ActionScript 3.0 :: Loading Multiple Instances Of The Same Loader?
May 25, 2009
I am trying to load in 5 pictures but 2 of those pictures need to be added multiple times to the same scene. For example you would use Loader to load one tree but would show that tree 9 times. The problem I am experiencing is that each object loads fine once but objects that are the same with different x and y values are placed at the last location that was set in the loop.
for(var i=0; i < LoadedXml.resources.resource.(@type==LoadedXml.resources.resource.@ty pe[fileCount]).@count; i++) sprite.name = LoadedXml.resources.resource.@type[fileCount] + i; sprite.x = LoadedXml.objects.object.
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Apr 21, 2010
I'm creating an image loader with a specific effects that requires layering multiple masks over the same movieclip. in the timeline it looks like this:
What I want to do is add an instance of the loaded image into each of these masked movieclips. I'm trying this:
create a new instance of the loader and store it in an Array
Code:
for (var j=0; j<allThumbs.length(); j++) {
imgLoader = new Loader();
img_arr.push(imgLoader);
[Code]....
The only way I've been able to get this to work is to create an entirely new Loader object for each movieclip instance. Doing it this way loads the same image 4 times... that's not acceptable.
how I can store the image that is loaded and reuse it in the different movieclip instances?
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Mar 11, 2010
I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:
var buttonLdr:Loader = new Loader();
buttonLdr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError);
buttonLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadCo
[code]....
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Jan 21, 2011
Basically, I have made a new FLA file, and in it's library I have created two symbols. Both symbols have their own class .as file.The first symbol is a movie called GridBox, and it's class has a package that uses lines to draw a shape, namely, a diagonal box tile.The second symbol is a movie called MainGrid, and it has a class that loads the movie GridBox from the library, in to its self.All my code works fine, the thing is, I would like to load more than one instance of the same movie clip, at a series of different locations, and im lost.Here is the code:
Actionscript Code:
package { import flash.display.MovieClip; public class MainGrid extends MovieClip private var myMovieClip:MovieClip;
[code].....
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Mar 2, 2007
I was wondering if there was a way to modify the current tutorial regarding "loading random movie clips from external swfs", into MC containers on the stage? I would like it to do the following
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Feb 26, 2004
I preface this with the disclaimer that I'm new to flash and actionscript and I've read the tutorials on this site and others regarding depths, levels, this, and loadmovie. I have a problem with scope I believe in some AS while using the loadmovie() function. I am loading multiple instances (5) of the the same .swf on _level0 of my main movieclip using createEmptyMovieClip and LoadMovie. When I play the main MC the loaded swfs complete thier initial animation but do not respond to onrollover events. Here's the AS for the main MC:
[Code]...
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Nov 13, 2008
I'm trying to make a custom PDF viewer in flash. Currently I've found a freeware server side script that will convert the PDF into a single Flash AS3 SWF file with each page from the PDF on a new frame. Loading this is no problem. I can navigate through the pages with a simple gotoAndStop(frame); call.
Here's my problem: I want to display more then one page at a time. I want to be able to scroll through the pages and see one page going off the top of the screen while the next is coming up from below. So, how can I put multiple instances of this SWF on the stage? Do I have to load it with a loader and URLRequest multiple times? or can I make copies of the one I've already got somehow?
I still have to load PDF in flash, but if I could find a better way to create an SWF out of the PDF. I'm currently using pdf2swf and it's great and all. Maybe there is some functionality to that program that I'm missing. Some other way to organize the PDF pages in the SWF.
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Feb 9, 2008
I would like to load different images with Loader object and put them in an Array.can I use only one Loader object to load multiple images or I have to use one Loader object for each loaded image? This array is the base images collection from which I'll generate new Bitmap objects.My problem is that I have to wait the complete loading process before I can access to BitmapData.
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Nov 14, 2009
Is there any way to load a multiple xml files in a single urlloader.
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Feb 20, 2011
My need is to load 4 images at one time, and I'd like to have the code in a function that could load them one after another. But all I am getting is the last one of the loop iteration - I know it due to needing an onComplete, but I can't figure out how to make it all work passing it back and forth).
