd like to load them sequentially so that once one has finished loaded, load the next (the idea is to build the cache whilst the viewer reads an introduction - the trouble was the image was too large, so I've broken it into 200 tiles).

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ActionScript 2.0 :: Loading Images In Sequence?

Jul 24, 2010

I need to upload about 200 images but I want them to load sequentially, i.e. when image1.jpg has uploaded, then I need image 2 to upload etc.

Ive attached the Fla. But all the code below:

My trouble is its going straight through the loop and not actually loading the images.

ActionScript Code:
var i:int = 0;
// create and position empty clips for images
// one for load and when the complete - load into the other

[Code]......

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I have a fla file that I've created to load 7 external swf files. I am able to create the code to load one swf file without any trouble but I can't figure out the code to get it load swf #2 when #1 is done, and so on. My code for one is below:

[Code]...

I'm fairly new to AS3 but this seems like a pretty basic thing to do.

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Import Series Of Pictures As Movie Sequence

May 4, 2009

How do you force Flash to take in a series of pictures as a movie sequence, if the pictures are not in some obvious numbered sequence? I'd rather not rename them. Flash CS3 Mac

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ActionScript 3.0 :: Load Multiple Images Into Multiple MovieClips?

Oct 26, 2009

I have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.

The Code I have so far is....

Code:
for (var i:Number=1; i<=24;i++){
var myLoader:Loader = new Loader();
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[Code].....

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Jan 26, 2009

im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.

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Sep 2, 2010

i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.

var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....

the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below

the first value is the currentLoad value.

the second value is the instance name path.

the third is is the URL address for the thumbnail.[code].....

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ActionScript 3.0 :: Multiple Placements Of Images (MovieClips)

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I don't see why this doesn't work as intended. Only the second MovieClip - arro_nxt - shows.

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arro_prev.addChild(arrow_loader);
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arro_prev.rotation = 90;
[Code] .....

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I have a problem creating multiple mc's and adding images inside each mc. This will add all the images inside last movieclip...

[Code]...

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ActionScript 3.0 :: Multiple Images Loaded Into Movieclips Placed In Array?

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I am trying to build a image-gallery-type picslider class. I have a playlist.xml whose architecture should be clear from the URLLoader stuff in my code. What I aim to do is to load 3 initial images into MoviClips and place the three in an array.Then, I'll manipulate the array to allow the user to flip left or right between images, while loading others offscreen.What I am hiving trouble with is loading multiple images into MCs using the Loader object inside a loop. When I run the code below, only the last image loaded appears inside a MC on the stage.Do I need to dynamically create loaders for each iteration?

Code:
package
{
import flash.display.*;[code]......

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There is a serious issue I am facing with flash builder charts.

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But if I refresh the page immediately in the same browser, I get this -

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[Code]...

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ActionScript 2.0 :: Loading In Movieclips Instead Of Images

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Loading in Movieclips instead of images

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ActionScript 2.0 :: Loading Multiple Movieclips?

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I'm working with four movie clips- I have each movie clip load an external image and then fade in. These images have to remain on the screen once they are faded in - not replace each other.So I have dragged 4 movie clips into their position on the stage, and gave them a name: m1, m2, m3, m4. Each movie clip is on their own layer in the timeline because they will display on the screen at different times. On each layer I have placed this corresponding code:

Code:
m1.loadMovie("_load/img1.jpg");
m1._alpha=0;

[code]....

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ActionScript 3.0 :: Loading Three Different Images From Xml In Three Differents Movieclips?

May 4, 2010

i'm trying to loading three different images from xml in three differents movieclips that i have on the stage.

Code:
function handleComplete(e:Event){
var myXML:XML = new XML(e.target.data);
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[code]...

This is my code for loading the three different images but in the addChild it adds only the last image...how can i do?

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I have a website which needs to load 3 external images into 3 movieclips when the page loads. The page gets the URLs for the 3 images from an XML document, ie.

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<imgurl>graphics/panda3.jpg</imgurl>

[code].....

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ActionScript 3.0 :: Loading Images Into Dynamically Created Movieclips

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Can you addChild to a specific movieclip instance i.e. movieclip.name.addChild(movieclip). I have built a 'for loop' to render a series of 'products'. The idea being to create a movieclip, load an image into this movieclip, assign a URL and later some text.

[Code]...

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Is this possible? It's a hassle to have the extra step of keep a seperate movieclip behind the one with the image to get a border. Can I load an image into a movieclip that has a border, or give it a border afterword? Same with shadows.

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I'm currently working on a project that has eight separate movieclips (for loading content) on separate layers.  I have placed code in these mc's to randomly draw from the same array of 61 different swf's.  Each mc randomizes the array just fine, but here's the problem.  The code works great for one instance, but as soon as I add the code (including renaming) to the other mc's, the swf won't load/play.  I am not getting an compiler errors, and am kinda stuck as to what the problem may be.  Here's an example of the code I'm using.  It is the same for each mc, except I'm renaming the variables as well as the instances for each mc.

[Code].....

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I'm looking to setup a SWF to effectively act as a library of MovieClips. I'm looking to be able to load up the library SWF in my main SWF, and access the MovieClip's the library SWF contains - play them, move them around etc.

Here's the model I've come up with - which seems to work:

(a) Library SWF:

- Contains MovieClips, with AS3 code held in external files.

- MovieClips setup with linkage as "Export in first frame" and "Export for ActionScript"

[Code]....

... and this all seems to work. Nothing is displayed from the library SWF until I want it to - all seems fine.

Isn't it a bit naff needing all my library MovieClips sitting on the stage on the first frame on the library timeline?

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