ActionScript 1/2 :: Loading Multiple Images Onto One MovieClip

Jul 17, 2009

I was wondering if there is a way to load multiple png files onto one movie clip without the images overlapping? I'm currently I am creating multiple movieclips for different images and I think I reached the level limit that the flash player can handle, because I have other layers in the timeline whiting out after everything loads.

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ActionScript 3.0 :: Loading Multiple Images - Make Sure The Program Will Start Once All Images Have Dispatched A Complete Event?

Jan 26, 2009

im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.

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ActionScript 3.0 :: Flash For Loop Loading Multiple Images Into Multiple Movieclips

Feb 5, 2012

[Code].....

I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.

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ActionScript 3.0 :: Loading Multiple Images To Multiple Loaders With A Loop?

Sep 2, 2010

i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.

var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....

the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below

the first value is the currentLoad value.

the second value is the instance name path.

the third is is the URL address for the thumbnail.[code].....

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ActionScript 3.0 :: Loading Multiple Images On To Multiple Movieclips?

Sep 16, 2009

I have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?

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ActionScript 3.0 :: Loading Multiple Images In A Fla.

Jun 30, 2009

i am loading multiple images in a fla. In which, i read images path through XML.
 
Now I need to calculate the preloader , based on images loading. I am not sure how use Preloader in AS 3.0

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ActionScript 3.0 :: Loading Multiple Images With XML

Jun 30, 2009

I am new to AS3 and am learning as I go along. The project i am working on involves loading a few jpegs whose paths are located in an XML doc. the XML structure is as follows:

[Code]...

and i would like to load images at runtime, e.g. cat_path1/project_path1/image1.jpg And all images for a given project. I have gotten as far as loading the XML but need help stepping through loading all the images for a project using the paths defined in the XML.

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ActionScript 2.0 :: Loading Multiple Images In A Mc?

Nov 10, 2009

i'm trying to dynamically create a photogallery that loads all the images before showing the first.

Code:

// varibles for the global preload
var generalLeftBytes:Number=0;
var generalTotalBytes:Number=0;
var sStatus:Number=0;

[Code].....

basically, i thought of using the normal procedure of dynamically creating a mc and adding a listener to it.

in order to make a global preload (one for all the photos) i though of using variables outside of the listener, and to refresh both them and the preload variable (sStatus) everytime the listener can get the size of the image.

now, this script doesn't work. and the odd thing is that it creates all the mcs (the length of the array is 10) but it loads just the first one (the addresses are all right)

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ActionScript 3.0 :: Loading Multiple Images?

Oct 22, 2011

Having some trouble loading multiple images and adding them to several containers I have.I have the image urls in an array.This code:

for (var lo:int = 0;lo<chartArray.length;lo++){
var pict:Loader = new Loader();
var ur:String = chartArray[lo][0];

[code]........

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ActionScript 3.0 :: Loading Multiple Images With Xml?

Apr 10, 2009

Has anybody got the code (without use of classes) which loads multiple images (thumbs) through xml, in one by one fashion (loads one and proceeds with loading the next one), with each image having its own preloader?

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Professional :: Loading Multiple External Images?

Oct 22, 2010

I have created invisible buttons which when clicked will load an image into a UILoader. When testing, an output error message comes up saying:

Error #2044: Unhandled ioError:. text=Error #2035: URL Not Found. URL: file:///E|/butcher1/images/cut0.jpg

I thought it might have been incorrect naming conventions or instance names but I have checked and I'm sure i've got it all right.
 
Could it possibly have something to do with my setup of the timeline as I have all my layers on the same line.
 
Should I start all over?

This is what some of the code looks like an i have done the same for the rest of the invisible buttons

this is what part of the code looks like...

cut7_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_3); function fl_MouseClickHandler_3(event:MouseEvent):void{ // Start your custom code // This example code displays the words "Mouse clicked" in the Output panel. trace("cut7_btn"); probackground.iloader.source = "images/cut7.jpg"; // End your custom code}

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ActionScript 2.0 :: Loading Multiple Images Using MovieClipLoader?

Oct 30, 2009

I have a small problem using MovieClipLoader to load multiple images at the same time. This is the function for loading:

ActionScript Code:
private function loadImage(image:String, container:MovieClip, w:Number, h:Number):Void{
var listener:Object = new Object();
_root.debug.text += "Loading: " + image +"

[code]....