Code:
function loadThumbnails()
{
for (var i:int = 1; i < 4; i++)
{
[Code].....
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Mar 22, 2009
I've been loading multiple SWF using the loader class and Frame Labels. I get this error script when clicking my drop down menu buttons:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at ZimIndex7_fla::mcMenu_5/buttonClick()[ZimIndex7_fla.mcMenu_5::frame1: 6]
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Jun 26, 2009
I am trying to have one single loader for different buttons to load their specific target. lets say I have btnOne and btnTwo, each of them have their page to link to, btnOne to pageOne, btnTwo to pageTwo, page one and two are external swfs. so can I load them into stage by sharing one single loader?
this is simply my script:
ActionScript Code:
var swfURL:String = ("external.swf");
btnOne.addEventListener (MouseEvent.CLICK, startLoad);
btnTwo.addEventListener (MouseEvent.CLICK, startLoad);
[code]....
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Jun 26, 2009
I am trying to have one single loader for different buttons to load their specific target.lets say I have btnOne and btnTwo, each of them have their page to link to, btnOne to pageOne, btnTwo to pageTwo, page one and two are external swfs. so can I load them into stage by sharing one single loader? this is simply my script:
[Code]...
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Dec 8, 2009
I have run into a problem when trying to reuse SWF/Bitmap file loaded by Loader object. As far as I know there is only one way to do this - by using something like this. However it`s not working for me. My code:
Code:
var loader2:Loader = Loader(duplicateDisplayObject(loader1, false));
Even though I addChild() duplicate loader to stage afterwards, it doesn`t appear.
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Sep 8, 2009
Ok so here is my XML slideshow Actionscript:
ActionScript Code:
stop();
var xmlRequest:URLRequest= new URLRequest("graphicImages.xml");
var xmlLoader:URLLoader = new URLLoader(xmlRequest);
[Code]....
So I figured that the coding of separate scenes would work independently of one another, but I guess I was dead wrong, because when I apply this to a different scene and change the XML path for a different set of images, I get all sorts of conflict errors when I test the entire movie. I have my flash film set up so that each link send the user to a different scene, which plays a unique intro for each, and then the slideshow appears on screen and the viewer can navigate the images.
Is there a work around for this? Or am I going to have to break my flash movie into separate movies? Or should I just add a suffix to all my vars and functions so that they are unique for each scene?
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Jun 28, 2010
I have a flash file that counts and displays the number of images in a particular folder, that part appears to work fine. I require a reset button so that the alternate directory for the images can be tested as well. For this I need to delete all the instances of the loader I created for each image, but am unable to do so.
ActionScript Code:
import flash.display.Loader;
import flash.net.URLRequest;
import flash.events.IOErrorEvent;
[Code].....
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Aug 18, 2009
Hi guys, I'm wondering whether any of you have any opinions on whether you instantiate a Loader into an instance variable, or whether you declare a local variable to hold the Loader object.
I'm coming at this from a memory management / garbage collection perspective.
I only need the Loader object to load the file and register the event listeners. So I don't really want an object-wide instance variable to hold this loader object (which is what Adobe does in most of their examples), since I can always access the loader.data through the event's target property.
[Code]...
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Jun 26, 2007
Sorry for the complicated topic. I got a .swf that loads in other .swfs. Rather than figuring out how to make a loader for loading .swfs I thought I'd just use a simple loader in the .swf I'm loading.
However, it doesn't work. It starts fully loaded but doesn't finish. Heres the AS:[AS]_root.stop();
PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100;
[code].....
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Jul 30, 2009
I have a number of loader instances (loader1, loader2, loader) which I will use to load pictures. I tried to create a loop and run the command
for(var st=1,st<4,st++) {
_root.movie_clip.loader+st.load("picture.jpg");
}
The concatenation "loader+st" doesn't seem to work. Is it not supported in AS2.0?
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Nov 29, 2009
Is it possible to place two or more instances of the same loaded from a loader Bitmap in one container?
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Apr 1, 2010
I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
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Aug 12, 2009
im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it.
I tried
imageLoader.startDrag = true;
imageLoader.content.startDrag = true;
but im getting an error on both.
