ActionScript 3.0 :: Wait Multiple Loading Images: Loader?

Feb 9, 2008

I would like to load different images with Loader object and put them in an Array.can I use only one Loader object to load multiple images or I have to use one Loader object for each loaded image? This array is the base images collection from which I'll generate new Bitmap objects.My problem is that I have to wait the complete loading process before I can access to BitmapData.

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Actionscript 3 :: Loader() - Loading Multiple Images With One Loader?

Mar 11, 2010

I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:

var buttonLdr:Loader = new Loader();
buttonLdr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError);
buttonLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadCo

[code]....

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ActionScript 3.0 :: Loading Multiple Images, Same Time, With 1 Loader?

Feb 20, 2011

My need is to load 4 images at one time, and I'd like to have the code in a function that could load them one after another. But all I am getting is the last one of the loop iteration - I know it due to needing an onComplete, but I can't figure out how to make it all work passing it back and forth).

Code:
function loadThumbnails()
{
for (var i:int = 1; i < 4; i++)
{

[Code].....

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ActionScript 3.0 :: Preloading Multiple Doesn't Have To Wait In Between Switching The Images

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we are making an app that uses a lot of images. Is it possible to preload all the images at the start of the app ? So the user doesn't have to wait in beteen switching the images.

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ActionScript 2.0 :: YAY Action - Loading Images With XML Loader Resizes And Displays Images When Users Click On Nav

Dec 9, 2005

Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:

[Code]....

Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.

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Actionscript 3 :: Prohibit Users From Loading Swf Files By Flash Loader.load() And Only Allow Loading Images?

Apr 1, 2010

I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.

So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?

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ActionScript 3.0 :: Multiple Images From Same Loader?

May 11, 2009

How do i load multiple imgaes on the same loader instance? or do i need to call new loader every time i load an image?

PHP Code:
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT,PicLoader);

[code]....

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ActionScript 3.0 :: Multiple Images With A Loader

May 31, 2011

I am trying to load and display multiples images with a Loader, one after another. The program only displays the last image to be loaded and added to the stage. What is wrong? Here is my code..

[Code]...

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ActionScript 3.0 :: Multiple Images With A Loader?

May 31, 2011

I am creating an app that displays pictures based on a user's text. I have the user enter a string, then display a picture version of that string, character by character. The problem is it only displays the last character entered, not the ones before it? The code is as follows:

import flash.events.MouseEvent;
import flash.text.TextFormat;
var pictureLoader:Loader = new Loader(); //Picture loading variable

[Code]....

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IDE :: Loader Component-Multiple Images-contentPath?

Feb 25, 2009

I am using the loader component to place images on the main timeline.My goal is to use a folder with multiple images.How can I modify the AS 2.0 code from myLoader.contentPath = "image.jpg";?I know it should start with:myLoader.contentPath = myVariable;How do I define myVariable to mean the path of the folder with multiple images?The folder will contain 1.jpg, 2.jpg, etc.

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ActionScript 3.0 :: Load Multiple Images Into Loader?

Oct 15, 2009

Basically my aim is to use SharedObject to save the basically what I am doing is I have a list of buttons each has a name which when clicked the name is added to an array which is stored in a SharedObject. In another movie clip I am calling back the SharedObject and using the array information to display the images corresponding to the name in the array. And I got everything working except I don't know how I can load my images in. Because the same images are not always selected it means that I can't just load each image to a specific Loader because then I would end up with blank loaders.

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ActionScript 3.0 :: Adding Multiple Images To Stage Via The Loader Class?

Dec 28, 2009

I want to move my multiple externally loaded images a little each time they are added to the stage along the x axis via the Loader class. It all works - But HOW do I access the added graphic synatically, so i can change its x pos?! Ive tried picLoader.x ... but that's the Loader - NOT the image...??

Code:
private function setPics():void
{
for(var i:int = 0; i < xItems; i++)

[Code].....

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ActionScript 3.0 :: Loading Multiple Images - Make Sure The Program Will Start Once All Images Have Dispatched A Complete Event?

Jan 26, 2009

im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.

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ActionScript 3.0 :: Flash For Loop Loading Multiple Images Into Multiple Movieclips

Feb 5, 2012

[Code].....

I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.

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ActionScript 3.0 :: Loading Multiple Images To Multiple Loaders With A Loop?

Sep 2, 2010

i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.

var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....

the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below

the first value is the currentLoad value.

the second value is the instance name path.

the third is is the URL address for the thumbnail.[code].....

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ActionScript 3.0 :: Loading Multiple Instances Of The Same Loader?

May 25, 2009

I am trying to load in 5 pictures but 2 of those pictures need to be added multiple times to the same scene. For example you would use Loader to load one tree but would show that tree 9 times. The problem I am experiencing is that each object loads fine once but objects that are the same with different x and y values are placed at the last location that was set in the loop.

for(var i=0; i < LoadedXml.resources.resource.(@type==LoadedXml.resources.resource.@ty pe[fileCount]).@count; i++)  sprite.name = LoadedXml.resources.resource.@type[fileCount] + i;  sprite.x = LoadedXml.objects.object.

[code]........

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ActionScript 3.0 :: Loading Multiple Images On To Multiple Movieclips?

Sep 16, 2009

I have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?

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ActionScript 3.0 :: Loading Multiple XML Files In Single URL Loader

Nov 14, 2009

Is there any way to load a multiple xml files in a single urlloader.

