[cs4] Multiple Instances Of Text With Animation

Dec 25, 2009

I am trying to create several texts with animation on mouseover (basically animated menu).

Steps followed: created text, converted to movie clip (m_text), put a stop() in first frame added animation movie clip in second frame, which is played on mouseover (added onrollover function AS2.0)

It works fine. Now I tried to create multiple instances of this m_text, tried to change the text. But it changes in all instances.

If I try to create multiple instances of text only, then I will have to repeat the procedure of adding frames, adding animation clip, add AS for mouseover etc for each of them.

All I am trying to do is create one text with animation on mouseover, copy paste it several times and change only the text for each of them.

View 1 Replies


Similar Posts:


Multiple Instances Of Dynamic Text Slows Down Game?

Feb 25, 2011

My game is rather dependant on dynamic text fields, for giving players in game hints, signalling to them how far they've progressed (round/wave), how many points they've scored for destroying an enemy ect.

It's come to my attention that, the game lags whenever I update these dynamic text boxes. This happens particularly with the in game messages, (black glow filter) that fade in and out. Without any dynamic text messages at all, the game seems to run fine even on battery saving mode/slow computers.

Is there anyway to keep the dynamic text and get rid of the lag? I think I've tried all the different options for the textfields (I'm using CS4):Character Embedding Bitmap/Antialiazed text (Bitmap works slightly better) Multiline/single line Non selectable [URL]..

View 2 Replies

ActionScript 3.0 :: Creating Multiple Instances Of A Button With Dynamic Text

Jun 28, 2011

I'd like to create a Hangman game, only instead of having the player enter a letter, I'd like to have 26 clickable buttons on the screen. Now, I could make 26 symbols, but that seems ridiculous when I could create a letter_button.as class and just create 26 instances of letter_button, where I can just do something like letter_button.letter_id to get the value. That part's easy. The hard part is, uh. Well. 1- How do I create a button that will accept dynamic text? How do I add these buttons to the stage? Will parent.addChild(new letter_button(letter)) work? Or do I need something else?

Here's how far I've gotten in my solution, tell me if I'm barking up the wrong tree. To begin, I created a button called "Letter_Button". It has a text field on it called "letter_text". It's a MovieClip and it links to Letter_Button.as

[Code]....

View 3 Replies

ActionScript 3.0 :: Multiple Scenes With Multiple Instances Of The Same Slide Show

Sep 8, 2009

Ok so here is my XML slideshow Actionscript:

ActionScript Code:
stop();
var xmlRequest:URLRequest= new URLRequest("graphicImages.xml");
var xmlLoader:URLLoader = new URLLoader(xmlRequest);

[Code]....

So I figured that the coding of separate scenes would work independently of one another, but I guess I was dead wrong, because when I apply this to a different scene and change the XML path for a different set of images, I get all sorts of conflict errors when I test the entire movie. I have my flash film set up so that each link send the user to a different scene, which plays a unique intro for each, and then the slideshow appears on screen and the viewer can navigate the images.

Is there a work around for this? Or am I going to have to break my flash movie into separate movies? Or should I just add a suffix to all my vars and functions so that they are unique for each scene?

View 1 Replies

ActionScript 3.0 :: Multiple Instances Of Same MC

Aug 17, 2009

can I use the same loader or do I have to have a loader for each instance (the one thing I haven't tried as yet)

View 3 Replies

ActionScript 2.0 :: Multiple Instances Of MC?

Mar 21, 2010

i have a movieclip that is instanced on stage everytime i press space. problem being i can't seem to get it to hittest anything other than the first created instance.my spawn mc code is

Code:
function dropbox():Void {
//trace(me);
this.attachMovie("box","box"+Math.random()*300,this.getNextHighestDepth(),{_x: _root.one.me._x-25, _y: _root.one.me._y});

[code]....

the first one returns "It's working" but zip for all of the others.

View 0 Replies

ActionScript 3.0 :: Add Multiple Instances Of Mc?

Aug 26, 2011

How do I add multiple instances of the same mc to the stage dynamically?

View 3 Replies

ActionScript 3.0 :: Multiple Instances Of Same FLV Using Netstream?

