AS2 :: Flash - Loading Series Of Multiple Swfs In A MovieClip?
Jan 15, 2010
Im trying to load series of external Swfs into a Movieclip on stage. The swf are 800 x 600 in dimension whereas as the container is 400 X 400.
Whenever i try to load the external swf in the container,the container takes the size of the loaded swf instead of 400 x 400 .How can i overcome this? I want to any swf loaded into the container to be 400 x 400
I'm using the following code :
var movLoad:MovieClipLoader = new MovieClipLoader();
var myListener:Object = new Object();
myListener.onLoadInit = function(thisMc:MovieClip) {
I'm working on a project where I need to load a series of dynamically generated swfs. The catch is that the composition of each swf depends on the result of loading the previous swfs. For example, if I generate a swf (just writing bytes to a ByteArray), call it A, then load that swf...
loadBytes(A) //wait for COMPLETE event //generateBytes for B loadBytes(B) //wait for COMPLETE event //generateBytes for C loadBytes(C) etc...
It turns out that this is very slow. It doesn't matter how simple the swfs are -- 40 or 50 of these can take several seconds. This is just too slow for my needs. How I might speed this process up? Is there some way to make the loadBytes calls finish more quickly? Or maybe an alternative, faster way to dynamically load actionscript bytecodes?
I am loading these 5 images into a sequence of boxes. Everything works fine except Images are not coming in sequence. They are coming in random order. for Eg.: Box1 contains 3.png, Box2 contains 1.png..so on..[code]
I am loading multiple .swfs into multiple .swfs, but the .swf are never being properly unloaded. I thought they were unloading until I started monitoring my Page File Usage and seeing it increase everytime I loaded another external swf.
In using this function to load my content, what would be the proper way/function to unload the content?
I have 3 different movieclips that acts as buttons. These 3 buttons are called mc_projekt1, mc_projekt2 and mc_projekt3.
When one of the buttons are clicked, they will load an external swf.
Here's my code for doing this with the first button (mc_projekt1):
Code: // Projekt1 content.mc_projekt1.addEventListener(MouseEvent.CLICK, projekt1); function projekt1(e:Event):void{
[Code].....
This works fine and all, but what I'm doing right now is repeating the code above for each of the 3 buttons (mc_projekt1, mc_projekt2, mc_projekt3) and just simply add a "2" after each function instead. So for mc_projekt2, it's imageLoader2 and loadImage2 etc. This also works fine, but I know I'll be adding more buttons over time and in the end I'll end up with a lot of the same code that way.
So I was wondering if by adding mc_projekt1, mc_projekt2 and mc_projekt3 and any future "mc_projekt" to an array this could all be done much simpler, I'm just not sure what to do ...
how to load external swf files(9) into my master.swf file one after the other. This is the Actionscript i have written so far.....(AS2)
var myItems:Array = new Array("swf01.swf", "swf02.swf", "swf03.swf", "swf04.swf", "swf05.swf", "swf06.swf", "swf07.swf", "swf08.swf", "swf09.swf");
var myMCL:MovieClipLoader = new MovieClipLoader(); var myListener:Object = new Object();[code].......
The first swf loads alright into my master swf but i can't for the life of me work out how to load the rest after each one has finished loading. Don't know if i need a for loop or what?
I have a game which has various cutscenes. Each cutscene is split up into 3 or 4 seperate swf movie files which can be played (and replayed) by the user.
My question is, I've seen many tutorials on how to load external swfs but how do I load several movie clips into memory, and then clean everything up once the user has finished viewing them all?
I can't figure out how to load external swf files(9) into my master.swf file one after the other. This is the Actionscript i have written so far.....(AS2)
Code: var myItems:Array = new Array("swf01.swf", "swf02.swf", "swf03.swf", "swf04.swf", "swf05.swf", "swf06.swf", "swf07.swf", "swf08.swf", "swf09.swf");
I'm building a website that loads multiple swfs within one main swf. I would also like some swfs to unload when i click on the button situated on it. Currently I'm only able to load one swf with this code, can I somehow load more that just one swf by default? you can see the code below:
Code: // Array of external clips to use. Variable index refers to next clip to be displayed. var clips:Array = ["clips/clip0.swf", "clips/clip1.swf", "clips/clip2.swf", "clips/clip3.swf"];
[Code]....
I am hoping to modify it so I don't have to "hard-code" the "folder/filename.swf" into the var clips:Array line...that way anyone can upload swfs into the "clips" folder and thisLoader will take care of the rest...
I want a chart that has several separate series running in rows across. They are largely separate charts and should not overlap, but all share the same horizontal datetimeaxis. They don't share the same y-axis, however and that's where I'm getting stuck.I have tried having a linechart series and then a plotchart series, but it will only allow a single <mx:series> per chart without having them inside the same series which as far as I can tell will place the charts on top of each other in the z-axis. I can stack them and have them completely separate charts, but it was proving to be somewhat irritating having them align correctly.
Is there any reasonable way of combining multiple charts into one like this? Basically having rows in a table where each row is a different chart but the columns are consistent. or am I going to be best served just by stacking separate ones? an illustration of what i'm going for is here: http:[url]........
I have split the 20min presentation into a series of swfs that load into a main swf that holds the "container" movie clip. I originally added a timeline based preloader inside each swf but apparently the client wants the whole thing to be seamless (no "loading..." screens). I am completely at a loss as to how to basically preload the next swf while the current one is playing.
with a small script to load a series of images (img01,img02 and so on) and to put them all in a MC with each and every img in its own frame.That shouldnt be to hard but i cant figure out how to make it.All tutorials is fitted for 1 image only...In my head it looks like this (without correct syntax)
I have 20 external .swfs im trying to load into 20 blank movieclips . i am trying to load them randomly into each blanck movieclip without the external .swf's duplicating.
so far I have this code
[Code].....