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ActionScript 3.0 :: Loading Multiple SWF Using Loader Class And Frame Labels

Mar 22, 2009

I've been loading multiple SWF using the loader class and Frame Labels. I get this error script when clicking my drop down menu buttons:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at ZimIndex7_fla::mcMenu_5/buttonClick()[ZimIndex7_fla.mcMenu_5::frame1: 6]

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ActionScript 3.0 :: Multiple Buttons Share Single Loader For Loading Each Of Their Target Contents?

Jun 26, 2009

I am trying to have one single loader for different buttons to load their specific target. lets say I have btnOne and btnTwo, each of them have their page to link to, btnOne to pageOne, btnTwo to pageTwo, page one and two are external swfs. so can I load them into stage by sharing one single loader?

this is simply my script:

ActionScript Code:
var swfURL:String = ("external.swf");
btnOne.addEventListener (MouseEvent.CLICK, startLoad);
btnTwo.addEventListener (MouseEvent.CLICK, startLoad);

[code]....

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ActionScript 3.0 :: Multiple Buttons Share Single Loader For Loading Each Of Their Target Contents

Jun 26, 2009

I am trying to have one single loader for different buttons to load their specific target.lets say I have btnOne and btnTwo, each of them have their page to link to, btnOne to pageOne, btnTwo to pageTwo, page one and two are external swfs. so can I load them into stage by sharing one single loader? this is simply my script:

[Code]...

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ActionScript 3.0 :: Loading Multiple Images In A Fla.

Jun 30, 2009

i am loading multiple images in a fla. In which, i read images path through XML.
 
Now I need to calculate the preloader , based on images loading. I am not sure how use Preloader in AS 3.0

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ActionScript 3.0 :: Loading Multiple Images With XML

Jun 30, 2009

I am new to AS3 and am learning as I go along. The project i am working on involves loading a few jpegs whose paths are located in an XML doc. the XML structure is as follows:

[Code]...

and i would like to load images at runtime, e.g. cat_path1/project_path1/image1.jpg And all images for a given project. I have gotten as far as loading the XML but need help stepping through loading all the images for a project using the paths defined in the XML.

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ActionScript 2.0 :: Loading Multiple Images In A Mc?

Nov 10, 2009

i'm trying to dynamically create a photogallery that loads all the images before showing the first.

Code:

// varibles for the global preload
var generalLeftBytes:Number=0;
var generalTotalBytes:Number=0;
var sStatus:Number=0;

[Code].....

basically, i thought of using the normal procedure of dynamically creating a mc and adding a listener to it.

in order to make a global preload (one for all the photos) i though of using variables outside of the listener, and to refresh both them and the preload variable (sStatus) everytime the listener can get the size of the image.

now, this script doesn't work. and the odd thing is that it creates all the mcs (the length of the array is 10) but it loads just the first one (the addresses are all right)

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ActionScript 3.0 :: Loading Multiple Images?

Oct 22, 2011

Having some trouble loading multiple images and adding them to several containers I have.I have the image urls in an array.This code:

for (var lo:int = 0;lo<chartArray.length;lo++){
var pict:Loader = new Loader();
var ur:String = chartArray[lo][0];

[code]........

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ActionScript 3.0 :: Loading Multiple Images With Xml?

Apr 10, 2009

Has anybody got the code (without use of classes) which loads multiple images (thumbs) through xml, in one by one fashion (loads one and proceeds with loading the next one), with each image having its own preloader?

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ActionScript 1/2 :: Loading Multiple Images Onto One MovieClip

Jul 17, 2009

I was wondering if there is a way to load multiple png files onto one movie clip without the images overlapping? I'm currently I am creating multiple movieclips for different images and I think I reached the level limit that the flash player can handle, because I have other layers in the timeline whiting out after everything loads.

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Professional :: Loading Multiple External Images?

Oct 22, 2010

I have created invisible buttons which when clicked will load an image into a UILoader. When testing, an output error message comes up saying:

Error #2044: Unhandled ioError:. text=Error #2035: URL Not Found. URL: file:///E|/butcher1/images/cut0.jpg

I thought it might have been incorrect naming conventions or instance names but I have checked and I'm sure i've got it all right.
 
Could it possibly have something to do with my setup of the timeline as I have all my layers on the same line.
 
Should I start all over?

This is what some of the code looks like an i have done the same for the rest of the invisible buttons

this is what part of the code looks like...

cut7_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_3); function fl_MouseClickHandler_3(event:MouseEvent):void{ // Start your custom code // This example code displays the words "Mouse clicked" in the Output panel. trace("cut7_btn"); probackground.iloader.source = "images/cut7.jpg"; // End your custom code}

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ActionScript 2.0 :: Loading Multiple Images Using MovieClipLoader?

Oct 30, 2009

I have a small problem using MovieClipLoader to load multiple images at the same time. This is the function for loading:

ActionScript Code:
private function loadImage(image:String, container:MovieClip, w:Number, h:Number):Void{
var listener:Object = new Object();
_root.debug.text += "Loading: " + image +"

[code]....

This function is triggered in a for cycle for 4-9 images.The problem is - some of the images don't get fully loaded. It is usually 1 or 2 at most. Some of them don't show at all and some load partially (let's say I see 60% of the image and underneath a gray line). Is there some restriction for multiple connections in Flash? Are the requests made too fast?This problem does not occur in Flash environment, it occurs only online. The listeners execute alright even for the not loaded images. No load error at all.

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ActionScript 3.0 :: Loading Multiple Dynamic Images?

Sep 3, 2010

I'm currently using this script which works perfectly.

ActionScript Code:
//LOAD IMAGES
var imageLoader:Loader;
function loadImage(url:String):void {
// Set properties on my Loader object

[Code]...

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