Aug 4, 2009

As you can see, after all the items in the Carousel have loaded, a function called fadeItemIn() is called which displays each of them one by one. I am looking to call a small "swoosh" particle effect flv I made in AfterEffects so that as each item tweens in, it instead looks like it is sparkling in from the left.

The problem I have is that using the code below, the swoosh.flv file tends to freeze before it finishes. In this case the swooshIn() function is called three times because there are three items being loaded into the Carousel.

I am wondering why the FLV freezes when multiple instances of it are loaded through AS3 using NetStream.

Code:

private function fadeItemIn(item:CarouselItem):void {
trace("fadeItemIn");
this.tweens.push(new Tween(item, "altitude", Regular.easeOut, item.altitude, 2.5, 0.50, true));

[Code].....

View 1 Replies

ActionScript 3.0 :: Multiple Instances Of MC All Have Same Properties?

Aug 16, 2009

I have a Hero that can shoot bullets. I can get him to shoot multiple bullets, all with equal velocity. The bullets are supposed to be peas from a pea shooter, so I want to apply friction and gravity to them so they slow down and fall. I'd also like them to bounce of objects too.At the moment I'm just applying friction, so the peas should be shot forward, and then gradually come to a halt in the air. The problem I'm having is that if I apply friction to one pea, it generates the next one at the velocity that the 1st one is currently at - that is, the second pea starts out slow, and stops very quickly. The 3rd one is generated not moving.

How can I set the velocity to reset for each pea, so they all start out equal? They all move with the same properties, so I want to deal with them all in one arrray/loop. Is this possible?I have posted the basic structure without any velocity or anything specified because I'm not sure where everything should go. If I specify a starting velocity in the document class and then use the for loop to apply friction, it changes the velocity of every pea. The Pea class just contains functions to draw the pea.

Code:
public function bullets(event:Event):void {
if (s==20 && PandaHero.currentFrame==13) {

[code].....

View 8 Replies

Event Handling On Multiple Instances Of One Mc

May 17, 2010

I have a problem with event handling. I'm working on a calendar, on which events can be listed. With actionscript i loop through an XML file with the days (and if there, the events for that day). So far so good. Where it goes wrong is this: I only want to display blocks with the day numbers on it. When you click on a day, a box pops up and shows the event's for that day.

This is what i did: created a movieclip with classname mc. loop trough the xml file and for each day create a new instance of mc with the day number as text on it. This al works, but now i want to add an eventhandler for each day. How to do this?

View 1 Replies

ActionScript 2.0 :: HitTest On Multiple Instances Of Same MC?

Jul 18, 2010

How to apply the hitTest to multiple objects for a side scroller game. Right now, I have the MC:hero hitTest against the MC:ground and MC: platform. Problem is, if I want multiple platforms (IE: copying and pasting the orginal MC: platform) he will only hitTest on the 1st instance (platform1). I've since read up on it and learned that Flash will only hitTest on that first instance. But is there a way to make that MC: platform universally hitTest my MC:man? As it is right now, I have to code into the MC:man instance each and every platform instance. It's not a big deal, but after about 5 platforms, the codes seems unnecessarily long. I'm new to AS so I know there's got to be an easier way. Maybe arrays or something?

View 12 Replies

Multiple Instances Of Button Won't Work

Sep 6, 2011

I have a set of two buttons on frame 1.I am attempting to use the same set of buttons on frame 5.I copied the buttons with instance names from the first frame and placed them on the fifth frame, but they are not performing the designated actions.The buttons work fine on the first frame, so I know the buttons are functional.

View 4 Replies

ActionScript 3.0 :: How To Broacast To Multiple Instances

Jun 14, 2009

The following includes 3 files: A main Flex file and two classes. Only last instance created in the loop receives the myClass.doThis() method-- it only fires once. What I want to do is to broadcast to all of the instances. What change do I need to make to the myMethod function in Class1.as to make this work.
 
<?xml version="1.0" encoding="utf-8"?><mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init()">  <mx:Script>   <![CDATA[private var myArray:Array=

[Code]....

View 1 Replies

Multiple Instances Of Movieclips Working With AS3?