This function is triggered in a for cycle for 4-9 images.The problem is - some of the images don't get fully loaded. It is usually 1 or 2 at most. Some of them don't show at all and some load partially (let's say I see 60% of the image and underneath a gray line). Is there some restriction for multiple connections in Flash? Are the requests made too fast?This problem does not occur in Flash environment, it occurs only online. The listeners execute alright even for the not loaded images. No load error at all.

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ActionScript 3.0 :: Loading Multiple Dynamic Images?

Sep 3, 2010

I'm currently using this script which works perfectly.

ActionScript Code:
//LOAD IMAGES
var imageLoader:Loader;
function loadImage(url:String):void {
// Set properties on my Loader object

[Code]...

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ActionScript 3.0 :: Loading Multiple Images In One Bitmap?

Oct 16, 2009

I have created a class called LoadXML that loads an XML file and parses the data returning various arrays consisting of url paths: background urls (called "hintergrund"), image urls ("pfad") etc. In the main class I am trying to load each of these background urls and insert them each in a seperate cover (for a CoverFlow carousel). The images will then be loaded in the same cover and should appear on top of the background.I havent been able to insert multiple images in one bitmap. This is what my image loading methods look like:(I also added my LoadXML class and xml file in the attachments).

PHP Code:[code].....

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ActionScript 3.0 :: Loading Multiple External Images

Aug 9, 2010

I've been racking my brain on this one and I just want to do something quite basic. I have 2 external images loading in my "Action" layer on the first frame. These load into movieclip containers which I want to tween / fade etc.The images load OK into the containers only when both motion tweens start at frame one. As soon as I move the 2nd image along the timeline the second image does not display (only the container rectangle tweens).If there is an easier way to do this then fantastic. for example should i use UIloader instead.I want to load multiple images and have them as a slideshow that moves.[code]

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ActionScript 1/2 :: Slop Loading Multiple Images If OnLoadError Appear

May 31, 2011

In my application using loadClip() to load the multiple images and I am also using the onLoadError(). I have attached a movieclip inside of onLoadError(). So, whenever the loadClip() fails it will call the onLoadError() .But if multiple images loaded fails, the same number of time onLoadError() is called. So multiple movieclip is attached. My requirement is, once if I get a onLoadError() the process of loadClip() should stop.

Ex:
for(var i=0;i<my_array.length;i++){
mc =_root.createEmptyMovieClip("mc"+i,_root.getNextHighestDepth());
mcLoader.loadClip(my_array[i],mc);
} objListener.onLoadError = function(Mc:MovieClip) {
_root.attachMovie("alert_mc","msgMc",_root.getNextHighestDepth());
}

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AS3 :: Flash - Loading Multiple External Images Into An Array?

Apr 2, 2011

Trying to pick 4 images randomly and load them into and array and then show them using a timer when all 4 images are shown 4 more images will be loaded again. here is the code:

var images : Array = new Array();
var rndNumbers : Array = new Array();
var imageLoader : Loader;

[code].....

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ActionScript 3.0 :: Wait Multiple Loading Images: Loader?

Feb 9, 2008

I would like to load different images with Loader object and put them in an Array.can I use only one Loader object to load multiple images or I have to use one Loader object for each loaded image? This array is the base images collection from which I'll generate new Bitmap objects.My problem is that I have to wait the complete loading process before I can access to BitmapData.

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ActionScript 3.0 :: Loading Multiple Images, Same Time, With 1 Loader?

Feb 20, 2011

My need is to load 4 images at one time, and I'd like to have the code in a function that could load them one after another. But all I am getting is the last one of the loop iteration - I know it due to needing an onComplete, but I can't figure out how to make it all work passing it back and forth).

Code:
function loadThumbnails()
{
for (var i:int = 1; i < 4; i++)
{

[Code].....

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ActionScript 3.0 :: Loading Multiple Images Using Array - Keyframes Sequence

Sep 8, 2011

I am using below code to load images from array, which works fine. My unsolved question how do I put all the images after it has been loaded to holderMc_animation (which in in root, with instance name holderMc_animation)...is sequence order?
image 1 goes to keframe1 of holderMc_animation
and image 2 to keyframe 2 of holderMc_animation and so on...