Im trying to load all the movieclips with all the external .swfs without any of the .swf's repeating.
There is a serious issue I am facing with flash builder charts.
When I load the chart the first time I get this -
But if I refresh the page immediately in the same browser, I get this -
The second one is the expected one. This issue just repeats if I close the browser window and open it in a new browser window. For explaining properly, I am attaching the source code here -
My problem is on my stage i have a loader_mc invisible movieclip that i want to load .swfs into using addchild
Problem is, everytime i click on a button that addchild the .swf keeps adding ontop like layers, therefore in my function button i tried to removechild before addchild but i will keep getting error #1009
TypeError: Error #1009: Cannot access a property or method of a null object reference. at bla_fla::MainTimeline/frame1()
I was wondering if anyone can teach me any other better ways how to load movies like in as2, on the same level when the button is clicked, the previous .swf is kicked aside and the new one will load.
I basically made movie clip buttons to navigate through my site, has sounds and all...now all i need those buttons to do is to call out a .swf file from a certain directory. I know how to do this with the traditional button, but not with a movie clip button since it requires a function. This is what I have tried and failed with so far:
I have a main fla file which loads an external swf into an empty movieclip on the main timeline which works fine but I want a button in the external swf to load another external swf into another empty movie clip on the main timeline.eg. start.swf loads UKEIAMap.swf into (empty movie clip within start.swf) MapLoader_mc then a button havant_b within UKEIAMap.swf needs to load HavantProjectSheet.swf into (empty movie clip within start.swf) ProjectSheetLoader_mc without unloading UKEIAMap.swf
I want to show the second line series underneath the first one, however with this code they are appearing sequentially. Not sure how to make sure they are overlayed! I followed some code I saw for combining charts.. not sure what to do.
I am trying to load a series of images into a MC using XML to provide URLs and other image data. The ultimate goal is to place each image (as a sprite?) in it's correct position in a MC, assign it an instance name and make it into a simple button. This button would then be used to load a large version of the image.I can make the images appear on the stage I expect they are only being put into the Display List, but cannot seem to be able to position them at a specific point taken from the 'xpos' and 'ypos' XML data, assign an instance name or make them a button.The code I have so far is:
Code: //Variables Set var sect1loaded:Number = 0; var sectionNum:Number = 1; var imageNum:String = sectionNum + "_";
[code]....
what I believe I need to do is create a separate class for the image load which can then be used over and over again when needed... I will crack this when I have the core principles hacked.
I'm new to Flex. I've been graphing multiple series in a line chart where all of these series are the same length. Now I need to plot new data and each series has a different length from each other. The question is how to modify the following code to do this.
The initApp() function is called at the start of the program, and it calls function genData() to generate the dataSet used for plotting in the LineChart.
public function initApp():void { // Initialize data provider array. dataSet = new ArrayCollection(genData());
[Code]....
Can someone recommend how to place array1, array2, array3, and array4 into x1, y1, x2, y2 (respectively) when the length of array1 and array2 do not equal that of array3 and array4? Or, equivalent outcome.
I'm assuming everything has to come in through dataSet, but I wonder if it's possible to simply reference array1 (etc.) directly from <mx:LineChart ...> or <mx:LineSeries ...> somehow, to avoid wasting memory on an unnecessary array (e.g. dataSet).
In my website,click the menu button the corresponding text and image view in the stage.But upload the site in server side image appears after few minutes of the text appears.the problem is how to appear the image
Flash - 8 : Above is an example of what I would like to do/have done. I've gotten as far as loading the "loaded.swf" into the "start.swf" but my problem is I'd love to use that little loading action I made earlier without copying and pasting into the new movie the same actions for a different link. So, how do I load "loaded2.swf" into "loaded.swf" via the link in "loaded.swf"?
I'm loading an XML file with a series of pictures. The pictures cycle through on a timer of about 3 seconds. The pictures load with an alpha of 0 and there is a tween to fade them in. The problem I'm having is trying to tween them back out to a value of 0. (My function fadeOut never fires (no trace))
Here's the code: import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; var myTween:Tween; var xmlRequest:URLRequest = new URLRequest("imageData.xml"); [Code] .....
I was wondering if there is a way to load multiple png files onto one movie clip without the images overlapping? I'm currently I am creating multiple movieclips for different images and I think I reached the level limit that the flash player can handle, because I have other layers in the timeline whiting out after everything loads.
I want each one of them to be clicked for another movieclip to be loaded. I would need a code example for doing something like that. I tried many things...but since i'm really beginning nothing seems to work.
If I have 2 or more swfs on a web page, does anyone know if there is any way via actionscript or javascript or any combination for another swf to trigger something in another swf? This could be as simple as swf #1 changing the value of a variable in swf #2, or telling #2 to gotoAndPlay, whatever.I apologize if this has been asked before. I couldn't find anything similar via a forum search, but then I wasn't terribly sure what keywords to search under, either.
Basically, I have made a new FLA file, and in it's library I have created two symbols. Both symbols have their own class .as file.The first symbol is a movie called GridBox, and it's class has a package that uses lines to draw a shape, namely, a diagonal box tile.The second symbol is a movie called MainGrid, and it has a class that loads the movie GridBox from the library, in to its self.All my code works fine, the thing is, I would like to load more than one instance of the same movie clip, at a series of different locations, and im lost.Here is the code:
Actionscript Code: package { import flash.display.MovieClip; public class MainGrid extends MovieClip private var myMovieClip:MovieClip;