Jul 9, 2009

I have several movieclips in my project which are being used as buttons, and when you rollover the mc's the content is viewable the entire time the mouse is hovering in the area of the movie clip, once the mouse moves off it disapeers. Great. I have the code that allows this to happen, but i have multiple mc's and only one works at a time. Here is the code:

mc.addEventListener(MouseEvent.ROLL_OVER, overHandler);
function overHandler(evt:MouseEvent):void {
mc.gotoAndStop(2);

[code].....

View 2 Replies

ActionScript 3.0 :: Multiple Instances Of Loaded SWF

Feb 1, 2010

I am loading a set of SWFs into my application. These are loaded as a list of thumbnails. I want to add a loaded SWF on the stage when the thumbnail corresponding to it is clicked. How can I do this?

View 1 Replies

ActionScript 3.0 :: Multiple Instances Of One Movieclip?

May 3, 2011

I'm trying to do a drag and drop game, where I have to drag the same movieclip several times...

View 12 Replies

Multiple Flash Instances Or A Single One?

Mar 25, 2010

I have a doubt: When you open various flash pages in tabs, for example in Firefox, all those pages share the same Flash instance or each one use an instance of flash??

View 1 Replies

ActionScript 3.0 :: Adding Multiple Instances Of Same Var?

Aug 20, 2009

what I want is for the text area box to be added the same amount of times as there are nodes in my xml file (currently 5)So, I'm trying to add 5 textboxes to the stage.Whenever my loop fires this

Code:
//make titles
var songTitle:TextField = new TextField;

[code].....

View 5 Replies

ActionScript 3.0 :: Multiple SWF Instances Interacting With Each Other?

Sep 8, 2009

On a webpage there would be multiple swfs. There could be one, there could be 15. It depends on the client.Each instance is the same swf but with different parameters. The swf is a simple toggle button, play/pause.When the page initially loads up, nothing happens.All the swf's default to the pause icon.An ID is passed from the html using flashvars i.e., FlashVars="Playerid=1" in the code, for each instance.When a user clicks on one swf (here is the problem), all the instances need to be listening and if they are not the clicked swf they need to change from play to pause if they were the previously playing swf or if the were in the 'pause' state to do nothing.

I was looking at using localConnection but it seems that a single swf can only listen to multiple swfs but multiple swfs cannot listen to one swf.I need them all to be continually listening for a user interaction (addEventListener.CLICK) and then all acting accordingly.I tried an enter.frame event for every instance to check if they were no longer the chosen track and update accordingly but it didn't work out.I have been playing with sharedObjects, storing the currentID (after being clicked), the previously played swf and whether the status is playing or paused.None of my efforts worked properly.Having re-written the above question many times, It is still a little unclear. I'll try again.

There will be say ten tracks from an album. Next to each track name will be a simple flash button the user can press to hear a 30 second sample. On clicking the icon, if no track is currently playing the icon will change from pause to play and the track will then play. If there IS a track already playing (say track 3) then on clicking say track 1 will stop track 3, change it's icon and then start track 1 and change it's icon from pause to play.The problem is that each swf on the page is exactly the same apart from an ID from flashvars and trackname which will be from an XML file or passed as a parameter when instantiated such as flashvars.

View 0 Replies

Actionscript 3.0 :: Multiple Instances Of Swf On Same Page?

Jul 6, 2011

If I've got multiple instances of a swf (a media player that I've created), is there a way to stop one instance if a user starts playing another instance on the page? how to communicate with other swf's on the same page?

View 2 Replies

Actionscript 3.0 :: Multiple Instances Of Same Movieclip?

Jul 17, 2011

I've built a dropdown menu movieclip that I need to use in a contact form- or more specifically, I need 2 dropdowns with different options in them in the same form. My problem is that when I change the properties in one instance of the dropdown_mc, it changes the properties in the other as well. The two clips have different instance names, and I've been changing labels of the list items by clicking through to the actionscript imbedded in each dropdown (not through the dropdown_mc in the library). There must be an obvious solution to this that I somehow didn't catch....I've even tried dragging each dropdown from the stage back into the library and creating a new movie clip with a different symbol name and they're still connected. Do I need to create an entirely new copy of this dropdown with different instance names

View 1 Replies

ActionScript 2.0 :: Controlling Multiple Instances Of Mc?