Actionscript Code: ......
Have uploaded FLA file

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ActionScript 3.0 :: Loading Multiple External Images Error #1010

Apr 23, 2011

I'm using Action Script 3.0, CS5 on Windows 7.
 
I'm trying to load two external images (thumbnail images) in the loader "see image below for reference", where the full image size will be. However, I am getting this error when testing my movie.
  
Test Movie error message: 
 
"port1_btnTypeError: Error #1010: A term is undefined and has no properties.    at index_fla::MainTimeline/fl_MouseClickHandler_6()" 
"port2_btnTypeError: Error #1010: A term is undefined and has no properties.    at index_fla::MainTimeline/fl_MouseClickHandler_7()"

[Code].....

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ActionScript 3.0 :: Loading Multiple Images In Sequence Into Series Of Movieclips

Aug 28, 2011

I am loading these 5 images into a sequence of boxes. Everything works fine except Images are not coming in sequence. They are coming in random order. for Eg.: Box1 contains 3.png, Box2 contains 1.png..so on..[code]

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ActionScript 3.0 :: Arrays And For Loops To Generate Multiple Buttons For Loading Images?

Sep 22, 2009

I have this array that contains the names of various images I want to load into Flash

var imageArray:Array=["image1","image2","image3","image4","image5","image 6","image7","image8","image9","image10"];

Now I want to create 10 different buttons with each button loading in an image. I know there's a way to do this with a for loop without having to make 10 different buttons and writing 10 different functions. Not sure how to correlate the members imageArray with the generated btns.

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Actionscript 3 :: Flash - Loading Multiple Images And The Expectation Of Their Full Load?

Feb 26, 2010

I need to load multiple images from ZIP archive and do some actions after all files from ZIP archive have been loaded. I use FZip library to manipulate with ZIP files. My problem is that sometimes the loading of all files are not going.In this code I starting loading process:

loadedImages = zip.getFileCount();
trace("Starting... " + loadedImages);
for (var i:uint = 0; i < loadedImages; i++)

[code].....

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ActionScript 3.0 :: Loading Several Images And Put Them In A Movieclip?

Dec 16, 2008

im trying load a external images and place them inside individual movieclips. All in a for-loop. My problem is that I only get the last image to load. When I trace "i" in the imageLoaded-function it is allways 5 even if it runs it 5 times. Do anyone know why?

[Code]...

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ActionScript 2.0 :: Loading Various Images Into MovieClip

Sep 28, 2004

I have the following code attached to a movie clip which I am using to load various images into. How would I go about finding the total size of the image being loaded so I can put it into a variable. I want to then show this variable value in a text field so the user knows how big the image is that is being loaded.

Code:
onClipEvent (data) {
this._alpha = 0;
this._x = 496;
this._y = 306;
this._x = this._x-(this._width/2);
this._y = this._y-(this._height/2);
[Code] .....

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ActionScript 2.0 :: Images Loading Without Blinking Into MovieClip

Jan 27, 2009

I have an issue with blinking (appear-disappear). I am calling 18 images into the empty .mc from the local drive.
MasterHomePage_mc.ImgButton1_btn.Img1_mc.Img1Holde r_mc.
isn't working fine and images are NOT blinking when they called up. But, once I have done a simple thumbnail image bar with spinning 18 images they start blinking. I think there is a problems with speed of loading images.

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ActionScript 2.0 :: Loading Images Into Empty Movieclip

Mar 2, 2007

first step:

How do i position dynamically loaded images inside of an empty movieclip? The empty movie clip is named "cldImage" i tried to give the content loaded an instance name of content_mc and reposition it:

[Code]...

However that did not work...the image is still positioned to the bottom right of the center of the movclip cldImage.i know that movieclips have a default registration in the center - and image registrations are in the top left corner - what i am trying to achieve is to have the image load in the center of my stage in which the empty movieclip itself is placed.

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ActionScript 2.0 :: Loading The Multiple Swf's In One Movieclip

Sep 8, 2005

In my website,click the menu button the corresponding text and image view in the stage.But upload the site in server side image appears after few minutes of the text appears.the problem is how to appear the image

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ActionScript 3.0 :: Loading In External Images Onto A Movieclip Container?

Jun 3, 2009

I have been searching all over for on using ActionScript 3 to load external images onto a movieclip container. I am planing to have a sequence of external "png" images loaded onto the "container" when I clip on a button.

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