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Aug 17, 2009
can I use the same loader or do I have to have a loader for each instance (the one thing I haven't tried as yet)
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Mar 21, 2010
i have a movieclip that is instanced on stage everytime i press space. problem being i can't seem to get it to hittest anything other than the first created instance.my spawn mc code is
Code:
function dropbox():Void {
//trace(me);
this.attachMovie("box","box"+Math.random()*300,this.getNextHighestDepth(),{_x: _root.one.me._x-25, _y: _root.one.me._y});
[code]....
the first one returns "It's working" but zip for all of the others.
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Aug 26, 2011
How do I add multiple instances of the same mc to the stage dynamically?
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Aug 4, 2009
As you can see, after all the items in the Carousel have loaded, a function called fadeItemIn() is called which displays each of them one by one. I am looking to call a small "swoosh" particle effect flv I made in AfterEffects so that as each item tweens in, it instead looks like it is sparkling in from the left.
The problem I have is that using the code below, the swoosh.flv file tends to freeze before it finishes. In this case the swooshIn() function is called three times because there are three items being loaded into the Carousel.
I am wondering why the FLV freezes when multiple instances of it are loaded through AS3 using NetStream.
Code:
private function fadeItemIn(item:CarouselItem):void {
trace("fadeItemIn");
this.tweens.push(new Tween(item, "altitude", Regular.easeOut, item.altitude, 2.5, 0.50, true));
[Code].....
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Aug 16, 2009
I have a Hero that can shoot bullets. I can get him to shoot multiple bullets, all with equal velocity. The bullets are supposed to be peas from a pea shooter, so I want to apply friction and gravity to them so they slow down and fall. I'd also like them to bounce of objects too.At the moment I'm just applying friction, so the peas should be shot forward, and then gradually come to a halt in the air. The problem I'm having is that if I apply friction to one pea, it generates the next one at the velocity that the 1st one is currently at - that is, the second pea starts out slow, and stops very quickly. The 3rd one is generated not moving.
How can I set the velocity to reset for each pea, so they all start out equal? They all move with the same properties, so I want to deal with them all in one arrray/loop. Is this possible?I have posted the basic structure without any velocity or anything specified because I'm not sure where everything should go. If I specify a starting velocity in the document class and then use the for loop to apply friction, it changes the velocity of every pea. The Pea class just contains functions to draw the pea.
Code:
public function bullets(event:Event):void {
if (s==20 && PandaHero.currentFrame==13) {
[code].....
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Dec 25, 2009
I am trying to create several texts with animation on mouseover (basically animated menu).
Steps followed: created text, converted to movie clip (m_text), put a stop() in first frame added animation movie clip in second frame, which is played on mouseover (added onrollover function AS2.0)
It works fine. Now I tried to create multiple instances of this m_text, tried to change the text. But it changes in all instances.
If I try to create multiple instances of text only, then I will have to repeat the procedure of adding frames, adding animation clip, add AS for mouseover etc for each of them.
All I am trying to do is create one text with animation on mouseover, copy paste it several times and change only the text for each of them.
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May 17, 2010
I have a problem with event handling. I'm working on a calendar, on which events can be listed. With actionscript i loop through an XML file with the days (and if there, the events for that day). So far so good. Where it goes wrong is this: I only want to display blocks with the day numbers on it. When you click on a day, a box pops up and shows the event's for that day.
This is what i did: created a movieclip with classname mc. loop trough the xml file and for each day create a new instance of mc with the day number as text on it. This al works, but now i want to add an eventhandler for each day. How to do this?
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Jul 18, 2010
How to apply the hitTest to multiple objects for a side scroller game. Right now, I have the MC:hero hitTest against the MC:ground and MC: platform. Problem is, if I want multiple platforms (IE: copying and pasting the orginal MC: platform) he will only hitTest on the 1st instance (platform1). I've since read up on it and learned that Flash will only hitTest on that first instance. But is there a way to make that MC: platform universally hitTest my MC:man? As it is right now, I have to code into the MC:man instance each and every platform instance. It's not a big deal, but after about 5 platforms, the codes seems unnecessarily long. I'm new to AS so I know there's got to be an easier way. Maybe arrays or something?
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