Feb 25, 2009

I'm drawing a blank on this one and can't think of any keywords for a search. I have multiple instances of a movie clip on the main timeline along with a button. When I click on the button I want to go to frame 1 of the _mc. Kind of a "reset". I've tried -

on(release){
_root.box.gotoAndStop(1);
}

but this only "resets" one of the instances.

View 3 Replies

ActionScript 2.0 :: Multiple Instances Of Class?

Jun 11, 2009

I am making an AS 2.0 Class for polygons called "Shapes2". Shape2 is basically an array of Vectors (another Class I made) and is built using the function addPoint(x1,y1) to build the shape from a series of points. The points are then converted to vector-edges, etc etc.Here's the long and complicated construction:

Code:
var pent:Shape2 = new Shape2();
var rect:Shape2 = new Shape2();

if I comment out either instance, the other is functional when I test it. Trying to do two instances makes rect and pent point to the same array of vectors, but they keep other variables and properties separate, which means rect isn't just pointing directly to pent or visa versa.

View 1 Replies

Make Multiple Instances Of The Same Button?

Jun 25, 2009

I'm working on a simple rotation of some parts, I'm making mouseover regions for each position that the parts are in and the shape of these regions are completely different in each frame. I was wondering if there was a way to make all these separate regions on separate frames act as one button instead of making 25 separate buttons to do the same thing?

View 7 Replies

ActionScript 3.0 :: Detecting Multiple Instances Of A MC

Jan 31, 2010

I want to do a collision detection for a bunch instances of a single movie clip.So I got this movieclip called "map1".Inside "map1" there are a bunch of rectangles called "house1".I also have a character whose name is mainChar1.So I know how to do the collision detection for each house individually, but i need a way to do it with some kind of a LOOP because there are like 50 houses.So instead of going through the code and doing house1, house2, house3..how do i do a loop for it? Here is the code for my collision detection:[code]

View 11 Replies

ActionScript 2.0 :: Way To Run The Same Code On Multiple Instances?

Dec 16, 2010

I'm creating a navigation menu, as the cursor hovers over each of the menu items I want them to behave in a certain way. They all behave the same way but obviously the text is different.. So basically I was wondering what's the best way to apply the same code to multiple instances, without repeating the code?

View 4 Replies

IDE :: CS5 Working With Multiple Instances Of A Movieclip?

Jan 17, 2011

I am working on a project which looks like a crossword puzzle. When you mouse over on the white boxes they will light up. When you mouse over the letters they will have 3d rotations and when you rollover only some specific letters, they will flip some specific boxes.

Right now what happens is, when you mouse over the boxes with letters on them, the letters will rotate but the box will not light up. This is because I have created the box movieclip, with the invisible button inside it, and then just duplicated it in my scene to create a tile. But the invisible button for the letters are on the scene,so it's kinda overriding it.when I tried having the buttons on the scene rather than inside the movie clip, what happened is when you roll over one of the boxes, all of them will animate.

View 1 Replies

ActionScript 3.0 :: Multiple Air Instances/windows?

Jan 22, 2011

I've done an Air app and now I realize I need to run two instances of it at the same time. I've searched the web and first it seemed that it was impossible, but I've found something about the invoke event. Pretty much all I've found was for flex and I just use plain flash cs5 so it's of no good to me. So far I have this function that I think is supposed so be called every time the app is launched:

[Code]...

View 1 Replies

ActionScript 3.0 :: Multiple Air Instances/windows Via InvokeEvent?

Nov 28, 2009

I've done an Air app and now I realize I need to run two instances of it at the same time. I've searched the web and first it seemed that it was impossible, but I've found something about the invoke event. Pretty much all I've found was for flex and I just use plain flash cs5 so it's of no good to me. So far I have this function that I think is supposed so be called every time the app is launched:

function invokeHandler(e:InvokeEvent) {
// insert action
}
NativeApplication.nativeApplication.addEventListen er(InvokeEvent.INVOKE, invokeHandler);

View 10 Replies

ActionScript 3.0 :: Bulkloader - Multiple Instances Of The Item

Feb 23, 2010

I use BulkLoader to load images for the application. But when I try to use them, I can display only one instance of each image. If I have repeats, the image actually displays only once, in the last occurrence. How can I create multiple instances of the loaded items?

[Code]....

View 4 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved